# Help Topic: Classes — Melee
# Run as the player (@s = player)

execute if score @s ec.fx_snd matches 1.. run playsound minecraft:item.book.page_turn master @s ~ ~ ~ 0.5 1.0

tellraw @s [{"text":"\n"},{"text":"═══════════════════════════════════","color":"dark_red"}]
tellraw @s [{"text":"  "},{"text":"\u2694 Melee Classes","color":"dark_red","bold":true}]
tellraw @s [{"text":"═══════════════════════════════════","color":"dark_red"}]
tellraw @s [{"text":""}]
tellraw @s [{"text":"  "},{"text":"Rogue","color":"dark_aqua","bold":true},{"text":" — Daggers","color":"dark_aqua"}]
tellraw @s [{"text":"  Auto-swing swords that attack everything","color":"white"}]
tellraw @s [{"text":"  in a forward cone while held. Dual-wield","color":"white"}]
tellraw @s [{"text":"  for +30% speed. Higher tiers cleave more.","color":"white"}]
tellraw @s [{"text":"  ","color":"gray"},{"text":"+ ","color":"green"},{"text":"Zero-effort DPS — just hold and walk","color":"gray"}]
tellraw @s [{"text":"  ","color":"gray"},{"text":"- ","color":"red"},{"text":"No burst, no shield, short range","color":"gray"}]
tellraw @s [{"text":"  "},{"text":"Play if:","color":"gold"},{"text":" You want constant damage without","color":"dark_gray"}]
tellraw @s [{"text":"  timing swings. Walk into a crowd and let","color":"dark_gray"}]
tellraw @s [{"text":"  the daggers shred.","color":"dark_gray"}]
tellraw @s [{"text":""}]
tellraw @s [{"text":"  "},{"text":"Berserker","color":"dark_red","bold":true},{"text":" — Dual Axes","color":"dark_red"}]
tellraw @s [{"text":"  Lose 7 armor and 5 hearts just by equipping,","color":"white"}]
tellraw @s [{"text":"  but get 2x attack speed. Right-click triggers","color":"white"}]
tellraw @s [{"text":"  ","color":"white"},{"text":"Rage","color":"red"},{"text":": 10s of Str II, Regen I, auto-swing.","color":"white"}]
tellraw @s [{"text":"  Below 50% HP? Haste III kicks in too.","color":"white"}]
tellraw @s [{"text":"  ","color":"gray"},{"text":"+ ","color":"green"},{"text":"Highest melee burst in the game","color":"gray"}]
tellraw @s [{"text":"  ","color":"gray"},{"text":"- ","color":"red"},{"text":"Glass cannon — 15s Weakness after Rage","color":"gray"}]
tellraw @s [{"text":"  "},{"text":"Play if:","color":"gold"},{"text":" You're confident and love risk. One","color":"dark_gray"}]
tellraw @s [{"text":"  90s-cooldown Rage per fight — make it count","color":"dark_gray"}]
tellraw @s [{"text":"  or die trying.","color":"dark_gray"}]
tellraw @s [{"text":""}]
tellraw @s [{"text":"  "},{"text":"Dancer","color":"light_purple","bold":true},{"text":" — Gauntlets","color":"light_purple"}]
tellraw @s [{"text":"  Lose 2.5 hearts but gain +5% evasion per","color":"white"}]
tellraw @s [{"text":"  gauntlet. Dual-wield for","color":"white"}]
tellraw @s [{"text":"  Haste II and a 45s ","color":"white"},{"text":"Flurry","color":"light_purple"},{"text":" auto-swing burst.","color":"white"}]
tellraw @s [{"text":"  Every hit can heal half a heart.","color":"white"}]
tellraw @s [{"text":"  ","color":"gray"},{"text":"+ ","color":"green"},{"text":"Passive dodge + heal, lighter penalty","color":"gray"}]
tellraw @s [{"text":"  ","color":"gray"},{"text":"- ","color":"red"},{"text":"-2.5 hearts, lower burst, Slow I in Flurry","color":"gray"}]
tellraw @s [{"text":"  "},{"text":"Play if:","color":"gold"},{"text":" You like Berserker's vibe but hate","color":"dark_gray"}]
tellraw @s [{"text":"  dying. Outlast everything through evasion","color":"dark_gray"}]
tellraw @s [{"text":"  and sustain — the boxer who never falls.","color":"dark_gray"}]
tellraw @s [{"text":""}]
tellraw @s [{"text":"  "},{"text":"Striker","color":"gold","bold":true},{"text":" — Maces","color":"gold"}]
tellraw @s [{"text":"  Build ","color":"white"},{"text":"Impact","color":"gold"},{"text":" (0-100) by sprinting, falling,","color":"white"}]
tellraw @s [{"text":"  fighting, and killing. At 25/50/75/100 your","color":"white"}]
tellraw @s [{"text":"  next hit unleashes an AoE ","color":"white"},{"text":"Impact Strike","color":"gold"},{"text":".","color":"white"}]
tellraw @s [{"text":"  Sneak to slam the ground. Knockback resist.","color":"white"}]
tellraw @s [{"text":"  ","color":"gray"},{"text":"+ ","color":"green"},{"text":"Huge AoE burst, aerial combos, tanky feel","color":"gray"}]
tellraw @s [{"text":"  ","color":"gray"},{"text":"- ","color":"red"},{"text":"Slow swings, Impact decays when idle","color":"gray"}]
tellraw @s [{"text":"  "},{"text":"Play if:","color":"gold"},{"text":" You're always sprinting and jumping","color":"dark_gray"}]
tellraw @s [{"text":"  off things. Leap off cliffs into packs and","color":"dark_gray"}]
tellraw @s [{"text":"  slam. Standing still is your worst enemy.","color":"dark_gray"}]
tellraw @s [{"text":""}]
tellraw @s [{"text":"  "},{"text":"Sentinel","color":"gray","bold":true},{"text":" — Mace + Shield","color":"gray"}]
tellraw @s [{"text":"  Add a tank shield to Striker for Resistance I.","color":"white"}]
tellraw @s [{"text":"  Blocking builds Impact. ","color":"white"},{"text":"Fortress","color":"gray"},{"text":" (50 Impact)","color":"white"}]
tellraw @s [{"text":"  taunts enemies + gives allies Resistance I.","color":"white"}]
tellraw @s [{"text":"  ","color":"gray"},{"text":"+ ","color":"green"},{"text":"Tankiest melee, team-wide Resist buff","color":"gray"}]
tellraw @s [{"text":"  ","color":"gray"},{"text":"- ","color":"red"},{"text":"Impact capped at 75, no Ground Slam","color":"gray"}]
tellraw @s [{"text":"  "},{"text":"Play if:","color":"gold"},{"text":" You want to hit hard AND protect the","color":"dark_gray"}]
tellraw @s [{"text":"  team. The armored frontline that buffs","color":"dark_gray"}]
tellraw @s [{"text":"  everyone around them.","color":"dark_gray"}]
tellraw @s [{"text":""}]
tellraw @s [{"text":"═══════════════════════════════════","color":"dark_red"}]
