execute at @s run function next_level:mobs/rng

# Standard MiniBoss # 

    # Fortified # 
execute as @s[scores={nl.Rng=0..10}] run function next_level:mobs/zombie/spawn/fortified
    # Dangerous # 
execute as @s[scores={nl.Rng=11..20}] run function next_level:mobs/zombie/spawn/dangerous
    # Speedy # 
execute as @s[scores={nl.Rng=21..30}] run function next_level:mobs/zombie/spawn/speedy
    # Armoured # 
execute as @s[scores={nl.Rng=31..40}] run function next_level:mobs/zombie/spawn/armoured

# Mob Specific Variants # 

    # Quartz Knight # 
execute as @s[scores={nl.Rng=41..42}] run function next_level:mobs/zombie/spawn/quartz_knight
    # Amethyst Knight # 
execute as @s[scores={nl.Rng=43..44}] run function next_level:mobs/zombie/spawn/amethyst_knight
    # Topaz Knight # 
execute as @s[scores={nl.Rng=45..46}] run function next_level:mobs/zombie/spawn/topaz_knight
    # Jade Knight # 
execute as @s[scores={nl.Rng=47..48}] run function next_level:mobs/zombie/spawn/jade_knight
    # Ruby Knight # 
execute as @s[scores={nl.Rng=49..50}] run function next_level:mobs/zombie/spawn/ruby_knight
    # Sapphire Knight # 
execute as @s[scores={nl.Rng=51..52}] run function next_level:mobs/zombie/spawn/sapphire_knight

    # Molten Knight # 
execute as @s[scores={nl.Rng=53..54}] run function next_level:mobs/zombie/spawn/molten_knight
    # Cactus Knight # 
execute as @s[scores={nl.Rng=55..56}] run function next_level:mobs/zombie/spawn/cactus_knight
    # Frozen Knight # 
execute as @s[scores={nl.Rng=57..58}] run function next_level:mobs/zombie/spawn/frozen_knight
    # Ethereal Knight # 
execute as @s[scores={nl.Rng=59..60}] run function next_level:mobs/zombie/spawn/ethereal_knight

# Captains # 

    # Warrior # 
execute as @s[scores={nl.Rng=61..70}] run function next_level:mobs/zombie/spawn/warrior
    # Priest # 
execute as @s[scores={nl.Rng=71..80}] run function next_level:mobs/zombie/spawn/priest
    # Elder # 
execute as @s[scores={nl.Rng=81..90}] run function next_level:mobs/zombie/spawn/elder
    # Booster # 
execute as @s[scores={nl.Rng=91..100}] run function next_level:mobs/zombie/spawn/booster

