Name Bayonet Damascus Steel
ShortName BayonetDS
//The ammo this gun uses (shortName)
Icon BayonetDS
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 0
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 0
//Damage in half hearts
Damage 0
//The higher this value, the more the bullets spread
Accuracy 0
//Time in ticks between rounds
ShootDelay 0
Mode SemiAuto
Scope None
FOVZoomLevel 0
Deployable False
DeployedModel None
MeleeDamage 5
KnockbackModifier 0.5
//The time it takes to perform a melee attack in ticks
MeleeTime 12
//The point on the gun that does the damage
MeleeDamagePoint 12 0 2