# Configuration file

biome {

    vanilla {

        beach {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Palm Trees"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        birchforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        birchforesthills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        birchforesthillsm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        birchforestm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        coldbeach {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        coldtaiga {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        coldtaigahills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        coldtaigam {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        deepocean {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        desert {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        deserthills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        desertm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        extremehills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        extremehillsedge {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        extremehillsm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        extremehillsplus {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        extremehillsplusm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        flowerforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        forest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        foresthills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        frozenocean {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        frozenriver {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        icemountains {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        iceplains {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        iceplainsspikes {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        jungle {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Cactus"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: 96]
            I:"Volcano Chance"=96
        }

        jungleedge {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: 96]
            I:"Volcano Chance"=96
        }

        jungleedgem {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: 96]
            I:"Volcano Chance"=96
        }

        junglehills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Cactus"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: 96]
            I:"Volcano Chance"=96
        }

        junglem {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Cactus"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: 96]
            I:"Volcano Chance"=96
        }

        megasprucetaiga {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        megataiga {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        megataigahills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesa {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesabryce {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesaplateau {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesaplateauf {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesaplateaufm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesaplateaum {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mushroomisland {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mushroomislandshore {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        ocean {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        plains {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        redwoodtaigahills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        river {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        roofedforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Cobwebs"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        roofedforestm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        savanna {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        savannam {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        savannaplateau {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        savannaplateaum {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        stonebeach {
            #  [default: false]
            B:"Allow Villages"=false

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        sunflowerplains {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        swampland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        swamplandm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        taiga {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        taigahills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        taigam {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # Biome ID to use for this biome's beach.
            # The only 'officially supported' values for this setting are:
            # -1 = Automatic beach generation (RECOMMENDED)
            # 16 = Vanilla Beach
            # 26 = Vanilla Cold Beach
            # 25 = Vanilla Stone Beach
            # The ID of this biome = No beach
            # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
            # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
            #  [range: -1 ~ 255, default: -1]
            I:"Beach Biome"=-1

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

    }

}


