# Configuration file

beach {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:"Cliff block 1"=minecraft:sand/0
    S:Decorations <
        DecoTree
     >
    S:"Fill block"=minecraft:sandstone/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:sand/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


biome {

    vanilla {

        beach {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Palm Trees"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        birchforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        birchforesthills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        birchforesthillsm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        birchforestm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        coldbeach {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        coldtaiga {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        coldtaigahills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        coldtaigam {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        deepocean {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        desert {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        deserthills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        desertm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        extremehills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        extremehillsedge {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        extremehillsm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        extremehillsplus {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        extremehillsplusm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        flowerforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        forest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        foresthills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        frozenocean {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        frozenriver {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        icemountains {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block"=

            #  [default: ]
            S:"RTG Surface: Mix Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        iceplains {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        iceplainsspikes {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        jungle {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Cactus"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: 96]
            I:"Volcano Chance"=96
        }

        jungleedge {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: 96]
            I:"Volcano Chance"=96
        }

        jungleedgem {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: 96]
            I:"Volcano Chance"=96
        }

        junglehills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Cactus"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: 96]
            I:"Volcano Chance"=96
        }

        junglem {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Cactus"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: 96]
            I:"Volcano Chance"=96
        }

        megasprucetaiga {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        megataiga {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        megataigahills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"Allow Volcanoes"=true

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesa {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesabryce {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesaplateau {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesaplateauf {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesaplateaufm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mesaplateaum {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mushroomisland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mushroomislandshore {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        ocean {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        plains {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        redwoodtaigahills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        river {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        roofedforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Cobwebs"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        roofedforestm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        savanna {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Mix Block"=

            #  [default: ]
            S:"RTG Surface: Mix Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        savannam {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        savannaplateau {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        savannaplateaum {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        stonebeach {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        sunflowerplains {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        swampland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        swamplandm {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        taiga {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        taigahills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        taigam {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

    }

}


"birch forest" {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoFlowersRTG
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix top block"=minecraft:dirt/2
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"birch forest hills" {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoFlowersRTG
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix top block"=minecraft:dirt/2
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"birch forest hills m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoFlowersRTG
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"birch forest m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoLargeFernDoubleTallgrass
        DecoGrass
        DecoFallenTree
        DecoShrub
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"cold beach" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:"Cliff block 1"=minecraft:sand/0
    S:"Cliff block 2"=minecraft:sand/0
    S:Decorations <
        DecoBoulder
     >
    S:"Fill block"=minecraft:sand/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:sand/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"cold taiga" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=IGLOO
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"cold taiga hills" {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:gravel/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"cold taiga m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"deep ocean" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix top block"=minecraft:clay/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=false
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=0
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


desert {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoCactus
        DecoReed
        DecoFlowersRTG
        DecoGrassDoubleTallgrass
        DecoDesertWell
        DecoCactus
        DecoDeadBush
     >
    S:"Fill block"=minecraft:sand/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=DESERT_TEMPLE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=0
    S:"Top block"=minecraft:sand/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"desert m" {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoCactus
        DecoReed
        DecoFlowersRTG
        DecoGrassDoubleTallgrass
        DecoDesertWell
        DecoCactus
        DecoDeadBush
     >
    S:"Fill block"=minecraft:sand/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=DESERT_TEMPLE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=0
    S:"Top block"=minecraft:sand/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


deserthills {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoCactus
        DecoReed
        DecoFlowersRTG
        DecoGrassDoubleTallgrass
        DecoDesertWell
        DecoCactus
        DecoDeadBush
     >
    S:"Fill block"=minecraft:sand/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=DESERT_TEMPLE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=0
    S:"Top block"=minecraft:sand/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"extreme hills" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=true
    S:"Mix fill block"=minecraft:dirt/0
    S:"Mix top block"=minecraft:grass/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"extreme hills edge" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=true
    S:"Mix fill block"=minecraft:dirt/0
    S:"Mix top block"=minecraft:grass/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"extreme hills m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=true
    S:"Mix fill block"=minecraft:dirt/0
    S:"Mix top block"=minecraft:grass/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"extreme hills+" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoShrub
        DecoFallenTree
        DecoBoulder
        DecoPumpkin
        DecoFlowersRTG
        DecoLargeFernDoubleTallgrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=true
    S:"Mix fill block"=minecraft:dirt/0
    S:"Mix top block"=minecraft:gravel/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"extreme hills+ m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=true
    S:"Mix fill block"=minecraft:dirt/0
    S:"Mix top block"=minecraft:gravel/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"flower forest" {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoShrub
        DecoFlowersRTG
        DecoFlowersRTG
        DecoTree
        DecoTree
        DecoBaseBiomeDecorations
        DecoHelper5050
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix top block"=minecraft:grass/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


forest {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoTree
        DecoHelper5050
        DecoShrub
        DecoFlowersRTG
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix fill block"=minecraft:dirt/0
    S:"Mix top block"=minecraft:dirt/2
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


foresthills {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoTree
        DecoHelper5050
        DecoShrub
        DecoFlowersRTG
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix top block"=minecraft:dirt/2
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


frozenocean {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix top block"=minecraft:gravel/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=false
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=0
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


frozenriver {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=false
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=0
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"ice mountains" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:"Cliff block 1"=minecraft:packed_ice/0
    S:"Cliff block 2"=minecraft:ice/0
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix fill block"=minecraft:snow/0
    S:"Mix top block"=minecraft:snow/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"ice plains" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
        DecoBoulder
        DecoFallenTree
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=IGLOO
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:snow/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"ice plains spikes" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:"Cliff block 1"=minecraft:packed_ice/0
    S:"Cliff block 2"=minecraft:ice/0
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:snow/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


jungle {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoTree
        DecoTree
        DecoFallenTree
        DecoBaseBiomeDecorations
        DecoJungleLilypadVines
        DecoJungleLilypadVines
        DecoFlowersRTG
        DecoJungleCacti
        DecoBoulder
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix top block"=minecraft:dirt/2
    I:"Ravine frequency"=-1
    S:"Scattered feature"=JUNGLE_TEMPLE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=3
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"jungle m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoTree
        DecoTree
        DecoFallenTree
        DecoBaseBiomeDecorations
        DecoJungleLilypadVines
        DecoJungleLilypadVines
        DecoFlowersRTG
        DecoJungleCacti
        DecoBoulder
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=JUNGLE_TEMPLE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=3
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


jungleedge {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
        DecoFallenTree
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=JUNGLE_TEMPLE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"jungleedge m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
        DecoFallenTree
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=JUNGLE_TEMPLE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


junglehills {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoTree
        DecoTree
        DecoFallenTree
        DecoBaseBiomeDecorations
        DecoJungleLilypadVines
        DecoJungleLilypadVines
        DecoFlowersRTG
        DecoJungleCacti
        DecoBoulder
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=JUNGLE_TEMPLE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=3
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"mega spruce taiga" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
        DecoFallenTree
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"mega taiga" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"mega taiga hills" {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


mesa {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoCactus
        DecoReed
        DecoGrassDoubleTallgrass
        DecoShrub
        DecoDeadBush
        DecoCactus
     >
    S:"Fill block"=minecraft:stained_hardened_clay/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:sand/1
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"mesa (bryce)" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoCactus
        DecoReed
        DecoGrassDoubleTallgrass
        DecoShrub
        DecoDeadBush
        DecoCactus
     >
    S:"Fill block"=minecraft:stained_hardened_clay/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:sand/1
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"mesa plateau" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoShrub
        DecoCactus
        DecoReed
        DecoDeadBush
        DecoTree
     >
    S:"Fill block"=minecraft:stained_hardened_clay/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:sand/1
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"mesa plateau f" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoShrub
        DecoCactus
        DecoReed
        DecoDeadBush
        DecoTree
     >
    S:"Fill block"=minecraft:stained_hardened_clay/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:sand/1
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"mesa plateau f m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoShrub
        DecoCactus
        DecoReed
        DecoDeadBush
        DecoTree
     >
    S:"Fill block"=minecraft:stained_hardened_clay/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:sand/1
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"mesa plateau m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoShrub
        DecoCactus
        DecoReed
        DecoDeadBush
        DecoTree
     >
    S:"Fill block"=minecraft:stained_hardened_clay/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:sand/1
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


mushroomisland {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:mycelium/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:mycelium/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


mushroomislandshore {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:mycelium/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:mycelium/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


ocean {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix top block"=minecraft:gravel/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=false
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=0
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


plains {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=3
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"redwood taiga hills m" {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:sand/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


river {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=false
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=0
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"roofed forest" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoGrassDoubleTallgrass
        DecoDeadBush
        DecoGrass
        DecoGrass
        DecoBaseBiomeDecorations
        DecoMushrooms
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix top block"=minecraft:dirt/2
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=3
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"roofed forest m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoGrassDoubleTallgrass
        DecoDeadBush
        DecoGrass
        DecoGrass
        DecoBaseBiomeDecorations
        DecoMushrooms
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


savanna {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoFallenTree
        DecoTree
        DecoReed
        DecoTree
        DecoTree
        DecoBoulder
        DecoDoubleGrass
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    S:"Mix top block"=minecraft:grass/0
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"savanna m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoFallenTree
        DecoTree
        DecoReed
        DecoTree
        DecoTree
        DecoBoulder
        DecoDoubleGrass
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"savanna plateau" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoBoulder
        DecoTree
        DecoCactus
        DecoReed
        DecoFlowersRTG
        DecoGrassDoubleTallgrass
        DecoTree
        DecoCactus
        DecoDoubleGrass
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"savanna plateau m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoBoulder
        DecoTree
        DecoCactus
        DecoReed
        DecoFlowersRTG
        DecoGrassDoubleTallgrass
        DecoTree
        DecoCactus
        DecoDoubleGrass
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"stone beach" {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:gravel/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:stone/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:stone/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"sunflower plains" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBaseBiomeDecorations
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


swampland {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoShrub
        DecoFallenTree
        DecoBaseBiomeDecorations
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=WITCH_HUT
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"swampland m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoTree
        DecoShrub
        DecoFallenTree
        DecoBaseBiomeDecorations
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=WITCH_HUT
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


taiga {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


"taiga m" {
    B:"Allow Villages"=true
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


taigahills {
    B:"Allow Villages"=true
    S:"Beach block"=minecraft:gravel/0
    I:"Cave density"=-1
    I:"Cave frequency"=-1
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >
    S:"Fill block"=minecraft:dirt/0
    I:"Fill layers"=4
    B:"Generate Emeralds"=false
    I:"Ravine frequency"=-1
    S:"Scattered feature"=NONE
    B:"Surface bleed into"=true
    B:"Surface bleed out of"=true
    I:"Surface lava lake chance"=0
    I:"Surface water lake chance"=10
    S:"Top block"=minecraft:grass/0
    B:"Use RTG decorations"=true
    B:"Use RTG surfaces"=true
    S:"World features" <
        waterFeatures
     >
}


