{
  "death.attack.blue.tr.dune.block": "%1$s was engulfed in sand",
  "death.attack.blue.tr.dune.block.player": "%1$s was buried in sand by %2$s",
  "death.attack.blue.tr.dune.block.item": "%1$s was buried in sand by %2$s",
  "death.attack.blue.tr.eye.scare": "%1$s was scared to death by %2$s",
  "death.attack.blue.tr.eye.scare.player": "%1$s was scared to death by %2$s",
  "death.attack.blue.tr.eye.scare.item": "%1$s was scared to death by %2$s using %3$s",
  "death.attack.blue.tr.tide.burst": "%1$s was swept away by %2$s's tidal waters",
  "death.attack.blue.tr.tide.burst.player": "%1$s was swept away by %2$s's tidal waters",
  "death.attack.blue.tr.tide.burst.item": "%1$s was swept away by %2$s's tidal waters",
  "death.attack.blue.tr.wild.trap": "%1$s got caught by a vine trap",
  "death.attack.blue.tr.wild.trap.player": "%1$s got caught by a vine trap while running from %2$s",
  "death.attack.blue.tr.wild.trap.item": "%1$s got caught by a vine trap while running from %2$s",
  "death.attack.blue.tr.silence.vortex": "%1$s was obliterated by %2$s's echoing Vortex",
  "death.attack.blue.tr.silence.vortex.player": "%1$s was obliterated by %2$s's echoing Vortex",
  "death.attack.blue.tr.silence.vortex.item": "%1$s was obliterated by %2$s's echoing Vortex",
  "death.attack.blue.tr.raiser.beam": "%1$s melted to %2$s's experience-beam",
  "death.attack.blue.tr.raiser.beam.player": "%1$s melted to %2$s's experience-beam",
  "death.attack.blue.tr.raiser.beam.item": "%1$s melted to %2$s's experience-beam",
  "death.attack.blue.player": "%1$s was slain by %2$s",
  "death.attack.blue.player.player": "%1$s was slain by %2$s",
  "death.attack.blue.player.item": "%1$s was slain by %2$s using %3$s",
  "key.mouse.left": "Left Click",
  "key.mouse.right": "Right Click",
  "blue.gap.1": "\uE99A",
  "blue.gap.2": "\uE99B",
  "blue.gap.3": "\uE99C",
  "blue.gap.5": "\uE99D"
}