# Configuration file

##########################################################################################################
# easy_mode_recipes
#--------------------------------------------------------------------------------------------------------#
# Settings for easy mode vs hard mode recipes for items and blocks
##########################################################################################################

easy_mode_recipes {
    # Easy mode recipe for Alkahestry Tome [default: false]
    B:alkahestry_tome=false

    # Easy mode recipe for Altar of Light [default: true]
    B:altar=true

    # Easy mode recipe for Angelic Feather [default: true]
    B:angelic_feather=true

    # Easy mode recipe for Destruction Catalyst [default: true]
    B:destruction_catalyst=true

    # Easy mode recipe for Emperor Chalice [default: true]
    B:emperor_chalice=true

    # Easy mode recipe for Ender Staff [default: true]
    B:ender_staff=true

    # Easy mode recipe for Fertile Essence [default: true]
    B:fertile_essence=true

    # Easy mode recipe for Fortune Coin [default: true]
    B:fortune_coin=true

    # Easy mode recipe for Glacial Staff [default: true]
    B:glacial_staff=true

    # Easy mode recipe for Hero Medallion [default: true]
    B:hero_medallion=true

    # Easy mode recipe for Ice Magus Rod [default: true]
    B:ice_magus_rod=true

    # Easy mode recipe for Infernal Chalice [default: true]
    B:infernal_chalice=true

    # Easy mode recipe for Infernal Claws [default: true]
    B:infernal_claws=true

    # Easy mode recipe for Infernal Tear [default: true]
    B:infernal_tear=true

    # Easy mode recipe for Interdiction Torch [default: true]
    B:interdiction_torch=true

    # Easy mode recipe for Kraken Shell [default: true]
    B:kraken_shell=true

    # Easy mode recipe for Lantern of Paranoia [default: true]
    B:lantern_of_paranoia=true

    # Easy mode recipe for Magicbane [default: true]
    B:magicbane=true

    # Easy mode recipe for Pyromancer Staff [default: true]
    B:pyromancer_staff=true

    # Easy mode recipe for Rending Gale [default: true]
    B:rending_gale=true

    # Easy mode recipe for Rod of Lyssa [default: true]
    B:rod_of_lyssa=true

    # Easy mode recipe for Salamander Eye [default: true]
    B:salamander_eye=true

    # Easy mode recipe for Seeker Shot [default: true]
    B:seeker_shot=true

    # Easy mode recipe for Serpent Staff [default: true]
    B:serpent_staff=true

    # Easy mode recipe for Sojourner Staff [default: true]
    B:sojourner_staff=true

    # Easy mode recipe for Void Tear [default: true]
    B:void_tear=true

    # Easy mode recipe for Wraith Node [default: true]
    B:wraith_node=true
}


general {
    # Determines whether Reliquary items will be generated in chest loot will be (mostly mob drops, very rarely some lower level items) [default: true]
    B:chest_loot_enabled=true

    # List of items and blocks that are supposed to be disabled. By default this is empty, but you can use the names of the blocks and items (e.g. "fertile_lilypad", "wraith_node", "glacial_staff") in this list and mod will not register those. It will also not register any recipes that include whatever is disabled. [default: ]
    S:disabled_items_blocks <
     >

    # Determines wheter Reliquary mob drops have crafting recipes [default: false]
    B:mob_drop_crafting_recipes_enabled=false

    # Whether mobs drop the Reliquary mob drops. This won't remove mob drop items from registry and replace them with something else, but allows to turn off the additional drops when mobs are killed by player. If this is turned off the mob drop crafting recipes turned on by the other setting can be used. [default: true]
    B:mob_drops_enabled=true

    # Whether player has to sneak to see additional info in waila [default: false]
    B:waila_shift_for_info=false
}


##########################################################################################################
# hud_positions
#--------------------------------------------------------------------------------------------------------#
# Position of mode and/or item display on the screen - used by some of the tools and weapons. 0 - top left, 1 - top right, 2 - bottom left, 3 - bottom right
##########################################################################################################

hud_positions {
    # Position of Alkahestry Tome HUD [range: 0 ~ 3, default: 3]
    I:alkahestry_tome=3

    # Position of Destruction Catalyst HUD [range: 0 ~ 3, default: 3]
    I:destruction_catalyst=3

    # Position of Ender Staff HUD [range: 0 ~ 3, default: 3]
    I:ender_staff=3

    # Position of Glacial Staff HUD [range: 0 ~ 3, default: 3]
    I:glacial_staff=3

    # Position of Handgun HUD [range: 0 ~ 3, default: 3]
    I:handgun=3

    # Position of Harvest Rod HUD [range: 0 ~ 3, default: 3]
    I:harvest_rod=3

    # Position of Hero Medallion HUD [range: 0 ~ 3, default: 3]
    I:hero_medallion=3

    # Position of Ice Magus Rod HUD [range: 0 ~ 3, default: 3]
    I:ice_magus_rod=3

    # Position of Infernal Chalice HUD [range: 0 ~ 3, default: 3]
    I:infernal_chalice=3

    # Position of Midas Touchstone HUD [range: 0 ~ 3, default: 3]
    I:midas_touchstone=3

    # Position of Pyromancer Staff HUD [range: 0 ~ 3, default: 3]
    I:pyromancer_staff=3

    # Position of Rending Gale HUD [range: 0 ~ 3, default: 3]
    I:rending_gale=3

    # Position of Sojouner Staff HUD [range: 0 ~ 3, default: 3]
    I:sojourner_staff=3

    # Position of Void Tear HUD [range: 0 ~ 3, default: 3]
    I:void_tear=3
}


##########################################################################################################
# item_and_block_settings
#--------------------------------------------------------------------------------------------------------#
# Various settings for Reliquary items and blocks
##########################################################################################################

item_and_block_settings {

    ##########################################################################################################
    # alkahestry_tome
    #--------------------------------------------------------------------------------------------------------#
    # Alkahestry Tome settings
    ##########################################################################################################

    alkahestry_tome {
        # Base Item name in format "ModId:item" [default: minecraft:redstone]
        S:base_item=minecraft:redstone

        # meta of the Base Item [range: 0 ~ 16, default: 0]
        I:base_item_meta=0

        # How much charge the Base Item is worth [range: 1 ~ 1000, default: 1]
        I:base_item_worth=1

        # Charge limit of the tome [range: 0 ~ 9999, default: 1000]
        I:charge_limit=1000

        ##########################################################################################################
        # crafting_recipes
        #--------------------------------------------------------------------------------------------------------#
        # List of recipes that can be used with Alkahestry Tome to craft items. The values are item name "modID:name", meta, yield, cost.
        ##########################################################################################################

        crafting_recipes {
            I:"OreDictionary:copper_ingot" <
                0
                1
                32
             >
            I:"OreDictionary:ingotCopper" <
                0
                1
                32
             >
            I:"OreDictionary:ingotSilver" <
                0
                1
                32
             >
            I:"OreDictionary:ingotSteel" <
                0
                1
                32
             >
            I:"OreDictionary:ingotTin" <
                0
                1
                32
             >
            I:"OreDictionary:silver_ingot" <
                0
                1
                32
             >
            I:"OreDictionary:steel_ingot" <
                0
                1
                32
             >
            I:"OreDictionary:tin_ingot" <
                0
                1
                32
             >
            I:"minecraft:clay" <
                0
                2
                4
             >
            I:"minecraft:coal" <
                0
                4
                8
             >
            I:"minecraft:cobblestone" <
                0
                32
                4
             >
            I:"minecraft:diamond" <
                0
                1
                64
             >
            I:"minecraft:dirt" <
                0
                32
                4
             >
            I:"minecraft:dye" <
                4
                1
                4
             >
            I:"minecraft:emerald" <
                0
                1
                32
             >
            I:"minecraft:end_stone" <
                0
                16
                8
             >
            I:"minecraft:flint" <
                0
                8
                8
             >
            I:"minecraft:gold_ingot" <
                0
                1
                32
             >
            I:"minecraft:gravel" <
                0
                16
                4
             >
            I:"minecraft:gunpowder" <
                0
                2
                8
             >
            I:"minecraft:iron_ingot" <
                0
                1
                32
             >
            I:"minecraft:nether_brick" <
                0
                4
                8
             >
            I:"minecraft:nether_star" <
                0
                1
                256
             >
            I:"minecraft:netherrack" <
                0
                8
                4
             >
            I:"minecraft:obsidian" <
                0
                4
                8
             >
            I:"minecraft:sand" <
                0
                32
                4
             >
            I:"minecraft:sandstone" <
                0
                8
                4
             >
            I:"minecraft:soul_sand" <
                0
                8
                8
             >
        }

        ##########################################################################################################
        # charging_recipes
        #--------------------------------------------------------------------------------------------------------#
        # List of recipes that can be used with Alkahestry Tome to charge it. The values are item name "modID:name", meta, charge points.
        ##########################################################################################################

        charging_recipes {
            I:"minecraft:glowstone" <
                0
                4
             >
            I:"minecraft:glowstone_dust" <
                0
                1
             >
            I:"minecraft:redstone" <
                0
                1
             >
            I:"minecraft:redstone_block" <
                0
                9
             >
        }

    }

    ##########################################################################################################
    # altar
    #--------------------------------------------------------------------------------------------------------#
    # Altar of Light settings
    ##########################################################################################################

    altar {
        # Maximum time variance in minutes. A random part of it gets added to the Time in minutes. [range: 0 ~ 15, default: 5]
        I:maximum_time_variance_in_minutes=5

        # Light level that the altar outputs while active [range: 16 ~ 0, default: 16]
        I:output_light_level_while_active=16

        # Number of redstone it costs to activate altar [range: 0 ~ 10, default: 3]
        I:redstone_cost=3

        # Time in minutes it takes for the altar to create glowstone block [range: 0 ~ 60, default: 20]
        I:time_in_minutes=20
    }

    ##########################################################################################################
    # angelic_feather
    #--------------------------------------------------------------------------------------------------------#
    # Angelic Feather settings
    ##########################################################################################################

    angelic_feather {
        # Percent hunger used to heal player per 1 damage that would be taken otherwise. [range: 0 ~ 100, default: 50]
        I:hunger_cost_percent=50

        # Potency of the leaping effect [range: 0 ~ 5, default: 1]
        I:leaping_potency=1
    }

    ##########################################################################################################
    # angelheart_vial
    #--------------------------------------------------------------------------------------------------------#
    # Angelheart Vial settings
    ##########################################################################################################

    angelheart_vial {
        # Percent of life that gets healed when the player would die [range: 0 ~ 100, default: 25]
        I:heal_percentage_of_max_life=25

        # Whether the player gets negative statuses removed [default: true]
        B:remove_negative_status=true
    }

    ##########################################################################################################
    # apothecary_cauldron
    #--------------------------------------------------------------------------------------------------------#
    # Apothecary Cauldron settings
    ##########################################################################################################

    apothecary_cauldron {
        # Time it takes to cook potion [range: 20 ~ 32000, default: 160]
        I:cook_time=160

        # config.item_and_block_settings.apothecary_cauldron.glowstone_limit.comment [range: 0 ~ 4, default: 4]
        I:glowstone_limit=4

        # List of acceptable heat sources [default: ]
        S:heat_sources <
         >

        # Limit of redstone that can be used in cauldron to make potion more potent [range: 0 ~ 5, default: 5]
        I:redstone_limit=5
    }

    ##########################################################################################################
    # destruction_catalyst
    #--------------------------------------------------------------------------------------------------------#
    # Destruction Catalyst settings
    ##########################################################################################################

    destruction_catalyst {
        # Whether the explosion is centered on the block that gets clicked [default: false]
        B:centered_explosion=false

        # Radius of the explosion [range: 1 ~ 5, default: 1]
        I:explosion_radius=1

        # Number of gunpowder it costs per catalyst use [range: 0 ~ 10, default: 3]
        I:gunpowder_cost=3

        # Number of gunpowder that can be stored in destruction catalyst [range: 0 ~ 9999, default: 250]
        I:gunpowder_limit=250

        # Number of gunpowder that gets added to catalyst per one that's consumed from players inventory [range: 0 ~ 3, default: 1]
        I:gunpowder_worth=1

        # List of mundane blocks the catalyst will break [default: [minecraft:dirt], [minecraft:grass], [minecraft:gravel], [minecraft:cobblestone], [minecraft:stone], [minecraft:sand], [minecraft:sandstone], [minecraft:snow], [minecraft:soul_sand], [minecraft:netherrack], [minecraft:end_stone]]
        S:mundane_blocks <
            minecraft:dirt
            minecraft:grass
            minecraft:gravel
            minecraft:cobblestone
            minecraft:stone
            minecraft:sand
            minecraft:sandstone
            minecraft:snow
            minecraft:soul_sand
            minecraft:netherrack
            minecraft:end_stone
         >

        # Whether the explosion makes a perfect cube hole [default: true]
        B:perfect_cube=true
    }

    ##########################################################################################################
    # emperor_chalice
    #--------------------------------------------------------------------------------------------------------#
    # Emperor Chalice settings
    ##########################################################################################################

    emperor_chalice {
        # How much saturation is added in addition to filling the hunger [range: 0 ~ 10, default: 4]
        I:hunger_satiation_multiplier=4
    }

    ##########################################################################################################
    # ender_staff
    #--------------------------------------------------------------------------------------------------------#
    # Ender Staff settings
    ##########################################################################################################

    ender_staff {
        # Number of ender pearls per use [range: 0 ~ 3, default: 1]
        I:ender_pearl_cast_cost=1

        # Number of ender pearls that the ender staff can store [range: 0 ~ 9999, default: 250]
        I:ender_pearl_limit=250

        # Number of ender pearls per teleportation to the wraith node [range: 0 ~ 3, default: 1]
        I:ender_pearl_node_warp_cost=1

        # Number of ender pearls that get added to the staff per one that's consumed from players inventory [range: 0 ~ 10, default: 1]
        I:ender_pearl_worth=1

        # Time it takes to teleport to the wraith node [range: 10 ~ 120, default: 60]
        I:node_warp_cast_time=60
    }

    ##########################################################################################################
    # fortune_coin
    #--------------------------------------------------------------------------------------------------------#
    # Fortune Coin settings
    ##########################################################################################################

    fortune_coin {
        # Disables the sound of fortune coin teleporting stuff [default: false]
        B:disable_audio=false

        # The distance that it pulls from when right clikc is held [range: 9 ~ 30, default: 15]
        I:long_range_pull_distance=15

        # The distance that it pulls from when activated [range: 3 ~ 10, default: 5]
        I:standard_pull_distance=5
    }

    ##########################################################################################################
    # glacial_staff
    #--------------------------------------------------------------------------------------------------------#
    # Glacial Staff settings
    ##########################################################################################################

    glacial_staff {
        # Number of snowballs it costs when the staff is used [range: 0 ~ 3, default: 1]
        I:snowball_cost=1

        # The damage that snowballs cause [range: 0 ~ 6, default: 3]
        I:snowball_damage=3

        # The damage bonus against blaze [range: 0 ~ 12, default: 6]
        I:snowball_damage_bonus_blaze=6

        # The damage bonus against entities that are immune to fire [range: 0 ~ 6, default: 3]
        I:snowball_damage_bonus_fire_immune=3

        # Number of snowballs the staff can hold [range: 0 ~ 9999, default: 250]
        I:snowball_limit=250

        # Number of snowballs that get added to the staff per one that's consumed from player's inventory [range: 0 ~ 3, default: 1]
        I:snowball_worth=1
    }

    ##########################################################################################################
    # harvest_rod
    #--------------------------------------------------------------------------------------------------------#
    # Harvest Rod settings
    ##########################################################################################################

    harvest_rod {
        # Ticks in between bonemealing/planting/hoeing blocks when player is using one of these AOE actions [range: 1 ~ 20, default: 3]
        I:aoe_cooldown=3

        # Radius in which harvest rod breaks crops, bonemeals/plants/hoes blocks [range: 0 ~ 5, default: 2]
        I:aoe_radius=2

        # Number of bonemeal consumed per use [range: 0 ~ 3, default: 1]
        I:bonemeal_cost=1

        # Number of bonemeal the rod can hold [range: 0 ~ 9999, default: 250]
        I:bonemeal_limit=250

        # Percent chance that a bonemeal will get applied during a luck roll [range: 1 ~ 100, default: 33]
        I:bonemeal_luck_percent_chance=33

        # Number of times that a rod may apply additional luck based bonemeal [range: 0 ~ 7, default: 2]
        I:bonemeal_luck_rolls=2

        # Number of bonemeal that gets added to the rod per one that's consumed from player's inventory [range: 0 ~ 3, default: 1]
        I:bonemeal_worth=1

        # Maximum number of units harvest rod can hold per plantable item [range: 0 ~ 9999, default: 250]
        I:max_capacity_per_plantable=250

        # Ticks in between harvest rod actions when in pedestal [range: 1 ~ 20, default: 5]
        I:pedestal_cooldown=5

        # Range at which harvest rod will automatically hoe/plant/bonemeal/break crops around pedestal [range: 1 ~ 20, default: 4]
        I:pedestal_range=4
    }

    ##########################################################################################################
    # hero_medallion
    #--------------------------------------------------------------------------------------------------------#
    # Hero Medallion settings
    ##########################################################################################################

    hero_medallion {
        # A player's experience level at which pulling from the medallion to player will stop [range: 0 ~ 1000, default: 200]
        I:experience_level_maximum=200

        # A player's experience level at which the medallion will stop pulling from the player [range: 0 ~ 30, default: 0]
        I:experience_level_minimum=0

        # Experience level that the medallion can hold [range: 0 ~ 2000000000, default: 2000000000]
        I:experience_limit=2000000000
    }

    ##########################################################################################################
    # ice_magus_rod
    #--------------------------------------------------------------------------------------------------------#
    # Ice Magus Rod settings
    ##########################################################################################################

    ice_magus_rod {
        # Number of snowballs it costs when the rod is used [range: 0 ~ 3, default: 1]
        I:snowball_cost=1

        # The damage that snowballs cause [range: 0 ~ 4, default: 2]
        I:snowball_damage=2

        # The damage bonus against blaze [range: 0 ~ 8, default: 4]
        I:snowball_damage_bonus_blaze=4

        # Snowball damage bonus against blaze [range: 0 ~ 4, default: 2]
        I:snowball_damage_bonus_fire_immune=2

        # Number of snowballs the rod can hold [range: 0 ~ 9999, default: 250]
        I:snowball_limit=250

        # Number of snowballs that get added to the rod per one that's consumed from player's inventory [range: 0 ~ 3, default: 1]
        I:snowball_worth=1
    }

    ##########################################################################################################
    # infernal_claws
    #--------------------------------------------------------------------------------------------------------#
    # Infernal Claws settings
    ##########################################################################################################

    infernal_claws {
        # Percent hunger used to heal player per 1 damage that would be taken otherwise. [range: 0 ~ 30, default: 10]
        I:hunger_cost_percent=10
    }

    ##########################################################################################################
    # infernal_chalice
    #--------------------------------------------------------------------------------------------------------#
    # Infernal Chalice settings
    ##########################################################################################################

    infernal_chalice {
        # Millibuckets of lava that the chalice can hold [range: 0 ~ 2000000000, default: 500000]
        I:fluid_limit=500000

        # Percent hunger used to heal player per 1 damage that would be taken otherwise. [range: 0 ~ 10, default: 5]
        I:hunger_cost_percent=5
    }

    ##########################################################################################################
    # infernal_tear
    #--------------------------------------------------------------------------------------------------------#
    # Infernal Tear settings
    ##########################################################################################################

    infernal_tear {
        # Whether the infernal tear starts absorbing immediately after it is set to item type [default: false]
        B:absorb_when_created=false
    }

    ##########################################################################################################
    # interdiction_torch
    #--------------------------------------------------------------------------------------------------------#
    # Interdiction Torch settings
    ##########################################################################################################

    interdiction_torch {
        # Whether the torch can push projectiles [default: false]
        B:can_push_projectiles=false

        # List of entities that can be pushed by the torch [default: [EntityHorse], [EnderDragon], [Villager], [Guardian], [SnowMan], [enderutilities.endermanfighter], [MushroomCow], [BiomesOPlenty.wasp], [CaveSpider], [Chicken], [VillagerGolem], [Endermite], [Rabbit], [Monster], [Wolf], [Witch], [Cow], [Slime], [Pig], [Blaze], [WitherBoss], [PigZombie], [tconstruct.blueslime], [testdummy.Dummy], [BiomesOPlenty.snail], [LavaSlime], [Zombie], [BiomesOPlenty.butterfly], [Enderman], [Giant], [Creeper], [Silverfish], [Shulker], [Squid], [Skeleton], [Mob], [Ozelot], [randomthings.spirit], [BiomesOPlenty.pixie], [foundry.gunSkeleton], [Bat], [Spider], [Ghast], [Sheep]]
        S:entities_that_can_be_pushed <
            EntityHorse
            EnderDragon
            Villager
            Guardian
            SnowMan
            enderutilities.endermanfighter
            MushroomCow
            BiomesOPlenty.wasp
            CaveSpider
            Chicken
            VillagerGolem
            Endermite
            Rabbit
            Monster
            Wolf
            Witch
            Cow
            Slime
            Pig
            Blaze
            WitherBoss
            PigZombie
            tconstruct.blueslime
            testdummy.Dummy
            BiomesOPlenty.snail
            LavaSlime
            Zombie
            BiomesOPlenty.butterfly
            Enderman
            Giant
            Creeper
            Silverfish
            Shulker
            Squid
            Skeleton
            Mob
            Ozelot
            randomthings.spirit
            BiomesOPlenty.pixie
            foundry.gunSkeleton
            Bat
            Spider
            Ghast
            Sheep
         >

        # List of projectiles that can be pushed by the torch [default: [xreliquary.entitySpecialSnowball], [neotech.mobNet], [xreliquary.entityEnderShot], [ThrownPotion], [Arrow], [xreliquary.entityConcussiveShot], [xreliquary.entityExorcismShot], [enderutilities.enderpearlreusable], [Snowball], [xreliquary.entityStormShot], [xreliquary.entityBusterShot], [xreliquary.entityHGrenade], [xreliquary.entityEnderStaffProjectile], [xreliquary.entityHolyWater], [ThrownEnderpearl], [tconstruct.Throwball], [xreliquary.entityNeutralShot], [xreliquary.entityThrownXRPotion], [BloodMagic.SoulSnare], [xreliquary.entitySplashAphrodite], [BloodMagic.BloodLight], [Psi.psi:spellProjectile], [xreliquary.entitySplashFertility], [BiomesOPlenty.dart], [Psi.psi:spellCharge], [SpectralArrow], [xreliquary.entitySandShot], [xreliquary.entitySeekerShot], [BloodMagic.SoulArrow], [ThrownExpBottle], [xreliquary.entityKSlime], [Psi.psi:spellGrenade], [enderutilities.enderarrow], [xreliquary.entityBlazeShot], [BiomesOPlenty.mudball], [Psi.psi:spellMine], [ThrownEgg]]
        S:projectiles_that_can_be_pushed <
            xreliquary.entitySpecialSnowball
            neotech.mobNet
            xreliquary.entityEnderShot
            ThrownPotion
            Arrow
            xreliquary.entityConcussiveShot
            xreliquary.entityExorcismShot
            enderutilities.enderpearlreusable
            Snowball
            xreliquary.entityStormShot
            xreliquary.entityBusterShot
            xreliquary.entityHGrenade
            xreliquary.entityEnderStaffProjectile
            xreliquary.entityHolyWater
            ThrownEnderpearl
            tconstruct.Throwball
            xreliquary.entityNeutralShot
            xreliquary.entityThrownXRPotion
            BloodMagic.SoulSnare
            xreliquary.entitySplashAphrodite
            BloodMagic.BloodLight
            Psi.psi:spellProjectile
            xreliquary.entitySplashFertility
            BiomesOPlenty.dart
            Psi.psi:spellCharge
            SpectralArrow
            xreliquary.entitySandShot
            xreliquary.entitySeekerShot
            BloodMagic.SoulArrow
            ThrownExpBottle
            xreliquary.entityKSlime
            Psi.psi:spellGrenade
            enderutilities.enderarrow
            xreliquary.entityBlazeShot
            BiomesOPlenty.mudball
            Psi.psi:spellMine
            ThrownEgg
         >

        # Radius in which the torch can push out mobs [range: 1 ~ 15, default: 5]
        I:push_radius=5
    }

    ##########################################################################################################
    # kraken_shell
    #--------------------------------------------------------------------------------------------------------#
    # Kraken Shell settings
    ##########################################################################################################

    kraken_shell {
        # Percent hunger used to heal player per 1 damage that would be taken otherwise. [range: 0 ~ 50, default: 25]
        I:hunger_cost_percent=25
    }

    ##########################################################################################################
    # lantern_of_paranoia
    #--------------------------------------------------------------------------------------------------------#
    # Lantern of Paranoia settings
    ##########################################################################################################

    lantern_of_paranoia {
        # Minimum light level below which the lantern will place torches [range: 0 ~ 15, default: 8]
        I:min_light_level=8

        # Radius in which the lantern checks for light levels and places torches [range: 1 ~ 15, default: 6]
        I:placement_scan_radius=6
    }

    ##########################################################################################################
    # fertile_lilypad
    #--------------------------------------------------------------------------------------------------------#
    # Lilypad of Fertility settings
    ##########################################################################################################

    fertile_lilypad {
        # Radius around lilypad where the growth ticks occur the most often [range: 1 ~ 15, default: 1]
        I:full_potency_range=1

        # Interval in seconds at which the lilypad causes growth tick updates [range: 1 ~ 150, default: 47]
        I:seconds_between_growth_ticks=47

        # Radius in which lilypad causes growh ticks [range: 1 ~ 15, default: 4]
        I:tile_range=4
    }

    ##########################################################################################################
    # midas_touchstone
    #--------------------------------------------------------------------------------------------------------#
    # Midas Touchstone settings
    ##########################################################################################################

    midas_touchstone {
        # Number of glowstone that the repair costs [range: 0 ~ 3, default: 1]
        I:glowstone_cost=1

        # Number of glowstone the touchstone can hold [range: 0 ~ 9999, default: 250]
        I:glowstone_limit=250

        # Number of glowstone that gets added to the touchstone per one in player's inventory [range: 0 ~ 12, default: 4]
        I:glowstone_worth=4

        # Gold items that can be repaired by the touchstone [default: ]
        S:gold_items <
         >

        # Number of ticks between repairs [range: 1 ~ 30000, default: 4]
        I:ticks_between_repair_ticks=4
    }

    ##########################################################################################################
    # phoenix_down
    #--------------------------------------------------------------------------------------------------------#
    # Phoenix Down settings
    ##########################################################################################################

    phoenix_down {
        # Where to give temporary damage resistance when the player would die [default: true]
        B:give_temporary_damage_resistance=true

        # Where to give temporary fire resistance when the player would die. Applies only when the player is being hurt by fire damage. [default: true]
        B:give_temporary_fire_resistance_if_fire_damage_killed_you=true

        # Where to give temporary regeneration when the player would die [default: true]
        B:give_temporary_regeneration=true

        # Where to give temporary damage resistance when the player would die. Applies only when the player is drowning. [default: true]
        B:give_temporary_water_breathing_if_drowning_killed_you=true

        # Percent of life that gets healed when the player would die [range: 0 ~ 100, default: 100]
        I:heal_percentage_of_max_life=100

        # Percent hunger used to heal player per 1 damage that would be taken otherwise. [range: 0 ~ 50, default: 25]
        I:hunger_cost_percent=25

        # Potency of the leaping effect [range: 0 ~ 5, default: 1]
        I:leaping_potency=1

        # Whether the player gets negative statuses removed [default: true]
        B:remove_negative_status=true
    }

    ##########################################################################################################
    # pyromancer_staff
    #--------------------------------------------------------------------------------------------------------#
    # Pyromancer Staff settings
    ##########################################################################################################

    pyromancer_staff {
        # Number of blaze powder added to the staff per one fireball that was shot by blaze and gets absorbed by the staff [range: 0 ~ 3, default: 1]
        I:blaze_absorb_worth=1

        # Number of blaze powder used when staff is fired [range: 0 ~ 3, default: 1]
        I:blaze_powder_cost=1

        # Number of blaze powder the staff can hold [range: 0 ~ 9999, default: 250]
        I:blaze_powder_limit=250

        # Number of blaze powder that gets added to the staff per one that's consumed from player's inventory [range: 0 ~ 3, default: 1]
        I:blaze_powder_worth=1

        # Number of fire charges used when the staff is fired [range: 0 ~ 3, default: 1]
        I:fire_charge_cost=1

        # Number of fire charges the staff can hold [range: 0 ~ 9999, default: 250]
        I:fire_charge_limit=250

        # Number of fire charges that get added to the staff per one that's consumed from player's inventory [range: 0 ~ 3, default: 1]
        I:fire_charge_worth=1

        # Number of fire charges added to the staff per one that was shot by ghast and gets absorbed by the staff [range: 0 ~ 3, default: 1]
        I:ghast_absorb_worth=1

        # Percent hunger used to heal player per 1 damage that would be taken otherwise. [range: 0 ~ 10, default: 5]
        I:hunger_cost_percent=5
    }

    ##########################################################################################################
    # rending_gale
    #--------------------------------------------------------------------------------------------------------#
    # Rending Gale settings
    ##########################################################################################################

    rending_gale {
        # How far a lightning block can be cast [range: 5 ~ 15, default: 12]
        I:block_target_range=12

        # Number of feathers used to cast a lightning bolt [range: 0 ~ 250, default: 100]
        I:bolt_charge_cost=100

        # Whether the rending gale can push projectiles [default: false]
        B:can_push_projectiles=false

        # Number of feathers used when the rending gale is cast in flight mode [range: 0 ~ 3, default: 1]
        I:cast_charge_cost=1

        # Number of feathers that get added to the rending gale per one that's consumed from player's inventory [range: 1 ~ 250, default: 100]
        I:charge_feather_worth=100

        # Number of feathers the rending gale can hold [range: 0 ~ 2000000000, default: 30000]
        I:charge_limit=30000

        # List of entities that can be pushed by Rending Gale [default: [EntityHorse], [EnderDragon], [Villager], [Guardian], [SnowMan], [enderutilities.endermanfighter], [MushroomCow], [BiomesOPlenty.wasp], [CaveSpider], [Chicken], [VillagerGolem], [Endermite], [Rabbit], [Monster], [Wolf], [Witch], [Cow], [Slime], [Pig], [Blaze], [WitherBoss], [PigZombie], [tconstruct.blueslime], [testdummy.Dummy], [BiomesOPlenty.snail], [LavaSlime], [Zombie], [BiomesOPlenty.butterfly], [Enderman], [Giant], [Creeper], [Silverfish], [Shulker], [Squid], [Skeleton], [Mob], [Ozelot], [randomthings.spirit], [BiomesOPlenty.pixie], [foundry.gunSkeleton], [Bat], [Spider], [Ghast], [Sheep]]
        S:entities_that_can_be_pushed <
            EntityHorse
            EnderDragon
            Villager
            Guardian
            SnowMan
            enderutilities.endermanfighter
            MushroomCow
            BiomesOPlenty.wasp
            CaveSpider
            Chicken
            VillagerGolem
            Endermite
            Rabbit
            Monster
            Wolf
            Witch
            Cow
            Slime
            Pig
            Blaze
            WitherBoss
            PigZombie
            tconstruct.blueslime
            testdummy.Dummy
            BiomesOPlenty.snail
            LavaSlime
            Zombie
            BiomesOPlenty.butterfly
            Enderman
            Giant
            Creeper
            Silverfish
            Shulker
            Squid
            Skeleton
            Mob
            Ozelot
            randomthings.spirit
            BiomesOPlenty.pixie
            foundry.gunSkeleton
            Bat
            Spider
            Ghast
            Sheep
         >

        # Cost per second of buffing players with flight [range: 1 ~ 20, default: 5]
        I:pedestal_cost_per_second=5

        # Range from pedestal at which players will get buffed with flight [range: 10 ~ 100, default: 30]
        I:pedestal_flight_range=30

        # List of projectiles that can be pushed by Rending Gale [default: [xreliquary.entitySpecialSnowball], [neotech.mobNet], [xreliquary.entityEnderShot], [ThrownPotion], [Arrow], [xreliquary.entityConcussiveShot], [xreliquary.entityExorcismShot], [enderutilities.enderpearlreusable], [Snowball], [xreliquary.entityStormShot], [xreliquary.entityBusterShot], [xreliquary.entityHGrenade], [xreliquary.entityEnderStaffProjectile], [xreliquary.entityHolyWater], [ThrownEnderpearl], [tconstruct.Throwball], [xreliquary.entityNeutralShot], [xreliquary.entityThrownXRPotion], [BloodMagic.SoulSnare], [xreliquary.entitySplashAphrodite], [BloodMagic.BloodLight], [Psi.psi:spellProjectile], [xreliquary.entitySplashFertility], [BiomesOPlenty.dart], [Psi.psi:spellCharge], [SpectralArrow], [xreliquary.entitySandShot], [xreliquary.entitySeekerShot], [BloodMagic.SoulArrow], [ThrownExpBottle], [xreliquary.entityKSlime], [Psi.psi:spellGrenade], [enderutilities.enderarrow], [xreliquary.entityBlazeShot], [BiomesOPlenty.mudball], [Psi.psi:spellMine], [ThrownEgg]]
        S:projectiles_that_can_be_pushed <
            xreliquary.entitySpecialSnowball
            neotech.mobNet
            xreliquary.entityEnderShot
            ThrownPotion
            Arrow
            xreliquary.entityConcussiveShot
            xreliquary.entityExorcismShot
            enderutilities.enderpearlreusable
            Snowball
            xreliquary.entityStormShot
            xreliquary.entityBusterShot
            xreliquary.entityHGrenade
            xreliquary.entityEnderStaffProjectile
            xreliquary.entityHolyWater
            ThrownEnderpearl
            tconstruct.Throwball
            xreliquary.entityNeutralShot
            xreliquary.entityThrownXRPotion
            BloodMagic.SoulSnare
            xreliquary.entitySplashAphrodite
            BloodMagic.BloodLight
            Psi.psi:spellProjectile
            xreliquary.entitySplashFertility
            BiomesOPlenty.dart
            Psi.psi:spellCharge
            SpectralArrow
            xreliquary.entitySandShot
            xreliquary.entitySeekerShot
            BloodMagic.SoulArrow
            ThrownExpBottle
            xreliquary.entityKSlime
            Psi.psi:spellGrenade
            enderutilities.enderarrow
            xreliquary.entityBlazeShot
            BiomesOPlenty.mudball
            Psi.psi:spellMine
            ThrownEgg
         >

        # Radius in which entities can be pushed/pulled [range: 1 ~ 20, default: 10]
        I:push_pull_radius=10
    }

    ##########################################################################################################
    # rod_of_lyssa
    #--------------------------------------------------------------------------------------------------------#
    # Rod of Lyssa settings
    ##########################################################################################################

    rod_of_lyssa {
        # Whether entities get angry at player if stealing fails [default: true]
        B:anger_on_steal_failure=true

        # Whether stealing from an empty slot triggers failure even if otherwise it would be successful [default: false]
        B:fail_steal_from_vacant_slots=false

        # The flat failure rate in case failure rate isn't influenced by player's level [range: 0 ~ 100, default: 10]
        I:flat_steal_failure_percent_rate=10

        # The experience level cap after which the failure rate is at a minimum and doesn't get better [range: 1 ~ 900, default: 100]
        I:level_cap_for_leveled_formula=100

        # If set to false it goes through additional 4 accessible slots and looks for items in case the one selected randomly was empty [default: true]
        B:steal_from_vacant_slots=true

        # Whether level influences stealing failure rate of the rod [default: true]
        B:use_leveled_failure_rate=true
    }

    ##########################################################################################################
    # sojourner_staff
    #--------------------------------------------------------------------------------------------------------#
    # Sojourner Staff settings
    ##########################################################################################################

    sojourner_staff {
        # Number of items the staff can store per item type [range: 1 ~ 9999, default: 1500]
        I:max_capacity_per_item_type=1500

        # Maximum range at which torches can be placed [range: 1 ~ 30, default: 30]
        I:max_range=30

        # Distance after which there is an additional cost for torch placement. The additional cost is the number of times this distance fits in the distance at which the torch is being placed. [range: 6 ~ 30, default: 6]
        I:tile_per_cost_multiplier=6

        # List of torches that are supported by the staff in addition to the default minecraft torch [default: ]
        S:torches <
         >
    }

    ##########################################################################################################
    # twilight_cloak
    #--------------------------------------------------------------------------------------------------------#
    # Twilight Cloak settings
    ##########################################################################################################

    twilight_cloak {
        # Maximum light level at which the player is still invisible to the mobs [range: 0 ~ 15, default: 4]
        I:max_light_level=4
    }

    ##########################################################################################################
    # void_tear
    #--------------------------------------------------------------------------------------------------------#
    # Void Tear settings
    ##########################################################################################################

    void_tear {
        # Whether the void tear starts absorbing immediately after it is set to item type [default: true]
        B:absorb_when_created=true

        # Number of items the tear can hold of the item type it is set to [range: 0 ~ 2000000000, default: 2000000000]
        I:item_limit=2000000000
    }

    ##########################################################################################################
    # potions
    #--------------------------------------------------------------------------------------------------------#
    # Potions related settings
    ##########################################################################################################

    potions {
        # Whether potions with the same effect combination, but different duration appear in creative tabs / JEI [default: false]
        B:different_durations=false

        # Maximum number of effects a potion can have to appear in creative tabs / JEI [range: 1 ~ 6, default: 1]
        I:max_effect_count=1

        # Whether potions augmented with Redstone and Glowstone appear in creative tabs / JEI [default: false]
        B:redstone_and_glowstone=false

        # Whether potions that are made out of three base ingredients appear in creative tabs / JEI [default: false]
        B:three_ingredients=false
    }

    ##########################################################################################################
    # pedestal
    #--------------------------------------------------------------------------------------------------------#
    # Pedestal related settings
    ##########################################################################################################

    pedestal {
        # How long it takes in between bucket actions (in ticks) [range: 1 ~ 200, default: 40]
        I:bucket_wrapper_cooldown=40

        # Range at which bucket will pickup liquid blocks or milk cows [range: 1 ~ 10, default: 4]
        I:bucket_wrapper_range=4

        # How long it takes after a melee weapon swing before it can swing again (in ticks) [range: 1 ~ 200, default: 5]
        I:melee_wrapper_cooldown=5

        # Range of the melee weapons in which these will attack when in pedestal [range: 1 ~ 10, default: 5]
        I:melee_wrapper_range=5

        # Range at which pedestal will get turned on if either redstone block gets put in or redstone dust and transmitting pedestal is powered [range: 1 ~ 200, default: 10]
        I:redstone_wrapper_range=10

        # How long it takes between shearing actions (in ticks) [range: 1 ~ 200, default: 10]
        I:shears_wrapper_cooldown=10

        # Range at which shears will shear sheep or [range: 1 ~ 10, default: 4]
        I:shears_wrapper_range=4
    }

    ##########################################################################################################
    # seeker_shot
    #--------------------------------------------------------------------------------------------------------#
    # Seeker Shot settings
    ##########################################################################################################

    seeker_shot {
        # Entities that can be tracked by seeker shot [default: [EntityHorse], [EnderDragon], [Villager], [Guardian], [SnowMan], [enderutilities.endermanfighter], [MushroomCow], [BiomesOPlenty.wasp], [CaveSpider], [Chicken], [VillagerGolem], [Endermite], [Rabbit], [Monster], [Wolf], [Witch], [Cow], [Slime], [Pig], [Blaze], [WitherBoss], [PigZombie], [tconstruct.blueslime], [testdummy.Dummy], [BiomesOPlenty.snail], [LavaSlime], [Zombie], [BiomesOPlenty.butterfly], [Enderman], [Giant], [Creeper], [Silverfish], [Shulker], [Squid], [Skeleton], [Mob], [Ozelot], [randomthings.spirit], [BiomesOPlenty.pixie], [foundry.gunSkeleton], [Bat], [Spider], [Ghast], [Sheep]]
        S:entities_that_can_be_hunted <
            EntityHorse
            EnderDragon
            Villager
            Guardian
            SnowMan
            enderutilities.endermanfighter
            MushroomCow
            BiomesOPlenty.wasp
            CaveSpider
            Chicken
            VillagerGolem
            Endermite
            Rabbit
            Monster
            Wolf
            Witch
            Cow
            Slime
            Pig
            Blaze
            WitherBoss
            PigZombie
            tconstruct.blueslime
            testdummy.Dummy
            BiomesOPlenty.snail
            LavaSlime
            Zombie
            BiomesOPlenty.butterfly
            Enderman
            Giant
            Creeper
            Silverfish
            Shulker
            Squid
            Skeleton
            Mob
            Ozelot
            randomthings.spirit
            BiomesOPlenty.pixie
            foundry.gunSkeleton
            Bat
            Spider
            Ghast
            Sheep
         >
    }

}


##########################################################################################################
# mob_drop_probability
#--------------------------------------------------------------------------------------------------------#
# Percent probabilities for the special mob drops
##########################################################################################################

mob_drop_probability {
    # Base drop probability for Bat Wing in percent [range: 0 ~ 100, default: 10]
    I:bat_wing_base=10

    # Additional drop probability for Bat Wing per looting level [range: 0 ~ 100, default: 5]
    I:bat_wing_looting=5

    # config.mob_drop_probability.catalyzing_gland_creeper_base.comment [range: 0 ~ 100, default: 10]
    I:catalyzing_gland_creeper_base=10

    # config.mob_drop_probability.catalyzing_gland_creeper_looting.comment [range: 0 ~ 100, default: 5]
    I:catalyzing_gland_creeper_looting=5

    # config.mob_drop_probability.catalyzing_gland_ghast_base.comment [range: 0 ~ 100, default: 15]
    I:catalyzing_gland_ghast_base=15

    # config.mob_drop_probability.catalyzing_gland_ghast_looting.comment [range: 0 ~ 100, default: 10]
    I:catalyzing_gland_ghast_looting=10

    # config.mob_drop_probability.cave_spider_chelicerae_base.comment [range: 0 ~ 100, default: 15]
    I:cave_spider_chelicerae_base=15

    # config.mob_drop_probability.cave_spider_chelicerae_looting.comment [range: 0 ~ 100, default: 10]
    I:cave_spider_chelicerae_looting=10

    # Base drop probability for Eye of the Storm in percent [range: 0 ~ 100, default: 10]
    I:eye_of_the_storm_base=10

    # Additional drop probability for Eye of the Storm per looting level [range: 0 ~ 100, default: 5]
    I:eye_of_the_storm_looting=5

    # Base drop probability for Frozen Core in percent [range: 0 ~ 100, default: 10]
    I:frozen_core_base=10

    # Additional drop probability for Frozen Core per looting level [range: 0 ~ 100, default: 5]
    I:frozen_core_looting=5

    # config.mob_drop_probability.molten_core_blaze_base.comment [range: 0 ~ 100, default: 15]
    I:molten_core_blaze_base=15

    # config.mob_drop_probability.molten_core_blaze_looting.comment [range: 0 ~ 100, default: 10]
    I:molten_core_blaze_looting=10

    # config.mob_drop_probability.molten_core_magma_cube_base.comment [range: 0 ~ 100, default: 10]
    I:molten_core_magma_cube_base=10

    # config.mob_drop_probability.molten_core_magma_cube_looting.comment [range: 0 ~ 100, default: 5]
    I:molten_core_magma_cube_looting=5

    # config.mob_drop_probability.nebulous_heart_base.comment [range: 0 ~ 100, default: 10]
    I:nebulous_heart_base=10

    # config.mob_drop_probability.nebulous_heart_looting.comment [range: 0 ~ 100, default: 5]
    I:nebulous_heart_looting=5

    # config.mob_drop_probability.necrotic_heart_pigman_base.comment [range: 0 ~ 100, default: 15]
    I:necrotic_heart_pigman_base=15

    # config.mob_drop_probability.necrotic_heart_pigman_looting.comment [range: 0 ~ 100, default: 10]
    I:necrotic_heart_pigman_looting=10

    # config.mob_drop_probability.necrotic_heart_zombie_base.comment [range: 0 ~ 100, default: 10]
    I:necrotic_heart_zombie_base=10

    # config.mob_drop_probability.necrotic_heart_zombie_looting.comment [range: 0 ~ 100, default: 5]
    I:necrotic_heart_zombie_looting=5

    # Base drop probability for Rib Bone in percent [range: 0 ~ 100, default: 10]
    I:rib_bone_base=10

    # Additional drop probability for Rib Bone per looting level [range: 0 ~ 100, default: 5]
    I:rib_bone_looting=5

    # Base drop probability for Slime Pearl in percent [range: 0 ~ 100, default: 10]
    I:slime_pearl_base=10

    # Additional drop probability for Slime Pearl per looting level [range: 0 ~ 100, default: 5]
    I:slime_pearl_looting=5

    # config.mob_drop_probability.spider_chelicerae_base.comment [range: 0 ~ 100, default: 10]
    I:spider_chelicerae_base=10

    # config.mob_drop_probability.spider_chelicerae_looting.comment [range: 0 ~ 100, default: 5]
    I:spider_chelicerae_looting=5

    # Base drop probability for Squid Beak in percent [range: 0 ~ 100, default: 10]
    I:squid_beak_base=10

    # Additional drop probability for Squid Beak per looting level [range: 0 ~ 100, default: 5]
    I:squid_beak_looting=5

    # Base drop probability for Witch Hat in percent [range: 0 ~ 100, default: 10]
    I:witch_hat_base=10

    # Additional drop probability for Witch Hat per looting level [range: 0 ~ 100, default: 5]
    I:witch_hat_looting=5

    # config.mob_drop_probability.wither_rib_base.comment [range: 0 ~ 100, default: 10]
    I:wither_rib_base=10

    # config.mob_drop_probability.wither_rib_looting.comment [range: 0 ~ 100, default: 5]
    I:wither_rib_looting=5
}


##########################################################################################################
# potion_map
#--------------------------------------------------------------------------------------------------------#
# List of potion ingredients and their passive effects
##########################################################################################################

potion_map {
    S:"minecraft:apple|0" <
        instant_health|0|0
        health_boost|3|0
     >
    S:"minecraft:baked_potato|0" <
        saturation|0|0
        regeneration|1|0
     >
    S:"minecraft:beef|0" <
        slowness|1|0
        saturation|0|0
     >
    S:"minecraft:blaze_powder|0" <
        strength|4|0
        instant_damage|0|0
     >
    S:"minecraft:blaze_rod|0" <
        strength|8|0
        instant_damage|0|0
     >
    S:"minecraft:bone|0" <
        weakness|2|0
        mining_fatigue|2|0
     >
    S:"minecraft:bread|0" <
        health_boost|4|0
        saturation|0|0
     >
    S:"minecraft:carrot|0" <
        night_vision|3|0
        health_boost|3|0
     >
    S:"minecraft:chicken|0" <
        nausea|1|0
        poison|1|0
     >
    S:"minecraft:clay_ball|0" <
        slowness|1|0
        health_boost|3|0
     >
    S:"minecraft:coal|0" <
        blindness|1|0
        absorption|3|0
     >
    S:"minecraft:coal|1" <
        invisibility|1|0
        wither|0|0
     >
    S:"minecraft:cooked_beef|0" <
        resistance|4|0
        saturation|0|0
     >
    S:"minecraft:cooked_chicken|0" <
        jump_boost|4|0
        saturation|0|0
     >
    S:"minecraft:cooked_fish|0" <
        saturation|0|0
        water_breathing|2|0
     >
    S:"minecraft:cooked_porkchop|0" <
        mining_fatigue|2|0
        saturation|0|0
     >
    S:"minecraft:cookie|0" <
        instant_health|0|0
        saturation|0|0
     >
    S:"minecraft:diamond|0" <
        resistance|6|1
        absorption|6|1
        fire_resistance|6|0
     >
    S:"minecraft:dye|0" <
        blindness|2|0
        invisibility|2|0
     >
    S:"minecraft:dye|1" <
        instant_health|0|0
        health_boost|3|0
     >
    S:"minecraft:dye|11" <
        jump_boost|3|0
        weakness|1|0
     >
    S:"minecraft:dye|15" <
        weakness|1|0
        mining_fatigue|1|0
     >
    S:"minecraft:dye|2" <
        resistance|3|0
        absorption|3|0
     >
    S:"minecraft:dye|4" <
        haste|4|0
        strength|4|0
     >
    S:"minecraft:egg|0" <
        absorption|3|0
        regeneration|0|0
     >
    S:"minecraft:emerald|0" <
        haste|6|1
        speed|6|1
        health_boost|6|1
     >
    S:"minecraft:ender_eye|0" <
        strength|6|1
        invisibility|6|0
        speed|6|1
        instant_damage|0|1
     >
    S:"minecraft:ender_pearl|0" <
        invisibility|5|0
        speed|5|0
     >
    S:"minecraft:feather|0" <
        jump_boost|3|0
        weakness|1|0
     >
    S:"minecraft:fermented_spider_eye|0" <
        night_vision|4|0
        poison|2|0
        speed|3|0
        haste|3|0
     >
    S:"minecraft:fire_charge|0" <
        strength|4|0
        instant_damage|0|0
        blindness|1|0
        absorption|3|0
     >
    S:"minecraft:fish|0" <
        saturation|0|0
        water_breathing|1|0
     >
    S:"minecraft:flint|0" <
        instant_damage|0|0
        strength|3|0
     >
    S:"minecraft:ghast_tear|0" <
        regeneration|3|0
        absorption|5|0
     >
    S:"minecraft:gold_ingot|0" <
        strength|4|0
        haste|4|0
     >
    S:"minecraft:gold_nugget|0" <
        strength|0|0
        haste|0|0
     >
    S:"minecraft:golden_carrot|0" <
        strength|3|0
        haste|3|0
        health_boost|3|0
        night_vision|3|0
     >
    S:"minecraft:iron_ingot|0" <
        resistance|4|0
        slowness|2|0
     >
    S:"minecraft:leather|0" <
        resistance|3|0
        absorption|3|0
     >
    S:"minecraft:magma_cream|0" <
        strength|4|0
        instant_damage|0|0
        resistance|4|0
        fire_resistance|2|0
     >
    S:"minecraft:melon|0" <
        instant_health|0|0
        speed|4|0
     >
    S:"minecraft:nether_star|0" <
        health_boost|24|1
        regeneration|24|1
        absorption|24|1
     >
    S:"minecraft:poisonous_potato|0" <
        poison|2|0
        wither|1|0
     >
    S:"minecraft:porkchop|0" <
        slowness|1|0
        mining_fatigue|1|0
     >
    S:"minecraft:potato|0" <
        health_boost|3|0
        saturation|0|0
     >
    S:"minecraft:pumpkin_pie|0" <
        invisibility|1|0
        fire_resistance|1|0
        speed|3|0
        haste|3|0
        absorption|3|0
        regeneration|0|0
     >
    S:"minecraft:pumpkin_seeds|0" <
        invisibility|1|0
        fire_resistance|1|0
     >
    S:"minecraft:quartz|0" <
        instant_damage|0|0
        strength|4|0
     >
    S:"minecraft:rotten_flesh|0" <
        nausea|1|0
        hunger|1|0
        wither|0|0
     >
    S:"minecraft:slime_ball|0" <
        resistance|4|0
        fire_resistance|2|0
     >
    S:"minecraft:speckled_melon|0" <
        strength|3|0
        haste|3|0
        instant_health|0|0
        speed|4|0
     >
    S:"minecraft:spider_eye|0" <
        night_vision|4|0
        poison|2|0
     >
    S:"minecraft:string|0" <
        slowness|2|0
        mining_fatigue|2|0
     >
    S:"minecraft:sugar|0" <
        speed|3|0
        haste|3|0
     >
    S:"minecraft:wheat_seeds|0" <
        instant_damage|0|0
        health_boost|3|0
     >
    S:"minecraft:wheat|0" <
        instant_health|0|0
        health_boost|3|0
     >
    S:"xreliquary:mob_ingredient|0" <
        weakness|3|0
        mining_fatigue|3|0
     >
    S:"xreliquary:mob_ingredient|1" <
        wither|2|1
        weakness|3|1
        slowness|3|1
        mining_fatigue|3|1
     >
    S:"xreliquary:mob_ingredient|10" <
        absorption|6|1
        slowness|3|1
        mining_fatigue|3|1
        instant_damage|0|1
        fire_resistance|6|0
     >
    S:"xreliquary:mob_ingredient|11" <
        night_vision|6|0
        invisibility|6|0
        instant_damage|0|1
        health_boost|6|1
        strength|6|1
        speed|6|1
        haste|6|1
     >
    S:"xreliquary:mob_ingredient|12" <
        hunger|2|0
        water_breathing|2|0
     >
    S:"xreliquary:mob_ingredient|13" <
        instant_damage|0|1
        resistance|6|1
        fire_resistance|6|0
        strength|6|1
        saturation|0|1
        instant_health|0|1
     >
    S:"xreliquary:mob_ingredient|14" <
        absorption|5|0
        water_breathing|5|0
     >
    S:"xreliquary:mob_ingredient|2" <
        poison|3|0
        weakness|3|0
     >
    S:"xreliquary:mob_ingredient|3" <
        regeneration|3|0
        health_boost|5|0
     >
    S:"xreliquary:mob_ingredient|4" <
        resistance|5|0
        absorption|5|0
     >
    S:"xreliquary:mob_ingredient|5" <
        jump_boost|5|0
        weakness|3|0
     >
    S:"xreliquary:mob_ingredient|6" <
        nausea|2|0
        hunger|2|0
        wither|1|0
     >
    S:"xreliquary:mob_ingredient|7" <
        strength|6|1
        fire_resistance|6|0
        instant_damage|0|1
     >
    S:"xreliquary:mob_ingredient|8" <
        haste|24|1
        speed|24|1
        jump_boost|24|1
        instant_damage|0|1
     >
    S:"xreliquary:mob_ingredient|9" <
        health_boost|8|1
        regeneration|3|1
        instant_health|0|1
        saturation|0|1
        weakness|9|1
        mining_fatigue|9|1
     >
}


