# Configuration file

advanced {
    # Unless you want to wait 10 minutes per world launch do not enable this (note that block update temperature still uses the advanced) [default: false]
    B:"Enable Advanced Temperature Gen"=false

    # Enable the temperature display in the debug screen [default: true]
    B:"Enable Debug"=true

    # Does the seasons command place you in the morning ? [default: true]
    B:"Morning Season"=true

    # Distance over which the temperature spreads [range: 0 ~ 15, default: 5]
    I:"Temperature Spread Distance"=5
}


armors {
    # Armor multiplier
    D:"Armor Multiplier" <
        0.25
        0.25
        0.25
        0.25
     >

    leather {
        # How much temperature does the leather armor add/remove ? [range: -100.0 ~ 100.0, default: -10.0]
        S:"Leather Armor Temperature"=-10.0
    }

    iron {
        # How much temperature does the iron armor add/remove ? [range: -100.0 ~ 100.0, default: 20.0]
        S:"Iron Armor Temperature"=20.0
    }

    gold {
        # How much temperature does the gold armor add/remove ? [range: -100.0 ~ 100.0, default: 10.0]
        S:"Gold Armor Temperature"=10.0
    }

    chain {
        # How much temperature does the chain armor add/remove ? [range: -100.0 ~ 100.0, default: 0.0]
        S:"Chain Armor Temperature"=0.0
    }

    diamond {
        # How much temperature does the diamond armor add/remove ? [range: -100.0 ~ 100.0, default: 10.0]
        S:"Diamond Armor Temperature"=10.0
    }

}


rendering {

    exttemperature {
        # Is the text starting on the right ? [default: false]
        B:Invert=false

        # Is this object visible ? [default: true]
        B:Visible=true

        # Position on the X axis [range: 0.0 ~ 1.0, default: 0.0]
        S:X=0.0

        # Position on the Y axis [range: 0.0 ~ 1.0, default: 0.0]
        S:Y=0.0
    }

    inttemperature {
        # Is the text starting on the right ? [default: false]
        B:Invert=false

        # Is this object visible ? [default: true]
        B:Visible=true

        # Position on the X axis [range: 0.0 ~ 1.0, default: 0.0]
        S:X=0.0

        # Position on the Y axis [range: 0.0 ~ 1.0, default: 0.04]
        S:Y=0.04
    }

    seasons {
        # Is the text starting on the right ? [default: false]
        B:Invert=false

        # Is this object visible ? [default: true]
        B:Visible=true

        # Position on the X axis [range: 0.0 ~ 1.0, default: 0.0]
        S:X=0.0

        # Position on the Y axis [range: 0.0 ~ 1.0, default: 0.08]
        S:Y=0.08
    }

    time {
        # Is the text starting on the right ? [default: false]
        B:Invert=false

        # Is this object visible ? [default: true]
        B:Visible=true

        # Position on the X axis [range: 0.0 ~ 1.0, default: 0.0]
        S:X=0.0

        # Position on the Y axis [range: 0.0 ~ 1.0, default: 0.12]
        S:Y=0.12
    }

}


seasons {
    # Lenght of a season in minecraft days [range: 1 ~ 100, default: 7]
    I:"Season Lenght"=7

    summer {
        S:"Leaves Colors" <
            #FFFF00
         >

        # Bonus growth - 0 means vanilla - negative is decay [range: -10.0 ~ 10.0, default: 0.0]
        S:"Summer Growth Multiplier"=0.0

        # Rainfall in summer [range: 0.0 ~ 10.0, default: 1.0]
        S:"Summer Rainfall"=0.25

        # Enable the uniform leaves [default: false]
        B:"Use Uniform Leaves"=false
    }

    spring {
        S:"Leaves Colors" <
            #55FF00
         >

        # Bonus growth - 0 means vanilla - negative is decay [range: -10.0 ~ 10.0, default: 0.75]
        S:"Spring Growth Multiplier"=0.75

        # Rainfall in spring [range: 0.0 ~ 10.0, default: 2.0]
        S:"Spring Rainfall"=2.0

        # Enable the uniform leaves [default: false]
        B:"Use Uniform Leaves"=false
    }

    autumn {
        # Bonus growth - 0 means vanilla - negative is decay [range: -10.0 ~ 10.0, default: -0.1]
        S:"Autumn Growth Multiplier"=-0.1

        # Rainfall in autumn [range: 0.0 ~ 10.0, default: 3.0]
        S:"Autumn Rainfall"=3.0
        S:"Leaves Colors" <
            #FF0000
            #FF8000
            #FFFF00
         >

        # Enable the uniform leaves [default: false]
        B:"Use Uniform Leaves"=false
    }

    winter {
        S:"Leaves Colors" <
            #FF5500
         >

        # Enable the uniform leaves [default: false]
        B:"Use Uniform Leaves"=false

        # Bonus growth - 0 means vanilla - negative is decay [range: -10.0 ~ 10.0, default: -0.5]
        S:"Winter Growth Multiplier"=-0.5

        # Rainfall in winter [range: 0.0 ~ 10.0, default: 1.0]
        S:"Winter Rainfall"=1.0
    }

}


temperature {
    # Temperature between burnt levels - Hardcore Mode [range: 1 ~ 1000, default: 100]
    I:"Burnt Level Difference"=100

    # At which temperature does burnt starts - Hardcore Mode [range: -1000 ~ 1000, default: 80]
    I:"Burnt Start"=80

    # Harcore Temperature will make temperature a little bit more dangerous [default: false]
    B:"Enable Harcore Temperature"=false

    # Temperature between hypothermia levels - Hardcore Mode [range: 1 ~ 1000, default: 5]
    I:"Hypothermia Level Difference"=5

    # At which temperature does hypothermia starts - Hardcore Mode [range: -1000 ~ 1000, default: 0]
    I:"Hypothermia Start"=0
}


