# Configuration file

beach {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Cliff block 1"=minecraft:sand/0

    # What scattered feature does this biome allow?
    # [Default: DecoTree] [Options: DecoTree]
    S:Decorations <
        DecoTree
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:sandstone/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:sandstone/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


biome {

    vanilla {

        beach {
            B:"Allow Villages"=true
            B:"RTG Decoration: Palm Trees"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        birchforest {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        birchforesthills {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        birchforesthillsm {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        birchforestm {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        coldbeach {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        coldtaiga {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        coldtaigahills {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        coldtaigam {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        deepocean {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        desert {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        deserthills {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        desertm {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        extremehills {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Mix Filler Block"=
            S:"RTG Surface: Mix Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        extremehillsedge {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Mix Filler Block"=
            S:"RTG Surface: Mix Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        extremehillsm {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Mix Filler Block"=
            S:"RTG Surface: Mix Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        extremehillsplus {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        extremehillsplusm {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        flowerforest {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        forest {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        foresthills {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        frozenocean {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        frozenriver {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        icemountains {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Mix Filler Block"=
            S:"RTG Surface: Mix Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        iceplains {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        iceplainsspikes {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        jungle {
            B:"Allow Villages"=true
            B:"RTG Decoration: Cactus"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        jungleedge {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        jungleedgem {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        junglehills {
            B:"Allow Villages"=true
            B:"RTG Decoration: Cactus"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        junglem {
            B:"Allow Villages"=true
            B:"RTG Decoration: Cactus"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        megasprucetaiga {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        megataiga {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        megataigahills {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        mesa {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        mesabryce {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        mesaplateau {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        mesaplateauf {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        mesaplateaufm {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        mesaplateaum {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        mushroomisland {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        mushroomislandshore {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        ocean {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        plains {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        redwoodtaigahills {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        river {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        roofedforest {
            B:"Allow Villages"=true
            B:"RTG Decoration: Cobwebs"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        roofedforestm {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        savanna {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Mix Block"=
            S:"RTG Surface: Mix Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        savannam {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        savannaplateau {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        savannaplateaum {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        stonebeach {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        sunflowerplains {
            B:"Allow Villages"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        swampland {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        swamplandm {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        taiga {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        taigahills {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

        taigam {
            B:"Allow Villages"=true
            B:"RTG Decoration: Logs"=true
            S:"RTG Surface: Filler Block"=
            S:"RTG Surface: Filler Block Meta"=
            S:"RTG Surface: Top Block"=
            S:"RTG Surface: Top Block Meta"=
            B:"Use RTG Decorations"=true
            B:"Use RTG Surfaces"=true
        }

    }

}


"birch forest" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoFlowersRTG, DecoGrass] [Options: DecoTree, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoFlowersRTG, DecoGrass]
    S:Decorations <
        DecoTree
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoFlowersRTG
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:dirt/2]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:dirt/2

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"birch forest hills" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoFlowersRTG, DecoGrass] [Options: DecoTree, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoFlowersRTG, DecoGrass]
    S:Decorations <
        DecoTree
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoFlowersRTG
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:dirt/2]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:dirt/2

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"birch forest hills m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoFlowersRTG, DecoGrass] [Options: DecoTree, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoFlowersRTG, DecoGrass]
    S:Decorations <
        DecoTree
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoFlowersRTG
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"birch forest m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoLargeFernDoubleTallgrass, DecoGrass, DecoFallenTree, DecoShrub] [Options: DecoTree, DecoLargeFernDoubleTallgrass, DecoGrass, DecoFallenTree, DecoShrub]
    S:Decorations <
        DecoTree
        DecoLargeFernDoubleTallgrass
        DecoGrass
        DecoFallenTree
        DecoShrub
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"cold beach" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Cliff block 1"=minecraft:sand/0

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Cliff block 2"=minecraft:sand/0

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder] [Options: DecoBoulder]
    S:Decorations <
        DecoBoulder
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:sand/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"cold taiga" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: IGLOO] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=IGLOO

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"cold taiga hills" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:gravel/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:gravel/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"cold taiga m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"deep ocean" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:clay/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:clay/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: false]
    B:"Surface bleed out of"=false

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 0] 
    I:"Surface water lake chance"=0

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


desert {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoCactus, DecoReed, DecoFlowersRTG, DecoGrassDoubleTallgrass, DecoDesertWell, DecoCactus, DecoDeadBush] [Options: DecoTree, DecoCactus, DecoReed, DecoFlowersRTG, DecoGrassDoubleTallgrass, DecoDesertWell, DecoCactus, DecoDeadBush]
    S:Decorations <
        DecoTree
        DecoCactus
        DecoReed
        DecoFlowersRTG
        DecoGrassDoubleTallgrass
        DecoDesertWell
        DecoCactus
        DecoDeadBush
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:sand/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DESERT_TEMPLE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=DESERT_TEMPLE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 0] 
    I:"Surface water lake chance"=0

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"desert m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoCactus, DecoReed, DecoFlowersRTG, DecoGrassDoubleTallgrass, DecoDesertWell, DecoCactus, DecoDeadBush] [Options: DecoTree, DecoCactus, DecoReed, DecoFlowersRTG, DecoGrassDoubleTallgrass, DecoDesertWell, DecoCactus, DecoDeadBush]
    S:Decorations <
        DecoTree
        DecoCactus
        DecoReed
        DecoFlowersRTG
        DecoGrassDoubleTallgrass
        DecoDesertWell
        DecoCactus
        DecoDeadBush
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:sand/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DESERT_TEMPLE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=DESERT_TEMPLE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 0] 
    I:"Surface water lake chance"=0

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


deserthills {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoCactus, DecoReed, DecoFlowersRTG, DecoGrassDoubleTallgrass, DecoDesertWell, DecoCactus, DecoDeadBush] [Options: DecoTree, DecoCactus, DecoReed, DecoFlowersRTG, DecoGrassDoubleTallgrass, DecoDesertWell, DecoCactus, DecoDeadBush]
    S:Decorations <
        DecoTree
        DecoCactus
        DecoReed
        DecoFlowersRTG
        DecoGrassDoubleTallgrass
        DecoDesertWell
        DecoCactus
        DecoDeadBush
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:sand/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DESERT_TEMPLE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=DESERT_TEMPLE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 0] 
    I:"Surface water lake chance"=0

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"extreme hills" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoMushrooms, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoMushrooms, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: true]
    B:"Generate Emeralds"=true

    # null
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix fill block"=minecraft:dirt/0

    # null
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:grass/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"extreme hills edge" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoMushrooms, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoMushrooms, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: true]
    B:"Generate Emeralds"=true

    # null
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix fill block"=minecraft:dirt/0

    # null
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:grass/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"extreme hills m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: true]
    B:"Generate Emeralds"=true

    # null
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix fill block"=minecraft:dirt/0

    # null
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:grass/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"extreme hills+" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoShrub, DecoFallenTree, DecoBoulder, DecoPumpkin, DecoFlowersRTG, DecoLargeFernDoubleTallgrass] [Options: DecoTree, DecoShrub, DecoFallenTree, DecoBoulder, DecoPumpkin, DecoFlowersRTG, DecoLargeFernDoubleTallgrass]
    S:Decorations <
        DecoTree
        DecoShrub
        DecoFallenTree
        DecoBoulder
        DecoPumpkin
        DecoFlowersRTG
        DecoLargeFernDoubleTallgrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: true]
    B:"Generate Emeralds"=true

    # null
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix fill block"=minecraft:dirt/0

    # null
    # [Default: minecraft:gravel/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:gravel/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"extreme hills+ m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: true]
    B:"Generate Emeralds"=true

    # null
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix fill block"=minecraft:dirt/0

    # null
    # [Default: minecraft:gravel/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:gravel/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"flower forest" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoShrub, DecoFlowersRTG, DecoFlowersRTG, DecoTree, DecoTree, DecoBaseBiomeDecorations, DecoHelper5050, DecoGrass] [Options: DecoShrub, DecoFlowersRTG, DecoFlowersRTG, DecoTree, DecoTree, DecoBaseBiomeDecorations, DecoHelper5050, DecoGrass]
    S:Decorations <
        DecoShrub
        DecoFlowersRTG
        DecoFlowersRTG
        DecoTree
        DecoTree
        DecoBaseBiomeDecorations
        DecoHelper5050
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:grass/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


forest {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoTree, DecoHelper5050, DecoShrub, DecoFlowersRTG, DecoGrass] [Options: DecoTree, DecoTree, DecoHelper5050, DecoShrub, DecoFlowersRTG, DecoGrass]
    S:Decorations <
        DecoTree
        DecoTree
        DecoHelper5050
        DecoShrub
        DecoFlowersRTG
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix fill block"=minecraft:dirt/0

    # null
    # [Default: minecraft:dirt/2]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:dirt/2

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


foresthills {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoTree, DecoHelper5050, DecoShrub, DecoFlowersRTG, DecoGrass] [Options: DecoTree, DecoTree, DecoHelper5050, DecoShrub, DecoFlowersRTG, DecoGrass]
    S:Decorations <
        DecoTree
        DecoTree
        DecoHelper5050
        DecoShrub
        DecoFlowersRTG
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:dirt/2]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:dirt/2

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


frozenocean {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:gravel/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:gravel/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: false]
    B:"Surface bleed out of"=false

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 0] 
    I:"Surface water lake chance"=0

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


frozenriver {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: false]
    B:"Surface bleed out of"=false

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 0] 
    I:"Surface water lake chance"=0

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"ice mountains" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # null
    # [Default: minecraft:packed_ice/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Cliff block 1"=minecraft:packed_ice/0

    # null
    # [Default: minecraft:ice/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Cliff block 2"=minecraft:ice/0

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:snow/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix fill block"=minecraft:snow/0

    # null
    # [Default: minecraft:snow/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:snow/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"ice plains" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations, DecoBoulder, DecoFallenTree] [Options: DecoBaseBiomeDecorations, DecoBoulder, DecoFallenTree]
    S:Decorations <
        DecoBaseBiomeDecorations
        DecoBoulder
        DecoFallenTree
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: IGLOO] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=IGLOO

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:snow/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:snow/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"ice plains spikes" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # null
    # [Default: minecraft:packed_ice/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Cliff block 1"=minecraft:packed_ice/0

    # null
    # [Default: minecraft:ice/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Cliff block 2"=minecraft:ice/0

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:snow/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:snow/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


jungle {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoTree, DecoTree, DecoFallenTree, DecoBaseBiomeDecorations, DecoJungleLilypadVines, DecoJungleLilypadVines, DecoFlowersRTG, DecoJungleCacti, DecoBoulder, DecoGrass] [Options: DecoTree, DecoTree, DecoTree, DecoFallenTree, DecoBaseBiomeDecorations, DecoJungleLilypadVines, DecoJungleLilypadVines, DecoFlowersRTG, DecoJungleCacti, DecoBoulder, DecoGrass]
    S:Decorations <
        DecoTree
        DecoTree
        DecoTree
        DecoFallenTree
        DecoBaseBiomeDecorations
        DecoJungleLilypadVines
        DecoJungleLilypadVines
        DecoFlowersRTG
        DecoJungleCacti
        DecoBoulder
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:dirt/2]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:dirt/2

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: JUNGLE_TEMPLE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=JUNGLE_TEMPLE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 3] 
    I:"Surface water lake chance"=3

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"jungle m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoTree, DecoTree, DecoFallenTree, DecoBaseBiomeDecorations, DecoJungleLilypadVines, DecoJungleLilypadVines, DecoFlowersRTG, DecoJungleCacti, DecoBoulder, DecoGrass] [Options: DecoTree, DecoTree, DecoTree, DecoFallenTree, DecoBaseBiomeDecorations, DecoJungleLilypadVines, DecoJungleLilypadVines, DecoFlowersRTG, DecoJungleCacti, DecoBoulder, DecoGrass]
    S:Decorations <
        DecoTree
        DecoTree
        DecoTree
        DecoFallenTree
        DecoBaseBiomeDecorations
        DecoJungleLilypadVines
        DecoJungleLilypadVines
        DecoFlowersRTG
        DecoJungleCacti
        DecoBoulder
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: JUNGLE_TEMPLE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=JUNGLE_TEMPLE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 3] 
    I:"Surface water lake chance"=3

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


jungleedge {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations, DecoFallenTree] [Options: DecoBaseBiomeDecorations, DecoFallenTree]
    S:Decorations <
        DecoBaseBiomeDecorations
        DecoFallenTree
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: JUNGLE_TEMPLE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=JUNGLE_TEMPLE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"jungleedge m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations, DecoFallenTree] [Options: DecoBaseBiomeDecorations, DecoFallenTree]
    S:Decorations <
        DecoBaseBiomeDecorations
        DecoFallenTree
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: JUNGLE_TEMPLE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=JUNGLE_TEMPLE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


junglehills {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoTree, DecoTree, DecoFallenTree, DecoBaseBiomeDecorations, DecoJungleLilypadVines, DecoJungleLilypadVines, DecoFlowersRTG, DecoJungleCacti, DecoBoulder, DecoGrass] [Options: DecoTree, DecoTree, DecoTree, DecoFallenTree, DecoBaseBiomeDecorations, DecoJungleLilypadVines, DecoJungleLilypadVines, DecoFlowersRTG, DecoJungleCacti, DecoBoulder, DecoGrass]
    S:Decorations <
        DecoTree
        DecoTree
        DecoTree
        DecoFallenTree
        DecoBaseBiomeDecorations
        DecoJungleLilypadVines
        DecoJungleLilypadVines
        DecoFlowersRTG
        DecoJungleCacti
        DecoBoulder
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: JUNGLE_TEMPLE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=JUNGLE_TEMPLE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 3] 
    I:"Surface water lake chance"=3

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"mega spruce taiga" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations, DecoFallenTree] [Options: DecoBaseBiomeDecorations, DecoFallenTree]
    S:Decorations <
        DecoBaseBiomeDecorations
        DecoFallenTree
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"mega taiga" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"mega taiga hills" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


mesa {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoCactus, DecoReed, DecoGrassDoubleTallgrass, DecoShrub, DecoDeadBush, DecoCactus] [Options: DecoBoulder, DecoTree, DecoCactus, DecoReed, DecoGrassDoubleTallgrass, DecoShrub, DecoDeadBush, DecoCactus]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoCactus
        DecoReed
        DecoGrassDoubleTallgrass
        DecoShrub
        DecoDeadBush
        DecoCactus
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:stained_hardened_clay/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:stained_hardened_clay/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/1]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/1

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"mesa (bryce)" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoCactus, DecoReed, DecoGrassDoubleTallgrass, DecoShrub, DecoDeadBush, DecoCactus] [Options: DecoBoulder, DecoTree, DecoCactus, DecoReed, DecoGrassDoubleTallgrass, DecoShrub, DecoDeadBush, DecoCactus]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoCactus
        DecoReed
        DecoGrassDoubleTallgrass
        DecoShrub
        DecoDeadBush
        DecoCactus
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:stained_hardened_clay/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:stained_hardened_clay/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/1]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/1

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"mesa plateau" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoShrub, DecoCactus, DecoReed, DecoDeadBush, DecoTree] [Options: DecoShrub, DecoCactus, DecoReed, DecoDeadBush, DecoTree]
    S:Decorations <
        DecoShrub
        DecoCactus
        DecoReed
        DecoDeadBush
        DecoTree
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:stained_hardened_clay/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:stained_hardened_clay/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/1]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/1

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"mesa plateau f" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoShrub, DecoCactus, DecoReed, DecoDeadBush, DecoTree] [Options: DecoShrub, DecoCactus, DecoReed, DecoDeadBush, DecoTree]
    S:Decorations <
        DecoShrub
        DecoCactus
        DecoReed
        DecoDeadBush
        DecoTree
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:stained_hardened_clay/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:stained_hardened_clay/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/1]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/1

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"mesa plateau f m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoShrub, DecoCactus, DecoReed, DecoDeadBush, DecoTree] [Options: DecoShrub, DecoCactus, DecoReed, DecoDeadBush, DecoTree]
    S:Decorations <
        DecoShrub
        DecoCactus
        DecoReed
        DecoDeadBush
        DecoTree
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:stained_hardened_clay/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:stained_hardened_clay/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/1]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/1

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"mesa plateau m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoShrub, DecoCactus, DecoReed, DecoDeadBush, DecoTree] [Options: DecoShrub, DecoCactus, DecoReed, DecoDeadBush, DecoTree]
    S:Decorations <
        DecoShrub
        DecoCactus
        DecoReed
        DecoDeadBush
        DecoTree
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:stained_hardened_clay/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:stained_hardened_clay/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:sand/1]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:sand/1

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


mushroomisland {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:mycelium/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:mycelium/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:mycelium/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:mycelium/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


mushroomislandshore {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:mycelium/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:mycelium/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:mycelium/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:mycelium/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


ocean {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:gravel/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:gravel/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: false]
    B:"Surface bleed out of"=false

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 0] 
    I:"Surface water lake chance"=0

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


plains {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 3] 
    I:"Fill layers"=3

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"redwood taiga hills m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:sand/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:sand/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


river {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: false]
    B:"Surface bleed out of"=false

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 0] 
    I:"Surface water lake chance"=0

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"roofed forest" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoGrassDoubleTallgrass, DecoDeadBush, DecoGrass, DecoGrass, DecoBaseBiomeDecorations, DecoMushrooms] [Options: DecoBoulder, DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoGrassDoubleTallgrass, DecoDeadBush, DecoGrass, DecoGrass, DecoBaseBiomeDecorations, DecoMushrooms]
    S:Decorations <
        DecoBoulder
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoGrassDoubleTallgrass
        DecoDeadBush
        DecoGrass
        DecoGrass
        DecoBaseBiomeDecorations
        DecoMushrooms
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:dirt/2]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:dirt/2

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 3] 
    I:"Surface water lake chance"=3

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"roofed forest m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoGrassDoubleTallgrass, DecoDeadBush, DecoGrass, DecoGrass, DecoBaseBiomeDecorations, DecoMushrooms] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoGrassDoubleTallgrass, DecoDeadBush, DecoGrass, DecoGrass, DecoBaseBiomeDecorations, DecoMushrooms]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoGrassDoubleTallgrass
        DecoDeadBush
        DecoGrass
        DecoGrass
        DecoBaseBiomeDecorations
        DecoMushrooms
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


savanna {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoFallenTree, DecoTree, DecoReed, DecoTree, DecoTree, DecoBoulder, DecoDoubleGrass, DecoGrass] [Options: DecoFallenTree, DecoTree, DecoReed, DecoTree, DecoTree, DecoBoulder, DecoDoubleGrass, DecoGrass]
    S:Decorations <
        DecoFallenTree
        DecoTree
        DecoReed
        DecoTree
        DecoTree
        DecoBoulder
        DecoDoubleGrass
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Mix top block"=minecraft:grass/0

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"savanna m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoFallenTree, DecoTree, DecoReed, DecoTree, DecoTree, DecoBoulder, DecoDoubleGrass, DecoGrass] [Options: DecoFallenTree, DecoTree, DecoReed, DecoTree, DecoTree, DecoBoulder, DecoDoubleGrass, DecoGrass]
    S:Decorations <
        DecoFallenTree
        DecoTree
        DecoReed
        DecoTree
        DecoTree
        DecoBoulder
        DecoDoubleGrass
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"savanna plateau" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoBoulder, DecoTree, DecoCactus, DecoReed, DecoFlowersRTG, DecoGrassDoubleTallgrass, DecoTree, DecoCactus, DecoDoubleGrass, DecoGrass] [Options: DecoBoulder, DecoBoulder, DecoTree, DecoCactus, DecoReed, DecoFlowersRTG, DecoGrassDoubleTallgrass, DecoTree, DecoCactus, DecoDoubleGrass, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoBoulder
        DecoTree
        DecoCactus
        DecoReed
        DecoFlowersRTG
        DecoGrassDoubleTallgrass
        DecoTree
        DecoCactus
        DecoDoubleGrass
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"savanna plateau m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoBoulder, DecoTree, DecoCactus, DecoReed, DecoFlowersRTG, DecoGrassDoubleTallgrass, DecoTree, DecoCactus, DecoDoubleGrass, DecoGrass] [Options: DecoBoulder, DecoBoulder, DecoTree, DecoCactus, DecoReed, DecoFlowersRTG, DecoGrassDoubleTallgrass, DecoTree, DecoCactus, DecoDoubleGrass, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoBoulder
        DecoTree
        DecoCactus
        DecoReed
        DecoFlowersRTG
        DecoGrassDoubleTallgrass
        DecoTree
        DecoCactus
        DecoDoubleGrass
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"stone beach" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:gravel/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:gravel/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:stone/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:stone/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:stone/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:stone/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"sunflower plains" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBaseBiomeDecorations] [Options: DecoBaseBiomeDecorations]
    S:Decorations <
        DecoBaseBiomeDecorations
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


swampland {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoShrub, DecoFallenTree, DecoBaseBiomeDecorations, DecoPumpkin, DecoGrass] [Options: DecoTree, DecoShrub, DecoFallenTree, DecoBaseBiomeDecorations, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoTree
        DecoShrub
        DecoFallenTree
        DecoBaseBiomeDecorations
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: WITCH_HUT] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=WITCH_HUT

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"swampland m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoTree, DecoShrub, DecoFallenTree, DecoBaseBiomeDecorations, DecoPumpkin, DecoGrass] [Options: DecoTree, DecoShrub, DecoFallenTree, DecoBaseBiomeDecorations, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoTree
        DecoShrub
        DecoFallenTree
        DecoBaseBiomeDecorations
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: WITCH_HUT] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=WITCH_HUT

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


taiga {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


"taiga m" {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


taigahills {
    # 
    # [Default: true]
    B:"Allow Villages"=true

    # null
    # [Default: minecraft:gravel/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Beach block"=minecraft:gravel/0

    # null
    # [Default: -1] 
    I:"Cave density"=-1

    # null
    # [Default: -1] 
    I:"Cave frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass] [Options: DecoBoulder, DecoTree, DecoFallenTree, DecoShrub, DecoBaseBiomeDecorations, DecoMushrooms, DecoPumpkin, DecoGrass]
    S:Decorations <
        DecoBoulder
        DecoTree
        DecoFallenTree
        DecoShrub
        DecoBaseBiomeDecorations
        DecoMushrooms
        DecoPumpkin
        DecoGrass
     >

    # The block that fills between the surface block and the stone underneath (Dirt in plains).
    # [Default: minecraft:dirt/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Fill block"=minecraft:dirt/0

    # null
    # [Default: 4] 
    I:"Fill layers"=4

    # null
    # [Default: false]
    B:"Generate Emeralds"=false

    # null
    # [Default: -1] 
    I:"Ravine frequency"=-1

    # What scattered feature does this biome allow?
    # [Default: NONE] [Options: DESERT_TEMPLE, JUNGLE_TEMPLE, WITCH_HUT, IGLOO, NONE]
    S:"Scattered feature"=NONE

    # null
    # [Default: true]
    B:"Surface bleed into"=true

    # null
    # [Default: true]
    B:"Surface bleed out of"=true

    # null
    # [Default: 0] 
    I:"Surface lava lake chance"=0

    # null
    # [Default: 10] 
    I:"Surface water lake chance"=10

    # The top surface block used in this biome (Grass in plains).
    # [Default: minecraft:grass/0]
    # SYNTAX: 'mod:block', 'mod:block:meta' or 'mod:block[property=value,property2=value2]'
    S:"Top block"=minecraft:grass/0

    # If false RTG will not try to decorate this biome, but instead let it handle that itself.
    # [Default: true]
    B:"Use RTG decorations"=true

    # Set to false to do something that i, topisani, dont understand.
    # [Default: true]
    B:"Use RTG surfaces"=true

    # null
    # [Default: waterFeatures] [Options: waterFeatures]
    S:"World features" <
        waterFeatures
     >
}


