# Configuration file

balancing {
    # Number of upgrades an empty capsules can get to improve capacity. If <= 0, remove the upgrade recipe.
    I:capsuleUpgradesLimit=5

    # Size of the capture cube side for a Diamond Capsule. Must be an Odd Number (or it will be rounded down with error message).
    # 0 to disable.
    # Default: 5
    S:diamondCapsuleSize=5

    # List of block ids that will never be captured by a non overpowered capsule. While capturing, the blocks will stay in place.
    #  Ex: minecraft:mob_spawner
    S:excludedBlocks <
        minecraft:air
        minecraft:bedrock
        minecraft:mob_spawner
        minecraft:end_portal
        minecraft:end_portal_frame
     >

    # Size of the capture cube side for a Gold Capsule. Must be an Odd Number (or it will be rounded down with error message).
    # 0 to disable.
    # Default: 3
    S:goldCapsuleSize=3

    # Size of the capture cube side for an Iron Capsule. Must be an Odd Number (or it will be rounded down with error message).
    # 0 to disable.
    # Default: 1
    S:ironCapsuleSize=1

    # Size of the capture cube side for a Overpowered Capsule. Must be an Odd Number (or it will be rounded down with error message).
    # 0 to disable.
    # Default: 1
    S:opCapsuleSize=1

    # List of block ids that will never be captured even with an overpowered capsule. While capturing, the blocks will stay in place.
    #  Ex: minecraft:mob_spawner
    S:opExcludedBlocks <
        minecraft:air
     >

    # List of block ids that can be overriden while teleporting blocks.
    # Put there blocks that the player don't care about (grass, leaves) so they don't prevent the capsule from deploying.
    S:overridableBlocks <
        minecraft:air
        minecraft:water
        minecraft:leaves
        minecraft:leaves2
        minecraft:tallgrass
        minecraft:red_flower
        minecraft:yellow_flower
        minecraft:snow_layer
        minecraft:brown_mushroom
        minecraft:red_mushroom
     >

    # Rarity of the enchantmant. Possible values : COMMON, UNCOMMON, RARE, VERY_RARE. Default: RARE.
    S:recallEnchantRarity=RARE

    # Possible targets for the enchantment. By default : ALL.
    # Possible values are ALL, ARMOR, ARMOR_FEET, ARMOR_LEGS, ARMOR_TORSO, ARMOR_HEAD, WEAPON, DIGGER, FISHING_ROD, BREAKABLE, BOW, null.
    # If null or empty, Capsules will be the only items to be able to get this Enchantment.
    S:recallEnchantType=ALL
}


compatibility {
    # id of the capsule dimension (where blocks are sent inside the capsule).
    # Change needed only if there is conflict with an other mod using the same id. This id is used for both the dimension and the dimensionType.
    I:dimensionId=2

    # Id used to register the Enchantment "Recall".
    #  This enchantment allow a dropped item to come back into the thrower inventory (if not full) when it collided something.
    I:recallEnchantId=101
}


