# Damage Bonus #
scoreboard players set #Zero nl.Quality 0
execute if score InputDamage nl.Quality > #Zero nl.Quality run scoreboard players operation Whole nl.Quality = InputDamage nl.Quality
execute if score InputDamage nl.Quality > #Zero nl.Quality run scoreboard players operation Decimal nl.Quality = InputDamage nl.Quality
execute if score InputDamage nl.Quality > #Zero nl.Quality run summon minecraft:armor_stand ~ ~ ~ {Small:1b,Marker:1b,Invisible:1b,Tags:["nl_QualityTool"],CustomName:'{"text":" Damage Bonus"}'}
execute if score InputDamage nl.Quality > #Zero nl.Quality run function next_level:quality/find_number

# Attack Speed # 
scoreboard players set #Zero nl.Quality 0
execute if score InputSpeed nl.Quality > #Zero nl.Quality run scoreboard players operation Whole nl.Quality = InputSpeed nl.Quality
execute if score InputSpeed nl.Quality > #Zero nl.Quality run scoreboard players operation Decimal nl.Quality = InputSpeed nl.Quality
execute if score InputSpeed nl.Quality > #Zero nl.Quality run summon minecraft:armor_stand ~ ~ ~ {Small:1b,Marker:1b,Invisible:1b,Tags:["nl_QualityTool"],CustomName:'{"text":" Attack Speed Bonus"}'}
execute if score InputSpeed nl.Quality > #Zero nl.Quality run function next_level:quality/find_number
