if HaveForestryModule Bees <<

    // http://bdew.net/gendustry/configuration/adding-custom-bees/adding-bee-branches/
    cfg Branches {
        cfg Witchery {				// Section name is unused but must be unique
            UID = "aob.witchery"		// uid of new branch, should be namespaced to prevent colissions
            Parent = apidae			// Parent uid, for bees should be "apidae"
            Scientific = Fermentis		// Fluff
        }
    }

    // http://bdew.net/gendustry/configuration/adding-custom-bees/adding-bee-species/
    cfg Bees {
        cfg Bewitched {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x00FFFF       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x4C0099

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = yes                  // If true - only works at night

            Binominal = Bewitched                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                20% S:gendustry:"HoneyComb.witchy"	// Can use all the specifiers usable in recipes
            )
            Specialty = DropsList(
				5% S:gendustry:"HoneyComb.bewitched"
			)                 // Empty list

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedNormal"
				Lifespan = "forestry.lifespanLonger"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceBoth2"
                Nocturnal = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth2"
                Flower_Provider = "gendustry.flowersRowan" // See below
				Flowering = "forestry.floweringSlow"
				Territory = "forestry.territoryLargest"
				Effect = "extrabees.effect.teleport"
            }
		}
		cfg Cursed {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x4c1306       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x8c7c62

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Hot            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = yes                  // If true - only works at night

            Binominal = Cursis                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                10% I:MagicBees:comb@2	// Can use all the specifiers usable in recipes
            )
            Specialty = DropsList(
				2% I:witchery:ingredient@71)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedSlower"
				Lifespan = "forestry.lifespanShortest"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceDown2"
                Nocturnal = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceUp1"
                Flower_Provider = "gendustry.flowersCursed" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryLarge"
				Effect = "magicbees.effectWithering"
            }
        }
		cfg Covenous {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x81a581       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x824f4f

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = yes                  // If true - only works at night

            Binominal = Covenis                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                15% I:MagicBees:comb@2
				10% S:gendustry:"HoneyComb.witchy"	// Can use all the specifiers usable in recipes
            )
            Specialty = DropsList(
			)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedSlow"
				Lifespan = "forestry.lifespanLong"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceNone"
                Flower_Provider = "gendustry.flowersRowan" // See below
				Flowering = "forestry.floweringAverage"
				Territory = "forestry.territoryLarger"
				Effect = "forestry.effectReanimation"
            }
        }
		cfg Friendly {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0xffbaba       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0xfff04f

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Amica                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                20% I:Forestry:beeCombs@16
            )
            Specialty = DropsList(
				2% I:witchery:ingredient@75
			)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedFast"
				Lifespan = "forestry.lifespanLong"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceNone"
                Flower_Provider = "forestry.flowersVanilla" // See below
				Flowering = "forestry.floweringSlower"
				Territory = "forestry.territoryLarger"
				Effect = "forestry.effectBeatific"
            }
        }
		cfg Witchy {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x214c0f       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x280000

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = Yes                  // If true - only works at night

            Binominal = Pythonissamus                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                10% S:gendustry:"HoneyComb.witchy"
            )
            Specialty = DropsList()

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedSlower"
				Lifespan = "forestry.lifespanShort"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceNone"
                Nocturnal = "forestry.boolFalse"
				Humidity_Tolerance = "forestry.toleranceUp1"
                Flower_Provider = "gendustry.flowersRowan" // See below
				Flowering = "forestry.floweringSlower"
				Territory = "forestry.territoryAverage"
				Effect = "forestry.effectNone"
            }
        }
		cfg Nullified {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0xffffff       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0xffffff

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = null                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(
				8% I:MagicBees:comb@3
            )
            Specialty = DropsList(
				1% I:witchery:ingredient@130
				3% I:witchery:ingredient@105)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedNormal"
				Lifespan = "forestry.lifespanShorter"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceBoth5"
                Nocturnal = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth5"
                Flower_Provider = "forestry.flowersVanilla" // See below
				Flowering = "forestry.floweringAverage"
				Territory = "forestry.territoryLargest"
				Effect = "forestry.effectMisanthrope"
            }
        }
		cfg Demonium {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0xb50000       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x5e2621

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Arid               // Arid, Normal, Damp
            Temperature = Hellish            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = Yes                  // If true - only works at night

            Binominal = Demonium                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                20% I:MagicBees:comb@1
            )
            Specialty = DropsList(
				2% I:witchery:ingredient@80)

            cfg Traits {
                Base = "magicbees.speciesInfernal"     // Copy traits from another species
				Speed = "forestry.speedFast"
				Lifespan = "forestry.lifespanLong"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceDown1"
                Nocturnal = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceNone"
                Flower_Provider = "forestry.flowersNether" // See below
				Flowering = "forestry.floweringFast"
				Territory = "forestry.territoryLarge"
				Effect = "forestry.effectIgnition"
            }
        }
		cfg Evil {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x550000       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x280000

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Arid               // Arid, Normal, Damp
            Temperature = Warm            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = Yes                  // If true - only works at night

            Binominal = Malus                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                10% S:gendustry:"HoneyComb.witchy"
            )
            Specialty = DropsList(
				2% I:witchery:ingredient@38)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedSlow"
				Lifespan = "forestry.lifespanShort"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceDown1"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolFalse"
				Humidity_Tolerance = "forestry.toleranceNone"
                Flower_Provider = "forestry.flowersNether" // See below
				Flowering = "forestry.floweringSlow"
				Territory = "forestry.territoryAverage"
				Effect = "forestry.effectAggressive"
            }
        }
		cfg Beedrake {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x422a04       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x194f1a

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = Yes                  // If true - only works at night

            Binominal = Mandragora               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                10% S:gendustry:"HoneyComb.witchy"
            )
            Specialty = DropsList(
				5% I:witchery:ingredient@22)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedNormal"
				Lifespan = "forestry.lifespanNormal"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceNone"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolFalse"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceUp1"
                Flower_Provider = "gendustry.flowersWitchcrops" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryAverage"
				Effect = "forestry.effectNone"
            }
        }
		cfg Beelladonnic {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x6d066d       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x194f1a

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Atropa               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                10% S:gendustry:"HoneyComb.witchy"
            )
            Specialty = DropsList(
				5% I:witchery:ingredient@21)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedNormal"
				Lifespan = "forestry.lifespanNormal"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceNone"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolFalse"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceUp1"
                Flower_Provider = "gendustry.flowersWitchcrops" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryAverage"
				Effect = "forestry.effectMiasmic"
            }
        }
		cfg Wormy {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x665837       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x194f1a

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Damp               // Arid, Normal, Damp
            Temperature = Warm            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Lumbricus               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                10% S:gendustry:"HoneyComb.witchy"
            )
            Specialty = DropsList(
				5% I:witchery:ingredient@111)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedSlow"
				Lifespan = "forestry.lifespanShort"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceDown1"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolFalse"
				Humidity_Tolerance = "forestry.toleranceDown1"
                Flower_Provider = "gendustry.flowersWitchcrops" // See below
				Flowering = "forestry.floweringSlow"
				Territory = "forestry.territoryLarge"
				Effect = "forestry.effectNone"
            }
        }
		cfg Snowy {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0xedfeff       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x194f1a

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Cold            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Styrax               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                10% S:gendustry:"HoneyComb.witchy"
            )
            Specialty = DropsList(
				5% I:witchery:ingredient@78
				10% I:minecraft:snowball)

            cfg Traits {
                Base = "forestry.speciesWintry"     // Copy traits from another species
				Speed = "forestry.speedSlow"
				Lifespan = "forestry.lifespanShort"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolFalse"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth1"
                Flower_Provider = "gendustry.flowersWitchcrops" // See below
				Flowering = "forestry.floweringSlow"
				Territory = "forestry.territoryLarger"
				Effect = "forestry.effectSnowing"
            }
        }
		cfg Wolfsbaney {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0xdbc855       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x194f1a

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Cold            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = Yes                  // If true - only works at night

            Binominal = Aconitum               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                10% S:gendustry:"HoneyComb.witchy"
            )
            Specialty = DropsList(
				5% I:witchery:ingredient@156)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedNormal"
				Lifespan = "forestry.lifespanNormal"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolTrue"
				Cave_Dwelling = "forestry.boolFalse"
				Tolerant_Flyer = "forestry.boolFalse"
				Humidity_Tolerance = "forestry.toleranceNone"
                Flower_Provider = "gendustry.flowersWitchcrops" // See below
				Flowering = "forestry.floweringSlow"
				Territory = "forestry.territoryLarge"
				Effect = "forestry.effectNone"
            }
        }
		cfg Artichokey {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x43acc6       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x194f1a

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Damp               // Arid, Normal, Damp
            Temperature = Cold            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Cynara              // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                10% S:gendustry:"HoneyComb.witchy"
            )
            Specialty = DropsList(
				5% I:witchery:ingredient@69)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedSlow"
				Lifespan = "forestry.lifespanShortened"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolFalse"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceUp2"
                Flower_Provider = "gendustry.flowersWitchcrops" // See below
				Flowering = "forestry.floweringSlow"
				Territory = "forestry.territoryAverage"
				Effect = "extrabees.effect.water"
            }
        }
		cfg Garlicy {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0xc0c1a0       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x194f1a

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Allium               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                10% S:gendustry:"HoneyComb.witchy"
            )
            Specialty = DropsList(
				5% I:witchery:garlic)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedNormal"
				Lifespan = "forestry.lifespanNormal"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceNone"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolFalse"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceNone"
                Flower_Provider = "gendustry.flowersWitchcrops" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryAverage"
				Effect = "forestry.effectNone"
            }
        }
		cfg Nightmarish {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x260000       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x000000

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = Yes                  // If true - only works at night

            Binominal = Somnium               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                20% I:ExtraBees:honeyComb@32
            )
            Specialty = DropsList(
				5% I:witchery:ingredient@99)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedFast"
				Lifespan = "forestry.lifespanShortest"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth1"
                Flower_Provider = "gendustry.flowersWitchcotton" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryAverage"
				Effect = "extrabees.effect.blindness"
            }
        }
		cfg Lucidic {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0xfffcd6       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0xef81e2

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = Yes                  // If true - only works at night

            Binominal = Somnium               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                20% I:ExtraBees:honeyComb@60
            )
            Specialty = DropsList(
				5% I:witchery:somniancotton)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedFast"
				Lifespan = "forestry.lifespanShortest"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth1"
                Flower_Provider = "gendustry.flowersWitchcotton" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryAverage"
				Effect = "magicbees.effectMoveSpeed"
            }
        }
		cfg Paralysing {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = Yes                    // Whether icon should be glowing

            PrimaryColor =	 0x430000       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x000000

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = Yes                  // If true - only works at night

            Binominal = Somnium               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                30% I:ExtraBees:honeyComb@32
            )
            Specialty = DropsList(
				5% I:witchery:ingredient@99
				5% I:witchery:somniancotton
			)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedFaster"
				Lifespan = "forestry.lifespanLonger"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth2"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth2"
                Flower_Provider = "gendustry.flowersWitchcotton" // See below
				Flowering = "forestry.floweringFast"
				Territory = "forestry.territoryLarger"
				Effect = "extrabees.effect.blindness"
            }
        }
		cfg Fuming {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x754c2b       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x444444

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Hot            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Fumantem               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                25% I:ExtraBees:honeyComb@21
            )
            Specialty = DropsList(
				5% S:gendustry:"HoneyComb.fuming"
			)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedNormal"
				Lifespan = "forestry.lifespanShorter"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolFalse"
				Tolerant_Flyer = "forestry.boolFalse"
				Humidity_Tolerance = "forestry.toleranceBoth1"
                Flower_Provider = "gendustry.flowersDistillery" // See below
				Flowering = "forestry.floweringFast"
				Territory = "forestry.territoryAverage"
				Effect = "extrabees.effect.confusion"
            }
        }
		cfg Undead {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x0f4421      // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x2a301e

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Cold            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = Yes                  // If true - only works at night

            Binominal = Immortuos               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                25% I:ExtraBees:honeyComb@1
            )
            Specialty = DropsList(
				2% I:witchery:ingredient@65
				2% I:witchery:ingredient@128
			)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedSlowest"
				Lifespan = "forestry.lifespanShortened"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolTrue"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth1"
                Flower_Provider = "extrabees.flower.dead" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryLargest"
				Effect = "extrabees.effect.hunger"
            }
        }
		cfg Spikey {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x544938      // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x364716

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Spinus               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                25% I:Forestry:beeCombs@15
            )
            Specialty = DropsList(
				5% I:witchery:ingredient@59
			)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedFast"
				Lifespan = "forestry.lifespanNormal"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolFalse"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth1"
                Flower_Provider = "gendustry.flowersThorns" // See below
				Flowering = "forestry.floweringSlow"
				Territory = "forestry.territoryLarge"
				Effect = "forestry.effectAggressive"
            }
        }
		cfg Attuned {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = Yes                    // Whether icon should be glowing

            PrimaryColor =	 0x812ccd      // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x5e2095

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Attunis               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                5% S:gendustry:"HoneyComb.bewitched"
            )
            Specialty = DropsList(
				2% I:witchery:ingredient@10
			)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedFaster"
				Lifespan = "forestry.lifespanLongest"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth2"
                Nocturnal = "forestry.boolTrue"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth2"
                Flower_Provider = "gendustry.flowersRowan" // See below
				Flowering = "forestry.floweringFaster"
				Territory = "forestry.territoryLargest"
				Effect = "magicbees.effectInvisibility"
            }
        }
		cfg Exorcising {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = Yes                    // Whether icon should be glowing

            PrimaryColor =	 0xd9e1e2      // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x7b8235

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Exorcismus               // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.witchery"

            Products = DropsList(                   // List of drops with chances
                30% I:Forestry:beeCombs
            )
            Specialty = DropsList(
				1% S:gendustry:"HoneyDrop.illuminated"
			)

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedSlow"
				Lifespan = "forestry.lifespanLong"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolTrue"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolFalse"
				Humidity_Tolerance = "forestry.toleranceBoth1"
                Flower_Provider = "forestry.flowersVanilla" // See below
				Flowering = "forestry.floweringFaster"
				Territory = "forestry.territoryLarge"
				Effect = "forestry.effectNone"
            }
        }

    }

    // http://bdew.net/gendustry/configuration/adding-custom-bees/adding-honey-drops-and-combs/

    cfg HoneyCombs {
        cfg bewitched {                     // Section name used in localization, custom stack name, etc.
          ID = 13337                   // Damage value, must be unique
          PrimaryColor =	0x00FFFF   // Color as a hex number, can also be specified as {r g b} with values (0-1)
		SecondaryColor =	0x4C0099
        }
		cfg witchy {                     // Section name used in localization, custom stack name, etc.
          ID = 13339                   // Damage value, must be unique
          PrimaryColor =	0x214c0f   // Color as a hex number, can also be specified as {r g b} with values (0-1)
		SecondaryColor =	0x280000
        }
		cfg fuming {                     // Section name used in localization, custom stack name, etc.
          ID = 13341                   // Damage value, must be unique
          PrimaryColor =	0x754c2b   // Color as a hex number, can also be specified as {r g b} with values (0-1)
		SecondaryColor =	0x7c7c7c
        }

    }

    cfg HoneyDrops {
        cfg magical {
          ID = 13337
          PrimaryColor =	0x00FFFF
          SecondaryColor =	0x4C0099
        }
		cfg illuminated {
          ID = 13341
          PrimaryColor =	0xf7ff72
          SecondaryColor =	0xffffff
        }
    }
	FlowerAllele rowan {                   // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
        Dominant                                // can be either Dominant or Recessive
        Accepts B:witchery:witchleaves      // List of blocks that are accepted as "flowers"
        Spread B:witchery:witchsapling 1.0                   // A block that will be spread randomly, with weight
    }
	FlowerAllele cursed {                   // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
        Dominant                                // can be either Dominant or Recessive
		Accepts B:witchery:bloodrose      // List of blocks that are accepted as "flowers"
		Spread B:witchery:plantmine@1 1.0                   // A block that will be spread randomly, with weight
    }
	FlowerAllele witchcrops {                   // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
        Dominant                                // can be either Dominant or Recessive
		Accepts B:witchery:mandrake@4, B:witchery:belladonna@4, B:witchery:wolfsbane@4, B:witchery:wormwood@4, B:witchery:snowbell@4, B:witchery:artichoke@4      // List of blocks that are accepted as "flowers"
		Spread B:witchery:belladonna@4 0.1                   // A block that will be spread randomly, with weight
    }
	FlowerAllele witchcotton {                   // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
        Dominant                                // can be either Dominant or Recessive
		Accepts B:witchery:somniancotton      // List of blocks that are accepted as "flowers"
		Spread B:witchery:somniancotton 0.6                   // A block that will be spread randomly, with weight
    }
	FlowerAllele distillery {                   // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
        Dominant                                // can be either Dominant or Recessive
		Accepts B:witchery:distilleryidle, B:witchery:distilleryburning, B:witchery:witchesovenburning, B:witchery:witchesovenidle      // List of blocks that are accepted as "flowers"
		Spread B:Botany:plant@3 1.0                // A block that will be spread randomly, with weight
    }
	FlowerAllele thorns {                   // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
        Dominant                                // can be either Dominant or Recessive
		Accepts B:minecraft:cactus, B:witchery:bramble, B:witchery:bramble@1, B:witchery:voidbramble, B:witchery:plantmine@2, B:witchery:plantmine@6, B:witchery:plantmine@10      // List of blocks that are accepted as "flowers"
		Spread B:witchery:plantmine@10 0.5                // A block that will be spread randomly, with weight
    }

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