#Dimensional Mineshaft Settings
[dimensional_mineshaft]

	#Miner Spirit Settings
	[dimensional_mineshaft.miner_foliot_unspecialized]
		#The amount of time it takes the spirit to perform one mining operation.
		#Range: > 0
		maxMiningTime = 400
		#The amount of blocks the spirit will obtain per mining operation
		#Range: > 0
		rollsPerOperation = 1
		#The amount of mining operations the spirit can perform before breaking.
		#Range: > 0
		durability = 1000

	#Miner Spirit Settings
	[dimensional_mineshaft.miner_djinni_ores]
		#The amount of time it takes the spirit to perform one mining operation.
		#Range: > 0
		maxMiningTime = 300
		#The amount of blocks the spirit will obtain per mining operation
		#Range: > 0
		rollsPerOperation = 1
		#The amount of mining operations the spirit can perform before breaking.
		#Range: > 0
		durability = 400

	#Miner Spirit Settings
	[dimensional_mineshaft.miner_afrit_deeps]
		#The amount of time it takes the spirit to perform one mining operation.
		#Range: > 0
		maxMiningTime = 200
		#The amount of blocks the spirit will obtain per mining operation
		#Range: > 0
		rollsPerOperation = 1
		#The amount of mining operations the spirit can perform before breaking.
		#Range: > 0
		durability = 800

	#Miner Spirit Settings
	[dimensional_mineshaft.miner_marid_master]
		#The amount of time it takes the spirit to perform one mining operation.
		#Range: > 0
		maxMiningTime = 100
		#The amount of blocks the spirit will obtain per mining operation
		#Range: > 0
		rollsPerOperation = 1
		#The amount of mining operations the spirit can perform before breaking.
		#Range: > 0
		durability = 1600

#Ritual Settings
[rituals]
	#By default spirit names are generated randomly. This list can be used as an additional source of spirit names, or even a full replacement, depending on the configuration of "usePossibleSpiritNamesChance".
	possibleSpiritNames = []
	#0.0 (default) to only use random names.
	#1.0 to only use the names in "possibleSpiritNames"
	#0.1-0.9 to use a mix of both, the higher the value the higher the chance of using a name from this list instead of a random name.
	#Will be ignored if "possibleSpiritNames" is empty.
	#Range: 0.0 ~ 1.0
	usePossibleSpiritNamesChance = 0.0
