Alpha:
- fix tab list 
  * Player - k /d - as / p
  * ------ - time - -------
  * Team players              all ffa players
  * green -----------------   Red -----------
  * enemy players             spectators
  * Red -------------------
  * spectators
  
- Fix grenades displaying correct      V
- Make stuns have the correct damage   V
- Implement level system (!)
- Make last location & inventory compatible
- timelimit team with most points win
 	playerScore = int( (winnerScale * ((gameLength/60) * spm))*(player.timePlayed["total"] / gameLength) );
 	WinnerScale is the multiplier of a win (1x), loss (0.5x), or tie (0.75x).
	GameLength is seconds, so divided by 60, it would scale to minutes. It has a limit of twenty minutes, a match that goes longer than that won't get any more bonus than twenty.
	
	SPM is a measurement based on the player's Rank.
	It uses a really odd equation. The rank multiplied by 0.61 and then adds 1.
	It then takes THAT number, cuts it in half and then adds another 3.
	
	TimePlayed is seconds played, and it is divided by the GameLength. Basically if you are in the server when the match starts and play through to the end, you get 1.
	
	total x 10
Beta:
- Implement zooming
- Make CTF and DEM
- Create running system
- Start basic killstreak system
- Start weapon rewrite

Full release:
- Create damage regen system
- Complete Weapon rewrite
- Make classes including perks and killstreaks
- Finish killstreaks

1.1:
- Create a class
  