# ARCADIA V2 — MODIFIED RECIPES & BALANCE REFERENCE
*Author: vyrriox*
*Purpose: complete staff reference for all KubeJS modifications. Verify gameplay balance and flag anything that feels off.*

---

## TABLE OF CONTENTS

1. Philosophy & progression curve
2. Banned items (recipe removal)
3. Banned mobs (Apothic Spawners blacklist)
4. Hardened vanilla recipes
5. Hardened modded recipes
6. Cross-mod bridge components (custom Arcadia items)
7. Fusion Core chain (tier 0 → fusion core)
8. Apotheosis tuning (rarity weights, Winged affix, Potion Charm, augmenting)
9. Apothic Attributes — flight potion chain
10. Loot table nerfs
11. Brewing chain changes
12. Recipe fixes log (ID corrections)
13. Summary & staff review checklist

---

## 1. PHILOSOPHY & PROGRESSION CURVE

The modpack is **semi-expert**. Early game stays accessible (wood → stone → iron basics work). Mid-game introduces Create components (Sheets, Cogwheels) as mandatory. Late-game forces cross-mod integration. Endgame requires the full tech + magic tree to unite.

**Tier gates:**
- **T0 (haven / early)** — vanilla ingots / cobblestone / wool
- **T1 (mid)** — Create Sheets (iron/gold/copper) mandatory for tools & armor
- **T2 (frontier)** — Brass, Precision Mechanism, Cogwheels force a Create factory
- **T3 (ascent)** — TFMG Steel, Mekanism Alloys, IE Plates
- **T4 (summit)** — 4 Arcadia bridge items + Fusion chain tier 3
- **Apex (pinnacle)** — Fusion Core, Mythic Material, Sigil of Supremacy (final crafts require literally every mod)

---

## 2. BANNED ITEMS (recipes removed by `recipe_remover.js`)

**151 items** made uncraftable — either crash-risk, exploit, or creative-power items.
The removal script: `kubejs/server_scripts/items/banned/recipe_remover.js`.
Banned by category:

### Biomes O' Plenty (6) — null / anomaly blocks
`biomesoplenty:anomaly`, `unmapped_end_stone`, `null_block`, `null_leaves`, `null_plant`, `liquid_null_bucket`

### Design n' Decor (32) — all modded metal bolts (excessive clutter)
All `dndecor:*_bolt` variants for lead/tin/uranium/aluminum/nickel/steel/bronze/cast_iron.

### Mekanism (46) — endgame OP suits / flight / modules
Atomic Disassembler, Scuba/Free Runners/Jetpack/Mekasuit sets, Flamethrower, Electric Bow, **all Mekasuit modules** (color/radiation/vision/jetpack/gravitational/elytra/teleport/vein-mining/blasting/magnet/frost/soul/etc.), Dimensional Stabilizer, Quantum Entangloporter, HDPE Elytra, Meka-Tool, Portable Teleporter, Portable QIO Dashboard, Canteen, Creative Bin, Cardboard Box, Module Base.

### BetterCopper (2)
`copper_heart`, `reversed_copper_heart` — OP healing items.

### Occultism (15) — storage system (conflicts with Refined Storage) + iesnium anvil
Storage controllers & stabilizers T1–T4, Storage Remote, Base, all related rituals, Stable Wormhole, Iesnium Anvil.

### Create Ender Transmission (1)
`chunk_loader` — lag / chunk abuse.

### Create Jetpacks & Stuff Additions & Goggles (9)
create_jetpack:jetpack, netherite_jetpack, all create_sa jetpacks/exoskeletons, block_picker, creategoggles:module_goggle_unit.

### Sophisticated Backpacks/Storage (5)
`infinity_upgrade`, `inception_upgrade`, `stack_upgrade_omega_tier` — infinite storage exploit.

### ComputerCraft (2)
`turtle_normal`, `turtle_advanced` — server-wrecking auto-mining.

### Ars Nouveau (1)
`planarium` — farm abuse.

### Supplementaries (9) — all `cannon_boat_*` (oak/spruce/birch/jungle/acacia/dark_oak/mangrove/cherry/bamboo) — **crash serveur avec le feu**.

### Backtanks (6)
All `creategoggles:*_backtank` + `create:netherite_backtank` — excessive air capacity exploit. (`create:copper_backtank` allowed — required by Create Ore Excavation Sample Drill multiblock.)

### Aether (1) — Invisibility Cloak
`aether:invisibility_cloak` — invisibilité TOTALE même pour les spectateurs (contrairement à
l'écharpe Artifacts) : modération staff impossible. Banni sur les 4 couches (inventory_scanner,
loot ban list, creative hide, JEI blacklist, merchant filter) + retiré du loot Silver Dungeon.
Capes déjà équipées : supprimées dès qu'elles repassent par un inventaire (déséquipement, mort).
`aether-server.toml` → `Balance Invisibility Cloak for PVP = true` (fenêtre de transition).

### Easy Villagers (1)
`easy_villagers:iron_farm` — OP iron farm-in-a-box.

**+ Vanilla repair recipe** removed: `minecraft:crafting_special_repairitem` (prevents dual-wield weapon merging).

---

## 3. BANNED MOBS — APOTHIC SPAWNERS BLACKLIST

**37 entities** cannot be placed in Apothic Spawners (spawn egg application blocked).
Datapack: `kubejs/data/apothic_spawners/tags/entity_type/blacklisted_from_spawners.json`.

### Animal Garden — passifs farmables (17)
alligatorgar, bullshark, commonraven, fennecfox, manatee, meerkat, mouse, owl, porcupine, prairiedog, redpanda (+ himalayan), seaotter, spottedhyena, sugarglider, westerngorilla, whiterhinoceros.

### Tortues — turtle scutes farmables (4)
`minecraft:turtle`, `aquaculture:arrau_turtle`, `box_turtle`, `starshell_turtle`.

### Bosses Twilight Forest (9)
naga, lich, minoshroom, hydra, knight_phantom, ur_ghast, yeti, snow_queen, plateau_boss.

### Bosses vanilla (2)
`minecraft:ender_dragon`, `minecraft:wither`.

### Bosses modded (5)
- `knightquest:netherman` (Netherman — Architect of Chaos)
- `occultism:possessed_warden`
- `occultism:possessed_elder_guardian`
- `irons_spellbooks:pyromancer`
- `mowziesmobs:naga`

---

## 4. HARDENED VANILLA RECIPES (`recipe_overhaul.js` §0-7)

### 4.1 Basics & wood
- **Stick** — 2 Planks → **2 Sticks** (yield ÷2)
- **Crafting Table** — 3 Planks + **1 Leather** (force la chasse)

### 4.2 Tools, weapons & armor
- **Iron tools + armor + cosmetic battleaxe** — `iron_ingot` → **`create:iron_sheet`**
- **Gold tools + armor + cosmetic battleaxe** — `gold_ingot` → **`create:golden_sheet`**
- **Diamond tools + armor + cosmetic battleaxe** — stick → **`minecraft:breeze_rod`**
- **Stone tools + cosmetic battleaxe** — cobblestone → **`minecraft:stone`**
- **Leather armor** — + **String** (renforcement)
- **Netherite Ingot** — Sequenced Assembly (80% yield, 20% scrap refund, 3 loops)
- **Modded sticks (Aether skyroot / IE treated)** — yield ÷2

### 4.3 Storage
- **Chest** — 8 Logs (pas de planks)
- **Barrel** — + 2 Iron Nuggets
- **Ender Chest** — Obsidian + **Gold Sheets** + Eye of Ender
- **Storage Blocks (28 types)** — Mechanical Mixer : 9 Ingots + 1 Andesite Alloy + 500mB Lava
  Couvre : vanilla (iron/gold/diamond/emerald/redstone/lapis/netherite) + Mekanism (tin/uranium/lead/osmium/refined_glowstone/refined_obsidian/steel/bronze) + IE (constantan/uranium/nickel/lead/aluminum/silver/steel/electrum) + Create Nuclear (steel/lead) + Aquaculture (neptunium)

### 4.4 Workstations
- **Furnace** — 8 Cobblestone + **1 Campfire**
- **Smoker** — Furnace + **6 Logs**
- **Blast Furnace** — + Iron Sheets
- **Anvil** — + Iron Sheets
- **Smithing Table** — Iron Sheets + Logs
- **Grindstone** — **Cogwheels** + Stone Slab + Logs
- **Stonecutter** — + Iron Sheet
- **Cauldron** — 7 Iron Sheets
- **Brewing Stand** — Blaze Rod + 3 **Copper Sheets**
- **Enchanting Table** — Book + **Red Wool** + Diamonds + Obsidian
- **Cartography Table** — **Compass** + Paper + Logs
- **Fletching Table** — Flint + **Feather** + Logs
- **Schematicannon** — Logs + Dispenser + Iron Sheet + **Cogwheel** + Smooth Stone
- **Apotheosis Tables** (simple/reforging/salvaging/gem_cutting) — Various Sheets + advanced materials

### 4.5 Decoration & utilities
Modifiés : Beds (Logs), Lanterns (Iron Sheets), Torches (**yield ÷2 : 4 → 2**), Bucket (Sheets), Shears, Compass (Sheets + Gold Nugget), Book (+ String), Clock (Gold Sheets), Fishing Rod (+ Aquaculture line), Lead (+ Nugget), Saddle (craftable), Ladder (+ Zipline Parcool), Item Frame, Painting, Golden Apple/Carrot (Sheets), Lightning Rod, Spyglass (Copper Sheets), Chain, Flint and Steel, **Blaze Powder = 4 Pepper Powder** (My Nether's Delight), Daylight Detector (Gold Sheets).

### 4.6 Redstone, logic & transport
Piston (Iron Sheet + Cogwheel), Hopper (Iron Sheets), Dispenser/Dropper (+ Cogwheel), Observer (Smooth Stone), Repeater (Gold Nugget), Comparator (Gold Sheet), Lever (Stone), Jukebox (Logs + Cogwheel), Note Block (Logs), Bell (Gold Sheets), Pressure Plates (Wood/Iron/Gold Sheet), Minecart (Iron Sheets + Cogwheel), **Rails (all use Sheets)**, Boats (Planks + Wooden Shovel).

### 4.7 Combat & explosives
TNT (+ String), Bow (+ Leather), Crossbow (Iron Sheet + Cogwheel + Log), Shield (+ Iron Sheet).

---

## 5. HARDENED MODDED RECIPES

### 5.1 Aether
Gloves set (leather/iron/gold/diamond — sheets + breeze rod escalation). Netherite gloves via smithing. Gravitite tools/armor + Phoenix armor require Breeze Rod / Blaze Rod.

### 5.2 BetterCopper
All 9 tools + armor — require **Copper Sheets** (Create). Replaces copper_ingot.

### 5.3 Mekanism
- **Lapis tools/armor/shield** — refactored with Iron Sheets + Lapis
- **Steel tools** — Iron Ingot → Iron Sheet
- **Refined Glowstone/Obsidian tools+armor** — + Breeze Rod / Source Gem
- **T1 Machines** (Enrichment Chamber, Osmium Compressor, Combiner, Crusher, Metallurgic Infuser) — + Iron Sheet / Brass Casing / Cogwheel / Precision Mechanism
- **T2 Machines** (Purification / Injection / PRC / Thermal Evap / Solar Neutron Activator) — + TFMG Steel + PM + Mek Alloy Reinforced (MC for PRC)
- **Control Circuits** — Advanced gated behind Arcane Circuit ; Ultimate via Sequenced Assembly 4 loops (Atomic Alloy + PM + Arcane Circuit)
- **Endgame apex** :
  - `digital_miner` — MC 5x5 + Industrial Heart + Rune Matrix + Atomic Alloy + PM + IE Plate Steel + Robit
  - `teleporter` + `teleportation_core` — MC 5x5 + Source Gem Block + Ender Eye + Atomic Alloy
  - `qio_drive_array` + `qio_dashboard` — MC 5x5 + Atomic Alloy + Arcane Circuit + Elite Circuit
  - `antiprotonic_nucleosynthesizer` — MC 7x7 + Fusion Matrix + Rune Matrix + Nether Star + Atomic Alloy + Ultimate Circuit
  - `sps_casing` — + Atomic Alloy + Structural Glass + Brass Casing
  - **`mekanismgenerators:fusion_reactor_controller`** — MC 7x7 utilisant directement Plasma Cell + Fusion Matrix + Containment Field Generator + Industrial Heart + Atomic Alloy (liaison forte avec la chaîne Arcadia)

### 5.4 TFMG (10 recipes)
- `transistor_item` — + Copper Spool
- `converter` — + Copper Spool
- `industrial_mixer` — MC 3x3 + Heavy Plate + PM + Mechanical Mixer
- `centrifuge` — MC + Heavy Plate + Steel Mechanism + Alloy Reinforced
- `heavy_machinery_casing` — + Industrial Heart (gate endgame)
- `large_engine`, `radial_engine`, `turbine_engine` — + Industrial Heart + PM + Copper Spool
- `steel_distillation_controller` — + PM + Steel Mechanism
- `blast_furnace_hatch` — + Heavy Plate

### 5.5 Immersive Engineering (8)
- `hammer` — + Iron Sheet
- `light_engineering` — + Iron Sheet
- `heavy_engineering` — + TFMG Heavy Plate
- `revolver` — + PM + Brass Sheet + MV Coil
- `drill` — MC 5x5 + Industrial Heart + Heavy Engineering + PM + MV Capacitor
- `railgun` — MC 5x5 + Industrial Heart + Atomic Alloy + HV Capacitor
- `excavator` — MC 3x3 + Industrial Heart + Atomic Alloy + Heavy Engineering
- `arc_furnace` — MC 3x3 + Heavy Engineering + Brass Casing

### 5.6 Create Addition (7)
- `capacitor` — + Brass Sheet + Electron Tube + Copper Wire
- `modular_accumulator` — MC 3x3 + Gold Sheet + Capacitor + **Arcane Circuit**
- `charger`, `portable_energy_interface` — + PM
- `tesla_coil` — MC + Capacitor + Heavy Plate + Atomic Alloy + PM
- `alternator` — + Brass Sheet + Copper Spool + Andesite Casing
- `rolling_mill` — + PM

### 5.7 Create Nuclear (5)
- `reactor_casing`, `reactor_controller` (MC 3x3 + Rune Matrix), `reactor_core`, `reactor_frame`, `reinforced_glass` — + TFMG Heavy Plate + PM + Atomic Alloy sur tier 3

### 5.8 Create Diesel Generators (4)
- `diesel_engine`, `large_diesel_engine`, **`huge_diesel_engine`** (MC 5x5 + 4x large + Industrial Heart + Atomic Alloy), `distillation_controller`

### 5.9 Advanced Peripherals (5)
- `peripheral_casing` — + Heavy Plate + IE Steel Plate + Arcane Circuit
- `rs_bridge`, `me_bridge` — MC 3x3 + Arcane Circuit + Atomic Alloy
- `chunk_controller` — MC + Ender Pearl + Atomic Alloy + Peripheral Casing
- `player_detector` — + Ender Eye + Arcane Circuit + PM

### 5.10 Refined Storage + ExtraDisks (7)
- Controller (MC 5x5), Disk Drive, Importer, Exporter, Autocrafter, Wireless Transmitter — all enriched with Brass / PM / QEI
- `grid`, `crafting_grid`, `wireless_grid` — + PM / Brass Casing
- `64k_storage_part` — MC + PM + Alloy Reinforced
- `extradisks:1024k_item_storage_part` — MC + Atomic Alloy + Source Gem Block
- `extradisks:4096k_item_storage_part` — **Sequenced Assembly 5 loops + Atomic Alloy + Fusion Matrix**
- `extradisks:infinite_item_storage_part` — **MC 5x5 + Fusion Core + Rune Matrix + Nether Star** (ultime)

### 5.11 Flux Networks (3)
- `flux_controller` — MC + Source Gem Block + Ender Eye + Atomic Alloy + PM
- `basic_flux_storage` — + Brass Casing + Flux Core + Heavy Plate + Steel
- `gargantuan_flux_storage` — **MC 5x5 + Fusion Matrix + Atomic Alloy + Source Gem Block** (apex)

### 5.12 Ars Nouveau (11)
- `source_jar`, `imbuement_chamber`, `relay`, `enchanting_apparatus` (MC 5x5), `apprentice_spell_book`, `archmage_spell_book` (MC + Rune Matrix), `enchanters_sword` (+ Breeze Rod), `enchanters_shield` (+ Ethereal Alloy + PM), `enchanters_mirror` (+ Rune Matrix), `mob_jar` (+ Ethereal Alloy), `alteration_table` (+ Rune Matrix + Magebloom), `agronomic_sourcelink` (+ Source Gem Block + Brass Casing)
- `novice_spell_book`, `scribes_table`, `wand` — touches légères (Create cogwheel/brass)

**Glyphes anti-lag — passe complète AN + addons** (`config/ars_nouveau/` + `ars_technica/`) :
Politique en 3 familles (signalements joueurs : flammes permanentes, cycles Persistance) :
1. **Répéteurs** (re-cast périodique) : `linger` aoe=2/extend=1, `wall` limit 1, mutuellement
   exclusifs ; `accelerate` (accélérateur de ticks, non plafonnable côté config) interdit avec
   linger/wall/rune.
2. **Spawneurs d'entités** : `fangs`, `animate_block` (aoe=1, extend=1, 1 golem PAR bloc),
   `summon_undead/wolves/vex/decoy/steed` (steed aoe=1), `firework` (aoe=1), `lightning`,
   `gravity`/`launch`/`toss` (falling blocks) → interdits avec linger/wall (+ rune pour les
   summons/firework/animate_block ; gravity/launch/toss l'étaient déjà).
3. **Effets de masse sur blocs** : plafond `aoe=2` sur break, crush, explosion, fell, exchange,
   grow, harvest, smelt, freeze, evaporate, conjure_water, intangible (+extend=2), rotate,
   redstone_signal, place_block, phantom_block, gravity, ars_technica:obliterate.
- `flare` : combo interdit avec `ignite` (flammes permanentes + lag particules)
- Addons analysés : ars_technica (process Create mono-cible sauf obliterate, cappé),
  ars_additions (mark/recall/retaliate — pas de vecteur), ars_creo/ars_ocultas (pas de glyphes config)
- ⚠ `accelerate`/`randomize` n'exposent pas augment_limits/invalid_combos dans leur TOML —
  accelerate verrouillé via les listes des répéteurs, randomize laissé (borné par linger aoe=2)

### 5.13 Iron's Spellbooks (4)
- `inscription_table`, `scroll_forge`, `arcane_anvil` (MC), `alchemist_cauldron` (TFMG Steel)
- `netherite_spell_book` — MC + Rune Matrix + Atomic Alloy + Diamond Spell Book
- `dragonskin_spell_book` — + Source Gem Block + Rune Matrix
- `archevoker_*` armor — `arcane_ingot` remplacé par **Ethereal Alloy**

### 5.14 Occultism (4)
- `divination_rod` — + Gold Sheet + Arcane Circuit
- `infused_pickaxe` — iron_ingot remplacé par **Ethereal Alloy**
- `otherworld_goggles` — + Ethereal Alloy + Source Gem + Obsidian
- `golden_sacrificial_bowl`, `sacrificial_bowl`, `chalk_white_impure`, `large_candle_white`, `spirit_fire` — all cross-mod (Gold Sheets + Source Gems + Magebloom)

### 5.15 Apotheosis
- Tables (hellshelf/seashelf retirés — items supprimés en 1.21)
- **`sigil_of_socketing`** — + Rare Material + Rune Matrix + PM
- **`sigil_of_supremacy`** — **MC 5x5 APEX** : 4 Nether Star + 8 Arcane Circuit + 4 Rune Matrix + 4 Ethereal Alloy + 2 Fusion Matrix + 2 Industrial Heart + 1 Mythic Material

### 5.16 Aquaculture Neptunium (9)
Tools (sword/pickaxe/axe/shovel/hoe) — + Breeze Rod
Armor (helmet/chestplate/leggings/boots) — + Source Gem

### 5.17 Artifacts (6)
`crystal_heart`, `flame_pendant`, `night_vision_goggles`, `running_shoes`, `power_glove`, `cross_necklace` — tous enrichis avec Source Gem / Breeze Rod / PM / Gold Sheet

### 5.18 Divers
- **Nature's Compass** — MC 5x5 + Source Gem + Compass + PM + logs + saplings
- Farmers Delight : Cooking Pot (Iron Sheets), Stove (TFMG Steel + Campfire)
- Waystones : Waystone (+ Source Gem), Warp Stone (+ Source Gem)
- Building Gadgets (4 gadgets) — PM + Brass + Mek Alloy + Steel
- Sophisticated Backpacks (iron/gold/diamond/netherite tiers) — + Sheets + PM + Steel
- Create Mechanical Arm / Rotation Speed Controller / Electric Motor — Transistors + Copper Spool + Capacitors

### 5.19 Advanced Netherite (ingot chain)
Chain via Create Mixer :
- Iron Netherite = Netherite Ingot + 6 Iron
- Gold Netherite = Iron Netherite + 6 Gold
- Emerald Netherite = Gold Netherite + 6 Emerald
- Diamond Netherite = Emerald Netherite + 6 Diamond

### 5.20 Mekanism HDPE Sheet (endgame reformé)
Craft Enrichment Chamber **remplacé** par Sequenced Assembly Create :
- 5 loops × 6 steps (Deploy HDPE Rod / Brass Sheet / TFMG Heavy Plate / Alloy Reinforced / Filling Molten Steel 500mB / Press)
- Cost per sheet: 1 pellet + 5 rods + 5 brass sheets + 5 heavy plates + 5 alloy reinforced + 2500mB molten steel
- **HDPE Rod** renforcé : 4 pellets + 1 Brass Sheet (pattern 2x3)

### 5.21 Refined Storage + Extra Disks — energy overhaul (config)
`config/refinedstorage-common.toml` (+ copie `defaultconfigs/`) — composants ×3-4 :
- Disk Drive 10→40 + **24/disque** (défaut 4, plat — RS2 ne permet pas de scaler par tier)
- Grid 30, Crafting/Pattern Grid 42, Importer/Exporter 8, Interface 16, External Storage 24
- Storage blocks RS : 1k=8, 4k=16, 16k=32, 64k=48, creative=256 (fluide idem)
- Upgrades : speed 16, stack 64, fortune 40/48/56, silk/regulator 64
- Autocrafter 16 + 8/pattern, Manager/Monitor 48, Network Transmitter 128, Relay 32/32
`config/extradisks-server.toml` — courbe exponentielle des storage blocks :
- Item : 256k=64 → doublement par tier → 1048576k=4096, **infinite=8192**
- Fluid/Chemical : 64→512, **infinite=4096**
- ⚠ Loophole connu : un disque infini DANS un drive ne coûte que le tarif plat/disque (24)

### 5.22 Mechanical Botany — Insolator nerf (config)
`config/mechanical_botany-server.toml` → `Processing Time Multiplier = 4` (défaut 1) :
- Toutes les recettes d'insolation ×4 (canne à sucre 2400 → 9600 ticks)
- À 256 RPM (vitesse max) : ~30s au lieu de ~7.5s — parité Botany Pot atteinte dès 64 RPM
- Le timer scale avec les RPM (|RPM|/16 par tick, comportement Create standard)
- Affichage JEI clarifié via lang override `kubejs/assets/mechanical_botany/lang/` ("Xs @ 16 RPM")

### 5.23 TFMG heavy plate vs plaque IE — conflit de pressing résolu
Bug joueur : impossible de presser des plaques d'acier IE avec la Mechanical Press.
- Cause : `tfmg:sequenced_assembly/heavy_plate` keyé sur `#c:ingots/steel` (TOUT acier) —
  l'assemblage séquencé a priorité sur le pressing simple, donc il capturait aussi les
  lingots IE. La recette compat de Create (`create:pressing/compat/immersiveengineering/
  plate_steel`, tag → plaque IE) était inatteignable.
- Fix : override datapack `kubejs/data/tfmg/recipe/sequenced_assembly/heavy_plate.json`
  → ingredient verrouillé sur `tfmg:steel_ingot` (cohérent avec le lockdown §10_steel_arbitrage).
- Résultat : lingot TFMG sous presse → heavy plate TFMG ; lingot IE/Mek/CN sous presse →
  plaque IE (recette compat Create, 1:1, comme le Metal Press IE). Pas de nouveau vecteur
  d'arbitrage : les plaques sont terminales (pas de retour plaque → lingot).

---

## 6. CROSS-MOD BRIDGE COMPONENTS (custom Arcadia items)

Quatre items custom qui unissent plusieurs mods. Textures 32x32 avec ombrage 3D. Enregistrés via `kubejs/startup_scripts/registry/item_registry.js`.

### 6.1 Arcane Circuit — **MEDIUM tier** (Create + TFMG + Mek + Ars)
Create Mixing (heated) : 2 PM + 2 Source Gem + 2 TFMG Transistor + 1 Mek Alloy Infused + 500mB Creosote → 1.
**Utilisé dans** : accumulator, advanced_control_circuit, rs_bridge, me_bridge, peripheral_casing, player_detector, apprentice_spellbook, divination_rod, rune_matrix, digital_miner, qio_drive_array, qio_dashboard, antiprotonic_nucleosynthesizer.

### 6.2 Ethereal Alloy — **HARD tier** (Ars + Mek + Occult + Create)
Create Mixing (heated) : 4 Source Gem + 2 Mek Alloy Reinforced + 1 Spirit Attuned Gem + 2 Brass Sheet + 1000mB Lava → 1.
**Utilisé dans** : infused_pickaxe, otherworld_goggles, enchanters_shield, mob_jar, archevoker_armor.

### 6.3 Industrial Heart — **HARD tier** (Create + TFMG + Mek + IE)
Sequenced Assembly 4 loops sur TFMG Heavy Plate : Deploy Steel Mechanism → Deploy PM → Deploy Alloy Reinforced → Deploy IE Component Steel → Press.
**Utilisé dans** : heavy_machinery_casing, large_engine, radial_engine, turbine_engine, diesel_engine chain, IE drill, IE excavator, IE railgun, digital_miner, fusion_reactor_controller.

### 6.4 Rune Matrix — **ENDGAME tier** (Ars + Occult + Create + Apotheosis)
Mechanical Crafting 5x5 : 6 Source Gem Block + 6 Magebloom Fiber + 8 Arcane Circuit + 4 Apotheosis Rare Material + 1 Echo Shard → 1.
**Utilisé dans** : archmage_spell_book, netherite_spell_book, dragonskin_spell_book, enchanters_mirror, alteration_table, sigil_of_socketing, CN reactor_controller, digital_miner, antiprotonic_nucleosynthesizer, infinite_storage_part, flux_controller, sigil_of_supremacy.

---

## 7. FUSION CORE CHAIN (5 tiers, 20 items)

Chaîne préexistante Arcadia utilisée comme clé de voûte endgame.

| Tier | Items | Craft |
|---|---|---|
| **T0** | alloy_blend, diamond_matrix, infused_steel, nether_concentrate, energized_dust, wiring_bundle | Create Mixing heated (16-64 ingredients per craft) |
| **T1** | refined_alloy_ingot, hardened_steel_compound, energized_crystal, treated_composite_plate | Mixing + Mechanical Crafting 5x5 (16-26 T0 per craft) |
| **T2** | quantum_circuit, plasma_cell, reinforced_casing, thermal_conductor | MC 5x5 + Sequenced Assembly 8 loops |
| **T3** | fusion_matrix (7x7), containment_field_generator (7x7), neutron_reflector (10 loops) | Nether Stars + Netherite Blocks + all T2 |
| **Apex** | fusion_core | MC 9x9 — coût estimé ~100K Iron + 50K Diamonds + 20K Gold + 10K Netherite |

**Heart of Arcadia** (non craftable, obtenable uniquement — réservé à une future légendaire).

### Storage Lectern — APEX ENDGAME ABSOLU
**Mechanical Crafting 5x5** utilisant **les 4 bridges + la chaîne fusion** :
```
 ARA
EFPFE
RPHPR
EFPFE
 ARA
```
Coût : 4 Arcane Circuit + 4 Rune Matrix (= 32 Arcane Circuit indirects) + 4 Ethereal Alloy + 4 Fusion Matrix + 5 PM + 1 Industrial Heart.
**Nécessite la maîtrise de Tech + Magie + Occulte + Fusion**.

### Sigil of Supremacy — CRAFT FINAL MODPACK
MC 5x5 utilisant **quasi tous les endgames** : 4 Nether Star + 8 Arcane Circuit + 4 Rune Matrix + 4 Ethereal Alloy + 2 Fusion Matrix + 2 Industrial Heart + 1 Apotheosis Mythic Material.

---

## 8. APOTHEOSIS TUNING

### 8.1 Rarity weight nerf — `kubejs/data/apotheosis/rarities/*.json`

Nouveaux poids (sur 1000 par world tier) :

| World Tier | Common | Uncommon | Rare | Epic | Mythic |
|---|---|---|---|---|---|
| **haven** | 780 | 210 | 10 | 0 | 0 |
| **frontier** | 450 | 500 | 50 | 0 | 0 |
| **ascent** | 220 | 500 | 250 | 30 | 0 |
| **summit** | 60 | 350 | 400 | 180 | 10 |
| **pinnacle** | 0 | 100 | 350 | 450 | 100 |

**Effet** : les drops rares/épiques/mythiques deviennent vraiment rares. Mythique passe de 25% → 10% au pinnacle.

### 8.2 Winged affix nerf — `kubejs/data/apotheosis/affixes/armor/attribute/winged.json`
- Weight 25 → **3** (8× plus rare)
- Retiré d'`epic` : **mythique uniquement**
- `affix_type` : stat → **ability** (prend un slot ability au lieu de stat)

### 8.3 Potion Charm endgame — `kubejs/data/apotheosis/recipe/potion_charm.json`
```
HSH   H = mekanism:hdpe_sheet (×4)
PRP   S = ars_nouveau:source_gem
HTH   P = minecraft:potion (×2)
      R = arcadia:rune_matrix
      T = minecraft:ghast_tear
```
**Potion Charm devient littéralement endgame** : exige Mekanism + Create + Ars + Apotheosis + Nether.

### 8.4 `apotheosis.cfg` — coûts augmentés
- Upgrade Sigil Cost : 5 → **10**
- Upgrade Level Cost : 500 → **1200 XP**

### 8.5 Global mob loot faucets nerf + creative flight super rare
- **Random affix items sur mobs** — `apothic_augments/random_affix_items.json` : **12% → 2%** des
  monstres (spawns naturels, hors spawners) apparaissent avec un item à affixe. C'était LE robinet
  principal des farms à mobs en dark-room.
- **Gem drops** — `loot_modifiers/gem_entity_drops_from_real_players.json` : **4% → 1%** par kill
  joueur ; `gem_entity_drops.json` (fake players / kill loot indirect) : **0.5% → 0.1%**.
- **Unbound (FLY CRÉATIF, plastron)** — `affixes/armor/attribute/unbound.json` : c'est lui (pas
  Winged = vol elytra) qui donne `neoforge:creative_flight`. Était NON nerfé : stat slot, weight 1,
  pinnacle/mythic. Maintenant : **slot ability** (comme Winged, exclusifs entre eux), quality 0.05.
  Combiné au nerf 12%→2%, le flux de plastrons mythic chute ×6 → fly créa effectivement super rare.
- Elites (`apothic_elites/`) non touchés : surface obligatoire + 1% de chance, pas farmables.

### 8.6 Mob farm loot nerf (Festive / Frozen Queen / Treasure Goblin)
Signalement joueur : combo épée Skyroot + affixes/gemmes Apotheosis = x8-x16 le même stuff.
- **Festive (Loot Piñata)** — `affixes/melee/festive.json` : rolls **20 → 4**, chance epic 2-5% → **1-2.5%**, mythic 3-6% → **1.5-3%**
- **Frozen Queen gem** — `gems/twilight/queen.json` : bonus `frozen_drops` 66/135/**225%** → 20/40/**60%**
- **Treasure Goblin gem** — `gems/twilight/forest.json` : chance d'invocation **divisée par 2** (perfect 1.5% → 0.75%), cooldown 4 min → **10 min**
- **Treasure Goblin loot table** — `loot_table/entity/treasure_goblin.json` : rolls trésor 4-7 → **2-4**, potions 2-3 → **1-2**, entrée `random_gem` dédupliquée, **potion `extra_long_flying` RETIRÉE** (contournait le gating du vol par Nether Star, cf. §9)
- Reroll Sigil Cost : 1 → **3**
- Reroll Level Cost : 1000 → **2500 XP**
- **`Restrict Charms to Curios` : false → true** (les charms ne fonctionnent plus que dans un slot Curios)

---

## 9. APOTHIC ATTRIBUTES — FLIGHT POTION CHAIN

`kubejs/data/apothic_attributes/brewing_mixes/*.json` — vol créatif gated derrière bosses.

| Potion | Avant | Après |
|---|---|---|
| `flying` (vol créatif) | Levitation + Popped Chorus Fruit | Levitation + **Dragon's Breath** |
| `long_flying` | Flying + Redstone | Flying + **Redstone Block** |
| `extra_long_flying` | Long Flying + Redstone | Long Flying + **Nether Star** |

Pour 1 potion Extra Long Flying → il faut Phantom Membrane + Ender Dragon + Wither kill.

---

## 10. LOOT TABLE NERFS

`kubejs/server_scripts/items/loot/loot_table_nerfs.js` — drop rates coffres + vault :

| Items | Drop chance remaining |
|---|---|
| Diamond (+ diamond gear) | **0.5%** |
| Netherite (ingot/scrap/block + gear) | **0.01%** |
| Iron gear / diamond gear (autres chapitres) | réduits aussi |
| Mobs général (Iron's Spellbooks, Ars Nouveau, Simply Swords) | **5%** |
| Sophisticated Backpacks | **15%** |
| Twilight Forest | **20%** |
| **Artifacts** | **0%** (entièrement retiré des loot tables — craft uniquement) |

**Netherite Upgrade Template** : conservé au taux normal (retiré du nerf 99.99%) pour que les bastions restent utiles.

---

## 11. BREWING / POTION CHANGES (outside flight)

- **Blaze Powder** — ne se fait plus via Blaze Rod vanilla → 4 **Pepper Powder** (My Nether's Delight) exclusivement.

### 11.1 Spice of Life: Onion — diversité alimentaire endgame (`config/solonion.json`)
Refonte pour valoriser la nourriture (600+ items food dans le pack). Manger varié = bonus permanents.
- `trackCount` 32 → **200** (suit les 200 derniers aliments uniques), `minFoodsToActivate` 10 → **5**
- `resetOnDeath` conservé (true) — les bonus se perdent à la mort, encourage la survie
- **25 paliers de 5 à 200 aliments différents** (avant : 7 paliers dont plusieurs vides Force 0/Vitesse 0) :
  - Santé : 10 paliers max_health → **+38 (≈ +19 cœurs)** au total
  - **Chance (Luck) permanente** : 6 paliers (10/35/60/110/160/200) → **+10 Luck** (meilleur loot coffres/pêche/drops)
  - Effets permanents : Vitesse (20), Force I (45), Régén (90), Force II (140), Résistance (170)
  - Défense : +6 armure + 6 robustesse répartis
- **foodDiversity** : plats Delight cuisinés valorisés (comptent ×2 à ×4 au lieu de ×1) — Dragon/Golden Egg ×4,
  salades End/platters/bibimbap ×3, festins FD ×2. Récompense de cuisiner plutôt que manger brut.
- Client : `shouldShowInactiveBenefits: true` → les joueurs voient les paliers à venir (motivation).

---

## 12. RECIPE FIXES LOG (ID corrections)

Appliqués après détection d'erreurs runtime (noms d'items incorrects) :

| Ancien ID | Nouveau ID | Cause |
|---|---|---|
| `ars_nouveau:archwood_log` | `#c:logs/archwood` (tag) | Renommé en 4 variantes colorées en 5.11 |
| `mekanism:reinforced_glass` | `mekanism:structural_glass` | Mauvais nom |
| `createaddition:accumulator` | `createaddition:modular_accumulator` | Bloc orphelin sans BlockItem |
| `createaddition:charger` | **supprimé** | Item inexistant dans Create Addition 1.5 |
| `extradisks:1024k_storage_part` | `extradisks:1024k_item_storage_part` | Renommé en ExtraDisks 4.x |
| `fluxnetworks:flux_storage` | `fluxnetworks:basic_flux_storage` | Renommé en Flux Networks 8.x |
| `occultism:candle_white` | `occultism:large_candle_white` | Renommé |
| `apotheosis:hellshelf` + `seashelf` | **supprimés** | Items retirés en Apotheosis 1.21 |
| `occultism:soul_gem_empty` | **supprimé** | Obtenable uniquement via ritual Djinni |
| `apotheosis:vial_of_expulsion` | **supprimé** | Retiré en Apotheosis 1.21 |
| `ars_creo:kinetic_sourcelink` | **supprimé** | Non présent dans Ars Creo 5.2 |
| `ars_technica:source_crafter` / `source_mixer` | **supprimés** | Non présents dans Ars Technica 2.7 |
| Clé pattern `'6'` (Mechanical Crafting) | `K` | KubeJS refuse les clés numériques |

---

## 13. CORRECTIONS LOCALIZATION

- `fallback_locale` dans `config/ftbquests/quests/data.snbt` : `"fr_fr"` → **`"en_us"`**
- Création de `config/ftbquests/quests/lang/en_gb.snbt` (copie d'en_us) pour les joueurs British English
- Ajout de **82 traductions anglaises manquantes** (quêtes Aquaculture + Apothic Enchanting ink) dans `en_us.snbt`
- Kits FTB StarterKit : doublonnage FR/EN (5 kits × 2) avec descriptions séparées

---

## 14. CUSTOM ITEMS — TICKETS & TOKEN

Lore tooltips ajoutés (EN + FR) pour les 6 clés + casino token. Chaque clé affiche 3 lignes colorées indiquant "À échanger sur le site Arcadia" + type de récompense.

Lang keys (`kubejs/assets/arcadia/lang/en_us.json` + `fr_fr.json`) :
- `tooltip.arcadia.<key>.1` — flavor text (couleur par rareté)
- `tooltip.arcadia.<key>.2` — "Redeem on the Arcadia website" (jaune)
- `tooltip.arcadia.<key>.3` — type de récompense (gris)

Tooltips injectés via `kubejs/client_scripts/arcadia_item_tooltips.js`.

---

## 15. DISABLED ENCHANTABILITY

`kubejs/data/minecraft/tags/item/enchantable/durability.json` — retire **53 items custom Arcadia** (keys, fusion chain, bridges, cultist unique items, Heart of Arcadia) du tag vanilla `#minecraft:enchantable/durability`. Les armures Adept/Heretic **restent enchantables**.

---

## 16. RECHARGEMENT / APPLICATION

| Modification | Commande |
|---|---|
| Scripts `server_scripts/` | `/reload` (serveur) |
| Datapack `kubejs/data/` | `/reload` (serveur) |
| Client assets (textures, lang) | **F3+T** (client) |
| `startup_scripts/` | **Restart serveur complet** |
| `apotheosis.cfg` | **Restart serveur complet** |

---

## 17. STAFF REVIEW CHECKLIST

**À vérifier / donner un avis sur :**

- [ ] **§2 Banned items** — 151 items bannis. Des items manquants à bannir ? Des items bannis à tort ?
- [ ] **§3 Banned mobs** — 37 mobs bannis des spawners. Autres passifs farmables à bannir (ex: Aether, Deep Aether) ?
- [ ] **§4 Vanilla hardening** — courbe de difficulté T0→T1 (iron_sheet mandatory) : trop dur en solo ?
- [ ] **§4.5 Torches yield /2** — trop punitif early game ?
- [ ] **§5.14 Potion Charm endgame** — coût HDPE Sheet × 4 + Rune Matrix : atteignable avant la fin ?
- [ ] **§5.20 HDPE Sheet** — 5 loops × 6 steps = 1 sheet. Ratio résistant à l'automation ?
- [ ] **§6 Arcadia bridges** — difficulté progressive ? Arcane Circuit (mid) est-il obtenable après ~10h ?
- [ ] **§7 Storage Lectern** — craft APEX demandant 4 bridges + Fusion Matrix : sur-dimensionné pour un simple storage ? Ou justifié vu qu'il est central ?
- [ ] **§7 Sigil of Supremacy** — 4 Nether Star (4 Wither kills) + 1 Mythic Material + 2 Fusion Matrix : coût justifié pour un sigil qui upgrade un affix ?
- [ ] **§8.1 Rarity weights** — summit à 60 common / 350 uncommon / 400 rare / 180 epic / 10 mythic : trop strict ?
- [ ] **§8.2 Winged nerf** — mythic-only + weight 3 : flight trop restreint ? Alternative : garder sur epic ?
- [ ] **§8.3 Potion Charm** — passage HDPE + Rune Matrix : rend les charms trop late, à modérer ?
- [ ] **§8.4 `Restrict Charms to Curios`** — obligatoire ? Certains joueurs peuvent ne pas aimer devoir équiper un charm
- [ ] **§9 Flight potion** — extra_long_flying requiert Wither : OK ?
- [ ] **§10 Loot nerf** — Artifacts à 0% (craft only) : trop drastique ?
- [ ] **§10 Diamond 0.5% + Netherite 0.01%** — gate vers progression minage forcé ?
- [ ] **§14 Custom items (tickets)** — lore "site web" : URL explicite à ajouter dans le tooltip ?

---

*Total recettes modifiées : ~290+*
*Items bannis : 151*
*Mobs bannis spawner : 37*
*Items custom Arcadia : 62 (7 keys + 20 discs + 20 fusion chain + 4 bridges + 1 heart + 8 armor + 20 cultist unique)*
*Textures custom : 78 (58 en 64x64 avec ombrage 3D + 20 music discs 64x64)*
*Datapack overrides : 13 JSON (rarity × 5, brewing_mixes × 3, tags × 2, recipes × 1, affixes × 1, potion_charm)*
