["Disable/Modify Arrows"]
	#Save these changes while world is not open.
	#If set to false, iron arrows will fire as if they were vanilla flint arrows.
	enableIronArrows = true
	#If set to false, golden arrows will fire as if they were vanilla flint arrows.
	enableGoldenArrows = true
	#If set to false, diamond arrows will fire as if they were vanilla flint arrows.
	enableDiamondArrows = true
	#If set to false, netherite arrows will fire as if they were vanilla flint arrows.
	enableNetheriteArrows = true
	#If set to false, explosive arrows will fire as if they were vanilla flint arrows.
	enableExplosiveArrows = true
	#If set to false, explosions from explosive arrows will not damage blocks.
	explosiveArrowsDamageBlocks = true
	#Defines the radius of the explosions caused by explosive arrows.
	# Default: 2.5
	# Range: 0.0 ~ 1000.0
	explosiveArrowsRadius = 2.5
	#If set to false, lightning arrows will fire as if they were vanilla flint arrows.
	enableLightningArrows = true
	#If set to true, the lightning spawned by lightning arrows will have no impact on the world or the entities in it. It will be only appear visually.
	lightningArrowsVisualOnly = false
	#If set to false, the lightning spawned by lightning arrows will not cause fire at the point of impact.
	lightningArrowsCauseFire = true
	#If set to false, torch arrows will fire as if they were vanilla flint arrows.
	enableTorchArrows = true
	#If set to false, redstone torch arrows will fire as if they were vanilla flint arrows.
	enableRedstoneTorchArrows = true
	#If set to false, soul torch arrows will fire as if they were vanilla flint arrows.
	enableSoulTorchArrows = true
	#If set to false, slime arrows will fire as if they were vanilla flint arrows.
	enableSlimeArrows = true
	#Defines the bounce multiplier of slime arrows.
	# Default: 10.0
	# Range: 0.0 ~ 1000.0
	slimeArrowsBounceMultiplier = 10.0
	#Defines how many times slime arrows bounce before coming to a stop.
	# Default: 5
	# Range: 0 ~ 1000
	slimeArrowsBounceAmount = 5
	#If set to false, ender arrows will fire as if they were vanilla flint arrows.
	enableEnderArrows = true
	#Defines fall damage caused by teleportation from ender arrows.
	# Default: 2.0
	# Range: 0.0 ~ 1000.0
	enderArrowFallDamage = 2.0
	#If set to false, vexing arrows will fire as if they were vanilla flint arrows.
	enableVexingArrows = true
	#Defines how many times a vexing arrow will phase through connected blocks before coming to a stop.
	# Default: 1
	# Range: 0 ~ 1000
	vexingPhaseAmount = 1
	#If set to false, tracking arrows will fire as if they were vanilla flint arrows.
	enableTrackingArrows = true
	#If set to false, atlantean arrows will fire as if they were vanilla flint arrows.
	enableAtlanteanArrows = true
	#Defines underwater inertia for atlantean arrows.
	# Default: 0.99
	# Range: 0.0 ~ 0.99
	atlanteanInertia = 0.99
	#If set to false, freezing arrows will fire as if they were vanilla flint arrows.
	enableFreezingArrows = true
	#If set to false, gravity arrows will fire as if they were vanilla flint arrows.
	enableGravityArrows = true
	#If set to false, lantern arrows will fire as if they were vanilla flint arrows.
	enableLanternArrows = true
	#If set to false, soul lantern arrows will fire as if they were vanilla flint arrows.
	enableSoulLanternArrows = true
	#If set to false, life steal arrows will fire as if they were vanilla flint arrows.
	enableLifeStealArrows = true
	#Defines amount of health life steal arrows will steal from target. 1 = 1/6 Current Health, 2 = 1/5 Current Health, 3 = 1/4 Current Health, 4 = 1/3 Current Health
	# Default: 1
	# Range: 1 ~ 4
	lifeStealAmount = 1
	#If set to false, magnetic arrows will fire as if they were vanilla flint arrows.
	enableMagneticArrows = true
	#If set to false, breeding arrows will fire as if they were vanilla flint arrows.
	enableBreedingArrows = true
	#If set to false, Cupid's arrows will fire as if they were vanilla flint arrows.
	enableCupidsArrows = true
	#If set to false, apple arrows will fire as if they were vanilla flint arrows.
	enableAppleArrows = true
	#If set to false, golden apple arrows will fire as if they were vanilla flint arrows.
	enableGoldenAppleArrows = true
	#If set to false, enchanted golden apple arrows will fire as if they were vanilla flint arrows.
	enableEnchantedGoldenAppleArrows = true
	#If set to false, incendiary arrows will fire as if they were vanilla flint arrows.
	enableIncendiaryArrows = true
	#If set to false, extinguishing arrows will fire as if they were vanilla flint arrows.
	enableExtinguishingArrows = true
	#If set to false, leashing arrows will fire as if they were vanilla flint arrows.
	enableLeashingArrows = true
	#Defines damage amount caused by lightning caused by lightning arrows.
	# Default: 3.5
	# Range: 0.0 ~ 1000.0
	lightningArrowsDamageAmount = 3.5
