# Configuration file

client {
    B:"Fusion Combine Player Traits"=true
}


compatibility {

    npcdbc {
        B:"Forms: Allow All Races (Hack)"=true
    }

}


dimensions {
    # Enable/Disable griefing in Beerus Planet
    B:"Enable Beerus Griefing"=false
}


formunlockrequirements {

    beast {
        I:"Racial Skill Level"=4
        I:"Required Skill Level"=1
    }

    namekianpotential {
        I:"Racial Skill Level"=3
        I:"Required Skill Level"=1
    }

    orange {
        I:"Racial Skill Level"=3
        I:"Required Skill Level"=2
    }

    arcosianfullpower {
        I:"Racial Skill Level"=1
    }

    black {
        I:"Racial Skill Level"=6
        I:"Required Skill Level"=1
    }

    semiperfect {
        I:"Racial Skill Level"=1
    }

    perfect {
        I:"Racial Skill Level"=2
    }

    superperfect {
        I:"Racial Skill Level"=3
    }

    perfectgod {
        I:"Racial Skill Level"=3
    }

    uncontrolledmax {
        I:"Racial Skill Level"=4
    }

    perfectmax {
        I:"Racial Skill Level"=5
    }

}


general {
    # Should DBC Additions NPC Spawn or Respawn (Spawn Check)?
    B:"Custom DBC Additions NPC Spawn/Respawn"=true

    # Enable/Disable Custom Forms (set to false in case you are having trouble with other transformation addons)
    B:"Custom Forms Enabled"=true

    # Enable/Disable Custom Races (set to false in case you are having trouble with other transformation addons) - DO NOT DISABLE IN A WORLD WHERE CUSTOM RACES ARE USED!
    B:"Custom Races Enabled"=true
    D:"Potara Fusion Multiplier"=1.0
    I:"Potara Fusion Time"=20
    I:"Potara Minimum Level"=500
    I:"Potara Old Kai Amount"=1
    I:"Potara Old Kai Cooldown"=120

    # If false, teleporting to Universal Arena and Beerus Planet by talking to Whis is going to be disabled.
    B:"Whis Dimensional Teleport"=true
}


races {

    saiyan {
        # Saiyan Max Racial Skill (Range: 1-9)
        I:"Max Racial Skill"=7

        # Saiyan Racial Skill Mind Cost (Range: 0-10000)
        I:"Racial Skill Level 8 Mind Cost"=0

        # Saiyan Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 8 TP Cost"=0

        # Saiyan Racial Skill Mind Cost (Range: 0-10000)
        I:"Racial Skill Level 9 Mind Cost"=0

        # Saiyan Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 9 TP Cost"=0
    }

    human {
        # Human Max Racial Skill (Range: 1-9)
        I:"Max Racial Skill"=5

        # Human Racial Skill Mind Cost (Range: 0-10000)
        I:"Racial Skill Level 6 Mind Cost"=0

        # Human Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 6 TP Cost"=0

        # Human Racial Skill Mind Cost (Range: 0-10000)
        I:"Racial Skill Level 7 Mind Cost"=0

        # Human Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 7 TP Cost"=0

        # Human Racial Skill Mind Cost (Range: 0-10000)
        I:"Racial Skill Level 8 Mind Cost"=0

        # Human Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 8 TP Cost"=0

        # Human Racial Skill Mind Cost (Range: 0-10000)
        I:"Racial Skill Level 9 Mind Cost"=0

        # Human Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 9 TP Cost"=0
    }

    arcosian {
        # Arcosian Max Racial Skill (Range: 1-9)
        I:"Max Racial Skill"=6

        # Arcosian Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 7 Mind Cost"=0

        # Arcosian Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 7 TP Cost"=0

        # Arcosian Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 8 Mind Cost"=0

        # Arcosian Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 8 TP Cost"=0

        # Arcosian Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 9 Mind Cost"=0

        # Arcosian Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 9 TP Cost"=0
    }

    majin {
        # Majin Max Racial Skill (Range: 1-9)
        I:"Max Racial Skill"=5

        # Majin Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 6 Mind Cost"=0

        # Majin Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 6 TP Cost"=0

        # Majin Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 7 Mind Cost"=0

        # Majin Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 7 TP Cost"=0

        # Majin Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 8 Mind Cost"=0

        # Majin Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 8 TP Cost"=0

        # Majin Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 9 Mind Cost"=0

        # Majin Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 9 TP Cost"=0
    }

    namekian {
        # Namekian Max Racial Skill (Range: 1-9)
        I:"Max Racial Skill"=5

        # Namekian Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 6 Mind Cost"=0

        # Namekian Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 6 TP Cost"=0

        # Namekian Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 7 Mind Cost"=0

        # Namekian Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 7 TP Cost"=0

        # Namekian Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 8 Mind Cost"=0

        # Namekian Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 8 TP Cost"=0

        # Namekian Racial Skill Mind Cost (Range: 0-100000)
        I:"Racial Skill Level 9 Mind Cost"=0

        # Namekian Racial Skill TP Cost (Range: 0-2000000000)
        I:"Racial Skill Level 9 TP Cost"=0
    }

    bio-android {
        I:"Absorb Cooldown (ticks)"=60
        D:"Absorb Max Damage Received (Percentage of Max HP)"=25.0

        # Bio-Android Absorb TP Multiplier on Entity killed (Calc: totalAbsorptionDamage / 3 * multiplier) (Default: 1.0) (Range: 0.1 to 10000)
        D:"Absorb TP Multiplier"=1.0

        # Bio-Android Absorption Time Limit (Default: 15.0 seconds)
        D:"Absorb Time Limit (seconds)"=15.0

        # Bio-Android Base Multiplier (Default: 1.0) (Range: 1 to 1000000)
        D:"Base Multiplier"=1.0

        # Bio-Android Max Racial Skill (Range: 1-9)
        I:"Max Racial Skill"=5

        # Bio-Android Form 1 Mind Cost (Default: 15) (Range: 1 to 10000)
        I:"Mind Cost Form1"=2

        # Bio-Android Form 2 Mind Cost (Default: 15) (Range: 1 to 10000)
        I:"Mind Cost Form2"=2

        # Bio-Android Form 3 Mind Cost (Default: 15) (Range: 1 to 10000)
        I:"Mind Cost Form3"=2

        # Bio-Android Form 4 Mind Cost (Default: 15) (Range: 1 to 10000)
        I:"Mind Cost Form4"=2

        # Bio-Android Form 5 Mind Cost (Default: 15) (Range: 1 to 10000)
        I:"Mind Cost Form5"=2

        # Bio-Android Form 6 Mind Cost (Default: 0) (Range: 1 to 10000)
        I:"Mind Cost Form6"=0

        # Bio-Android Form 7 Mind Cost (Default: 0) (Range: 1 to 10000)
        I:"Mind Cost Form7"=0

        # Bio-Android Form 8 Mind Cost (Default: 0) (Range: 1 to 10000)
        I:"Mind Cost Form8"=0

        # Bio-Android Form 9 Mind Cost (Default: 0) (Range: 1 to 10000)
        I:"Mind Cost Form9"=0

        # Bio-Android Form 1 TP Cost (Default: 10000) (Range: 1 to 2000000000)
        I:"TP Cost Form1"=1000

        # Bio-Android Form 2 TP Cost (Default: 20000) (Range: 1 to 2000000000)
        I:"TP Cost Form2"=5000

        # Bio-Android Form 3 TP Cost (Default: 30000) (Range: 1 to 2000000000)
        I:"TP Cost Form3"=10000

        # Bio-Android Form 4 TP Cost (Default: 40000) (Range: 1 to 2000000000)
        I:"TP Cost Form4"=15000

        # Bio-Android Form 5 TP Cost (Default: 50000) (Range: 1 to 2000000000)
        I:"TP Cost Form5"=25000

        # Bio-Android Form 6 TP Cost (Default: 0) (Range: 1 to 2000000000)
        I:"TP Cost Form6"=0

        # Bio-Android Form 7 TP Cost (Default: 0) (Range: 1 to 2000000000)
        I:"TP Cost Form7"=0

        # Bio-Android Form 8 TP Cost (Default: 0) (Range: 1 to 2000000000)
        I:"TP Cost Form8"=0

        # Bio-Android Form 9 TP Cost (Default: 0) (Range: 1 to 2000000000)
        I:"TP Cost Form9"=0
    }

}


skills {

    namekian_potential {
        # namekian_potential Max Level (Range 1-10)
        I:"Max Level"=2

        # namekian_potential Skill Mind Cost (Range 0-100000)
        I:"Mind Cost"=5

        # namekian_potential Skill TP Cost (Range 0-2000000000)
        I:"TP Cost"=12000
    }

    beast {
        # beast Max Level (Range 1-10)
        I:"Max Level"=1

        # beast Skill Mind Cost (Range 0-100000)
        I:"Mind Cost"=5

        # beast Skill TP Cost (Range 0-2000000000)
        I:"TP Cost"=50000
    }

    arcosian_potential {
        # arcosian_potential Max Level (Range 1-10)
        I:"Max Level"=1

        # arcosian_potential Skill Mind Cost (Range 0-100000)
        I:"Mind Cost"=5

        # arcosian_potential Skill TP Cost (Range 0-2000000000)
        I:"TP Cost"=75000
    }

    namekianpotential {
        I:"Max Level"=2
        I:"Mind Cost"=10
        B:"Obtain Via Shenron Wish"=false
        I:"TP Cost"=12000
    }

    arcosianpotential {
        I:"Max Level"=1
        I:"Mind Cost"=10
        I:"TP Cost"=100000
    }

}


transformations {

    semi_perfect {
        # semi_perfect Form Multiplier (Default: 1.8) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=1.7999999523162842

        # Is semi_perfect Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # semi_perfect Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 1.2) (Range: 0 to 50)
        D:"Kaioken Health Drain"=1

        # semi_perfect Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: 0.0) (Range: 0 to -10)
        D:"Ki Drain"=0.0

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=0.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

    perfect {
        # perfect Form Multiplier (Default: 2.5) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=2.5

        # Is perfect Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # perfect Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 1.5) (Range: 0 to 50)
        D:"Kaioken Health Drain"=0.5

        # perfect Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: 0.0) (Range: 0 to -10)
        D:"Ki Drain"=0.0

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=0.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

    super_perfect {
        # super_perfect Form Multiplier (Default: 3.0) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=3.0

        # Is super_perfect Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # super_perfect Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 2.0) (Range: 0 to 50)
        D:"Kaioken Health Drain"=0.5

        # super_perfect Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: 0.0) (Range: 0 to -10)
        D:"Ki Drain"=0.0

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=0.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

    perfect_god {
        # perfect_god Form Multiplier (Default: 3.5) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=3.5

        # Is perfect_god Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # perfect_god Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 5.0) (Range: 0 to 50)
        D:"Kaioken Health Drain"=0.5

        # perfect_god Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: 0.25) (Range: 0 to -10)
        D:"Ki Drain"=0.25

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=0.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

    uncontrolled_max {
        # uncontrolled_max Form Multiplier (Default: 4.2) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=4.199999809265137

        # Is uncontrolled_max Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # uncontrolled_max Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 5.0) (Range: 0 to 50)
        D:"Kaioken Health Drain"=5.0

        # uncontrolled_max Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: -0.85) (Range: 0 to -10)
        D:"Ki Drain"=-0.8500000238418579

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=-1.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

    perfect_max {
        # perfect_max Form Multiplier (Default: 4.8) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=4.800000190734863

        # Is perfect_max Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # perfect_max Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 5.0) (Range: 0 to 50)
        D:"Kaioken Health Drain"=5.0

        # perfect_max Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: -0.55) (Range: 0 to -10)
        D:"Ki Drain"=-0.550000011920929

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=50.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

    beast {
        # beast Form Multiplier (Default: 4.5) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=4.5

        # Is beast Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # beast Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 5.0) (Range: 0 to 50)
        D:"Kaioken Health Drain"=5.0

        # beast Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: -1.0) (Range: 0 to -10)
        D:"Ki Drain"=-1.0

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=-1.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

    potential_unlocked {
        # potential_unlocked Form Multiplier (Default: 3.0) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=3.0

        # Is potential_unlocked Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # potential_unlocked Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 5.0) (Range: 0 to 50)
        D:"Kaioken Health Drain"=5.0

        # potential_unlocked Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: -0.5) (Range: 0 to -10)
        D:"Ki Drain"=-0.5

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=-1.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

    orange {
        # orange Form Multiplier (Default: 4.0) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=4.0

        # Is orange Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # orange Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 5.0) (Range: 0 to 50)
        D:"Kaioken Health Drain"=5.0

        # orange Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: -1.0) (Range: 0 to -10)
        D:"Ki Drain"=-1.0

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=-1.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

    full_power {
        # full_power Form Multiplier (Default: 1.5) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=1.5

        # Is full_power Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # full_power Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 5.0) (Range: 0 to 50)
        D:"Kaioken Health Drain"=5.0

        # full_power Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: -0.5) (Range: 0 to -10)
        D:"Ki Drain"=-0.5

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=25.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

    black {
        # black Form Multiplier (Default: 4.8) (Range: 1 to 1000000)
        D:"Form Base Multiplier"=4.800000190734863

        # Is black Form Enabled? (Default: true)
        B:"Form Enabled"=true

        # black Kaioken Health Drain Multiplier. (Base health drain multiplied by this number). (Default: 5.0) (Range: 0 to 50)
        D:"Kaioken Health Drain"=5.0

        # black Form Ki Drain (expressed in negative values, lower the value, higher the drain). -1 equals to SSJ3 Ki Drain. (Default: -1.25) (Range: 0 to -10)
        D:"Ki Drain"=-1.25

        mastery {
            # Attribute Multiplier per Form Mastery Level (Default: 0.01) (Range: 0-100)
            D:"Attribute Multiplier"=0.01

            # Health Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction) (Default: 0.005)
            D:"Health Drain Reduction"=0.005

            # Instant Transform Mastery Level. -1 equals to Instant Transform Disabled. (Default: -1) (Range: 0-500)
            D:"Instant Transform Level"=-1.0

            # Can Form be used with Kaioken?. This requires Kaioken Sustainable Super enabled in the DBC config. (Default: true)
            B:"Kaioken Stackable"=true

            # Ki Drain Reduction per Form Mastery Level. 0 equals to no reduction. Calc: drain-(drain*fm_level*fm_reduction)(Default: 0.005)
            D:"Ki Drain Reduction"=0.005

            # Max Form Mastery Level (Default: 50) (Range: 0-500)
            D:"Max Level"=50.0
        }

    }

}


