# Configuration file

##########################################################################################################
# hammer recipes
#--------------------------------------------------------------------------------------------------------#
# This section allows you to add your own recipes for the Crack Hammer (and other rock 
# crushers). Recipes are specified in semicolon (;) delimited lists of formulas in the 
# format modid:name#y->x*modid:name#y, where x is the number of items in a stack and y 
# is the metadata value. Note that both x and y are optional, so you can use the 
# formula modid:name->modid:name for most items/blocks. 
# 
# All properties in this section will be parsed for formulas, regardless their name. 
# This lets you organize your recipe lists for easier reading.
##########################################################################################################

"hammer recipes" {
    S:custom=
}


options {
    # If true, then Base Metals will scan the Ore Dictionary to automatically add a 
    # Crack Hammer recipe for every material that has an ore, dust, and ingot. [default: true]
    B:automatic_recipes=true

    # If true, then the crack hammer cannot be crafted. [default: false]
    B:disable_crack_hammer=false

    # If true, then the crack hammer cannot crush ingots into powders if that 
    # crackhammer is not hard enough to crush the ingot's ore. [default: true]
    B:enforce_hardness=true

    # If true, then the crack hammer can crush ingots/ores that a pickaxe of the same 
    # material can harvest. If false, then your crack hammer must be made of a harder 
    # material than the ore you are crushing. [default: true]
    B:strong_hammers=true

    # If false, then Base Metals will not require DrCyano's Ore Spawn mod. 
    # Set to false if using another mod to manually handle ore generation. [default: true]
    B:using_orespawn=true
}


