# Configuration file

biome {

    biomesoplenty {

        alps {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        bambooforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        bayou {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        bog {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        borealforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        brushland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        chaparral {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        cherryblossomgrove {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        colddesert {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        coniferousforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        coralreef {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        crag {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        deadforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        deadswamp {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        eucalyptusforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        fen {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        flowerfield {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        flowerisland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        glacier {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        grassland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        gravelbeach {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        grove {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        heathland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        highland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        kelpforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        landoflakes {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        lavenderfields {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        lushdesert {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        lushswamp {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mangrove {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        maplewoods {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        marsh {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        meadow {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        moor {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mountainpeaks {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mountainfoothills {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        mysticgrove {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        oasis {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        ominouswoods {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        orchard {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        originisland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        outback {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        overgrowncliffs {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        prairie {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        quagmire {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        rainforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        redwoodforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        sacredsprings {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        seasonalforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        shield {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        shrubland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        snowyconiferousforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        snowyforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        steppe {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        temperaterainforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        tropicalisland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        tropicalrainforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        tundra {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        volcanicisland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        wasteland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        wetland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        woodland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

        xericshrubland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: false]
            B:"Allow Volcanoes"=false

            # This setting controls the size of caves.
            # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Density"=-1

            # This setting controls the number of caves that generate.
            # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
            # Set to -1 to use global setting. Set to 0 to disable caves for this biome.
            #  [range: -1 ~ 40, default: -1]
            I:"Cave Frequency"=-1

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            # This setting controls the number of ravines that generate.
            # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
            # Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
            #  [range: -1 ~ 100, default: -1]
            I:"Ravine Frequency"=-1

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true

            # 1/x chance that a volcano will generate if this biome has volcanoes enabled.
            # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
            # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
            #  [range: -1 ~ 2147483647, default: -1]
            I:"Volcano Chance"=-1
        }

    }

}


