cfg Branches {
        cfg Bacon {				// Section name is unused but must be unique
            UID = "aob.bacon"		// uid of new branch, should be namespaced to prevent colissions
            Parent = apidae			// Parent uid, for bees should be "apidae"
            Scientific = Bacon		// Fluff
        }
    }

cfg Bees {
	cfg Bacon {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x84452a       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0xe8d7d0

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Warm            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Lardis			// Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.bacon"

            Products = DropsList(                   // List of drops with chances
                30% I:Forestry:beeCombs@0	// Can use all the specifiers usable in recipes
            )
            Specialty = DropsList(
				10% I:harvestcraft:maplecandiedbaconItem
				5% I:harvestcraft:chocolatebaconItem
				1% I:harvestcraft:epicbaconItem
			)                 // Empty list

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedNormal"
				Lifespan = "forestry.lifespanShorter"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceUp1"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolFalse"
				Tolerant_Flyer = "forestry.boolFalse"
				Humidity_Tolerance = "forestry.toleranceDown1"
                Flower_Provider = "gendustry.flowersFlesh" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryAverage"
				Effect = "extrabees.effect.slow"
            }
		}
}