# Configuration file

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# client
#--------------------------------------------------------------------------------------------------------#
# These config settings are client-side only
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client {
    # If true, shows your food exhaustion as a progress bar behind the hunger bars
    B:show.food.exhaustion.hud.underlay=true

    # If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
    B:show.food.stats.in.debug.overlay=true

    # If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding
    B:show.food.values.hud.overlay=true

    # If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
    B:show.food.values.in.tooltip=true

    # If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
    B:show.food.values.in.tooltip.always=false

    # If true, shows your current saturation level overlayed on the hunger bar
    B:show.saturation.hud.overlay=true
}


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# server
#--------------------------------------------------------------------------------------------------------#
# These config settings are server-side only
##########################################################################################################

server {
    # The maximum difference between the server's value for exhaustion and the client's before the value is syncronized from the server to the client.
    # Raising this value will cause fewer packets to be sent, but will make the client's exhaustion values appear more choppy
    D:exhaustion.sync.threshold=0.01
}


