#version 150

#moj_import <utils.glsl>

uniform sampler2D Sampler0;
// uniform sampler2D Sampler1;
// uniform sampler2D Sampler2;

uniform vec4 ColorModulator;

in vec4 vertexColor;
in vec2 texCoord0;
in vec2 texCoord1;
in vec2 texCoord2;
in vec4 normal;
in vec4 glpos;

out vec4 fragColor;

void main() {
    discardControlGLPos(gl_FragCoord.xy, glpos);
    vec4 color = texture(Sampler0, texCoord0) * vertexColor;
    fragColor = color * ColorModulator;
}
