// === INDUSTRIAL APIARY UPGRADES ===
// See http://bdew.net/gendustry/configuration/apiary-upgrades/

cfg Upgrades {
	cfg prod {
		id = 0
		max = 8
		production *= 1.2
		energy *= 1.2
	}

	cfg life {
		id = 1
		max = 4
		energy *= 1.05
		lifespan /= 1.5
	}

	cfg flowering {
		id = 2
		max = 8
		energy *= 1.1
		flowering *= 1.2
	}

	cfg territory {
		id = 3
		max = 4
		energy *= 1.05
		territory *= 1.5
	}

	cfg humidifier {
		id = 4
		max = 8
		energy *= 1.05
		humidity += 0.25
	}

	cfg dryer {
		id = 5
		max = 8
		energy *= 1.05
		humidity -= 0.25
	}

	cfg heater {
		id = 6
		max = 8
		energy *= 1.05
		temperature += 0.25
	}

	cfg cooler {
		id = 7
		max = 8
		energy *= 1.05
		temperature -= 0.25
	}

	cfg sealing {
		id = 10
		max = 1
		energy *= 1.05
		sealed = Y
	}

	cfg light {
		id = 11
		max = 1
		energy *= 1.05
		selfLighted = Y
	}

	cfg sky {
		id = 12
		max = 1
		energy *= 1.05
		sunlightSimulated = Y
	}

	cfg hell {
		id = 13
		max = 1
		energy *= 1.5
		biomeOverride = Hell
	}

	cfg auto {
		id = 14
		max = 1
		energy *= 1.1
		automated = Y
	}

	cfg sieve {
		id = 15
		max = 1
		energy *= 1.25
		collectingPollen = Y
	}

	cfg desert {
		id = 16
		max = 1
		energy *= 1.20
		biomeOverride = Desert
	}

	cfg plains {
		id = 17
		max = 1
		energy *= 1.20
		biomeOverride = Plains
	}

	cfg jungle {
		id = 18
		max = 1
		energy *= 1.20
		biomeOverride = Jungle
	}

	cfg stabilizer {
		id = 19
		max = 1
		energy *= 2
		geneticDecay *= 0
	}

	cfg winter {
		id = 20
		max = 1
		energy *= 1.20
		biomeOverride = Taiga
	}

	cfg ocean {
		id = 21
		max = 1
		energy *= 1.20
		biomeOverride = Ocean
	}

	cfg scrubber {
		id = 22
		max = 1
		energy *= 1.3
		flowering *= 0
	}
}