#MADE IN CHINA 
# Skeeder461 & _durexxx_

#--# INFO #--------------------------------------------------------------------#

option.INFO=§3§lFO§r§lOTAGE
option.INFO.comment=§3§lAu§r§lthor: skeeder461 Copyright (C) 2024 HaringPro. all rights reserved



screen.ABOUT=§3§lVe§r§lrsion: 1.0
screen.ABOUT.comment=§3§lRE§r§lCODE TEAM / _DureXXX_ & M1zore
screen.FAQ=§3§lFO§r§lOTAGE
screen.FAQ.comment=§3§lde§r§lrcode fork by skeeder461 

#--# Profiles #----------------------------------------------------------------#


profile.Survival=§3§lSu§r§lrvival
profile.Cinematic=§3§lCi§r§lnematic
profile.Axon=§3§lAx§r§lon
profile.Default=§3§lDe§r§lfault
profile.Grass=§3§lGr§r§lass
profile.VHS=§3§lVH§r§lS



profile.custom=§3§lch§r§lange preset!!!
profile.Custom=§3§lch§r§lange preset!!!
profile.CUSTOM=§3§lch§r§lange preset!!!
value.profile.custom=§3§lch§r§lange preset
value.profile.Custom=§3§lch§r§lange preset
value.profile.CUSTOM=§3§lch§r§lange preset
iris.custom=§3§lch§r§lange_presset




#--# Screens #-----------------------------------------------------------------#
§3§l §3§l


screen.World=§3§lWo§r§lrld
screen.Water=§3§lWa§r§lter
screen.Transparent=§3§lTr§r§lansparent
screen.Plants=§3§lPl§r§lants
screen.Atmospherics=§3§lAt§r§lmospherics
screen.Clouds=§3§lCl§r§louds
screen.PC=§3§lPl§r§lanar Clouds
screen.VC=§3§lVo§r§llumetric Clouds
screen.CS=§3§lCl§r§loud Shadows
screen.CC=§3§lNo§r§lrmal Clouds
screen.CR=§3§lRa§r§liny Clouds
screen.VRay=§3§lVo§r§llumetric Light
screen.Lighting=§3§lLi§r§lghting
screen.Directlighting=§3§lDi§r§lrect Lighting
screen.Indirectlighting=§3§lIn§r§ldirect Lighting
screen.Shadows=§3§lSh§r§ladows
screen.Surface=§3§lSu§r§lrface
screen.POM=§3§lPa§r§lrallax Occlusion Mapping
screen.Reflections=§3§lRe§r§lflections
screen.Emissive=§3§lEm§r§lissive
screen.SubsurfaceScattering=§3§lSS§r§lS
screen.SurfaceMisc=§3§lMi§r§lsc
screen.PostProcessing=§3§lPo§r§lst-Processing
screen.Tonemap=§3§lTo§r§lne Mapping
screen.Exposure=§3§lEx§r§lposure
option.DoF=§3§lDe§r§lpth of Field
screen.Bloom=§3§lBl§r§loom
screen.TAA=§3§lTA§r§lA | CAS | DLSS 
screen.MotionBlur=§3§lMo§r§ltion Blur
screen.Vignette=§3§lVi§r§lgnette
screen.Color=§3§lCo§r§llor
screen.Bodycam=§3§lBo§r§ldycam !! WARN HOLD MOUSE !!
screen.Bodycam.comment=§3§lTU§r§lRN ON BODUCAM AND OFF CA / ChromaticAbberation
screen.VHS=§3§lVH§r§lS
screen.BodycamMISC=§3§lBE§r§lTA EFFECTS 
screen.NETHER=§3§lNe§r§lther Fog
screen.NOWORK=§3§lMa§r§lby No Working
screen.DoF=§3§lDe§r§lpth of Field
screen.Camera=§3§lCa§r§lmera
screen.Chromatic_Abberation=§3§lCh§r§lromatic Aberration
screen.DynamicLight=§3§lDy§r§lnamic Light
screen.Other=§3§lOt§r§lher
screen.SkyBox=§3§lSk§r§lyBox
screen.Planets=§3§lPl§r§lanets
screen.FOG=§3§lFo§r§lg
screen.RAYS=§3§lRa§r§lys
screen.SSVR=§3§lSS§r§lVolumetric Rays
screen.DLSS=§3§lDL§r§lSS
screen.IPBR=§3§lIP§r§lBR

#--# World #-------------------------------------------------------------------#
option.IPBR_RESOLUTION=§3§lIP§r§lBR Resolution
option.IPBR_ENABLED=§3§lIP§r§lBR

option.BORDER_FOG=§3§lBo§r§lrder Fog
option.BORDER_FOG_FALLOFF=§3§lBo§r§lrder Fog Falloff
option.WHITE_WORLD=§3§lWh§r§lite World
option.WHITE_WORLD.comment=§3§lRe§r§lnders all opaque textures as full white.
option.DARK_END=§3§lDa§r§lrkEnd
option.DARK_END.comment=§3§lTh§r§le unique atmosphere during the battle with End Dragon:)
option.RAYTRACED_REFRACTION=§3§lRa§r§lytraced Refraction
option.REFRACTIVE_DISPERSION=§3§lRe§r§lfraction Dispersion

#--# Water #-------------------------------------------------------------------#

option.WATER_WAVE_HEIGHT=§3§lWa§r§lter Wave Height
option.WATER_WAVE_SPEED=§3§lWa§r§lter Wave Speed
option.WATER_FOG_DENSITY=§3§lWa§r§lter Fog Density
option.WATER_FOG_DENSITY.comment=§3§lDe§r§lnsity of water fog, higher values make the water more turbid.
option.WATER_REFRACT_IOR=§3§lWa§r§lter Reflection
option.WATER_CAUSTICS=§3§lWa§r§lter Caustics
option.WATER_CAUSTICS.comment=§3§lTh§r§le dispersion of photons formed when light passes through water and is projected to the bottom of the water.
option.WATER_PARALLAX=§3§lWa§r§lter Parallax
option.WATER_PARALLAX.comment=§3§lPa§r§lrallax effect caused by water waves.
option.WATER_STYLE=§3§lWa§r§lter Wave Style
option.WATER_STYLE.comment=§3§l0-§r§lDefault 1-BSL 2-flat 3-der+bliss 4-Bliss
option.WATER_STYLE.0=§3§lDe§r§lfault
option.WATER_STYLE.1=§3§lBS§r§lL
option.WATER_STYLE.2=§3§lFl§r§lat
option.WATER_STYLE.3=§3§lCl§r§lassic
option.WATER_STYLE.4=§3§lBl§r§liss

#--# Transparent #-------------------------------------------------------------#

option.GLASS_TEXTURE_ALPHA=§3§lSt§r§lained Glass Texture Alpha
option.GLASS_TEXTURE_ALPHA.comment=§3§lHi§r§lgher values result in sharper textures. Also affects ice, slime blocks and etc.
option.GLASS_REFRACT_IOR=§3§lIc§r§le Reflection
option.GLASS_REFRACT_IOR.comment=§3§lAl§r§lso affects ice, slime blocks and etc.

#--# Plants #------------------------------------------------------------------#

option.PLANTS_WAVE_EFFECTS=§3§lPl§r§lants Wave Effects
option.PLANTS_TOUCH_EFFECTS=§3§lPl§r§lants Touch Effects
option.PLANTS_TOUCH_EFFECTS.comment=§3§lDi§r§lsplacement of some plants when in contact with them.
option.GENERAL_GRASS_FIX=§3§lGe§r§lneral Grass Fix
option.GENERAL_GRASS_FIX.comment=§3§lDe§r§ltect if an unspecified block is a plant by normals.

#--# Atmospherics #------------------------------------------------------------#
option.PLANET2_ENABLED=§3§lPl§r§lanet2 Enabled
option.PLANET2_SIZE=§3§lPl§r§lanet2 Size
option.PLANET2_BRIGHTNESS=§3§lPl§r§lanet2 Brightness
option.PLANET2_ROTX=§3§lPl§r§lanet2 Rot X
option.PLANET2_ROTY=§3§lPl§r§lanet2 Rot Y
option.PLANET2_ROTZ=§3§lPl§r§lanet2 Rot Z


option.PLANET_ENABLED=§3§lPl§r§lanet Enabled
option.PLANET_SIZE=§3§lPl§r§lanet Size
option.PLANET_BRIGHTNESS=§3§lPl§r§lanet Brightness
option.PLANET_ROTX=§3§lPl§r§lanet Rot X
option.PLANET_ROTY=§3§lPl§r§lanet Rot Y
option.PLANET_ROTZ=§3§lPl§r§lanet Rot Z
option.MOON_BRIGHTNESS=§3§lMo§r§lon Brightness
option.MOON_GLOW_STRENGTH=§3§lMo§r§lon Glow Strength

screen.DynamicCamera=§3§lDy§r§lnamic Camera


option.STARS_STYLE=§3§lSt§r§lars Style
option.STARS_BASE_BRIGHTNESS=§3§lSt§r§lar Brightness
option.STARS_BLOOM_RADIUS=§3§lSt§r§lar Bloom FOV
option.STARS_BLOOM_POWER=§3§lSt§r§lar Power
option.STARS_BLOOM_INTENSITY=§3§lSt§r§lar Bloom Intensity
option.SKYBOX_STYLE=§3§lSk§r§lybox Style


option.GODRAYS_ENABLED=§3§lGo§r§ld Rays Enabled
option.GODRAY_BLUR=§3§lGo§r§ld Ray Blur
option.GODRAY_STRENGTH=§3§lGo§r§ld Ray Strength
option.GODRAY_SAMPLES=§3§lGo§r§ld Ray Samples
option.GODRAY_DENSITY=§3§lGo§r§ld Ray Density
option.GODRAY_DECAY=§3§lGo§r§ld Ray Decay
option.GODRAY_EXPOSURE=§3§lGo§r§ld Ray Exposure
option.GODRAY_DITHER_STRENGTH=§3§lGo§r§ld Ray Dither Strength
option.GODRAY_COLOR_BLEEDING=§3§lGo§r§ld Ray Color Bleeding

option.VOLUMETRIC_CLOUDS=§3§lVo§r§llumetric Clouds
option.PLANAR_CLOUDS=§3§lPl§r§lanar Clouds
option.LAND_ATMOSPHERIC_SCATTERING=§3§lLa§r§lnd Atmospheric Scattering
option.SKY_GROUND=§3§lSk§r§ly Ground
option.AURORA=§3§lAu§r§lrora
option.AURORA_STRENGTH=§3§lAu§r§lrora Strength
option.STARS_INTENSITY=§3§lSt§r§lars Intensity
option.STARS_COVERAGE=§3§lSt§r§lars Coverage
option.SKY_RENDER_RESOLUTION=§3§lSk§r§lybox Render Resolution
option.ATMOSPHERE_BOTTOM_ALTITUDE=§3§lAt§r§lmosphere Bottom Altitude
option.ATMOSPHERE_TOP_ALTITUDE=§3§lAt§r§lmosphere Top Altitude
prefix.ATMOSPHERE_BOTTOM_ALTITUDE=§3§l-
§r§l

#--# Clouds #------------------------------------------------------------------#

option.TEMPORAL_UPSCALING=§3§lTe§r§lmporal Upscaling
suffix.TEMPORAL_UPSCALING=§3§lx
§r§l
option.MAX_BLENDED_FRAMES=§3§lMa§r§lx Blended Frames
option.FULL_AERIAL_PERSPECTIVE=§3§lFu§r§lll Aerial Perspective
option.CLOUDS_SPEED=§3§lCl§r§louds Speed
option.CLOUD_CUMULUS_SUNLIGHT_SAMPLES=§3§lSu§r§lnlight Samples
option.CLOUD_CUMULUS_SKYLIGHT_SAMPLES=§3§lSk§r§lylight Samples
option.CLOUD_CUMULUS_CLEAR_ALTITUDE=§3§lAl§r§ltitude
option.CLOUD_CUMULUS_CLEAR_ALTITUDE.comment=§3§lHe§r§light of the volumetric clouds from sea level. Higher values cause the volumetric clouds to be generated at a higher altitude.
suffix.CLOUD_CUMULUS_CLEAR_ALTITUDE=§3§l(x§r§l3)m
option.CLOUD_CUMULUS_CLEAR_THICKNESS=§3§lTh§r§lickness
option.CLOUD_CUMULUS_CLEAR_THICKNESS.comment=§3§lVe§r§lrtical coverage of volumetric clouds. Higher values result in thicker volumetric clouds.
suffix.CLOUD_CUMULUS_CLEAR_THICKNESS=§3§lm
§r§l
option.CLOUD_CUMULUS_CLEAR_COVERY=§3§lCo§r§lverage
option.CLOUD_CUMULUS_CLEAR_COVERY.comment=§3§lHo§r§lrizontal coverage of volumetric clouds. Higher values result in volumetric clouds with larger areas.
option.CLOUD_CUMULUS_CLEAR_DENSITY=§3§lDe§r§lnsity
option.CLOUD_CUMULUS_CLEAR_DENSITY.comment=§3§lDe§r§lnsity of surfaces of the volumetric clouds. Higher values result in clearer edges of the volumetric clouds.
option.CLOUD_CUMULUS_CLEAR_SUNLIGHTING=§3§lSu§r§lnlight Intensity
option.CLOUD_CUMULUS_CLEAR_SKYLIGHTING=§3§lSk§r§lylight Intensity
option.CLOUD_CUMULUS_CLEAR_HIGHLIGHT_BRIGHTNESS=§3§lDi§r§lffused Highlight Brightness
option.CLOUD_CUMULUS_RAIN_ALTITUDE=§3§lAl§r§ltitude
option.CLOUD_CUMULUS_RAIN_ALTITUDE.comment=§3§lHe§r§light of the volumetric clouds from sea level. Higher values cause the volumetric clouds to be generated at a higher altitude.
suffix.CLOUD_CUMULUS_RAIN_ALTITUDE=§3§l(x§r§l3)m
option.CLOUD_CUMULUS_RAIN_THICKNESS=§3§lTh§r§lickness
option.CLOUD_CUMULUS_RAIN_THICKNESS.comment=§3§lVe§r§lrtical coverage of volumetric clouds. Higher values result in thicker volumetric clouds.
suffix.CLOUD_CUMULUS_RAIN_THICKNESS=§3§lm
§r§l
option.CLOUD_CUMULUS_RAIN_COVERY=§3§lCo§r§lverage
option.CLOUD_CUMULUS_RAIN_COVERY.comment=§3§lHo§r§lrizontal coverage of volumetric clouds. Higher values result in volumetric clouds with larger areas.
option.CLOUD_CUMULUS_RAIN_DENSITY=§3§lDe§r§lnsity
option.CLOUD_CUMULUS_RAIN_DENSITY.comment=§3§lDe§r§lnsity of surfaces of the volumetric clouds. Higher values result in clearer edges of the volumetric clouds.
option.CLOUD_CUMULUS_RAIN_SUNLIGHTING=§3§lSu§r§lnlight Intensity
option.CLOUD_CUMULUS_RAIN_SKYLIGHTING=§3§lSk§r§lylight Intensity
option.CLOUD_CUMULUS_RAIN_HIGHLIGHT_BRIGHTNESS=§3§lDi§r§lffused Highlight Brightness
option.CLOUD_CUMULUS_SAMPLES=§3§lSa§r§lmples
option.CLOUD_LOCAL_COVERAGE=§3§lLo§r§lcal Coverage
option.CLOUD_LOCAL_COVERAGE.comment=§3§lAd§r§ljusts the coverage of the volumetric clouds using noises. Random distribution on a large scale.
option.CIRRUS_CLOUDS=§3§lCi§r§lrrus Clouds
value.CIRRUS_CLOUDS.0=§3§lOf§r§lf
value.CIRRUS_CLOUDS.1=§3§lTy§r§lpe 1
value.CIRRUS_CLOUDS.2=§3§lTy§r§lpe 2
option.CIRROCUMULUS_CLOUDS=§3§lCi§r§lrrocumulus Clouds
option.CLOUDS_WEATHER=§3§lCl§r§loud Weather
#option.WEATHER_CLOUDS=§3§lPlanar Cloud Type
#value.WEATHER_CLOUDS.0=§3§lCirrus Only
#value.WEATHER_CLOUDS.1=§3§lCirrocumulus Only
#value.WEATHER_CLOUDS.2=§3§lCirrus+Cirrocumulus(Weather System ON)
option.CLOUD_PLANE_ALTITUDE=§3§lAl§r§ltitude
option.CLOUD_PLANE_ALTITUDE.comment=§3§lHe§r§light of the planar clouds from sea level. Higher values cause the planar clouds to be generated at a higher altitude.
suffix.CLOUD_PLANE_ALTITUDE=§3§lm
§r§l
option.CLOUD_PLANE0_DENSITY=§3§lDe§r§lnsity
option.CLOUD_PLANE0_DENSITY.comment=§3§lTh§r§le degree of clustering of plane clouds. Higher values cause plane clouds to cluster closer together.
option.CLOUD_PLANE0_COVERY=§3§lCo§r§lverage
option.CLOUD_PLANE0_COVERY.comment=§3§lHo§r§lrizontal stretching of flat clouds. Higher values will make the plane cloud look wider.
option.CLOUD_PLANE1_DENSITY=§3§lDe§r§lnsity
option.CLOUD_PLANE1_DENSITY.comment=§3§lTh§r§le degree of clustering of plane clouds. Higher values cause plane clouds to cluster closer together.
option.CLOUD_PLANE1_COVERY=§3§lCo§r§lverage
option.CLOUD_PLANE1_COVERY.comment=§3§lHo§r§lrizontal stretching of flat clouds. Higher values will make the plane cloud look wider.
option.CLOUDS_SHADOW=§3§lCl§r§louds Shadows
option.PC_SHADOW=§3§lla§r§lnar Clouds Shadows
option.VC_SHADOW=§3§lVo§r§llumetric Clouds Shadows

#--# Volumetric Ray #----------------------------------------------------------#

option.VOLUMETRIC_FOG=§3§lVo§r§llumetric Fog
option.FOG_TYPE=§3§lFo§r§lg Type
value.FOG_TYPE.0=§3§lNo§r§l Noise(Low)
value.FOG_TYPE.1=§3§lCl§r§loudy Fog Lite(Medium)
value.FOG_TYPE.2=§3§lCl§r§loudy Fog(High)
value.FOG_TYPE.3=§3§lCl§r§loudy Sea(Ultra)
option.RAY_STAINED_GLASS_TINT=§3§lSt§r§lained Glass Tint
option.VOLUMETRIC_FOG_DENSITY=§3§lVo§r§llumetric Fog Density
option.VOLUMETRIC_FOG_FALLOFF=§3§lVo§r§llumetric Fog Falloff
option.VOLUMETRIC_FOG_SAMPLES=§3§lVo§r§llumetric Fog & Volumetric Light Samples
option.SEA_LEVEL=§3§lSe§r§la Level
option.FALLOFF_START=§3§lFa§r§llloff Start
option.VOLUMETRIC_LIGHT=§3§lVo§r§llumetric Light
option.VOLUMETRIC_LIGHT_STRENGTH=§3§lVo§r§llumetric Light Strength
option.UW_VOLUMETRIC_LIGHT=§3§lUn§r§lderwater Volumetric Light
option.UW_VOLUMETRIC_LIGHT_STRENGTH=§3§lUn§r§lderwater Volumetric Light Strength
option.UW_VOLUMETRIC_LIGHT_LENGTH=§3§lUn§r§lderwater Volumetric Light Sampling Length

#--# Shadow #------------------------------------------------------------------#

option.SHADOW_MAP_BIAS=§3§lSh§r§ladow Map Bias
option.shadowMapResolution=§3§lSh§r§ladow Resolution
option.shadowMapResolution.comment=§3§lSm§r§loothness of shadows. Higher values result in smoother shadows.
suffix.shadowMapResolution=
option.shadowDistance=§3§lSh§r§ladow Render Distance
value.shadowDistance.64.0=§3§l4 §r§lChunks
value.shadowDistance.80.0=§3§l5 §r§lChunks
value.shadowDistance.96.0=§3§l6 §r§lChunks
value.shadowDistance.112.0=§3§l7 §r§lChunks
value.shadowDistance.128.0=§3§l8 §r§lChunks
value.shadowDistance.160.0=§3§l10§r§l Chunks
value.shadowDistance.192.0=§3§l12§r§l Chunks
value.shadowDistance.224.0=§3§l14§r§l Chunks
value.shadowDistance.256.0=§3§l16§r§l Chunks
value.shadowDistance.320.0=§3§l20§r§l Chunks
value.shadowDistance.384.0=§3§l24§r§l Chunks
value.shadowDistance.512.0=§3§l32§r§l Chunks
value.shadowDistance.768.0=§3§l48§r§l Chunks
value.shadowDistance.1024.0=§3§l64§r§l Chunks
value.shadowDistance.2048.0=§3§l12§r§l8 Chunks
value.shadowDistance.4096.0=§3§l25§r§l6 Chunks
value.shadowDistance.8192.0=§3§l15§r§l12 Chunks [not recomended]1
value.shadowDistance.16384.0=§3§l11§r§l024 Chunks [not recomended]1
value.shadowDistance.32768.0=§3§l12§r§l048 Chunks [not recomended]1
value.shadowDistance.65536.0=§3§l14§r§l096 Chunks [not recomended]1
suffix.shadowDistance=§3§lBl§r§locks
option.PCF_SAMPLES=§3§lFi§r§lltering Samples
option.COLORED_SHADOWS=§3§lSt§r§lained Glass Colored Shadows
option.SCREEN_SPACE_SHADOWS=§3§lSc§r§lreen Space Shadows
option.SHADOW_BACKFACE_CULLING=§3§lSh§r§ladow Backface Culling
option.DH_SHADOW=§3§lDi§r§lstant Horizons Shadowing

#--# Lighting #----------------------------------------------------------------#


option.DYNAMIC_LIGHT_INTENSITY=§3§lHa§r§lndLight Intensity
option.HELD_LIGHT_COLOR_ENABLED=§3§lCo§r§llorDynamicLight [no voxel]
value.HELD_LIGHT_COLOR_ENABLED.0=§3§lOf§r§lf
value.HELD_LIGHT_COLOR_ENABLED.1=§3§lOn§r§l
option.DYNAMIC_LIGHT_COLOR_INTENSITY=§3§lCo§r§llorLight Intensity
option.BASIC_BRIGHTNESS=§3§lBa§r§lsic Brightness
option.BASIC_BRIGHTNESS_NETHER=§3§lNe§r§lther Basic Brightness
option.BASIC_BRIGHTNESS_END=§3§lEn§r§ld Basic Brightness
option.sunPathRotation=§3§lSu§r§ln Path Rotation Angle
suffix.sunPathRotation=§3§l°
§r§l
option.SUNLIGHT_INTENSITY=§3§lSu§r§lnlight Intensity
option.SUNLIGHT_INTENSITY.comment=§3§lIn§r§ltensity of Sunlight. Higher values will make the sunlight brighter
option.SKYLIGHT_INTENSITY=§3§lSk§r§lylight Intensity
option.SKYLIGHT_INTENSITY.comment=§3§lIn§r§ltensity of Skylight. Higher values will make the skylight brighter
option.NIGHT_BRIGHTNESS=§3§lNi§r§lght Brightness
option.NIGHT_BRIGHTNESS.comment=§3§lTh§r§le atmosphere and illumination brightness at night. Higher values will make the night brighter
option.TORCHLIGHT_BRIGHTNESS=§3§lLi§r§lght Source Brightness
option.TORCHLIGHT_BRIGHTNESS.comment=§3§lBr§r§lightness of light sources. Higher values will make the light brighter
option.TORCHLIGHT_COLOR_TEMPERATURE=§3§lLi§r§lght Source Color Temperature
option.TORCHLIGHT_COLOR_TEMPERATURE.comment=§3§lCo§r§llor temperature of light sources.
suffix.TORCHLIGHT_COLOR_TEMPERATURE=§3§lK
§r§l
option.HELD_TORCHLIGHT=§3§l[o§r§lld] Handheld Lighting 
option.HELD_TORCHLIGHT.comment=§3§lHa§r§lndheld light sources can light up around
option.HELDLIGHT_BRIGHTNESS=§3§lHa§r§lndheld Lighting Brightness
option.SSAO_ENABLED=§3§lSc§r§lreen Space Ambient Occlusion
option.SSAO_ENABLED.comment=§3§lAd§r§lds soft shadow-y darkness around surface contact or intersection.
option.SSAO_SAMPLES=§3§lAm§r§lbient Occlusion Samples
option.SSAO_STRENGTH=§3§lAm§r§lbient Occlusion Strength
option.GI_ENABLED=§3§lGl§r§lobal Illumination
option.GI_ENABLED.comment=§3§lEn§r§lables RSM(Reflective Shadow Maps) global illumination. Simulates sunlight diffuse reflections.
option.GI_SAMPLES=§3§lGl§r§lobal Illumination Samples
option.GI_SAMPLES.comment=§3§lGl§r§lobal illumination quality. Higher values result in fewer artifacts.
option.GI_RENDER_RESOLUTION=§3§lGl§r§lobal Illumination Render Resolution
option.GI_RENDER_RESOLUTION.comment=§3§lGl§r§lobal illumination render resolution. Lower resolutions result in more significant aliasing.
option.GI_RADIUS=§3§lGl§r§lobal Illumination Radius
option.GI_RADIUS.comment=§3§lRa§r§ldius of Global Illumination. Higher values will make it spread farther
option.GI_BRIGHTNESS=§3§lGl§r§lobal Illumination Brightness
option.VOXEL_SS=§3§lNo§r§l Voxelizing [Enabled Normal/Default Lighting]
option.VOXEL_SS.comment=§3§lOF§r§lF = voxel lighting work 50/50 this beta maybe more system not work this! Including more visuals! BETA!

#--# Surface #-----------------------------------------------------------------#

option.ANISOTROPIC_FILTER=§3§lAn§r§lisotropic Filter
value.ANISOTROPIC_FILTER.0=§3§lOf§r§lf
value.ANISOTROPIC_FILTER.2=§3§l2x§r§l
value.ANISOTROPIC_FILTER.4=§3§l4x§r§l
value.ANISOTROPIC_FILTER.8=§3§l8x§r§l
value.ANISOTROPIC_FILTER.16=§3§l16§r§lx
value.ANISOTROPIC_FILTER.32=§3§l32§r§lx
value.ANISOTROPIC_FILTER.64=§3§l64§r§lx
option.TEXTURE_FORMAT=§3§lPB§r§lR Format
value.TEXTURE_FORMAT.0=§3§lLa§r§lb PBR [1.3]
value.TEXTURE_FORMAT.1=§3§lSE§r§lUS PBR [custom]
option.NORMAL_MAP=§3§lNo§r§lrmal Mapping
option.NORMAL_MAP.comment=§3§lPr§r§le option for effects such as parallax. Please enable this option when using resource packs with normal maps.
option.SPECULAR_MAP=§3§lSp§r§lecular Mapping
option.SPECULAR_MAP.comment=§3§lPr§r§le option for effects such as reflections. Please enable this option when using resource packs with specular maps.
option.POROSITY=§3§lla§r§lbPBR Porosity
option.TEXTURE_RESOLUTION=§3§lTe§r§lxture Resolution
option.PARALLAX=§3§lPa§r§lrallax
option.PARALLAX.comment=§3§lWh§r§len supported by the resource packs, adds bumpy details to surfaces. Results in different details at different viewing angles.
option.SMOOTH_PARALLAX=§3§lSm§r§looth Parallax
option.PARALLAX_SHADOW=§3§lPa§r§lrallax Shadows
option.PARALLAX_SAMPLES=§3§lPa§r§lrallax Samples
option.PARALLAX_SAMPLES.comment=§3§lAd§r§ljusting this option could significantly improve parallax quality, but also impact performance by an important amount.
option.PARALLAX_REFINEMENT=§3§lPa§r§lrallax Refinement
option.PARALLAX_REFINEMENT_STEPS.comment=§3§lEn§r§labling this option could improve parallax sampling with a slight impact to performance.
option.PARALLAX_REFINEMENT_STEPS=§3§lPa§r§lrallax Refinement Steps
option.PARALLAX_DEPTH=§3§lPa§r§lrallax Depth
option.PARALLAX_DEPTH.comment=§3§lPa§r§lrallax depth. Higher values will increase the height difference.
option.PARALLAX_BASED_NORMAL=§3§lPa§r§lrallax Based Normal
option.PARALLAX_BASED_NORMAL.comment=§3§lUs§r§ling normal generated from parallax data but not normalmap sample when there is parallax depth.
option.SPECULAR_HIGHLIGHT_BRIGHTNESS=§3§lSp§r§lecular Highlight Brightness
option.ROUGH_REFLECTIONS=§3§lRo§r§lugh Reflections
option.ROUGH_REFLECTIONS.comment=§3§lEn§r§lables roughness GGX VNDF. Severely impacts performance and causes a large amount of noise.
option.ROUGH_REFLECTIONS_THRESHOLD=§3§lRo§r§lugh Reflections Threshold
option.REFLECTION_FILTER=§3§lRe§r§lflection Filtering
option.REFLECTION_FILTER.comment=§3§lRe§r§lduces the noise caused by roughness reflections.
option.HQ_TRACING=§3§lHi§r§lgh-Quality Tracing
option.RAYTRACE_REFINEMENT=§3§lRa§r§ly Tracing Refinement
option.RAYTRACE_REFINEMENT_STEPS=§3§lRa§r§ly Tracing Refinement Steps
option.RAIN_SPLASH_EFFECT=§3§lRa§r§lin Splash Effects
option.RAIN_SPLASH_EFFECT.comment=§3§lCi§r§lrcular waves formed by raindrops during rain.
option.FORCE_WET_EFFECT=§3§lWe§r§lt Effects During Rain
option.FORCE_WET_EFFECT.comment=§3§lSi§r§lmulation of surface water accumulation during rain.
option.RAIN_SPLASH_BILATERAL=§3§lBi§r§llateral Filtering for Rain Splash
option.RAIN_SPLASH_BILATERAL.comment=§3§lUs§r§les smooth raindrops instead of precise pixel raindrops.
option.RAYTRACE_SAMPLES=§3§lRa§r§ly Tracing Samples
option.RAYTRACE_SAMPLES.comment=§3§lNu§r§lmber of trace samples for screen space reflections.
option.SPECULAR_TAIL_CLAMP=§3§lTa§r§lil Clamping
option.SPECULAR_TAIL_CLAMP.comment=§3§lCl§r§lamps jitters in rough reflections.
option.EMISSION_MODE=§3§lEm§r§lissive Mode
value.EMISSION_MODE.0=§3§lHa§r§lrdcoded
value.EMISSION_MODE.1=§3§lHa§r§lrdcoded+PBR
value.EMISSION_MODE.2=§3§lPB§r§lR Only
option.EMISSION_BRIGHTNESS=§3§lEm§r§lissive Brightness
option.EMISSIVE_CURVE=§3§lEm§r§lissive Curve
option.EMISSIVE_ORES=§3§lEm§r§lissive Ores
option.EMISSIVE_SELECT_OUTLINE=§3§lEm§r§lissive Select Outline
option.SUBSERFACE_SCATTERING_MODE=§3§lSS§r§lS
value.SUBSERFACE_SCATTERING_MODE.0=§3§lHa§r§lrdcoded
value.SUBSERFACE_SCATTERING_MODE.1=§3§lHa§r§lrdcoded+labPBR
value.SUBSERFACE_SCATTERING_MODE.2=§3§lla§r§lbPBR Only
option.SUBSERFACE_SCATTERING_STRENTGH=§3§lSS§r§lS Strength
option.BOAT_LEAK_FIX=§3§lBo§r§lat Leak Fix
option.BOAT_LEAK_FIX.comment=§3§lPo§r§lssible issues with resource packs that have modified the boat's model.
option.ENTITY_STATUS_COLOR=§3§lEn§r§ltity Status Color
option.ENTITY_STATUS_COLOR.comment=§3§lCo§r§llor changes when entities are damaged or otherwise.
option.ENTITY_EYES_LIGHTING=§3§lGl§r§lowing Entity Eyes
option.ENTITY_EYES_LIGHTING.comment=§3§lGl§r§lowing effects of some entities and some entity's eyes.
option.RAIN_SPARKLE=§3§lRa§r§lin Sparkle
option.RAIN_SPARKLE.comment=§3§lSi§r§lmulation of the sparkling effect of raindrops.
option.MOD_BLOCK_SUPPORT=§3§lMo§r§ld Block Support

#--# Post Processing #---------------------------------------------------------#

option.CHROMATIC_ABERRATION_ENABLED=§3§lCA§r§l Enable
value.CHROMATIC_ABERRATION_ENABLED.1=§3§lOn§r§l
value.CHROMATIC_ABERRATION_ENABLED.0=§3§lOf§r§lf

option.CHROMATIC_ABERRATION_STRENGTH=§3§lCr§r§lomatic Strength

option.CHROMATIC_ABERRATION_CENTER=§3§lCr§r§lomatic FOV [dist ca to crosshair]

option.CHROMATIC_ABERRATION_STYLE=§3§lCr§r§lomatic Style
value.CHROMATIC_ABERRATION_STYLE.1=§3§lCl§r§lassic
value.CHROMATIC_ABERRATION_STYLE.2=§3§lOL§r§lD 3D
value.CHROMATIC_ABERRATION_STYLE.3=§3§lRG§r§lB DYNAMIC
value.CHROMATIC_ABERRATION_STYLE.4=§3§lBl§r§lue+Green

screen.DynamicCamera=§3§lEx§r§ltra
option.EYE_SQUINT_ENABLED=§3§lSh§r§lift Eye
value.EYE_SQUINT_ENABLED.0-Off 
value.EYE_SQUINT_ENABLED.1=§3§lOn§r§l
option.EYE_SQUINT_SPEED=§3§lAn§r§limation Speed [no work]
option.EYE_SQUINT_MAX=§3§lID§r§lKWHAT THIS OPTION XD
option.EYE_SQUINT_SOFTNESS=§3§lSo§r§lftness
option.EYE_SQUINT_HEIGHT_PIXELS=§3§lPi§r§lxel Close Size
option.EYE_SQUINT_OFFSET=§3§lOf§r§lfset
screen.Hands =§3§l H§r§land Positions
option.HAND_OFFSET_FORWARD =§3§l H§r§land Pos X
option.HAND_OFFSET_UP =§3§l H§r§land Pos Y
option.HAND_OFFSET_SIDE =§3§l h§r§land Pos Z
screen.FlashLight =§3§l F§r§llash Light
screen.Squint =§3§l E§r§lye Effect

screen.Lens=§3§lDi§r§lrty Lens

option.DIRT_STYLE=§3§lSt§r§lyle
value.DIRT_STYLE.0=§3§lOf§r§lf
value.DIRT_STYLE.1=§3§lAs§r§ltralex
value.DIRT_STYLE.2=§3§lBo§r§ldyCam
value.DIRT_STYLE.3=§3§lBi§r§lg Dirt
value.DIRT_STYLE.4=§3§lBl§r§link
option.DIRT_STRENGTH=§3§lSt§r§lrength
option.DIRTY_LENS_STRENGTH=§3§lDi§r§lrty Strength
option.DIRTY_LENS_BLOOM_STRENGTH=§3§lDi§r§lrty Bloom






option.SOFT_BLOOM_ENABLED=§3§lSo§r§lft Bloom
option.SOFT_BLOOM_AMOUNT=§3§lSt§r§lrength
option.SOFT_BLOOM_RADIUS=§3§lRa§r§ldius
option.SOFT_BLOOM_QUALITY=§3§lQu§r§lality [LOD]
option.FOG_BLOOM_INTENSITY=§3§lIn§r§ltensity Fog Soft bloom
option.FOG_BLOOM_RAIN_INTENSITY=§3§lIn§r§ltensity Rain Soft bloom
option.FOG_BLOOM_MULTIPLIER=§3§lMu§r§lltiplier Soft bloom

option.BODYCAM_CHROMA_STRENGTH=§3§lWA§r§lRN BCCHROMA !!! turn off CA and turn on BodyCam !!!


option.PURKINJE_SHIFT=§3§lRe§r§lalNightLight [recoment to use]
option.CINEMATIC_EFFECT=§3§lCi§r§lnematic Effect
option.DOF_ENABLED=§3§lDe§r§lpth of Field
option.DOF_CHROMA_DISPERSION=§3§lDo§r§lF Chroma Dispersion
option.FOCUS_MODE=§3§lFo§r§lcus Mode
value.FOCUS_MODE.0=§3§lAu§r§ltomatic
value.FOCUS_MODE.1=§3§lMa§r§lnual
option.MANUAL_FOCUS=§3§lMa§r§lnual Focus
suffix.MANUAL_FOCUS=§3§lm
§r§l
option.DOF_SAMPLES=§3§lDo§r§lF Samples
option.DOF_INTENSITY=§3§lDo§r§lF Intensity
option.DOF_ANAMORPHIC_RATIO=§3§lDo§r§lF Anamorphic Ratio
option.CAMERA_APERTURE=§3§lCa§r§lmera Aperture
option.FOCUSING_SPEED=§3§lFo§r§lcusing Speed
option.AUTO_EXPOSURE=§3§lAu§r§lto Exposure
option.EXPOSURE_SPEED=§3§lEx§r§lposure Speed
option.AUTO_EXPOSURE_LOD=§3§lAu§r§lto Exposure Lod
option.AUTO_EXPOSURE_BIAS=§3§lAu§r§lto Exposure Bias
option.MANUAL_EXPOSURE_VALUE=§3§lMa§r§lnual Exposure Value
option.TAA_ENABLED=§3§lTe§r§lmporal Anti-Aliasing
option.TAA_ENABLED.comment=§3§lUs§r§les previous frames and jitters to filter the next frame to smooth the image and tries to eliminate aliasing. Could cause blurry images when moving too fast. When the render resolution is too low, it could cause significant jitters. When FPS is too low, it could result in longer time to get a smooth image.
option.TAA_SHARPEN=§3§lTA§r§lA Sharpening
option.TAA_SHARPNESS=§3§lTA§r§lA Sharpness
option.MOTION_BLUR=§3§lMo§r§ltion Blur
option.MOTION_BLUR.comment=§3§lAp§r§lplies blur to the image when moving the camera.
option.MOTION_BLUR_SAMPLES=§3§lMo§r§ltion Blur Samples
option.MOTION_BLUR_STRENGTH=§3§lMo§r§ltion Blur Strength
option.BLOOM_ENABLED=§3§lBl§r§loom
option.BLUR_SAMPLES=§3§lBl§r§lur Samples
value.BLUR_SAMPLES.1=§3§l3x§r§l3
value.BLUR_SAMPLES.2=§3§l5x§r§l5
value.BLUR_SAMPLES.3=§3§l7x§r§l7
value.BLUR_SAMPLES.4=§3§l9x§r§l9
value.BLUR_SAMPLES.5=§3§l11§r§lx11
value.BLUR_SAMPLES.6=§3§l13§r§lx13
option.BLOOM_AMOUNT=§3§lBl§r§loom Amount
option.BLOOM_AMOUNT.comment=§3§lGl§r§low on bright things. Higher values cause larger affected areas and more blurry images.
option.BLOOMY_FOG=§3§lFo§r§lg Light Propagation
option.BLOOMY_FOG.comment=§3§lUs§r§les bloom to simulate fog scattering.
option.VIGNETTE_ENABLED=§3§lVi§r§lgnette
option.VIGNETTE_STRENGTH=§3§lVi§r§lgnette Strength

#--# Bodycam Effects #---------------------------------------------------------#

option.BODYCAM_ENABLED=§3§lBo§r§ldycam Effect HOLD ME MOUSE
option.BODYCAM_ENABLED.comment=§3§lif§r§l you using bodycam turn off CA - chromaticaberration and turn on BC !!
value.BODYCAM_ENABLED.0=§3§lOf§r§lf
value.BODYCAM_ENABLED.1=§3§lOn§r§l
option.DISTORTION_STRENGTH=§3§lFi§r§lsheye Distortion Strength
option.DISTORTION_STRENGTH.comment=§3§lCo§r§lntrols the intensity of the fisheye lens distortion effect.
option.HORIZONTAL_EDGE_STRENGTH=§3§lHo§r§lrizontal Edge Distortion
option.HORIZONTAL_EDGE_STRENGTH.comment=§3§lSt§r§lrength of distortion at horizontal edges.
option.VERTICAL_EDGE_STRENGTH=§3§lVe§r§lrtical Edge Distortion
option.VERTICAL_EDGE_STRENGTH.comment=§3§lSt§r§lrength of distortion at vertical edges.
option.CORNER_DISTORT_STRENGTH=§3§lCo§r§lrner Distortion Strength
option.CORNER_DISTORT_STRENGTH.comment=§3§lSt§r§lrength of distortion at image corners.
option.CIRCULAR_DISTORT_STRENGTH=§3§lCi§r§lrcular Distortion Strength
option.CIRCULAR_DISTORT_STRENGTH.comment=§3§lSt§r§lrength of circular distortion effect.
option.ZOOM=§3§lIm§r§lage Zoom Level
option.ZOOM.comment=§3§lCo§r§lntrols the zoom level of the image.
option.CHROMA_ABER_STRENGTH=§3§lCh§r§lromatic Aberration Strength
option.CHROMA_ABER_STRENGTH.comment=§3§lIn§r§ltensity of chromatic aberration effect.
option.NOISE_STRENGTH=§3§lNo§r§lise Strength
option.NOISE_STRENGTH.comment=§3§lAm§r§lount of noise added for bodycam effect.
option.FLICKER_STRENGTH=§3§lBr§r§lightness Flicker Strength
option.FLICKER_STRENGTH.comment=§3§lIn§r§ltensity of brightness flickering effect.
option.SCANLINE_STRENGTH=§3§lSc§r§lanline Effect Strength
option.SCANLINE_STRENGTH.comment=§3§lSt§r§lrength of scanline effect.
option.SCANLINE_WIDTH=§3§lSc§r§lanline Density
option.SCANLINE_WIDTH.comment=§3§lDe§r§lnsity of scanlines across the image.
option.EXPOSURE=§3§lEx§r§lposure Level
option.EXPOSURE.comment=§3§lAd§r§ljusts the exposure level (-ve for darker, +ve for brighter).
option.VIGNETTE_STRENGTH=§3§lMa§r§lin Vignette Strength
option.VIGNETTE_STRENGTH.comment=§3§lSt§r§lrength of the main vignette effect.
option.VIGNETTE_RADIUS=§3§lMa§r§lin Vignette Radius
option.VIGNETTE_RADIUS.comment=§3§lRa§r§ldius of the main vignette effect.
option.CORNER_VIGNETTE_STRENGTH=§3§lCo§r§lrner Vignette Strength
option.CORNER_VIGNETTE_STRENGTH.comment=§3§lSt§r§lrength of vignette effect at corners.
option.INTENSITY_CAM_SHAKE=§3§lCa§r§lmera Shake Intensity
option.INTENSITY_CAM_SHAKE.comment=§3§lIn§r§ltensity of camera shake effect.
option.BLACK_STRIPES_WIDTH=§3§lBl§r§lack Stripes Width
option.BLACK_STRIPES_WIDTH.comment=§3§lWi§r§ldth of black stripes at screen edges.
option.BLACK_STRIPES_SOFT=§3§lBl§r§lack Stripes Edge Softness
option.BLACK_STRIPES_SOFT.comment=§3§lSo§r§lftness of black stripe edges.
option.SATURATION=§3§lCo§r§llor Saturation
option.SATURATION.comment=§3§lAd§r§ljusts the color saturation of the image.
option.BRIGHTNESS=§3§lBr§r§lightness Adjustment
option.BRIGHTNESS.comment=§3§lAd§r§ljusts the overall brightness of the image.
option.CONTRAST=§3§lCo§r§lntrast Adjustment
option.CONTRAST.comment=§3§lAd§r§ljusts the contrast of the image.
option.IMAGE_ROUNDING_RADIUS=§3§lIm§r§lage Rounding Distortion Radius
option.IMAGE_ROUNDING_RADIUS.comment=§3§lRa§r§ldius for image rounding distortion.
option.IMAGE_VERTICAL_STRENGTH=§3§lVe§r§lrtical Image Rounding Strength
option.IMAGE_VERTICAL_STRENGTH.comment=§3§lSt§r§lrength of vertical image rounding.
option.IMAGE_HORIZONTAL_STRENGTH=§3§lHo§r§lrizontal Image Rounding Strength
option.IMAGE_HORIZONTAL_STRENGTH.comment=§3§lSt§r§lrength of horizontal image rounding.
option.IMAGE_ROUND_STRENGTH=§3§lCi§r§lrcular Image Mask Strength
option.IMAGE_ROUND_STRENGTH.comment=§3§lSt§r§lrength of the circular image mask.
option.BLACK_FOV=§3§lBl§r§lack FOV Rounding
option.BLACK_FOV.comment=§3§lFi§r§leld of view for black rounding effect.
option.LENS_STRENGTH=§3§lLe§r§lns Effect Strength
option.LENS_STRENGTH.comment=§3§lSt§r§lrength of the lens distortion effect.
option.MOTION_BLUR_RADIUS=§3§lMo§r§ltion Blur (Shake) Radius
option.MOTION_BLUR_RADIUS.comment=§3§lRa§r§ldius of motion blur caused by camera shake.
option.MOTION_BLUR_STRENGTH=§3§lMo§r§ltion Blur (Shake) Strength
option.MOTION_BLUR_STRENGTH.comment=§3§lSt§r§lrength of motion blur caused by camera shake.
option.MOTION_BLUR_MOUSE_STRENGTH=§3§lMo§r§ltion Blur (Mouse) Strength
option.MOTION_BLUR_MOUSE_STRENGTH.comment=§3§lSt§r§lrength of motion blur based on mouse movement.
option.IMAGE_POSITION=§3§lAX§r§lON Image Position
option.IMAGE_POSITION.comment=§3§lPo§r§lsition of the AXON.png overlay (0 = right, 1 = left).
value.IMAGE_POSITION.0=§3§lRi§r§lght
value.IMAGE_POSITION.1=§3§lLe§r§lft
option.GLITCH_STRENGTH=§3§lGl§r§litch Distortion Strength
option.GLITCH_STRENGTH.comment=§3§lSt§r§lrength of the glitch distortion effect.
option.ENABLE_HORIZONTAL_GLITCH=§3§lEn§r§lable Horizontal Glitch
option.ENABLE_HORIZONTAL_GLITCH.comment=§3§lEn§r§lables horizontal glitch effect.
value.ENABLE_HORIZONTAL_GLITCH.0=§3§lOf§r§lf
value.ENABLE_HORIZONTAL_GLITCH.1=§3§lOn§r§l
option.HAND_SWAY_STRENGTH=§3§lHa§r§lnd Sway Strength
option.HAND_SWAY_STRENGTH.comment=§3§lSt§r§lrength of the hand sway effect.
option.LENS_FLARE_STRENGTH=§3§lLe§r§lns Flare Intensity
option.LENS_FLARE_STRENGTH.comment=§3§lIn§r§ltensity of the lens flare effect.
option.LENS_FLARE_SCALE=§3§lLe§r§lns Flare Size
option.LENS_FLARE_SCALE.comment=§3§lSi§r§lze of the lens flare effect.
option.LENS_FLARE_STREAKS=§3§lNu§r§lmber of Flare Streaks
option.LENS_FLARE_STREAKS.comment=§3§lNu§r§lmber of streaks in the lens flare effect.
option.CHROMATIC_ABERRATION=§3§lCh§r§lromatic Aberration
option.CHROMATIC_ABERRATION.comment=§3§lIn§r§ltensity of chromatic aberration effect for bodycam and VHS.
option.ZOOM_NEW=§3§lNe§r§lw Zoom Level
option.ZOOM_NEW.comment=§3§lAd§r§ljusts the updated zoom level for the image.
option.DIST_STRENGTH=§3§lDi§r§lstortion Strength
option.DIST_STRENGTH.comment=§3§lOv§r§lerall strength of distortion effects.
option.VIGNETTE_RADIUS_NEW=§3§lNe§r§lw Vignette Radius
option.VIGNETTE_RADIUS_NEW.comment=§3§lUp§r§ldated radius for the vignette effect.
option.VIGNETTE_STRENGTH_NEW=§3§lNe§r§lw Vignette Strength
option.VIGNETTE_STRENGTH_NEW.comment=§3§lUp§r§ldated strength for the vignette effect.
option.BLACK_STRIPES_WIDTH_NEW=§3§lNe§r§lw Black Stripes Width
option.BLACK_STRIPES_WIDTH_NEW.comment=§3§lUp§r§ldated width of black stripes at screen edges.
option.BLACK_STRIPES_SOFT_NEW=§3§lNe§r§lw Black Stripes Edge Softness
option.BLACK_STRIPES_SOFT_NEW.comment=§3§lUp§r§ldated softness of black stripe edges.
option.SCANLINE=§3§lSc§r§lanline Effect
option.SCANLINE.comment=§3§lEn§r§lables scanline effect.
value.SCANLINE.0=§3§lOf§r§lf
value.SCANLINE.1=§3§lOn§r§l
option.SCANLINE_STRENGTH_NEW=§3§lNe§r§lw Scanline Strength
option.SCANLINE_STRENGTH_NEW.comment=§3§lUp§r§ldated strength of the scanline effect.
option.SCANLINE_WIDTH_NEW=§3§lNe§r§lw Scanline Density
option.SCANLINE_WIDTH_NEW.comment=§3§lUp§r§ldated density of scanlines across the image.
option.INTENSITY_CAM_SHAKE_NEW=§3§lNe§r§lw Camera Shake Intensity
option.INTENSITY_CAM_SHAKE_NEW.comment=§3§lUp§r§ldated intensity of camera shake effect.
option.NVG=§3§lNi§r§lght Vision Goggles
option.NVG.comment=§3§lEn§r§lables night vision goggles effect.
value.NVG.0=§3§lOf§r§lf
value.NVG.1=§3§lOn§r§l

#--# VHS Effects #-------------------------------------------------------------#

option.VHS_ENABLED=§3§lVH§r§lS Effect
option.VHS_ENABLED.comment=§3§lEn§r§lables VHS-style distortions: tape wobble, horizontal noise, and color bleeding like old VHS tapes.
value.VHS_ENABLED.0=§3§lOf§r§lf
value.VHS_ENABLED.1=§3§lOn§r§l
option.VHS_SHAKE=§3§lVH§r§lS Shake
option.VHS_SHAKE.comment=§3§lIn§r§ltensity of vertical tape shake/wobble.
option.VHS_NOISE_INTENSITY=§3§lVH§r§lS Noise Intensity
option.VHS_NOISE_INTENSITY.comment=§3§lSt§r§lrength of horizontal line noise (VHS grain).
option.VHS_OFFSET_INTENSITY=§3§lVH§r§lS Offset Intensity
option.VHS_OFFSET_INTENSITY.comment=§3§lSt§r§lrength of moving vertical bar distortions.
option.VHS_COLOR_OFFSET_INTENSITY=§3§lVH§r§lS Color Offset Intensity
option.VHS_COLOR_OFFSET_INTENSITY.comment=§3§lSt§r§lrength of chromatic aberration (RGB channel shifts).
option.VHS_NOISE_QUALITY=§3§lVH§r§lS Noise Quality
option.VHS_NOISE_QUALITY.comment=§3§lDe§r§lnsity of noise lines (higher = finer grain).
option.VHS_STATIC_GLITCH_INTENSITY=§3§lSt§r§latic Glitch Intensity
option.VHS_STATIC_GLITCH_INTENSITY.comment=§3§lIn§r§ltensity of static glitch noise overlaid on the image.
option.VHS_PURPLE_STATIC_ENABLED=§3§lVH§r§lS Purple Static Background
option.VHS_PURPLE_STATIC_ENABLED.comment=§3§lEn§r§lables a dark semi-violet background with subtle noise, typical of VHS aesthetics.
value.VHS_PURPLE_STATIC_ENABLED.0=§3§lOf§r§lf
value.VHS_PURPLE_STATIC_ENABLED.1=§3§lOn§r§l
option.VHS_PURPLE_STATIC_INTENSITY=§3§lVH§r§lS Purple Static Intensity
option.VHS_PURPLE_STATIC_INTENSITY.comment=§3§lCo§r§lntrols the intensity of the dark semi-violet background with noise.

#--# Bodycam Miscellaneous Effects #-------------------------------------------#

option.BODYCAMMISC_ENABLED=§3§lBo§r§ldycam Miscellaneous Effects
option.BODYCAMMISC_ENABLED.comment=§3§lEn§r§lables additional bodycam-style visual effects.
value.BODYCAMMISC_ENABLED.0=§3§lOf§r§lf
value.BODYCAMMISC_ENABLED.1=§3§lOn§r§l
option.DYNAMIC_VIGNETTE=§3§lDy§r§lnamic Vignette
option.DYNAMIC_VIGNETTE.comment=§3§lEn§r§lables dynamic vignette effect that adjusts based on scene.
value.DYNAMIC_VIGNETTE.0=§3§lOf§r§lf
value.DYNAMIC_VIGNETTE.1=§3§lOn§r§l
option.DYNAMIC_VIGNETTE_STRENGTH=§3§lDy§r§lnamic Vignette Strength
option.DYNAMIC_VIGNETTE_STRENGTH.comment=§3§lSt§r§lrength of the dynamic vignette effect.
option.CRT_CURVE=§3§lCR§r§lT Curve Strength
option.CRT_CURVE.comment=§3§lSt§r§lrength of CRT-style screen curvature effect.
option.BLOOM_ENABLED=§3§lBl§r§loom
option.BLOOM_ENABLED.comment=§3§lEn§r§lables bloom effect for glowing highlights.
value.BLOOM_ENABLED.0=§3§lOf§r§lf
value.BLOOM_ENABLED.1=§3§lOn§r§l
option.BLOOM_STRENGTH=§3§lBl§r§loom Strength
option.BLOOM_STRENGTH.comment=§3§lIn§r§ltensity of the bloom effect.
option.DYNAMIC_NOISE=§3§lDy§r§lnamic Noise
option.DYNAMIC_NOISE.comment=§3§lEn§r§lables dynamic noise effect that varies over time.
value.DYNAMIC_NOISE.0=§3§lOf§r§lf
value.DYNAMIC_NOISE.1=§3§lOn§r§l
option.DYNAMIC_NOISE_STRENGTH=§3§lDy§r§lnamic Noise Strength
option.DYNAMIC_NOISE_STRENGTH.comment=§3§lSt§r§lrength of the dynamic noise effect.
option.EDGE_DISTORTION_ENABLED=§3§lEd§r§lge Distortion
option.EDGE_DISTORTION_ENABLED.comment=§3§lEn§r§lables edge distortion effect.
value.EDGE_DISTORTION_ENABLED.0=§3§lOf§r§lf
value.EDGE_DISTORTION_ENABLED.1=§3§lOn§r§l
option.CUBIC_VIGNETTE_ENABLED=§3§lCu§r§lbic Vignette
option.CUBIC_VIGNETTE_ENABLED.comment=§3§lEn§r§lables cubic vignette effect.
value.CUBIC_VIGNETTE_ENABLED.0=§3§lOf§r§lf
value.CUBIC_VIGNETTE_ENABLED.1=§3§lOn§r§l
option.CUBIC_VIGNETTE_STRENGTH=§3§lCu§r§lbic Vignette Strength
option.CUBIC_VIGNETTE_STRENGTH.comment=§3§lSt§r§lrength of the cubic vignette effect.
option.PS1_STYLE_ENABLED=§3§lPS§r§l1 Style
option.PS1_STYLE_ENABLED.comment=§3§lEn§r§lables retro PS1-style visual effects.
value.PS1_STYLE_ENABLED.0=§3§lOf§r§lf
value.PS1_STYLE_ENABLED.1=§3§lOn§r§l
option.PS1_STYLE_INTENSITY=§3§lPS§r§l1 Style Intensity
option.PS1_STYLE_INTENSITY.comment=§3§lIn§r§ltensity of the retro PS1-style effect.
option.VHS_CHROMATIC_ABERRATION=§3§lVH§r§lS Chromatic Aberration
option.VHS_CHROMATIC_ABERRATION.comment=§3§lCh§r§lromatic aberration effect for Bodycam and VHS.

#--# End Portal Colors #-------------------------------------------------------#

option.END_PORTAL_COLOR_0_R=§3§lEn§r§ld Portal Color 0 Red 
option.END_PORTAL_COLOR_0_R.comment=§3§lRe§r§ld component for End Portal layer 0 
option.END_PORTAL_COLOR_0_G=§3§lEn§r§ld Portal Color 0 Green 
option.END_PORTAL_COLOR_0_G.comment=§3§lGr§r§leen component for End Portal layer 0 
option.END_PORTAL_COLOR_0_B=§3§lEn§r§ld Portal Color 0 Blue 
option.END_PORTAL_COLOR_0_B.comment=§3§lBl§r§lue component for End Portal layer 0 
option.END_PORTAL_COLOR_1_R=§3§lEn§r§ld Portal Color 1 Red 
option.END_PORTAL_COLOR_1_R.comment=§3§lRe§r§ld component for End Portal layer 1 
option.END_PORTAL_COLOR_1_G=§3§lEn§r§ld Portal Color 1 Green 
option.END_PORTAL_COLOR_1_G.comment=§3§lGr§r§leen component for End Portal layer 1 
option.END_PORTAL_COLOR_1_B=§3§lEn§r§ld Portal Color 1 Blue 
option.END_PORTAL_COLOR_1_B.comment=§3§lBl§r§lue component for End Portal layer 1 
option.END_PORTAL_COLOR_2_R=§3§lEn§r§ld Portal Color 2 Red 
option.END_PORTAL_COLOR_2_R.comment=§3§lRe§r§ld component for End Portal layer 2 
option.END_PORTAL_COLOR_2_G=§3§lEn§r§ld Portal Color 2 Green 
option.END_PORTAL_COLOR_2_G.comment=§3§lGr§r§leen component for End Portal layer 2 
option.END_PORTAL_COLOR_2_B=§3§lEn§r§ld Portal Color 2 Blue 
option.END_PORTAL_COLOR_2_B.comment=§3§lBl§r§lue component for End Portal layer 2 
option.END_PORTAL_COLOR_3_R=§3§lEn§r§ld Portal Color 3 Red 
option.END_PORTAL_COLOR_3_R.comment=§3§lRe§r§ld component for End Portal layer 3 
option.END_PORTAL_COLOR_3_G=§3§lEn§r§ld Portal Color 3 Green 
option.END_PORTAL_COLOR_3_G.comment=§3§lGr§r§leen component for End Portal layer 3 
option.END_PORTAL_COLOR_3_B=§3§lEn§r§ld Portal Color 3 Blue 
option.END_PORTAL_COLOR_3_B.comment=§3§lBl§r§lue component for End Portal layer 3 
option.END_PORTAL_COLOR_4_R=§3§lEn§r§ld Portal Color 4 Red 
option.END_PORTAL_COLOR_4_R.comment=§3§lRe§r§ld component for End Portal layer 4 
option.END_PORTAL_COLOR_4_G=§3§lEn§r§ld Portal Color 4 Green 
option.END_PORTAL_COLOR_4_G.comment=§3§lGr§r§leen component for End Portal layer 4 
option.END_PORTAL_COLOR_4_B=§3§lEn§r§ld Portal Color 4 Blue 
option.END_PORTAL_COLOR_4_B.comment=§3§lBl§r§lue component for End Portal layer 4 
option.END_PORTAL_COLOR_5_R=§3§lEn§r§ld Portal Color 5 Red 
option.END_PORTAL_COLOR_5_R.comment=§3§lRe§r§ld component for End Portal layer 5 
option.END_PORTAL_COLOR_5_G=§3§lEn§r§ld Portal Color 5 Green 
option.END_PORTAL_COLOR_5_G.comment=§3§lGr§r§leen component for End Portal layer 5 
option.END_PORTAL_COLOR_5_B=§3§lEn§r§ld Portal Color 5 Blue 
option.END_PORTAL_COLOR_5_B.comment=§3§lBl§r§lue component for End Portal layer 5 
option.END_PORTAL_COLOR_6_R=§3§lEn§r§ld Portal Color 6 Red 
option.END_PORTAL_COLOR_6_R.comment=§3§lRe§r§ld component for End Portal layer 6 
option.END_PORTAL_COLOR_6_G=§3§lEn§r§ld Portal Color 6 Green 
option.END_PORTAL_COLOR_6_G.comment=§3§lGr§r§leen component for End Portal layer 6 
option.END_PORTAL_COLOR_6_B=§3§lEn§r§ld Portal Color 6 Blue 
option.END_PORTAL_COLOR_6_B.comment=§3§lBl§r§lue component for End Portal layer 6 
option.END_PORTAL_COLOR_7_R=§3§lEn§r§ld Portal Color 7 Red 
option.END_PORTAL_COLOR_7_R.comment=§3§lRe§r§ld component for End Portal layer 7 
option.END_PORTAL_COLOR_7_G=§3§lEn§r§ld Portal Color 7 Green 
option.END_PORTAL_COLOR_7_G.comment=§3§lGr§r§leen component for End Portal layer 7 
option.END_PORTAL_COLOR_7_B=§3§lEn§r§ld Portal Color 7 Blue 
option.END_PORTAL_COLOR_7_B.comment=§3§lBl§r§lue component for End Portal layer 7 
option.END_PORTAL_COLOR_8_R=§3§lEn§r§ld Portal Color 8 Red 
option.END_PORTAL_COLOR_8_R.comment=§3§lRe§r§ld component for End Portal layer 8 
option.END_PORTAL_COLOR_8_G=§3§lEn§r§ld Portal Color 8 Green 
option.END_PORTAL_COLOR_8_G.comment=§3§lGr§r§leen component for End Portal layer 8 
option.END_PORTAL_COLOR_8_B=§3§lEn§r§ld Portal Color 8 Blue 
option.END_PORTAL_COLOR_8_B.comment=§3§lBl§r§lue component for End Portal layer 8 
option.END_PORTAL_COLOR_9_R=§3§lEn§r§ld Portal Color 9 Red 
option.END_PORTAL_COLOR_9_R.comment=§3§lRe§r§ld component for End Portal layer 9 
option.END_PORTAL_COLOR_9_G=§3§lEn§r§ld Portal Color 9 Green 
option.END_PORTAL_COLOR_9_G.comment=§3§lGr§r§leen component for End Portal layer 9 
option.END_PORTAL_COLOR_9_B=§3§lEn§r§ld Portal Color 9 Blue 
option.END_PORTAL_COLOR_9_B.comment=§3§lBl§r§lue component for End Portal layer 9 
option.END_PORTAL_COLOR_10_R=§3§lEn§r§ld Portal Color 10 Red 
option.END_PORTAL_COLOR_10_R.comment=§3§lRe§r§ld component for End Portal layer 10 
option.END_PORTAL_COLOR_10_G=§3§lEn§r§ld Portal Color 10 Green 
option.END_PORTAL_COLOR_10_G.comment=§3§lGr§r§leen component for End Portal layer 10 
option.END_PORTAL_COLOR_10_B=§3§lEn§r§ld Portal Color 10 Blue 
option.END_PORTAL_COLOR_10_B.comment=§3§lBl§r§lue component for End Portal layer 10 
option.END_PORTAL_COLOR_11_R=§3§lEn§r§ld Portal Color 11 Red 
option.END_PORTAL_COLOR_11_R.comment=§3§lRe§r§ld component for End Portal layer 11 
option.END_PORTAL_COLOR_11_G=§3§lEn§r§ld Portal Color 11 Green 
option.END_PORTAL_COLOR_11_G.comment=§3§lGr§r§leen component for End Portal layer 11 
option.END_PORTAL_COLOR_11_B=§3§lEn§r§ld Portal Color 11 Blue 
option.END_PORTAL_COLOR_11_B.comment=§3§lBl§r§lue component for End Portal layer 11 
option.END_PORTAL_COLOR_12_R=§3§lEn§r§ld Portal Color 12 Red 
option.END_PORTAL_COLOR_12_R.comment=§3§lRe§r§ld component for End Portal layer 12 
option.END_PORTAL_COLOR_12_G=§3§lEn§r§ld Portal Color 12 Green 
option.END_PORTAL_COLOR_12_G.comment=§3§lGr§r§leen component for End Portal layer 12 
option.END_PORTAL_COLOR_12_B=§3§lEn§r§ld Portal Color 12 Blue 
option.END_PORTAL_COLOR_12_B.comment=§3§lBl§r§lue component for End Portal layer 12 
option.END_PORTAL_COLOR_13_R=§3§lEn§r§ld Portal Color 13 Red 
option.END_PORTAL_COLOR_13_R.comment=§3§lRe§r§ld component for End Portal layer 13 
option.END_PORTAL_COLOR_13_G=§3§lEn§r§ld Portal Color 13 Green 
option.END_PORTAL_COLOR_13_G.comment=§3§lGr§r§leen component for End Portal layer 13 
option.END_PORTAL_COLOR_13_B=§3§lEn§r§ld Portal Color 13 Blue 
option.END_PORTAL_COLOR_13_B.comment=§3§lBl§r§lue component for End Portal layer 13 
option.END_PORTAL_COLOR_14_R=§3§lEn§r§ld Portal Color 14 Red 
option.END_PORTAL_COLOR_14_R.comment=§3§lRe§r§ld component for End Portal layer 14 
option.END_PORTAL_COLOR_14_G=§3§lEn§r§ld Portal Color 14 Green 
option.END_PORTAL_COLOR_14_G.comment=§3§lGr§r§leen component for End Portal layer 14 
option.END_PORTAL_COLOR_14_B=§3§lEn§r§ld Portal Color 14 Blue 
option.END_PORTAL_COLOR_14_B.comment=§3§lBl§r§lue component for End Portal layer 14 
option.END_PORTAL_COLOR_15_R=§3§lEn§r§ld Portal Color 15 Red 
option.END_PORTAL_COLOR_15_R.comment=§3§lRe§r§ld component for End Portal layer 15 
option.END_PORTAL_COLOR_15_G=§3§lEn§r§ld Portal Color 15 Green 
option.END_PORTAL_COLOR_15_G.comment=§3§lGr§r§leen component for End Portal layer 15 
option.END_PORTAL_COLOR_15_B=§3§lEn§r§ld Portal Color 15 Blue 
option.END_PORTAL_COLOR_15_B.comment=§3§lBl§r§lue component for End Portal layer 15 

#--# Color and Tonemapping #---------------------------------------------------#

option.CAS_ENABLED=§3§lFi§r§ldelityFX CAS
option.CAS_ENABLED.comment=§3§lAM§r§lD FidelityFX Contrast-Adaptive Sharpening. Sharpens the final image.
option.CAS_STRENGTH=§3§lCA§r§lS Strength
option.TONEMAP=§3§lTo§r§lnemap
value.TONEMAP.AgX_Minimal=§3§lAg§r§lX Minimal
value.TONEMAP.AgX_Full=§3§lAg§r§lX Full

option.COLOR_GRADING=§3§lCo§r§llor-Grading
option.COLOR_GRADING.comment=§3§lFr§r§lont of the following adjustable options. Adjusts the color palette of the final image.
option.BRIGHTNESS=§3§lBr§r§lightness
option.CONTRAST=§3§lCo§r§lntrast
option.GAMMA=§3§lGa§r§lmma
option.SATURATION=§3§lSa§r§lturation
option.WHITE_BALANCE=§3§lWh§r§lite Balance
suffix.WHITE_BALANCE=§3§lK
§r§l

#--# Debug #-------------------------------------------------------------------#

value.DEBUG_NORMAL.0=§3§lOf§r§lf
value.DEBUG_NORMAL.1=§3§lVi§r§lew Normal
value.DEBUG_NORMAL.2=§3§lWo§r§lrld Normal
option.LIGHT_OVERLAY=§3§lSh§r§low Light Level Overlay
option.LIGHT_OVERLAY.0=§3§lOf§r§lf
option.LIGHT_OVERLAY.1=§3§lOn§r§l
option.CHUNK_OVERLAY=§3§lSh§r§low Chunk Grid
option.CHUNK_OVERLAY.0=§3§lOf§r§lf
option.CHUNK_OVERLAY.1=§3§lOn§r§l

option.DLSS_LIKE_ENABLED=§3§l D§r§lLSS
value.DLSS_LIKE_ENABLED.0=§3§lOf§r§lf
value.DLSS_LIKE_ENABLED.1=§3§lOn§r§l
option.DLSS_QUALITY=§3§lDL§r§lSS Quality
value.DLSS_QUALITY.0=§3§lPe§r§lrformance
value.DLSS_QUALITY.1=§3§lBa§r§llanced
value.DLSS_QUALITY.2=§3§lQu§r§lality
value.DLSS_QUALITY.3=§3§lUl§r§ltra
option.DLSS_SHARPNESS=§3§lDL§r§lSS Sharpness
value.DLSS_SHARPNESS.0=§3§lOf§r§lf
value.DLSS_SHARPNESS.1=§3§lOn§r§l
option.DLSS_TEMPORAL_STRENGTH=§3§lDL§r§lSS RES_SCALE
option.DLSS_DISTANCE_START=§3§lDL§r§lSS START [ in blocks ]
option.DLSS_DISTANCE_END=§3§lDL§r§lSS END [ in blocks ]

#--# RANDOM #--------------------------------------------------------------------------#
option.EXPOSURE_STYLE=§3§l E§r§l§xposure Style

option.RSM_SAMPLES  =§3§l G§r§lRSM Shample


option.RSM_RADIUS  =§3§lGR§r§lSM Radius



option.GI_RSM  =§3§l G§r§lRSM Enable

option.VOXEL_RADIUS  =§3§l V§r§loxel Distance [64 128 32]

value. . =


value.EXPOSURE_STYLE.0=§3§lDe§r§lrivative [RECOMEND]
value.EXPOSURE_STYLE.1=§3§lUE§r§l5  
value.EXPOSURE_STYLE.2=§3§lCO§r§lD HDR
value.EXPOSURE_STYLE.3=§3§lUE§r§l4
value.EXPOSURE_STYLE.4=§3§lCO§r§lMPL
value.EXPOSURE_STYLE.5=§3§lSm§r§looth
value.EXPOSURE_STYLE.6=§3§lBl§r§liss
value.EXPOSURE_STYLE.7=§3§lRe§r§lalistic


value. . =
value. . =
value. . =
value. . =

option.  =


option.  =


option.  =
#--# FULL COLORED SCREENS + ALL OPTIONS LOCALIZATION #------------------------#

# ==================== INTRO ====================
screen.Intro=§3§lIn§r§ltro Animation
option.DC_INTRO=§3§lIn§r§ltro Enabled
option.DC_INTRO_STYLE=§3§lIn§r§ltro Style
option.DC_INTRO_IN=§3§lIn§r§ltro In Duration
option.DC_INTRO_HOLD=§3§lIn§r§ltro Hold Duration
option.DC_INTRO_OUT=§3§lIn§r§ltro Out Duration
option.DC_INTRO_W=§3§lIn§r§ltro Width
option.DC_INTRO_H=§3§lIn§r§ltro Height
option.DC_INTRO_FONT_STYLE=§3§lIn§r§ltro Font Style

# ==================== RAIN POST EFFECTS ====================
screen.RainPost=§3§lRa§r§lin Post Effects
screen.ZIG=§3§lZi§r§lgzag Rain
option.RAIN_STREAKS_ENABLED=§3§lRa§r§lin Streaks Enabled
option.RAIN_STREAKS_COUNT=§3§lSt§r§lreaks Count
option.RAIN_STREAK_WIDTH=§3§lSt§r§lreaks Width
option.RAIN_STREAK_LENGTH=§3§lSt§r§lreaks Length
option.RAIN_STREAK_EDGE_SOFT=§3§lEd§r§lge Softness
option.RAIN_STREAK_SPEED=§3§lSp§r§leed
option.RAIN_STREAK_WOBBLE_AMP=§3§lWo§r§lbble Amplitude
option.RAIN_STREAK_WOBBLE_FREQ=§3§lWo§r§lbble Frequency
option.RAIN_STREAK_REFRACT=§3§lRe§r§lfract Strength
option.RAIN_STREAK_SPEC=§3§lSp§r§lecular Strength
option.RAIN_STREAK_ALPHA=§3§lAp§r§lha
option.RAIN_STREAK_BOTTOM_POOL=§3§lBo§r§lttom Pool
option.RAIN_STREAK_POOL_STRENGTH=§3§lPo§r§lol Strength

# Zigzag Rain
option.RAIN_STREAKS_ZIG_COUNT=§3§lZi§r§lg Count
option.RAIN_STREAK_ZIG_OFFSET_X=§3§lZi§r§lg Offset X
option.RAIN_STREAK_ZIG_SPREAD=§3§lZi§r§lg Spread
option.RAIN_STREAK_ZIG_AMP=§3§lZi§r§lg Amplitude
option.RAIN_STREAK_ZIG_FREQ=§3§lZi§r§lg Frequency
option.RAIN_STREAK_ZIG_SMOOTH=§3§lZi§r§lg Smooth

# ==================== BODYCAM FULL ====================
screen.Bodycam=§3§lBo§r§ldycam

screen.Bodycam_Main=§3§lMa§r§lin Settings
option.BODYCAM_ENABLED=§3§lBo§r§ldycam Enabled
option.BODYCAM_STYLE=§3§lBo§r§ldycam Style
option.ZOOM=§3§lZo§r§lom
option.ZOOM_NEW=§3§lZo§r§lom (New)
option.DIST_STRENGTH=§3§lDi§r§lstortion Strength
option.FISHEYE_CENTER_STRENGTH=§3§lFi§r§lsheye Center
option.BLACK_FOV=§3§lBl§r§lack FOV

screen.Bodycam_Distortion=§3§lDi§r§lstortion
option.DISTORTION_STRENGTH=§3§lFi§r§lsheye Strength
option.HORIZONTAL_EDGE_STRENGTH=§3§lHo§r§lrizontal Edge
option.VERTICAL_EDGE_STRENGTH=§3§lVe§r§lrtical Edge
option.CORNER_DISTORT_STRENGTH=§3§lCo§r§lrner Distort
option.CIRCULAR_DISTORT_STRENGTH=§3§lCi§r§lrcular Distort
option.IMAGE_ROUNDING_RADIUS=§3§lRo§r§lunding Radius
option.IMAGE_VERTICAL_STRENGTH=§3§lVe§r§lrtical Rounding
option.IMAGE_HORIZONTAL_STRENGTH=§3§lHo§r§lrizontal Rounding
option.IMAGE_ROUND_STRENGTH=§3§lCi§r§lrcular Mask

screen.Bodycam_Visuals=§3§lVi§r§lsuals
option.CHROMATIC_ABERRATION=§3§lCh§r§lromatic Aberration
option.CHROMA_ABER_STRENGTH=§3§lCh§r§lroma Strength
option.COLOR_DIST=§3§lCo§r§llor Distortion
option.COLOR_DIST_STRENGTH=§3§lCo§r§llor Dist Strength
option.VIGNETTE_RADIUS_NEW=§3§lVi§r§lgnette Radius
option.VIGNETTE_STRENGTH_NEW=§3§lVi§r§lgnette Strength
option.SHARPNESS_STRENGTH=§3§lSh§r§larpness Strength
option.LENS_STRENGTH=§3§lLe§r§lns Strength

screen.Bodycam_Film=§3§lFi§r§llm Effects
option.GRAIN=§3§lGr§r§lain
option.GRAIN_STRENGTH=§3§lGr§r§lain Strength
option.NOISE_STRENGTH=§3§lNo§r§lise Strength
option.FLICKER_STRENGTH=§3§lFi§r§lcker Strength
option.SCANLINE=§3§lSc§r§lanline
option.SCANLINE_STRENGTH=§3§lSc§r§lanline Strength
option.SCANLINE_WIDTH=§3§lSc§r§lanline Width
option.SCANLINE_STRENGTH_NEW=§3§lSc§r§lanline Strength (New)
option.SCANLINE_WIDTH_NEW=§3§lSc§r§lanline Width (New)

screen.Bodycam_BlackBars=§3§lBl§r§lack Bars
option.BLACK_STRIPES=§3§lBl§r§lack Stripes
option.BLACK_STRIPES_WIDTH=§3§lBl§r§lack Stripes Width
option.BLACK_STRIPES_SOFT=§3§lSo§r§lftness
option.BLACK_STRIPES_WIDTH_NEW=§3§lBl§r§lack Width (New)
option.BLACK_STRIPES_SOFT_NEW=§3§lSo§r§lftness (New)

screen.Bodycam_Motion=§3§lMo§r§ltion & Shake
option.INTENSITY_CAM_SHAKE=§3§lCa§r§lmera Shake
option.INTENSITY_CAM_SHAKE_NEW=§3§lCa§r§lmera Shake (New)
option.MOTION_BLUR_RADIUS=§3§lMo§r§ltion Blur Radius
option.MOTION_BLUR_MOUSE_STRENGTH=§3§lMo§r§luse Motion Blur
option.MOTION_BLURRING_STRENGTH=§3§lMo§r§ltion Blur Strength
option.HAND_SWAY_STRENGTH=§3§lHa§r§lnd Sway
option.ENABLE_CAMERA_SHAKE=§3§lCa§r§lmera Shake Enabled

screen.Bodycam_Lens=§3§lLe§r§lns Effects
option.LENS_FLARE_STRENGTH=§3§lLe§r§lns Flare
option.LENS_FLARE_SCALE=§3§lFa§r§lre Scale
option.LENS_FLARE_STREAKS=§3§lFa§r§lre Streaks
option.GLITCH_STRENGTH=§3§lGi§r§ltch Strength
option.ENABLE_HORIZONTAL_GLITCH=§3§lHo§r§lrizontal Glitch

screen.Bodycam_NVG=§3§lNV§r§lG Night Vision
option.ENABLE_NVG_IsSneaking=§3§lNV§r§lG On Sneak
option.NVG=§3§lNV§r§lG Enabled
option.R=§3§lRe§r§ld Channel
option.G=§3§lGr§r§leen Channel
option.B=§3§lBl§r§lue Channel
option.degree_brightness_increase=§3§lBr§r§lightness Increase

screen.Axon=§3§lAx§r§lon Overlay
option.AXON_OVERLAY=§3§lAx§r§lon Enabled
option.AXON_POSITION=§3§lAx§r§lon Position
option.AXON_TEXT_SHADOW=§3§lTe§r§lxt Shadow
option.AXON_IMG_W=§3§lIm§r§lage Width
option.AXON_IMG_H=§3§lIm§r§lage Height
option.AXON_IMG_MARGIN=§3§lMa§r§lrgin
option.AXON_TEXT_GAP=§3§lTe§r§lxt Gap
option.AXON_CHAR_W=§3§lCh§r§lar Width
option.AXON_CHAR_H=§3§lCh§r§lar Height
option.AXON_CHAR_SPACING=§3§lCh§r§lar Spacing
option.AXON_SHADOW_STRENGTH=§3§lSh§r§ladow Strength
option.AXON_SHADOW_OFFSET=§3§lSh§r§ladow Offset

# ==================== OTHER SCREENS OPTIONS (кратко) ====================
option.TEMPORAL_UPSCALING=§3§lTe§r§lmporal Upscaling
option.MAX_BLENDED_FRAMES=§3§lMa§r§lx Blended Frames
option.FULL_AERIAL_PERSPECTIVE=§3§lFu§r§lll Aerial Perspective
option.CLOUD_LOCAL_COVERAGE=§3§lLo§r§lcal Coverage
option.RAYTRACED_REFRACTION=§3§lRa§r§lytraced Refraction
option.REFRACTIVE_DISPERSION=§3§lRe§r§lfractive Dispersion
option.BORDER_FOG=§3§lBo§r§lrder Fog
option.DARK_END=§3§lDa§r§lrk End
option.PLANTS_WAVE_EFFECTS=§3§lPl§r§lants Wave Effects
option.PLANTS_TOUCH_EFFECTS=§3§lPl§r§lants Touch Effects
option.GENERAL_GRASS_FIX=§3§lGr§r§lass Fix

# ==================== SHADER GRASS ====================
screen.Plants=§3§lPl§r§lants
screen.SHADER_GRASS=§3§lSh§r§lader Grass

option.PLANTS_WAVE_EFFECTS=§3§lPl§r§lants Wave Effects
option.PLANTS_TOUCH_EFFECTS=§3§lPl§r§lants Touch Effects
option.GENERAL_GRASS_FIX=§3§lGe§r§lneral Grass Fix

option.SHADER_GRASS=§3§lSh§r§lader Grass Enabled
option.SHADER_GRASS_REPLACE_VANILLA=§3§lRe§r§lplace Vanilla Grass
option.GRASS_STYLE=§3§lGr§r§lass Style
option.GRASS_RANGE=§3§lGr§r§lass Render Range
option.GRASS_WIDTH=§3§lGr§r§lass Width
option.GRASS_HEIGHT_MULT=§3§lGr§r§lass Height Multiplier
option.GRASS_COLOR_VAR=§3§lGr§r§lass Color Variation
option.GRASS_SAMPLES=§3§lGr§r§lass Samples
option.MIN_GRASS_SAMPLES=§3§lMi§r§ln Grass Samples
option.BEAUTIFUL_FADING=§3§lBe§r§lautiful Fading
option.GRASS_WIND_SPEED=§3§lWi§r§lnd Speed
option.GRASS_TRAMPLE_PRESS=§3§lTr§r§lample Pressure

# ==================== WATER ====================
screen.Water=§3§lWa§r§lter

option.WATER_STYLE=§3§lWa§r§lter Style
option.WATER_OPACITY=§3§lWa§r§lter Opacity
option.WATER_WAVE_HEIGHT=§3§lWa§r§lve Height
option.WATER_WAVE_SPEED=§3§lWa§r§lve Speed
option.WATER_FOG_DENSITY=§3§lWa§r§lter Fog Density
option.WATER_REFRACT_IOR=§3§lWa§r§lter Refraction IOR
option.WATER_CA_STRENGTH=§3§lCh§r§lromatic Aberration Strength
option.WATER_PARALLAX=§3§lWa§r§lter Parallax
option.WATER_CAUSTICS=§3§lWa§r§lter Caustics

# Water Color (с цветовой индикацией)
option.WATER_COLOR_R=§3§lWa§r§lter Red
option.WATER_COLOR_G=§3§lWa§r§lter Green
option.WATER_COLOR_B=§3§lWa§r§lter Bue

option.WATER_ABSORB_R=§3§lAb§r§lsorb Red
option.WATER_ABSORB_G=§3§lAb§r§lsorb Green
option.WATER_ABSORB_B=§3§lAb§r§lsorb Bue

# Dirt / Sediment Color
option.DIRT_COLOR_R=§3§lDi§r§lrt Red
option.DIRT_COLOR_G=§3§lDi§r§lrt Green
option.DIRT_COLOR_B=§3§lDi§r§lrt Bue

option.DIRT_ABSORB_R=§3§lDi§r§lrt Absorb Red
option.DIRT_ABSORB_G=§3§lDi§r§lrt Absorb Green
option.DIRT_ABSORB_B=§3§lDi§r§lrt Absorb Bue

# Ripple Settings
option.WATER_RIPPLE_STRENGTH=§3§lRi§r§lpple Strength
option.WATER_RIPPLE_SPEED=§3§lRi§r§lpple Speed
option.WATER_RIPPLE_LIFETIME=§3§lRi§r§lpple Lifetime
option.WATER_RIPPLE_RINGS=§3§lRi§r§lpple Rings
option.WATER_RIPPLE_RING_SPACING=§3§lRi§r§lpple Ring Spacing
option.WATER_RIPPLE_WIDTH=§3§lRi§r§lpple Width
option.WATER_RIPPLE_NORMAL_STR=§3§lRi§r§lpple Normal Strength
option.WATER_RIPPLE_INITIAL_RADIUS=§3§lRi§r§lpple Initial Radius