# Configuration file

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# ninjinentities-unofficial
#--------------------------------------------------------------------------------------------------------#
# # Ninjin Entities configuration
# 
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ninjinentities-unofficial {
    # Switch between new flight AI and old flight AI.
    # true = use new smooth 3D flight AI
    # false = use old height-based flight AI
    B:"Flight AI settings (use New Flight AI)"=true

    # GogetaUI combat settings in percentage (dodge, counter)
    S:"GogetaUI Combat (DodgeRate CounterChance QuadCounter DecaCounter)" <
        50%
        30%
     >

    # Eldmoro-Ki Conversion settings.
    # Regeneration must be a percentage (e.g., 10%). MaxHealth and Attack can be a fixed value (e.g., 0.1) or a percentage (e.g., 10%).
    S:"Ki Conversion settings (Regeneration, MaxHealth, Attack) value from 0 to 1000 (defaults: 1%, 1, 1)." <
        1%
        1
        1
     >

    # Youngmoro-Ki Conversion settings.
    # Regeneration must be a percentage (e.g., 10%). MaxHealth and Attack can be a fixed value (e.g., 0.1) or a percentage (e.g., 10%).
    S:"Ki Conversion settings (Regeneration, MaxHealth, Attack) value from 0 to 1000 (defaults: 1%, 1.1, 1.1)." <
        1%
        1.1
        1.1
     >

    # moroFusion-Ki Conversion settings.
    # Regeneration must be a percentage (e.g., 10%). MaxHealth and Attack can be a fixed value (e.g., 0.1) or a percentage (e.g., 10%).
    S:"Ki Conversion settings (Regeneration, MaxHealth, Attack) value from 0 to 1000 (defaults: 1%, 1.15, 1.15)." <
        1%
        1.15
        1.15
     >

    # moroFusion-kidrain.
    # kiDrainAmount can be a fixed value (e.g., 1) or a percentage (e.g., 1%).
    S:"Ki Drain settings (Interval, Range, Amount) value from 0 to 1000 (defaults: 15, 16, 2.0%)." <
        15
        16
        2.0%
     >

    # moro-kidrain.
    # kiDrainAmount can be a fixed value (e.g., 1) or a percentage (e.g., 1%).
    S:"Ki Drain settings (Interval, Range, Amount) value from 0 to 1000 (defaults: 18, 12, 1.5%)." <
        18
        12
        1.5%
     >

    # Eldmoro-kidrain.
    # kiDrainAmount can be a fixed value (e.g., 1) or a percentage (e.g., 1%).
    S:"Ki Drain settings (Interval, Range, Amount) value from 0 to 1000 (defaults: 20, 10, 1%)." <
        20
        10
        1%
     >

    # Attack enhancement settings.
    # EnergyFactor = how much attack increases per energy damage (e.g., 0.1).
    # BoostPercentPerHit = max boost per hit, relative to initial attack (e.g., 5%).
    # MaxPercent = maximum attack relative to initial (e.g., 300%).
    S:"Super Android 17 ki attack absorption settings (EnergyFactor, BoostPercentPerHit, MaxPercent)" <
        0.1
        5%
        300%
     >

    # VegetoUI combat settings in percentage (dodge, counter)
    S:"VegetoUI Combat (DodgeRate CounterChance QuadCounter DecaCounter)" <
        50%
        30%
     >

    # Whis combat settings in percentage (dodge, counter)
    S:"Whis Combat (DodgeRate CounterChance QuadCounter DecaCounter)" <
        70%
        50%
     >

    # Maximum percentage by which attack damage can be enhanced (default: 50%). [range: 0.0 ~ 1000.0, default: 50.0]
    S:attackEnhancementLimit=50.0

    # GokuUI combat settings in percentage (dodge, counter)
    S:"gokuUI Combat (DodgeRate CounterChance QuadCounter DecaCounter)" <
        50%
        30%
     >

    # GokuUIM combat settings in percentage (dodge, counter)
    S:"gokuUIM Combat (DodgeRate CounterChance QuadCounter DecaCounter)" <
        50%
        30%
     >

    # Maximum percentage by which max health can be enhanced (default: 50%). [range: 0.0 ~ 1000.0, default: 50.0]
    S:maxHealthEnhancementLimit=50.0
}


