# Configuration file

clientconfig {
    # How long (in ticks) it takes before control surfaces try to return to their natural angle.  
    # This is not used when using a joystick.
    I:ControlSurfaceCooldown=4

    # Dead zone for joystick axis.  
    # MFS will always use the greater of this value and the value provided by the computer.
    D:DeadZone=0.03

    # Factor by which joystick inputs are multiplied.  
    # This controls how quickly the control surfaces change.
    I:JoystickForceFactor=15

    # Does altimiter read zero at Y=64 instead of Y=0?
    B:SeaLevelOffset=false

    # Whether or not the throttle can be put to zero and kill the engine.  
    # Only valid for joysticks.
    B:ThrottleKills=false
}


fuels {
    I:lava=1000
    I:milk=0
    I:water=0
}


general {
    # Factor times which engines use fuel.  
    # Change this if you think engines use fuel too fast or slow.
    D:FuelUsageFactor=1.0

    # Any item that contains these words will be counted as heavy (double mass) when considering plane mass.  
    # Change and tweak to your liking.
    S:HeavyItems=diamond, iron, gold, coal, ore, stone

    # Factor to apply to plane movement.  
    # 1 is the realistic value, but this makes planes move too fast for Minecraft. Adjust with caution.
    D:PlaneSpeedFactor=0.5
}


