# Configuration file

main {

    hud {
        # Display additional information in HUD that may not be especially useful to most players. [default: false]
        B:"Advanced Mode"=false

        # Hide the HUD when a GUI is open. The HUD will still remain visible if the GUI pauses the game. [default: true]
        B:"Hide When GUI Is Open"=true

        positioning {
            # The positioning of the HUD. Can be TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, or BOTTOM_RIGHT [default: TOP_CENTER]
            S:Position=TOP_CENTER

            # The justification of text in the HUD. Can be LEFT, CENTER, or RIGHT [default: CENTER]
            S:"Text Justification"=CENTER

            # Fine-tune the position of the HUD. [range: -1.0 ~ 1.0, default: 0.0]
            S:"X Offset"=0.0

            # Fine-tune the position of the HUD. [range: -1.0 ~ 1.0, default: 0.0]
            S:"Y Offset"=0.0
        }

        display {
            # Opacity (alpha) of the HUD background image. [range: 0.0 ~ 1.0, default: 0.8]
            S:"Background Opacity"=0.1

            # Show monster egg (silverfish) blocks as the blocks they look like in the HUD (requires restart) [default: true]
            B:"Disguise Monster Egg Blocks"=true

            # Fixes the 'sunflower bug', where the upper half of double plants are reported as sunflowers. [default: true]
            B:"Enable Sunflower Bugfix"=true

            # The maximum number of items to display for inventory contents. [range: 0 ~ 64, default: 8]
            I:"Max Inventory List Count"=8

            ##########################################################################################################
            # object name
            #--------------------------------------------------------------------------------------------------------#
            # Display the block/entity name in the HUD. Example: Iron Ore, Chicken
            ##########################################################################################################

            "object name" {
                # Primary formatting of the text. Uses vanilla formatting codes. [default: &f]
                S:"Format String 1"=&f

                # Set to false to never show this element. [default: true]
                B:"Show Element"=true

                # Only show the element when the player is sneaking, assuming Show Element is true. [default: false]
                B:"When Sneaking Only"=false
            }

            ##########################################################################################################
            # resource name
            #--------------------------------------------------------------------------------------------------------#
            # Display the resource name in the HUD. Example: minecraft:stone.
            ##########################################################################################################

            "resource name" {
                # Primary formatting of the text. Uses vanilla formatting codes. [default: &7]
                S:"Format String 1"=&7

                # Set to false to never show this element. [default: true]
                B:"Show Element"=true

                # Only show the element when the player is sneaking, assuming Show Element is true. [default: true]
                B:"When Sneaking Only"=true
            }

            ##########################################################################################################
            # mod name
            #--------------------------------------------------------------------------------------------------------#
            # Display the mod name in the HUD. Example: Minecraft
            ##########################################################################################################

            "mod name" {
                # Primary formatting of the text. Uses vanilla formatting codes. [default: &5]
                S:"Format String 1"=&e

                # Set to false to never show this element. [default: true]
                B:"Show Element"=true

                # Only show the element when the player is sneaking, assuming Show Element is true. [default: false]
                B:"When Sneaking Only"=false
            }

            ##########################################################################################################
            # id and meta
            #--------------------------------------------------------------------------------------------------------#
            # Display the ID and metadata in the HUD. Example: [1:0]
            ##########################################################################################################

            "id and meta" {
                # Primary formatting of the text. Uses vanilla formatting codes. [default: &o]
                S:"Format String 1"=&o

                # Set to false to never show this element. [default: true]
                B:"Show Element"=true

                # Only show the element when the player is sneaking, assuming Show Element is true. [default: true]
                B:"When Sneaking Only"=true
            }

            ##########################################################################################################
            # tile entity
            #--------------------------------------------------------------------------------------------------------#
            # Tells if a tile entity exists for the block being looked at. Example: Furnace (TE)
            ##########################################################################################################

            "tile entity" {
                # Primary formatting of the text. Uses vanilla formatting codes. [default: &7]
                S:"Format String 1"=&7

                # Set to false to never show this element. [default: true]
                B:"Show Element"=true

                # Only show the element when the player is sneaking, assuming Show Element is true. [default: false]
                B:"When Sneaking Only"=false
            }

            ##########################################################################################################
            # harvestability
            #--------------------------------------------------------------------------------------------------------#
            # Shows whether or not a block is harvestable and with what kind of tool.
            ##########################################################################################################

            harvestability {
                # Primary formatting of the text. Uses vanilla formatting codes. [default: &a]
                S:"Format String 1"=&a

                # Secondary formatting of the text. Uses vanilla formatting codes. [default: &c]
                S:"Format String 2"=&c

                # Set to false to never show this element. [default: true]
                B:"Show Element"=true

                # Only show the element when the player is sneaking, assuming Show Element is true. [default: true]
                B:"When Sneaking Only"=true
            }

            ##########################################################################################################
            # inventory contents
            #--------------------------------------------------------------------------------------------------------#
            # Displays the contents of certain inventories, including item count.
            ##########################################################################################################

            "inventory contents" {
                # Primary formatting of the text. Uses vanilla formatting codes. [default: &f]
                S:"Format String 1"=&f

                # Set to false to never show this element. [default: true]
                B:"Show Element"=true

                # Only show the element when the player is sneaking, assuming Show Element is true. [default: false]
                B:"When Sneaking Only"=false
            }

            ##########################################################################################################
            # entity health
            #--------------------------------------------------------------------------------------------------------#
            # Display the health and max health of entities.
            ##########################################################################################################

            "entity health" {
                # Primary formatting of the text. Uses vanilla formatting codes. [default: &f]
                S:"Format String 1"=&f

                # Set to false to never show this element. [default: true]
                B:"Show Element"=true

                # Only show the element when the player is sneaking, assuming Show Element is true. [default: false]
                B:"When Sneaking Only"=false
            }

        }

    }

    tooltip {
        # Display the food value and saturation of foods in the tooltip. [default: true]
        B:"Food Stats"=true

        # Display food stats only when holding shift. [default: true]
        B:"Food Stats - Sneak Only"=true

        # Display the item ID and damage value by the item name. [default: false]
        B:"ID and Metadata"=false

        # Display the name of the mod in tooltips. [default: true]
        B:"Mod Name - Show"=true

        # Display the name of the mod only when holding shift. [default: false]
        B:"Mod Name - Sneak Only"=false

        # Display the ore dictionary entries for the block/item. [default: true]
        B:"Ore Dictionary - Show"=true

        # Display the ore dictionary entries only when holding shift. [default: true]
        B:"Ore Dictionary - Sneak Only"=true

        # Display mining speed and durability of tools when possible. [default: true]
        B:"Tool Stats"=true

        # Display tool stats only when shift is held. [default: true]
        B:"Tool Stats - Sneak Only"=true

        formatting {
            # Formatting for mod names. [default: &5]
            S:"Mod Name"=&e

            # Formatting for resource names. [default: &7]
            S:"Resource Name"=&7
        }

    }

}


