    #write damage amount # 

#execute at @s[scores={nl_Damage=0}] at @e[tag=nl_Indicator,sort=nearest,limit=1] run setblock ~ ~ ~ minecraft:oak_sign{Text1:"{\"score\":{\"name\":\"@s\",\"objective\":\"nl_Damage\"},\"color\":\"white\"}"}

scoreboard players operation #reverse nl_Damage = @s nl_Damage
scoreboard players operation @s nl_Damage -= #reverse nl_Damage
scoreboard players operation @s nl_Damage -= #reverse nl_Damage

execute at @s run summon minecraft:area_effect_cloud ~ 255 ~ {NoGravity:1,Tags:["nl_detector"]}
execute as @e[tag=nl_detector] at @s run function next_level:health_display/find_air

execute as @s[scores={nl_Damage=1..9}] at @e[tag=nl_detector,sort=nearest,limit=1] run setblock ~ ~ ~ minecraft:oak_sign{Text1:"{\"score\":{\"name\":\"@s\",\"objective\":\"nl_Damage\"},\"color\":\"green\"}"}
execute as @s[scores={nl_Damage=10..}] at @e[tag=nl_detector,sort=nearest,limit=1] run setblock ~ ~ ~ minecraft:oak_sign{Text1:"{\"score\":{\"name\":\"@s\",\"objective\":\"nl_Damage\"},\"color\":\"dark_green\"}"}

