mods.thaumcraft.Research.addTab("ADVANCED", "thaumcraft", "textures/modpack/imine.png", "thaumcraft", "textures/modpack/bgmine.png");
game.setLocalization("en_US", "tc.research_category.ADVANCED", "[AoB] Provectus");

mods.thaumcraft.Research.addResearch("UTILITIES", "ADVANCED", "machina 1, potentia 1", 10, 12, 2, <reccomplex:inventory_generation_component_tag>);
game.setLocalization("en_US", "tc.research_name.UTILITIES", "New discoveries");
game.setLocalization("en_US", "tc.research_text.UTILITIES", "[AOB] One step forward");
mods.thaumcraft.Research.addPage("UTILITIES", "AgeOfBewitchment.research_page.UTLITIES-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.UTLITIES-1", "You have decided to investigate some less magical topics.");
mods.thaumcraft.Research.setRound("UTILITIES", true);

mods.thaumcraft.Research.addResearch("DOUBLEORES", "ADVANCED", "terra 5, metallum 4, lucrum 5", 6, 10, 1, <ThermalFoundation:material>);
game.setLocalization("en_US", "tc.research_name.DOUBLEORES", "Ore Douplication & Shattering");
game.setLocalization("en_US", "tc.research_text.DOUBLEORES", "[AOB] Better than furnaces!");
mods.thaumcraft.Research.addPage("DOUBLEORES", "AgeOfBewitchment.research_page.DOUBLEORES-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.DOUBLEORES-1", "You have discovered a way to purify the ores before turning them into ingots. This method will produce two piles of dust per ore which can be turned into ingots.");
mods.thaumcraft.Research.addCruciblePage("DOUBLEORES", <ThermalFoundation:material>);
mods.thaumcraft.Research.addCruciblePage("DOUBLEORES", <ThermalFoundation:material:1>);
mods.thaumcraft.Research.addCruciblePage("DOUBLEORES", <ThermalFoundation:material:32>);
mods.thaumcraft.Research.addCruciblePage("DOUBLEORES", <ThermalFoundation:material:33>);
mods.thaumcraft.Research.addCruciblePage("DOUBLEORES", <ThermalFoundation:material:34>);
mods.thaumcraft.Research.addCruciblePage("DOUBLEORES", <ThermalFoundation:material:35>);
mods.thaumcraft.Research.addCruciblePage("DOUBLEORES", <ThermalFoundation:material:2>);
mods.thaumcraft.Research.addCruciblePage("DOUBLEORES", <ThermalFoundation:material:3>);
mods.thaumcraft.Research.addCruciblePage("DOUBLEORES", <ThermalFoundation:material:4>);
mods.thaumcraft.Research.addPrereq("DOUBLEORES", "UTILITIES", false);


mods.thaumcraft.Research.addResearch("ALLOY", "ADVANCED", "metallum 10, potentia 5, ordo 5", 6, 7, 2, <ThermalFoundation:material:44>);
game.setLocalization("en_US", "tc.research_name.ALLOY", "Infused metals");
game.setLocalization("en_US", "tc.research_text.ALLOY", "[AOB] Metal combinations");
mods.thaumcraft.Research.addPage("ALLOY", "AgeOfBewitchment.research_page.ALLOY-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.ALLOY-1", "It seems like it is possible to create new types of ingots by infusing others but this topic needs further research.");
mods.thaumcraft.Research.addPrereq("ALLOY", "DOUBLEORES", false);
mods.thaumcraft.Research.addPrereq("ALLOY", "INFUSION", true);
mods.thaumcraft.Research.setSpikey("ALLOY", true);

mods.thaumcraft.Research.addResearch("ELECTRUM", "ADVANCED", "metallum 10, potentia 10", 3, 7, 2, <ThermalFoundation:material:71>);
game.setLocalization("en_US", "tc.research_name.ELECTRUM", "Electrum");
game.setLocalization("en_US", "tc.research_text.ELECTRUM", "[AOB] It conducts electricity");
mods.thaumcraft.Research.addPage("ELECTRUM", "AgeOfBewitchment.research_page.ELECTRUM-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.ELECTRUM-1", "Electrum was discovered by mindlessly mixing metals. People prefered to use this precious metal for jewelry even though it was likely to attract lightning essence.");
mods.thaumcraft.Research.addInfusionPage("ELECTRUM", <ThermalFoundation:material:71>);
mods.thaumcraft.Research.addPrereq("ELECTRUM", "ALLOY", false);
mods.thaumcraft.Research.setSecondary("ELECTRUM", true);
mods.thaumcraft.Research.setConcealed("ELECTRUM", true);

mods.thaumcraft.Research.addResearch("BRONZE", "ADVANCED", "metallum 5, permutatio 2", 4, 5, 2, <ThermalFoundation:material:73>);
game.setLocalization("en_US", "tc.research_name.BRONZE", "Bronze");
game.setLocalization("en_US", "tc.research_text.BRONZE", "[AOB] Seems simple enough");
mods.thaumcraft.Research.addPage("BRONZE", "AgeOfBewitchment.research_page.BRONZE-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.BRONZE-1", "Bronze is a mix of copper and tin.<BR>It can be described as a rather simple material compared to other metals but it has many uses.");
mods.thaumcraft.Research.addInfusionPage("BRONZE", <ThermalFoundation:material:73>);
mods.thaumcraft.Research.addPrereq("BRONZE", "ALLOY", false);
mods.thaumcraft.Research.setSecondary("BRONZE", true);
mods.thaumcraft.Research.setConcealed("BRONZE", true);

mods.thaumcraft.Research.addResearch("SHINY", "ADVANCED", "metallum 10, vitreus 10, potentia 2, lux 7", 4, 9, 2, <ThermalFoundation:material:69>);
game.setLocalization("en_US", "tc.research_name.SHINY", "Shiny metal");
game.setLocalization("en_US", "tc.research_text.SHINY", "[AOB] Wooooo.... shiny...");
mods.thaumcraft.Research.addPage("SHINY", "AgeOfBewitchment.research_page.SHINY-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.SHINY-1", "Shiny metal was once found in this world. But miners could find less and less of this precious metal and eventually, they could not find any more of it. <BR>Years later, an alchemist discovered a way to recreate this ore but it was not cheap.");
mods.thaumcraft.Research.addInfusionPage("SHINY", <ThermalFoundation:Ore:5>);
mods.thaumcraft.Research.addCruciblePage("SHINY", <ThermalFoundation:material:37>*2);
mods.thaumcraft.Research.addPrereq("SHINY", "ALLOY", false);
mods.thaumcraft.Research.setSecondary("SHINY", true);
mods.thaumcraft.Research.setConcealed("SHINY", true);

mods.thaumcraft.Research.addResearch("LUMIUM", "ADVANCED", "metallum 5, lux 10", 8, 9, 2, <ThermalFoundation:material:75>);
game.setLocalization("en_US", "tc.research_name.LUMIUM", "Lumium");
game.setLocalization("en_US", "tc.research_text.LUMIUM", "[AOB] It emits a strong light");
mods.thaumcraft.Research.addPage("LUMIUM", "AgeOfBewitchment.research_page.LUMIUM-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.LUMIUM-1", "Who would have guessed that you can infuse light into a metal? Well, you did!<BR>You are still unsure about its uses but this discovery is something to be proud of.");
mods.thaumcraft.Research.addInfusionPage("LUMIUM", <ThermalFoundation:material:75>);
mods.thaumcraft.Research.addInfusionPage("LUMIUM", <ThermalFoundation:bucket:1>);
mods.thaumcraft.Research.addPrereq("LUMIUM", "ALLOY", false);
mods.thaumcraft.Research.addPrereq("LUMIUM", "SHINY", false);
mods.thaumcraft.Research.addPrereq("LUMIUM", "GLOWSTONE", true);
mods.thaumcraft.Research.setSecondary("LUMIUM", true);
mods.thaumcraft.Research.setConcealed("LUMIUM", true);

mods.thaumcraft.Research.addResearch("SIGNALUM", "ADVANCED", "metallum 5, potentia 10", 9, 7, 2, <ThermalFoundation:material:74>);
game.setLocalization("en_US", "tc.research_name.SIGNALUM", "Signalum");
game.setLocalization("en_US", "tc.research_text.SIGNALUM", "[AOB] It reminds you of redstone");
mods.thaumcraft.Research.addPage("SIGNALUM", "AgeOfBewitchment.research_page.SIGNALUM-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.SIGNALUM-1", "A very curious redstone engineer had the urge to expand the idea of technology and so, he started by attempting to combine redstone with iron dust, two of the most conductive materials, but that seemed to bee ineffective. Having recently heard of the mithril discovery, he thought about soaking iron into redstone and then casting it. This would work but the issue was turning redstone into its liquid form. That was oddly simple. Only 36 piles of redstone dust (4 blocks) were required to create a bucket of liquified redstone. Everything begun to make sense from there...");
mods.thaumcraft.Research.addInfusionPage("SIGNALUM", <ThermalFoundation:material:74>);
mods.thaumcraft.Research.addInfusionPage("SIGNALUM", <ThermalFoundation:bucket>);
mods.thaumcraft.Research.addPrereq("SIGNALUM", "ALLOY", false);
mods.thaumcraft.Research.addPrereq("SIGNALUM", "REDSTONE", true);
mods.thaumcraft.Research.setSecondary("SIGNALUM", true);
mods.thaumcraft.Research.setConcealed("SIGNALUM", true);

mods.thaumcraft.Research.addResearch("ENDERIUM", "ADVANCED", "metallum 5, alienis 8, iter 2", 8, 5, 2, <ThermalFoundation:material:76>);
game.setLocalization("en_US", "tc.research_name.ENDERIUM", "Enderium");
game.setLocalization("en_US", "tc.research_text.ENDERIUM", "[AOB] Strange...");
mods.thaumcraft.Research.addPage("ENDERIUM", "AgeOfBewitchment.research_page.ENDERIUM-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.ENDERIUM-1", "Once upon a time, an alchemist accidentally spilled some enderman blood on a silver coin. The silver started to absorb the blood immediately. It was a very peculiar combination. Intrigued by the results, the alchemist decided to replicate this but with crushed silver this time so the blood could be absorbed easier. After casting this mixture, he soon realized that he had discovered a new kind of metal and thus expanding the horizons of metallurgy.");
mods.thaumcraft.Research.addCruciblePage("ENDERIUM", <ThermalFoundation:material:76>);
mods.thaumcraft.Research.addInfusionPage("ENDERIUM", <ThermalFoundation:material:44>);
mods.thaumcraft.Research.addInfusionPage("ENDERIUM", <ThermalFoundation:bucket:2>);
mods.thaumcraft.Research.addPrereq("ENDERIUM", "ALLOY", false);
mods.thaumcraft.Research.addPrereq("ENDERIUM", "ENDER", true);
mods.thaumcraft.Research.setSecondary("ENDERIUM", true);
mods.thaumcraft.Research.setConcealed("ENDERIUM", true);

mods.thaumcraft.Research.addResearch("MANAINFUSED", "ADVANCED", "metallum 5, praecantatio 10", 6, 4, 2, <ThermalFoundation:material:70>);
game.setLocalization("en_US", "tc.research_name.MANAINFUSED", "Mana Infused Metal");
game.setLocalization("en_US", "tc.research_text.MANAINFUSED", "[AOB] Seems magic");
mods.thaumcraft.Research.addPage("MANAINFUSED", "AgeOfBewitchment.research_page.MANAINFUSED-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.MANAINFUSED-1", "Everything started as an experiment. The main focus was infusing metals with great amounts of magic. From all the testing, lead was the metal that stood out. While the others couldn't absorb magic or hold onto it, lead somehow was able to be almost stable and hold immense quantities of magic without much hassle and so mithril was created. The most optimal way to obtain mithril requires a bucket of primal mana which is basically etherium fused with some additional arcane energy and mana. Then with the help of some extra mana, crushed lead can be combined with the primal mana to create mana dust which is the powdered form of mithril.");
mods.thaumcraft.Research.addCruciblePage("MANAINFUSED", <ThermalFoundation:material:70>);
mods.thaumcraft.Research.addInfusionPage("MANAINFUSED", <ThermalFoundation:material:38>);
mods.thaumcraft.Research.addPrereq("MANAINFUSED", "ALLOY", false);
mods.thaumcraft.Research.addPrereq("MANAINFUSED", "MANA", true);
mods.thaumcraft.Research.setSecondary("MANAINFUSED", true);
mods.thaumcraft.Research.setConcealed("MANAINFUSED", true);

mods.thaumcraft.Research.addResearch("LIQUIDS", "ADVANCED", "aqua 10, potentia 5, ordo 5", 6, 16, 2, <MagicBees:capsule.void:15>);
game.setLocalization("en_US", "tc.research_name.LIQUIDS", "Liquefaction");
game.setLocalization("en_US", "tc.research_text.LIQUIDS", "[AOB] More liquids");
mods.thaumcraft.Research.addPage("LIQUIDS", "AgeOfBewitchment.research_page.LIQUIDS-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.LIQUIDS-1", "It seems like it is possible to create new types of liquids by infusing others but this topic needs further research.");
mods.thaumcraft.Research.addPrereq("LIQUIDS", "UTILITIES", false);
mods.thaumcraft.Research.addPrereq("LIQUIDS", "INFUSION", true);
mods.thaumcraft.Research.setSpikey("LIQUIDS", true);



mods.thaumcraft.Research.addResearch("PETROTHEUM", "ADVANCED", "aqua 10, terra 10", 7, 13, 2, <ThermalFoundation:FluidPetrotheum>);
game.setLocalization("en_US", "tc.research_name.PETROTHEUM", "Petrotheum");
game.setLocalization("en_US", "tc.research_text.PETROTHEUM", "[AOB][TF] Basalz?");
mods.thaumcraft.Research.addPage("PETROTHEUM", "AgeOfBewitchment.research_page.PETROTHEUM-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.PETROTHEUM-1", "Its main component seems to be basalz powder which comes from creatures called basalzs.<BR><LINE><BR>These creatures can be found in mountainous and/or barren biomes such as extreme hills if it is dark enough. Their behavior is similar to this of their hellish cousins (Blazes) but their shots will slow you down.");
mods.thaumcraft.Research.addInfusionPage("PETROTHEUM", <ThermalFoundation:bucket:8>);
mods.thaumcraft.Research.addCraftingPage("PETROTHEUM", <ThermalFoundation:material:515>);
mods.thaumcraft.Research.addPrereq("PETROTHEUM", "LIQUIDS", false);
mods.thaumcraft.Research.setSecondary("PETROTHEUM", true);
mods.thaumcraft.Research.setConcealed("PETROTHEUM", true);

mods.thaumcraft.Research.addResearch("AEROTHEUM", "ADVANCED", "aqua 10, aer 10", 9, 15, 2, <ThermalFoundation:FluidAerotheum>);
game.setLocalization("en_US", "tc.research_name.AEROTHEUM", "Aerotheum");
game.setLocalization("en_US", "tc.research_text.AEROTHEUM", "[AOB][TF] Blitz?");
mods.thaumcraft.Research.addPage("AEROTHEUM", "AgeOfBewitchment.research_page.AEROTHEUM-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.AEROTHEUM-1", "Its main component seems to be blitz powder which comes from creatures called blitzes.<BR><LINE><BR>These creatures can be found in dry and/or sandy biomes such as deserts or savannas if it is dark enough. Their behavior is similar to this of their hellish cousins (Blazes) but their shots will blind you.");
mods.thaumcraft.Research.addInfusionPage("AEROTHEUM", <ThermalFoundation:bucket:7>);
mods.thaumcraft.Research.addCraftingPage("AEROTHEUM", <ThermalFoundation:material:514>);
mods.thaumcraft.Research.addPrereq("AEROTHEUM", "LIQUIDS", false);
mods.thaumcraft.Research.setSecondary("AEROTHEUM", true);
mods.thaumcraft.Research.setConcealed("AEROTHEUM", true);

mods.thaumcraft.Research.addResearch("GLOWSTONE", "ADVANCED", "aqua 10, lux 10", 9, 17, 2, <ThermalFoundation:FluidGlowstone>);
game.setLocalization("en_US", "tc.research_name.GLOWSTONE", "Energized Glowstone");
game.setLocalization("en_US", "tc.research_text.GLOWSTONE", "[AOB][TF] Liquid light?");
mods.thaumcraft.Research.addPage("GLOWSTONE", "AgeOfBewitchment.research_page.GLOWSTONE-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.GLOWSTONE-1", "Making liquid light seems impossible but liquid glowstone, not that much.");
mods.thaumcraft.Research.addInfusionPage("GLOWSTONE", <ThermalFoundation:bucket:1>);
mods.thaumcraft.Research.addPrereq("GLOWSTONE", "LIQUIDS", false);
mods.thaumcraft.Research.setSecondary("GLOWSTONE", true);
mods.thaumcraft.Research.setConcealed("GLOWSTONE", true);

mods.thaumcraft.Research.addResearch("PYROTHEUM", "ADVANCED", "aqua 10, ignis 10", 7, 19, 2, <ThermalFoundation:FluidPyrotheum>);
game.setLocalization("en_US", "tc.research_name.PYROTHEUM", "Pyrotheum");
game.setLocalization("en_US", "tc.research_text.PYROTHEUM", "[AOB][TF] Blaze!");
mods.thaumcraft.Research.addPage("PYROTHEUM", "AgeOfBewitchment.research_page.PYROTHEUM-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.PYROTHEUM-1", "Lava is already very hot but it can become even more hot with some pyrotheum powder. Pyrotheum is able to turn sand into glass just by touching it.");
mods.thaumcraft.Research.addInfusionPage("PYROTHEUM", <ThermalFoundation:bucket:3>);
mods.thaumcraft.Research.addCraftingPage("PYROTHEUM", <ThermalFoundation:material:512>);
mods.thaumcraft.Research.addPrereq("PYROTHEUM", "LIQUIDS", false);
mods.thaumcraft.Research.setSecondary("PYROTHEUM", true);
mods.thaumcraft.Research.setConcealed("PYROTHEUM", true);

mods.thaumcraft.Research.addResearch("REDSTONE", "ADVANCED", "aqua 10, potentia 10, perditio 15", 5, 19, 2, <ThermalFoundation:FluidRedstone>);
game.setLocalization("en_US", "tc.research_name.REDSTONE", "Destabilized Redstone");
game.setLocalization("en_US", "tc.research_text.REDSTONE", "[AOB][TF] It's red");
mods.thaumcraft.Research.addPage("REDSTONE", "AgeOfBewitchment.research_page.REDSTONE-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.REDSTONE-1", "Redstone has many functions already but it is possible to break its balance and turn it into a liquid.<BR>Who knows what you can do with this.");
mods.thaumcraft.Research.addInfusionPage("REDSTONE", <ThermalFoundation:bucket:0>);
mods.thaumcraft.Research.addPrereq("REDSTONE", "LIQUIDS", false);
mods.thaumcraft.Research.setSecondary("REDSTONE", true);
mods.thaumcraft.Research.setConcealed("REDSTONE", true);

mods.thaumcraft.Research.addResearch("MANA", "ADVANCED", "aqua 10, praecantatio 20", 3, 17, 2, <ThermalFoundation:FluidMana>);
game.setLocalization("en_US", "tc.research_name.MANA", "Primal Mana");
game.setLocalization("en_US", "tc.research_text.MANA", "[AOB][TF] Raw magic");
mods.thaumcraft.Research.addPage("MANA", "AgeOfBewitchment.research_page.MANA-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.MANA-1", "Ordinary magic is not always enough to give the desired effect to items so you have found a way to get over this - Primal Mana.");
mods.thaumcraft.Research.addInfusionPage("MANA", <ThermalFoundation:bucket:5>);
mods.thaumcraft.Research.addInfusionPage("MANA", <ThermalFoundation:material:516>);
mods.thaumcraft.Research.addPrereq("MANA", "LIQUIDS", false);
mods.thaumcraft.Research.setSecondary("MANA", true);
mods.thaumcraft.Research.setConcealed("MANA", true);

mods.thaumcraft.Research.addResearch("ENDER", "ADVANCED", "aqua 10, alienis 10, iter 5", 3, 15, 2, <ThermalFoundation:FluidEnder>);
game.setLocalization("en_US", "tc.research_name.ENDER", "Resonant Ender");
game.setLocalization("en_US", "tc.research_text.ENDER", "[AOB][TF] Where am I?");
mods.thaumcraft.Research.addPage("ENDER", "AgeOfBewitchment.research_page.ENDER-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.ENDER-1", "Enderpearls hold a fair amount of alienis which makes their magic a little bit harder to understand so turning them into a liquid would require some ordo, just for safety.<BR>Anyone who comes in contact with this peculiar liquid will be teleported somewhere nearby.");
mods.thaumcraft.Research.addInfusionPage("ENDER", <ThermalFoundation:bucket:2>);
mods.thaumcraft.Research.addPrereq("ENDER", "LIQUIDS", false);
mods.thaumcraft.Research.setSecondary("ENDER", true);
mods.thaumcraft.Research.setConcealed("ENDER", true);

mods.thaumcraft.Research.addResearch("CRYOTHEUM", "ADVANCED", "aqua 12, gelum 4, vitreus 4", 5, 13, 2, <ThermalFoundation:FluidCryotheum>);
game.setLocalization("en_US", "tc.research_name.CRYOTHEUM", "Cryotheum");
game.setLocalization("en_US", "tc.research_text.CRYOTHEUM", "[AOB][TF] Blizz?");
mods.thaumcraft.Research.addPage("CRYOTHEUM", "AgeOfBewitchment.research_page.CRYOTHEUM-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.CRYOTHEUM-1", "Its main component seems to be blizz powder which comes from creatures called blizzs.<BR><LINE><BR>These creatures can be found in cold and/or icy biomes such as ice plains or cold taiga if it is dark enough. Their behavior is similar to this of their hellish cousins (Blazes) but their shots will slow your movement.");
mods.thaumcraft.Research.addInfusionPage("CRYOTHEUM", <ThermalFoundation:bucket:4>);
mods.thaumcraft.Research.addCraftingPage("CRYOTHEUM", <ThermalFoundation:material:513>);
mods.thaumcraft.Research.addPrereq("CRYOTHEUM", "LIQUIDS", false);
mods.thaumcraft.Research.setSecondary("CRYOTHEUM", true);
mods.thaumcraft.Research.setConcealed("CRYOTHEUM", true);
















mods.thaumcraft.Research.addResearch("APICULTURE", "ADVANCED", "volatus 5, bestia 10", 14, 13, 1, <Forestry:beeDroneGE>.withTag({MaxH: 20, Health: 20, IsAnalyzed: 1 as byte, Genome: {Chromosomes: [{UID1: "magicbees.speciesArcane", UID0: "magicbees.speciesArcane", Slot: 0 as byte}, {UID1: "forestry.speedSlowest", UID0: "forestry.speedSlowest", Slot: 1 as byte}, {UID1: "forestry.lifespanShorter", UID0: "forestry.lifespanShorter", Slot: 2 as byte}, {UID1: "forestry.fertilityNormal", UID0: "forestry.fertilityNormal", Slot: 3 as byte}, {UID1: "forestry.toleranceBoth2", UID0: "forestry.toleranceBoth2", Slot: 4 as byte}, {UID1: "forestry.boolFalse", UID0: "forestry.boolFalse", Slot: 5 as byte}, {UID1: "forestry.toleranceNone", UID0: "forestry.toleranceNone", Slot: 7 as byte}, {UID1: "forestry.boolFalse", UID0: "forestry.boolFalse", Slot: 8 as byte}, {UID1: "forestry.boolFalse", UID0: "forestry.boolFalse", Slot: 9 as byte}, {UID1: "forestry.flowersVanilla", UID0: "forestry.flowersVanilla", Slot: 10 as byte}, {UID1: "forestry.floweringAverage", UID0: "forestry.floweringAverage", Slot: 11 as byte}, {UID1: "forestry.territoryAverage", UID0: "forestry.territoryAverage", Slot: 12 as byte}, {UID1: "forestry.effectNone", UID0: "forestry.effectNone", Slot: 13 as byte}]}}));
game.setLocalization("en_US", "tc.research_name.APICULTURE", "Apiculture");
game.setLocalization("en_US", "tc.research_text.APICULTURE", "[AOB] They seem useful");
mods.thaumcraft.Research.addPage("APICULTURE", "AgeOfBewitchment.research_page.APICULTURE-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.APICULTURE-1", "These creatures have been observed to live in hives located almost everywhere but you are not sure about their use yet...<BR>You can collect bees by breaking hives while holding a scoop.");
mods.thaumcraft.Research.addCraftingPage("APICULTURE", <Forestry:scoop>);
mods.thaumcraft.Research.addPrereq("APICULTURE", "UTILITIES", false);
mods.thaumcraft.Research.setSpikey("APICULTURE", true);

mods.thaumcraft.Research.addResearch("FARMINGBEES", "ADVANCED", "volatus 5, bestia 10, victus 5, motus 12", 16, 11, 1, <Forestry:apiculture:2>);
game.setLocalization("en_US", "tc.research_name.FARMINGBEES", "Bee houses");
game.setLocalization("en_US", "tc.research_text.FARMINGBEES", "[AOB] They resemble hives");
mods.thaumcraft.Research.addPage("FARMINGBEES", "AgeOfBewitchment.research_page.FARMINGBEES-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.FARMINGBEES-1", "You have noticed that hives opperate with a queen bee and some drones although only one is required.<BR>You should be able to make a place for your bees to work that closely resembles a hive. But be careful, most bee species have their own living conditions, some of them prefer moist places while others prefer dryer ones. Some prefer warm places while some prefer colder ones. Some can work at night while some can work during rain.");
mods.thaumcraft.Research.addArcanePage("FARMINGBEES", <Forestry:apiculture:2>);
mods.thaumcraft.Research.addPrereq("FARMINGBEES", "APICULTURE", false);
mods.thaumcraft.Research.setConcealed("FARMINGBEES", true);

mods.thaumcraft.Research.addResearch("APIARY", "ADVANCED", "volatus 5, bestia 10, victus 5, motus 12, aqua 10, permutatio 10, herba 10", 18, 11, 2, <Forestry:apiculture>);
game.setLocalization("en_US", "tc.research_name.APIARY", "Apiary");
game.setLocalization("en_US", "tc.research_text.APIARY", "[AOB] Even more bee species!");
mods.thaumcraft.Research.addPage("APIARY", "AgeOfBewitchment.research_page.APIARY-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.APIARY-1", "Apiaries, just like bee houses are able to provide a home for your bees and also a place where they can work and reproduce. <BR>There are two things which seperate bee houses and apiaries (besides the looks). Apiaries have three slots for frames which affect working bees. Unlike in bee houses, when bees breed inside apiaries, new species might emerge which are usually better.");
mods.thaumcraft.Research.addArcanePage("APIARY", <Forestry:apiculture>);
mods.thaumcraft.Research.addPrereq("APIARY", "FARMINGBEES", false);
mods.thaumcraft.Research.setConcealed("APIARY", true);

mods.thaumcraft.Research.addResearch("MANAAPIARY", "ADVANCED", "volatus 5, bestia 10, victus 5, praecantatio 12, auram 10, permutatio 10, herba 10", 20, 10, 2, <gendustry:IndustrialApiary>);
game.setLocalization("en_US", "tc.research_name.MANAAPIARY", "Mana-Infused Apiary");
game.setLocalization("en_US", "tc.research_text.MANAAPIARY", "[AOB] Mana-consuming apiaries!");
mods.thaumcraft.Research.addPage("MANAAPIARY", "AgeOfBewitchment.research_page.MANAAPIARY-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.MANAAPIARY-1", "Mana Infused Apiaries are slightly more customizable compared to regular apiaries. <BR>Instead of frames, M.I Apiaries can be enchanted. Each one can have up to four different types of enchantments (some of them are stackable). There are twenty one different enchantments which can control the temperature, the humidity, the production and many more. <BR>M.I Apiaries have only one downside - They need energized mana (EM) to function and most enchantments will increase the required amount.");
mods.thaumcraft.Research.addInfusionPage("MANAAPIARY", <gendustry:IndustrialApiary>);
mods.thaumcraft.Research.addPrereq("MANAAPIARY", "APIARY", false);
mods.thaumcraft.Research.addPrereq("MANAAPIARY", "MANAENERGIZER", false);
mods.thaumcraft.Research.setConcealed("MANAAPIARY", true);

mods.thaumcraft.Research.addResearch("APIARYUPGRADES", "ADVANCED", "machina 5, praecantatio 5, potentia 5, vacuos 5", 23, 10, 2, <gendustry:UpgradeFrame>);
game.setLocalization("en_US", "tc.research_name.APIARYUPGRADES", "Enchantments");
game.setLocalization("en_US", "tc.research_text.APIARYUPGRADES", "[AOB] Upgrades for M.I Apiaries");
mods.thaumcraft.Research.addPage("APIARYUPGRADES", "AgeOfBewitchment.research_page.APIARYUPGRADES-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.APIARYUPGRADES-1", "Upgrades for M.I Apiaries can really help an apiarist with his work but they come at a cost - more Energized Mana.");
mods.thaumcraft.Research.addArcanePage("APIARYUPGRADES", <gendustry:UpgradeFrame>);
mods.thaumcraft.Research.addPrereq("APIARYUPGRADES", "MANAAPIARY", false);
mods.thaumcraft.Research.setSpikey("APIARYUPGRADES", true);
mods.thaumcraft.Research.setConcealed("APIARYUPGRADES", true);

mods.thaumcraft.Research.addResearch("BEEUPGRADES", "ADVANCED", "bestia 10, potentia 10, machina 5, praecantatio 10", 23, 13, 2, <customthings:item:33>);
game.setLocalization("en_US", "tc.research_name.BEEUPGRADES", "Enchantment Type: Bee Empowerment");
game.setLocalization("en_US", "tc.research_text.BEEUPGRADES", "[AOB] Making bees wrok where they shouldn't");
mods.thaumcraft.Research.addPage("BEEUPGRADES", "AgeOfBewitchment.research_page.BEEUPGRADES-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.BEEUPGRADES-1", "These kinds of enchantments enhance the natural attributes of bees during their activities.");
mods.thaumcraft.Research.addArcanePage("BEEUPGRADES", <customthings:item:33>);
mods.thaumcraft.Research.addCruciblePage("BEEUPGRADES", <gendustry:ApiaryUpgrade:0>);
mods.thaumcraft.Research.addCruciblePage("BEEUPGRADES", <gendustry:ApiaryUpgrade:1>);
mods.thaumcraft.Research.addCruciblePage("BEEUPGRADES", <gendustry:ApiaryUpgrade:2>);
mods.thaumcraft.Research.addCruciblePage("BEEUPGRADES", <gendustry:ApiaryUpgrade:3>);
mods.thaumcraft.Research.addCruciblePage("BEEUPGRADES", <gendustry:ApiaryUpgrade:10>);
mods.thaumcraft.Research.addCruciblePage("BEEUPGRADES", <gendustry:ApiaryUpgrade:11>);
mods.thaumcraft.Research.addCruciblePage("BEEUPGRADES", <gendustry:ApiaryUpgrade:12>);
mods.thaumcraft.Research.addPrereq("BEEUPGRADES", "APIARYUPGRADES", false);
mods.thaumcraft.Research.setSecondary("BEEUPGRADES", true);
mods.thaumcraft.Research.setConcealed("BEEUPGRADES", true);

mods.thaumcraft.Research.addResearch("ENVIRONMETALUPGRADES", "ADVANCED", "terra 5, aqua 5, potentia 10, machina 5, praecantatio 10", 23, 7, 2, <customthings:item:32>);
game.setLocalization("en_US", "tc.research_name.ENVIRONMETALUPGRADES", "Enchantment Type: Environmental Modifiers");
game.setLocalization("en_US", "tc.research_text.ENVIRONMETALUPGRADES", "[AOB] Modifying the temperature & humidity");
mods.thaumcraft.Research.addPage("ENVIRONMETALUPGRADES", "AgeOfBewitchment.research_page.ENVIRONMETALUPGRADES-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.ENVIRONMETALUPGRADES-1", "Enchantments which are crafted with this base as a material, will change the humidity and temperature within the M.I Apiary, allowing bees to work properly in most biomes.");
mods.thaumcraft.Research.addArcanePage("ENVIRONMETALUPGRADES", <customthings:item:32>);
mods.thaumcraft.Research.addCruciblePage("ENVIRONMETALUPGRADES", <gendustry:ApiaryUpgrade:4>);
mods.thaumcraft.Research.addCruciblePage("ENVIRONMETALUPGRADES", <gendustry:ApiaryUpgrade:5>);
mods.thaumcraft.Research.addCruciblePage("ENVIRONMETALUPGRADES", <gendustry:ApiaryUpgrade:6>);
mods.thaumcraft.Research.addCruciblePage("ENVIRONMETALUPGRADES", <gendustry:ApiaryUpgrade:7>);
mods.thaumcraft.Research.addPrereq("ENVIRONMETALUPGRADES", "APIARYUPGRADES", false);
mods.thaumcraft.Research.setSecondary("ENVIRONMETALUPGRADES", true);
mods.thaumcraft.Research.setConcealed("ENVIRONMETALUPGRADES", true);

mods.thaumcraft.Research.addResearch("BIOMEEMULATORS", "ADVANCED", "terra 10, aqua 10, aer 10, ignis 10, potentia 15, machina 10, praecantatio 15", 23, 6, 2, <customthings:item:31>);
game.setLocalization("en_US", "tc.research_name.BIOMEEMULATORS", "Enchantment Type: Ecosystem Emulators");
game.setLocalization("en_US", "tc.research_text.BIOMEEMULATORS", "[AOB] Illusionary biomes");
mods.thaumcraft.Research.addPage("BIOMEEMULATORS", "AgeOfBewitchment.research_page.BIOMEEMULATORS-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.BIOMEEMULATORS-1", "Ecosystem Emulators are extreme versions of Environmental Modifiers.<BR>One of these is enough to perfectly mimic the conditions of a specific biome.");
mods.thaumcraft.Research.addArcanePage("BIOMEEMULATORS", <customthings:item:31>);
mods.thaumcraft.Research.addCraftingPage("BIOMEEMULATORS", <gendustry:ApiaryUpgrade:13>);
mods.thaumcraft.Research.addCraftingPage("BIOMEEMULATORS", <gendustry:ApiaryUpgrade:16>);
mods.thaumcraft.Research.addCraftingPage("BIOMEEMULATORS", <gendustry:ApiaryUpgrade:17>);
mods.thaumcraft.Research.addCraftingPage("BIOMEEMULATORS", <gendustry:ApiaryUpgrade:18>);
mods.thaumcraft.Research.addCraftingPage("BIOMEEMULATORS", <gendustry:ApiaryUpgrade:20>);
mods.thaumcraft.Research.addCraftingPage("BIOMEEMULATORS", <gendustry:ApiaryUpgrade:21>);
mods.thaumcraft.Research.addPrereq("BIOMEEMULATORS", "ENVIRONMETALUPGRADES", false);
mods.thaumcraft.Research.setSecondary("BIOMEEMULATORS", true);
mods.thaumcraft.Research.setConcealed("BIOMEEMULATORS", true);

mods.thaumcraft.Research.addResearch("MACHINEUPGRADES", "ADVANCED", "lucrum 10, tempus 10, machina 5, praecantatio 10", 25, 10, 2, <customthings:item:34>);
game.setLocalization("en_US", "tc.research_name.MACHINEUPGRADES", "Enchantment Type: Bewitched Gears");
game.setLocalization("en_US", "tc.research_text.MACHINEUPGRADES", "[AOB] Making life easier");
mods.thaumcraft.Research.addPage("MACHINEUPGRADES", "AgeOfBewitchment.research_page.MACHINEUPGRADES-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.MACHINEUPGRADES-1", "These kinds of enchantments affect mostly the M.I. Apiary itself rather than the bees, with the only exception being the Genetic Stabilizer Enchantment which prevents new species of bees from emerging and attributes from mutating.");
mods.thaumcraft.Research.addArcanePage("MACHINEUPGRADES", <customthings:item:34>);
mods.thaumcraft.Research.addCruciblePage("MACHINEUPGRADES", <gendustry:ApiaryUpgrade:14>);
mods.thaumcraft.Research.addCruciblePage("MACHINEUPGRADES", <gendustry:ApiaryUpgrade:15>);
mods.thaumcraft.Research.addCruciblePage("MACHINEUPGRADES", <gendustry:ApiaryUpgrade:19>);
mods.thaumcraft.Research.addCruciblePage("MACHINEUPGRADES", <gendustry:ApiaryUpgrade:22>);
mods.thaumcraft.Research.addPrereq("MACHINEUPGRADES", "APIARYUPGRADES", false);
mods.thaumcraft.Research.setSecondary("MACHINEUPGRADES", true);
mods.thaumcraft.Research.setConcealed("MACHINEUPGRADES", true);

mods.thaumcraft.Research.addResearch("FORESTRYTREES", "ADVANCED", "arbor 10, herba 10, victus 5", 19, 14, 1, <Forestry:sapling>.withTag({IsAnalyzed: 0 as byte, Genome: {Chromosomes: [{UID1: "forestry.treeKapok", UID0: "forestry.treeKapok", Slot: 0 as byte}]}}));
game.setLocalization("en_US", "tc.research_name.FORESTRYTREES", "Tree Breeding");
game.setLocalization("en_US", "tc.research_text.FORESTRYTREES", "[AOB] Even more tree species!");
mods.thaumcraft.Research.addPage("FORESTRYTREES", "AgeOfBewitchment.research_page.FORESTRYTREES-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.FORESTRYTREES-1", "Trees can not breed by themselves so they need bees to help them.<BR>To start breeding trees, you will need a working (M.I) apiary and two trees of different species nearby. The trees have to be forestry trees.<BR>In order to turn vanilla trees into forestry trees you have to scan them with a treealyzer (which costs a honey drop or honey dew).");
mods.thaumcraft.Research.addPage("FORESTRYTREES", "AgeOfBewitchment.research_page.FORESTRYTREES-2");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.FORESTRYTREES-2", "After a while, some of the leaves will turn grey (the difference will be noticable only through spectacles), this means that a mutation has occured. <BR>Breaking leaves with any kind of grafter will guarantee a sapling which corresponds to those leaves. This can be used to collect mutated saplings.");
mods.thaumcraft.Research.addArcanePage("FORESTRYTREES", <Forestry:naturalistHelmet>);
mods.thaumcraft.Research.addArcanePage("FORESTRYTREES", <Forestry:grafter>);
mods.thaumcraft.Research.addPrereq("FORESTRYTREES", "APIARY", false);
mods.thaumcraft.Research.setRound("FORESTRYTREES", false);
mods.thaumcraft.Research.setConcealed("FORESTRYTREES", true);

mods.thaumcraft.Research.addResearch("MANAGRAFTER", "ADVANCED", "herba 15, potantia 10, praecantatio 2, machina 7", 20, 12, 1, <gendustry:IndustrialGrafter>);
game.setLocalization("en_US", "tc.research_name.MANAGRAFTER", "Infused Grafter & Scoop");
game.setLocalization("en_US", "tc.research_text.MANAGRAFTER", "[AOB] More efficient!");
mods.thaumcraft.Research.addPage("MANAGRAFTER", "AgeOfBewitchment.research_page.MANAGRAFTER-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.MANAGRAFTER-1", "Unlike their regular versions, these two infused tools will consume infusion power instead of durability. They can also be recharged.<BR>The infused scoop breks bee hives much faster and it allows you to pick up hives by shift+R.clicking on a bee hive (Consumes extra infusion power)<BR>The infused grafter will apply its effects to leaves on the area around the targeted leaf block. You can avoid this by holding shift while breaking leaves... or just use a regular grafter just in case.");
mods.thaumcraft.Research.addInfusionPage("MANAGRAFTER", <gendustry:IndustrialGrafter:100>);
mods.thaumcraft.Research.addInfusionPage("MANAGRAFTER", <gendustry:IndustrialScoop:100>);
mods.thaumcraft.Research.addCruciblePage("MANAGRAFTER", <gendustry:IndustrialGrafter:1>.withTag({charge: 100000}));
mods.thaumcraft.Research.addCruciblePage("MANAGRAFTER", <gendustry:IndustrialScoop:1>.withTag({charge: 100000}));
mods.thaumcraft.Research.addPrereq("MANAGRAFTER", "MANAAPIARY", false);
mods.thaumcraft.Research.addPrereq("MANAGRAFTER", "FORESTRYTREES", false);
mods.thaumcraft.Research.setRound("MANAGRAFTER", false);
mods.thaumcraft.Research.setConcealed("MANAGRAFTER", true);





mods.thaumcraft.Research.addResearch("MANAENERGIZER", "ADVANCED", "machina 10, potentia 20, praecantatio 10, sensus 10, permutatio 10, auram 10, ordo 10", 15, 10, 2, <Botania:rfGenerator>);
game.setLocalization("en_US", "tc.research_name.MANAENERGIZER", "Mana Energizer");
game.setLocalization("en_US", "tc.research_text.MANAENERGIZER", "[AOB][B] Mana-powered machinery");
mods.thaumcraft.Research.addPage("MANAENERGIZER", "AgeOfBewitchment.research_page.MANAENERGIZER-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.MANAENERGIZER-1", "Mana Energizers are capable of energizing mana.<BR>Energized mana loses its form and travels directly to adjacent machines who need it.");
mods.thaumcraft.Research.addInfusionPage("MANAENERGIZER", <Botania:rfGenerator>);
mods.thaumcraft.Research.addPrereq("MANAENERGIZER", "UTILITIES", false);

mods.thaumcraft.Research.addResearch("CARPENTER", "ADVANCED", "machina 10, potentia 10, aqua 4, terra 2", 14, 9, 1, <Forestry:factory:1>);
game.setLocalization("en_US", "tc.research_name.CARPENTER", "Carpenter");
game.setLocalization("en_US", "tc.research_text.CARPENTER", "[AOB] Yet another machine");
mods.thaumcraft.Research.addPage("CARPENTER", "AgeOfBewitchment.research_page.CARPENTER-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.CARPENTER-1", "Carpenter is a basic machine that infuses blocks with liquids.");
mods.thaumcraft.Research.addArcanePage("CARPENTER", <Forestry:factory:1>);
mods.thaumcraft.Research.addPrereq("CARPENTER", "UTILITIES", false);
mods.thaumcraft.Research.setConcealed("CARPENTER", true);

mods.thaumcraft.Research.addResearch("SQUIZER", "ADVANCED", "machina 10, potentia 10, aqua 8, motus 2", 13, 9, 1, <Forestry:factory:5>);
game.setLocalization("en_US", "tc.research_name.SQUIZER", "Squeezer");
game.setLocalization("en_US", "tc.research_text.SQUIZER", "[AOB] Another machine");
mods.thaumcraft.Research.addPage("SQUIZER", "AgeOfBewitchment.research_page.SQUIZER-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.SQUIZER-1", "Carpenter is a basic machine that takes fluids out of solid items and optionally store in containers.");
mods.thaumcraft.Research.addArcanePage("SQUIZER", <Forestry:factory:5>);
mods.thaumcraft.Research.addPrereq("SQUIZER", "UTILITIES", false);
mods.thaumcraft.Research.setConcealed("SQUIZER", true);

mods.thaumcraft.Research.addResearch("CENTRI", "ADVANCED", "machina 10, potentia 10, motus 8, perditio 2", 17, 8, 1, <Forestry:factory:2>);
game.setLocalization("en_US", "tc.research_name.CENTRI", "Centrifuge");
game.setLocalization("en_US", "tc.research_text.CENTRI", "[AOB] A machine");
mods.thaumcraft.Research.addPage("CENTRI", "AgeOfBewitchment.research_page.CENTRI-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.CENTRI-1", "Centrifuge is a basic machine that takes honey combs and extracts items contained within them.");
mods.thaumcraft.Research.addArcanePage("CENTRI", <Forestry:factory:2>);
mods.thaumcraft.Research.addPrereq("CENTRI", "FARMINGBEES", false);
mods.thaumcraft.Research.setConcealed("CENTRI", true);

mods.thaumcraft.Research.addResearch("MOISTENER", "ADVANCED", "machina 10, aqua 10, limus 5", 12, 9, 1, <Forestry:factory:4>);
game.setLocalization("en_US", "tc.research_name.MOISTENER", "Moistener");
game.setLocalization("en_US", "tc.research_text.MOISTENER", "[AOB] Moist...");
mods.thaumcraft.Research.addPage("MOISTENER", "AgeOfBewitchment.research_page.MOISTENER-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.MOISTENER-1", "Unlike the other machines, moisteners do not rquire power but darkness instead (They can not work if the light level is high). Moisteners can turn Stone Bricks into Mossy Stone Bricks, Seeds into Mycelium and Cobblestone into Moss Stone.");
mods.thaumcraft.Research.addArcanePage("MOISTENER", <Forestry:factory:4>);
mods.thaumcraft.Research.addPrereq("MOISTENER", "UTILITIES", false);
mods.thaumcraft.Research.setConcealed("MOISTENER", true);

mods.thaumcraft.Research.addResearch("BOTTLER", "ADVANCED", "machina 10, aqua 10, vacuos 10", 14, 7, 1, <Forestry:factory:0>);
game.setLocalization("en_US", "tc.research_name.BOTTLER", "Bottler");
game.setLocalization("en_US", "tc.research_text.BOTTLER", "[AOB] Fluid transportation");
mods.thaumcraft.Research.addPage("BOTTLER", "AgeOfBewitchment.research_page.BOTTLER-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.BOTTLER-1", "With a little bit of power, bottlers can transfer liquids from one container to the other.");
mods.thaumcraft.Research.addArcanePage("BOTTLER", <Forestry:factory:0>);
mods.thaumcraft.Research.addPrereq("BOTTLER", "SQUIZER", false);
mods.thaumcraft.Research.setConcealed("BOTTLER", true);

mods.thaumcraft.Research.addResearch("FERMENTER", "ADVANCED", "machina 10, aqua 5, limus 5, victus 5, permutatio 5", 16, 6, 1, <Forestry:factory:3>);
game.setLocalization("en_US", "tc.research_name.FERMENTER", "Fermenter");
game.setLocalization("en_US", "tc.research_text.FERMENTER", "[AOB] Fluid transformation");
mods.thaumcraft.Research.addPage("FERMENTER", "AgeOfBewitchment.research_page.FERMENTER-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.FERMENTER-1", "This machine is able to turn specific liquids into other ones which are more useful in some cases. This process requires power, some short of fertilizer and almost any kind of fruit or vegetable.");
mods.thaumcraft.Research.addArcanePage("FERMENTER", <Forestry:factory:3>);
mods.thaumcraft.Research.addPrereq("FERMENTER", "BOTTLER", false);
mods.thaumcraft.Research.setConcealed("FERMENTER", true);

mods.thaumcraft.Research.addResearch("STILL", "ADVANCED", "machina 10, aqua 5, ignis 5, aer 5, permutatio 5", 18, 6, 1, <Forestry:factory:6>);
game.setLocalization("en_US", "tc.research_name.STILL", "Still");
game.setLocalization("en_US", "tc.research_text.STILL", "[AOB] More fluid transformation");
mods.thaumcraft.Research.addPage("STILL", "AgeOfBewitchment.research_page.STILL-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.STILL-1", "Stills can turn resin into turpentine, short mead into mead and biomass into ethanol but they require power.");
mods.thaumcraft.Research.addArcanePage("STILL", <Forestry:factory:6>);
mods.thaumcraft.Research.addPrereq("STILL", "FERMENTER", false);
mods.thaumcraft.Research.setConcealed("STILL", true);

mods.thaumcraft.Research.addResearch("THERMIONICFABRICATOR", "ADVANCED", "machina 10, ignis 10, fabricio 10, vitreus 10, potentia 10, perditio 10", 11, 9, 2, <Forestry:factory2>);
game.setLocalization("en_US", "tc.research_name.THERMIONICFABRICATOR", "Thermionic Fabricator");
game.setLocalization("en_US", "tc.research_text.THERMIONICFABRICATOR", "[AOB] Electron tubes & Fireproof wood");
mods.thaumcraft.Research.addPage("THERMIONICFABRICATOR", "AgeOfBewitchment.research_page.THERMIONICFABRICATOR-1");
game.setLocalization("en_US", "AgeOfBewitchment.research_page.THERMIONICFABRICATOR-1", "Thermionic fabricators can be used to craft electron tubes which can be placed in circuit boards and then in machines, making them work slightly different in terms of speed and energy consumption.<BR>Their other use it turning wood into fireproof wood which always requires four refractory wax and a block of wood.<BR>Both opperations require either glass or sand to be placed in the top-right slot and some EM.");
mods.thaumcraft.Research.addArcanePage("THERMIONICFABRICATOR", <Forestry:factory2>);
mods.thaumcraft.Research.addPrereq("THERMIONICFABRICATOR", "UTILITIES", false);
mods.thaumcraft.Research.setConcealed("THERMIONICFABRICATOR", true);