# Configuration file

##########################################################################################################
# _damageboost
#--------------------------------------------------------------------------------------------------------#
# Increase max attack damage of entities. Takes 2-3 values seperated by ',' per Entity:
# 1. value: Entity Name/Savegame ID (http://minecraft.gamepedia.com/Data_values/Entity_IDs). Modded Entities normally need their Mod ID too.
# 2. value: Amount of extra damage entities do.
# 3. value: Dimension ID (OPTIONAL). Left this blank if you want to apply the boost in every dimension.
# To make another entry simply go to a new line.
##########################################################################################################

_damageboost {
    #  [default: ]
    S:damageBoost <
     >
}


##########################################################################################################
# _equipment
#--------------------------------------------------------------------------------------------------------#
# Equipment settings for Zombies, Skeletons and Zombie Pigmen
##########################################################################################################

_equipment {
    # Armor Enchantments [default: [protection], [feather_falling], [projectile_protection], [thorns], [unbreaking]]
    S:"Armor Enchantments" <
        mending
        enderio:soulBound
        endercore:xpboost
        protection
        feather_falling
        projectile_protection
        thorns
        unbreaking
        fire_protection
        blast_protection
        respiration
        aqua_affinity
        depth_strider
        frost_walker
        enchantment.launch
     >

    # Boots [default: [leather_boots], [chainmail_boots]]
    S:Boots <
        leather_boots
        chainmail_boots
        randomthings:waterWalkingBoots
        tconstruct:slime_boots
        shear:polarBearBoots
        shear:pigBoots
     >

    # Boss Boots [default: [diamond_boots]]
    S:"Boss Boots" <
        enderio:darkSteel_boots
     >

    # Boss Chestplates [default: [diamond_chestplate]]
    S:"Boss Chestplates" <
        enderio:darkSteel_chestplate
     >

    # Boss Helmets [default: [diamond_helmet]]
    S:"Boss Helmets" <
        enderio:darkSteel_helmet
     >

    # Boss Leggings [default: [diamond_leggings]]
    S:"Boss Leggings" <
        enderio:darkSteel_leggings
     >

    # Boss Weapons [default: [diamond_sword], [diamond_axe]]
    S:"Boss Weapons" <
        enderio:darkSteel_sword
     >

    # Bow Enchantments [default: [flame], [punch], [power], [unbreaking]]
    S:"Bow Enchantments" <
        flame
        punch
        power
        unbreaking
        mending
        enderio:soulBound
        endercore:xpboost
     >

    # Chestplates [default: [leather_chestplate], [chainmail_chestplate]]
    S:Chestplates <
        leather_chestplate
        chainmail_chestplate
        betteragriculture:chestplate_item
        shear:polarBearChest
        shear:pigChest
     >

    # Helmets [default: [leather_helmet], [chainmail_helmet]]
    S:Helmets <
        leather_helmet
        chainmail_helmet
        theoneprobe:iron_helmet_probe
        theoneprobe:gold_helmet_probe
        betteragriculture:helmet_item
        shear:polarBearHelmet
        shear:pigHelmet
     >

    # Leggings [default: [leather_leggings], [chainmail_leggings]]
    S:Leggings <
        leather_leggings
        chainmail_leggings
        shear:polarBearLegs
        shear:pigLegs
     >

    # Sword Enchantments [default: [fire_aspect], [knockback], [sharpness], [unbreaking]]
    S:"Sword Enchantments" <
        fire_aspect
        knockback
        sharpness
        looting
        efficiency
        silk_touch
        fortune
        unbreaking
        mending
        enderio:soulBound
        endercore:autosmelt
        endercore:xpboost
        enderzoo:witherWeapon
        enchantment.lifeleech
        enchantment.venom
        enchantment.magnet
     >

    # Weapons [default: [wooden_axe], [wooden_sword], [stone_pickaxe], [stone_axe], [stone_sword], [iron_pickaxe], [iron_axe], [iron_sword]]
    S:Weapons <
        shear:clipper
        chisel:chisel_iron
        evilcraft:veinSword
        extrautils2:sickle_wood
        extrautils2:sickle_stone
        extrautils2:sickle_iron
        extrautils2:sickle_gold
        extrautils2:sickle_diamond
        evilcraft:maceOfDestruction
        wooden_axe
        wooden_sword
        stone_pickaxe
        stone_axe
        stone_sword
        iron_pickaxe
        iron_axe
        iron_sword
     >
}


_events {
    # Set to false to disable Bat Events [default: true]
    B:"Bat Events"=true

    # Set to false to disable Blaze Events [default: true]
    B:"Blaze Events"=true

    # Set to false to disable Creeper Events [default: true]
    B:"Creeper Events"=true

    # Set to false to disable Enderman Events [default: true]
    B:"Enderman Events"=true

    # Set to false to disable Ghast Events [default: true]
    B:"Ghast Events"=true

    # Set to false to disable Horse Events [default: true]
    B:"Horse Events"=true

    # Set to false to disable Magma Cube Events [default: true]
    B:"Magma Cube Events"=true

    # Set to false to disable Silverfish Events [default: true]
    B:"Silverfish Events"=true

    # Set to false to disable Skeleton Events [default: true]
    B:"Skeleton Events"=true

    # Set to false to disable Slime Events [default: true]
    B:"Slime Events"=true

    # Set to false to disable Spider Events [default: true]
    B:"Spider Events"=true

    # Set to false to disable Witch Events [default: true]
    B:"Witch Events"=true

    # Set to false to disable Zombie Events [default: true]
    B:"Zombie Events"=true

    # Set to false to disable Zombie Pigman Events [default: true]
    B:"Zombie Pigman Events"=true
}


##########################################################################################################
# _followrangeboost
#--------------------------------------------------------------------------------------------------------#
# Increase max follow range of entities. Takes 2-3 values seperated by ',' per Entity:
# 1. value: Entity Name/Savegame ID (http://minecraft.gamepedia.com/Data_values/Entity_IDs). Modded Entities normally need their Mod ID too.
# 2. value: Amount (blocks) which will be added to the follow range.
# 3. value: Dimension ID (OPTIONAL). Left this blank if you want to apply the boost in every dimension.
# To make another entry simply go to a new line.
##########################################################################################################

_followrangeboost {
    #  [default: [Zombie,30], [Skeleton,30], [Creeper,30], [Spider,30], [Slime,30], [Witch,30], [Blaze,30], [PigZombie,30], [Ghast,30], [LavaSlime,30]]
    S:followRangeBoost <
        Zombie,30
        Skeleton,30
        Creeper,30
        Spider,30
        Slime,30
        Witch,30
        Blaze,30
        PigZombie,30
        Ghast,30
        LavaSlime,30
     >
}


_general {
    # If true active events will be printed to the console on MC-start [default: true]
    B:outputToConsole=true

    # Set to false to prevent snowballs from melting when thrown in the nether [default: true]
    B:snowballMeltInNether=true
}


##########################################################################################################
# _healthboost
#--------------------------------------------------------------------------------------------------------#
# Increase max HP of entities. Takes 2-3 values seperated by ',' per Entity:
# 1. value: Entity Name/Savegame ID (http://minecraft.gamepedia.com/Data_values/Entity_IDs). Modded Entities normally need their Mod ID too.
# 2. value: Percental amount with which the HP get boosted.
# 3. value: Dimension ID (OPTIONAL). Left this blank if you want to apply the boost in every dimension.
# To make another entry simply go to a new line.
##########################################################################################################

_healthboost {
    #  [default: [Zombie,50], [Skeleton,50], [Slime,50], [Blaze,50], [PigZombie,50], [Ghast,50], [LavaSlime,50]]
    S:healthBoost <
        Zombie,0
        Skeleton,0
        Slime,50
        Blaze,35
        PigZombie,50
        Ghast,50
        LavaSlime,50
     >
}


##########################################################################################################
# _knockbackboost
#--------------------------------------------------------------------------------------------------------#
# Increase max knockback resistance of entities. Takes 2-3 values seperated by ',' per Entity:
# 1. value: Entity Name/Savegame ID (http://minecraft.gamepedia.com/Data_values/Entity_IDs). Modded Entities normally need their Mod ID too.
# 2. value: Amount which will be added to the knockback resistance (range: 0.0 - 1.0).
# 3. value: Dimension ID (OPTIONAL). Left this blank if you want to apply the boost in every dimension.
# To make another entry simply go to a new line.
##########################################################################################################

_knockbackboost {
    #  [default: [Zombie,0.5], [PigZombie,0.5]]
    S:knockbackBoost <
        Zombie,0.0
        PigZombie,0.0
     >
}


##########################################################################################################
# _mobspawning
#--------------------------------------------------------------------------------------------------------#
# Add Entities to the Spawn List. Takes 5-6 values seperated by ',' per Entity:
# 1. value: Entity Name/Savegame ID (http://minecraft.gamepedia.com/Data_values/Entity_IDs). Modded Entities normally need their Mod ID too.
# 2. value: Spawn chance.
# 3. value: Minimal group size. Should be greater than 0.
# 4. value: Maximal group size.
# 5. value: Spawn Type. MOB = only at night, ANIMAL = day and night but rarer, WATER = only in water.
# 6. value: Biome ID (OPTIONAL). Left this blank if you want that your entity spawns in every biome.
# To make another entry simply go to a new line.
##########################################################################################################

_mobspawning {
    #  [default: [Skeleton,30,1,5,MOB,8], [Blaze,30,1,5,MOB,8], [LavaSlime,30,1,3,MOB,8]]
    S:mobSpawning <
        Skeleton,30,1,5,MOB,8
        Blaze,30,1,5,MOB,8
        LavaSlime,30,1,3,MOB,8
     >
}


##########################################################################################################
# _speedboost
#--------------------------------------------------------------------------------------------------------#
# Increase max speed of entities. Takes 2-3 values seperated by ',' per Entity:
# 1. value: Entity Name/Savegame ID (http://minecraft.gamepedia.com/Data_values/Entity_IDs). Modded Entities normally need their Mod ID too.
# 2. value: Percental amount with which the speed get boosted.
# 3. value: Dimension ID (OPTIONAL). Left this blank if you want to apply the boost in every dimension.
# To make another entry simply go to a new line.
##########################################################################################################

_speedboost {
    #  [default: [Creeper,50], [Slime,50], [LavaSlime,50]]
    S:speedBoost <
        Creeper,0
        Slime,50
        LavaSlime,50
     >
}


bat {
    # Set to false to prevent Bats from draining players blood [default: true]
    B:batVampire=false
}


blaze {
    # Explosion radius for the explosion which happens when a blaze dies. Set to 0, to disable this feature [range: 0.0 ~ 10000.0, default: 0.5]
    S:blazeExplosionOnDeath=0.5

    # Burn duration in seconds if the player touches a blaze. Set to 0 to disable the feature [range: 0 ~ 100000, default: 5]
    I:blazeFireSkin=5

    # Set to false to disallow blazes from knocking the player away if he attacks a blaze [default: true]
    B:blazeMeeleDebuffs=true
}


creeper {
    # Set to false to prevent Creepers from getting invisible while they are near a player [default: true]
    B:creeperInvisible=true
}


enderman {
    # Set to false to prevent Endermen from dropping an extra Enderpearl [default: true]
    B:endermanExtraDrop=true

    # Set to false to prevent Endermen from teleporting the player [default: true]
    B:endermanPlayerTeleport=false

    # Chance (1 in amount) that Endermen apply Blindness or Nausea to the player [range: 0 ~ 10000, default: 5]
    I:endermanPotionChance=10

    # Set to false to prevent Endermen from stealing the players held item [default: true]
    B:endermanStealItem=false
}


ghast {
    # Set to false to prevent Ghasts from blocking projectiles [default: true]
    B:ghastProjectileBlock=false

    # Set to false to prevent Ghasts from dropping primed TNT [default: true]
    B:ghastTNTDrop=true
}


horse {
    # Set to false to prevent undead Horses (Skeleton- and Zombie-Horses) from burning in sunlight [default: true]
    B:horseUndeadBurn=true
}


magma_cube {
    # Set to false to prevent Magma Cubes from dropping Lava on death [default: true]
    B:magmaCubeDropLava=true

    # Set to false to prevent Magma Cubes from regenerating HP in lava [default: true]
    B:magmaCubeRegeneration=true
}


silverfish {
    # chance (1 in amount) to split one Silverfish in two when attacked. Set to 0, to disable this feature [range: 0 ~ 10000, default: 3]
    I:silverfishSplitChance=3
}


skeleton {
    # chance (1 in amount per piece) to give Skeletons new armor on spawning. Set to 0, to disable this feature [range: 0 ~ 10000, default: 3]
    I:skeletonArmor=1

    # Chance (1 in amount) to turn a Skeleton into a boss Skeleton. Set to 0, to disable this feature [range: 0 ~ 10000, default: 200]
    I:skeletonBossChance=100

    # Explosion radius for boss Skeleton explosions. Set to 0, to disable this feature [range: 0.0 ~ 10000.0, default: 1.0]
    S:skeletonBossExplosion=1.0

    # Set to false to prevent boss Skeletons from dropping one item of their weapons or armor [default: true]
    B:skeletonBossShouldDrop=true

    # Percentage chance that a non-boss Skeleton drops one of its weapons or armor. Set to 0, to disable this feature [range: 0 ~ 100, default: 1]
    I:skeletonDropChance=3

    # Chance (1 in amount per piece) to enchant Skeletons new armor or weapons. Set to 0, to disable this feature [range: 0 ~ 10000, default: 5]
    I:skeletonEnchantChance=1

    # Chance (1 in amount) that Skeletons spawn on a horse. Set to 0, to disable this feature [range: 0 ~ 10000, default: 12]
    I:skeletonHorseChance=12

    # Set to false to prevent Skeletons from switching their weapons, while near a player [default: true]
    B:skeletonSwitchWeapons=true

    # While true all Skeletons in the Nether should become Wither Skeletons [default: true]
    B:skeletonToWither=true

    # Skeleton Types which should receive new armor and weapons on spawning (0 is normal, 1 is wither, 2 is Stray). To make another entry simply go to a new line [default: [0], [1]]
    S:skeletonType <
        0
        1
     >

    # Set to false to prevent Skeletons from receiving new weapons on spawning [default: true]
    B:skeletonWeapons=true
}


slime {
    # Amount of extra knockback Slimes do on attack [range: 0.0 ~ 100.0, default: 0.5]
    S:slimeKnockback=0.5

    # Set to false to prevent small Slimes from jumping on the players head [default: true]
    B:slimeOnHead=true
}


spider {
    # While true Spiders take no fall damage [default: true]
    B:spiderNoFallDamage=true

    # Chance (1 in amount) that Spiders spawn with a mob riding it [range: 0 ~ 10000, default: 20]
    I:spiderRiderChance=20

    # Entities which are allowed to spawn on a spider. To make another entry simply go to a new line [default: [Witch], [Skeleton], [Zombie], [CaveSpider]]
    S:spiderRiderEntities <
        Witch
        Skeleton
        Zombie
        CaveSpider
     >

    # Chance (1 in amount) that Spiders create webs and apply Slowness to the player [range: 0 ~ 10000, default: 1]
    I:spiderSlowdown=0
}


witch {
    # Set to false to prevent Witches from summoning Bats on death [default: true]
    B:witchBatsOnDeath=true

    # Entities which should get boosted with buffs (except blacklisted entities): 0 = disabled, 1 = Only Hostile, 2 = Every Entity besides Players [range: 0 ~ 2, default: 1]
    I:witchBoost=1

    # Entities which don't get boosted while they are near a Witch. To make another entry simply go to a new line [default: [Witch]]
    S:witchBoostBlacklist <
        Witch
     >
}


zombie {
    # Set to false to prevent Zombies from applying the Hunger effect to the player [default: true]
    B:zombieApplyHunger=true

    # Set to false to prevent baby Zombies from burning in sunlight [default: true]
    B:zombieBabyBurn=true

    # Chance (1 in amount) that boss Zombies spawn baby Zombies if they take damage [range: 0 ~ 10000, default: 5]
    I:zombieBossBabyChance=5

    # Chance (1 in amount) to turn a Zombie into a boss Zombie. Set to 0, to disable this feature [range: 0 ~ 10000, default: 200]
    I:zombieBossChance=80

    # Set to false to prevent boss Zombies from dropping one item of their weapons or armor [default: true]
    B:zombieBossShouldDrop=true

    # Percentage chance that a non-boss Zombie drops one of its weapons or armor. Set to 0, to disable this feature [range: 0 ~ 100, default: 1]
    I:zombieDropChance=2

    # Chance (1 in amount per piece) to enchant Zombies new armor or weapons. Set to 0, to disable this feature [range: 0 ~ 10000, default: 5]
    I:zombieEnchantChance=1

    # Chance (1 in amount) that Zombies spawn on a horse. Set to 0, to disable this feature [range: 0 ~ 10000, default: 12]
    I:zombieHorseChance=12
}


zombie_pigman {
    # chance (1 in amount) to make Zombie Pigmen angry if the player destroys nearby blocks [range: 0 ~ 10000, default: 10]
    I:pigmanAngryOnBlockBreak=25

    # Set to false to prevent Zombie Pigmen from getting angry, if the player touches them [default: true]
    B:pigmanAngryOnTouch=true
}


