[general]
	unsupportedDeveloperTools = false
	#Enables the ability of the Matter Cannon to break blocks.
	matterCannonBlockDamage = true
	#Enables the ability of Tiny TNT to break blocks.
	tinyTntBlockDamage = true
	#Changes the channel capacity that cables provide in AE2.
	#Allowed Values: INFINITE, DEFAULT, X2, X3, X4
	channels = "DEFAULT"
	#Whether Spatial Anchors should force random chunk ticks and entity spawning.
	spatialAnchorEnableRandomTicks = true

[automation]
	# Default: 128
	# Range: > -2147483648
	formationPlaneEntityLimit = 128

[craftingCPU]
	# Default: 5
	# Range: > -2147483648
	craftingCalculationTimePerTick = 5

[crafting]
	#Number of ticks between two crystal growth accelerator ticks
	# Default: 10
	# Range: 1 ~ 100
	growthAccelerator = 10
	#If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively.
	annihilationPlaneSkyDustGeneration = true

[spatialio]
	# Default: 1250.0
	# Range: 4.9E-324 ~ 1.7976931348623157E308
	spatialPowerMultiplier = 1250.0
	# Default: 1.35
	# Range: 4.9E-324 ~ 1.7976931348623157E308
	spatialPowerExponent = 1.35

[logging]
	blockUpdateLog = false
	craftingLog = false
	debugLog = false
	gridLog = false
	#Enable stack trace logging for the chunk loading debug command
	chunkLoggerTrace = false

[battery]
	#The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
	# Default: 1.0
	# Range: 0.1 ~ 10.0
	chargerChargeRate = 1.0
	# Default: 1600000
	# Range: > -2147483648
	wirelessTerminal = 1600000
	# Default: 8000
	# Range: > -2147483648
	chargedStaff = 8000
	# Default: 200000
	# Range: > -2147483648
	entropyManipulator = 200000
	# Default: 20000
	# Range: > -2147483648
	portableCell = 20000
	# Default: 20000
	# Range: > -2147483648
	colorApplicator = 20000
	# Default: 200000
	# Range: > -2147483648
	matterCannon = 200000

[worldGen]
	spawnPressesInMeteorites = true
	spawnFlawlessOnly = true

[wireless]
	# Default: 8.0
	# Range: 4.9E-324 ~ 1.7976931348623157E308
	wirelessBaseCost = 8.0
	# Default: 1.0
	# Range: 4.9E-324 ~ 1.7976931348623157E308
	wirelessCostMultiplier = 1.0
	# Default: 16.0
	# Range: 4.9E-324 ~ 1.7976931348623157E308
	wirelessBaseRange = 16.0
	# Default: 1.0
	# Range: 4.9E-324 ~ 1.7976931348623157E308
	wirelessBoosterRangeMultiplier = 1.0
	# Default: 1.5
	# Range: 4.9E-324 ~ 1.7976931348623157E308
	wirelessBoosterExp = 1.5
	# Default: 64.0
	# Range: 4.9E-324 ~ 1.7976931348623157E308
	wirelessHighWirelessCount = 64.0
	# Default: 1.0
	# Range: 4.9E-324 ~ 1.7976931348623157E308
	wirelessTerminalDrainMultiplier = 1.0

[powerRatios]
	# Default: 0.5
	# Range: 4.9E-324 ~ 1.7976931348623157E308
	forgeEnergy = 0.5
	# Default: 1.0
	# Range: 0.01 ~ 1.7976931348623157E308
	usageMultiplier = 1.0
	#How much energy can the internal grid buffer storage per node attached to the grid.
	# Default: 25.0
	# Range: 1.0 ~ 1000000.0
	gridEnergyStoragePerNode = 25.0
	#How much energy a crystal resonance generator generates per tick.
	# Default: 20.0
	# Range: 0.0 ~ 1000000.0
	crystalResonanceGeneratorRate = 20.0
	#The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy.
	# Default: 0.025
	# Range: 0.0 ~ 1.0
	p2pTunnelEnergyTax = 0.025
	#The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items=per 1 item, fluids=per 125mb).
	# Default: 0.025
	# Range: 0.0 ~ 1.0
	p2pTunnelTransportTax = 0.025

[condenser]
	# Default: 256
	# Range: > -2147483648
	matterBalls = 256
	# Default: 256000
	# Range: > -2147483648
	singularity = 256000

# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[tickRates]
	# Default: 5
	# Range: > -2147483648
	InterfaceMin = 5
	# Default: 120
	# Range: > -2147483648
	InterfaceMax = 120
	# Default: 5
	# Range: > -2147483648
	ImportBusMin = 5
	# Default: 40
	# Range: > -2147483648
	ImportBusMax = 40
	# Default: 5
	# Range: > -2147483648
	ExportBusMin = 5
	# Default: 60
	# Range: > -2147483648
	ExportBusMax = 60
	# Default: 2
	# Range: > -2147483648
	AnnihilationPlaneMin = 2
	# Default: 120
	# Range: > -2147483648
	AnnihilationPlaneMax = 120
	# Default: 5
	# Range: > -2147483648
	METunnelMin = 5
	# Default: 20
	# Range: > -2147483648
	METunnelMax = 20
	# Default: 1
	# Range: > -2147483648
	InscriberMin = 1
	# Default: 20
	# Range: > -2147483648
	InscriberMax = 20
	# Default: 10
	# Range: > -2147483648
	ChargerMin = 10
	# Default: 10
	# Range: > -2147483648
	ChargerMax = 10
	# Default: 1
	# Range: > -2147483648
	IOPortMin = 1
	# Default: 5
	# Range: > -2147483648
	IOPortMax = 5
	# Default: 10
	# Range: > -2147483648
	VibrationChamberMin = 10
	# Default: 40
	# Range: > -2147483648
	VibrationChamberMax = 40
	# Default: 5
	# Range: > -2147483648
	StorageBusMin = 5
	# Default: 60
	# Range: > -2147483648
	StorageBusMax = 60
	# Default: 5
	# Range: > -2147483648
	ItemTunnelMin = 5
	# Default: 60
	# Range: > -2147483648
	ItemTunnelMax = 60
	# Default: 5
	# Range: > -2147483648
	LightTunnelMin = 5
	# Default: 60
	# Range: > -2147483648
	LightTunnelMax = 60

#Settings for the Vibration Chamber
[vibrationChamber]
	#AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks)
	# Default: 5.0
	# Range: 0.1 ~ 1000.0
	baseEnergyPerFuelTick = 5.0
	#Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.
	# Default: 4
	# Range: 0 ~ 1000
	minEnergyPerGameTick = 4
	#Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.
	# Default: 40
	# Range: 1 ~ 1000
	baseMaxEnergyPerGameTick = 40
