cfg Branches {
        cfg Arcane {				// Section name is unused but must be unique
            UID = "aob.arcane"		// uid of new branch, should be namespaced to prevent colissions
            Parent = apidae			// Parent uid, for bees should be "apidae"
            Scientific = Arcana		// Fluff
        }
    }
	


cfg Bees {
	cfg Vinteum {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x8c91ff       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x4c54ff

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Vintis                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.arcane"

            Products = DropsList(                   // List of drops with chances
                5% I:MagicBees:comb@2
            )
            Specialty = DropsList(
				3% I:arsmagica2:itemOre
				2% I:MagicBees:comb@21
			)                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
				Speed = "forestry.speedSlower"
				Lifespan = "forestry.lifespanNormal"
				Fertility = "forestry.fertilityNormal"
				Temperature_Tolerance = "forestry.toleranceNone"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolFalse"
				Humidity_Tolerance = "forestry.toleranceNone"
                Flower_Provider = "extrabees.flower.rock" // See below
				Flowering = "forestry.floweringSlow"
				Territory = "forestry.territoryAverage"
				Effect = "forestry.effectNone"
            }
		}
		
	cfg Vinteum_enchanted {
            Dominant = No                  // Whether species allele is dominant or recessive
            Glowing = Yes                    // Whether icon should be glowing

            PrimaryColor = 0x8c91ff       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x4c54ff

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Melior_Vintis                 // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.arcane"

            Products = DropsList(                   // List of drops with chances
                15% I:MagicBees:comb@2
            )
            Specialty = DropsList(
				5% I:arsmagica2:itemOre
				2% I:arsmagica2:itemOre@3
				4% I:MagicBees:comb@21
			)                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
				Speed = "forestry.speedSlow"
				Lifespan = "forestry.lifespanLong"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceNone"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceDown1"
                Flower_Provider = "extrabees.flower.rock" // See below
				Flowering = "forestry.floweringFast"
				Territory = "forestry.territoryLarge"
				Effect = "forestry.effectNone"
            }
		}
		
	cfg Chimerite {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0xf5bafc       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0xf9ffef

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Chimerite                 // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.arcane"

            Products = DropsList(                   // List of drops with chances
                25% I:ExtraBees:honeyComb@11
            )
            Specialty = DropsList(
				8% I:arsmagica2:itemOre@4
			)                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
                Flower_Provider = "extrabees.flower.rock" // See below
				Effect = "forestry.effectNone"
            }
		}
		
	cfg Topaz {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x87ceff       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0xb76c0b

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Chrysolithus                 // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.arcane"

            Products = DropsList(                   // List of drops with chances
                25% I:ExtraBees:honeyComb@11
            )
            Specialty = DropsList(
				5% I:arsmagica2:itemOre@5
				5% I:BiomesOPlenty:gems@3
			)                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
                Flower_Provider = "extrabees.flower.rock" // See below
				Effect = "forestry.effectNone"
            }
		}
		
	cfg Sunstone {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = Yes                    // Whether icon should be glowing

            PrimaryColor =	 0xff8c35       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0xffbf00

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Arid               // Arid, Normal, Damp
            Temperature = Hellish            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Solaris                 // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.arcane"

            Products = DropsList(                   // List of drops with chances
                30% I:MagicBees:comb@1
            )
            Specialty = DropsList(
				1% I:arsmagica2:itemOre@6
			)                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
                Flower_Provider = "gendustry.flowersSunflowers" // See below
				Lifespan = "forestry.lifespanLonger"
				Nocturnal = "forestry.boolFalse"
				Effect = "forestry.effectIgnition"
            }
		}
		
	cfg Moonstone {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = Yes                    // Whether icon should be glowing

            PrimaryColor =	 0xdbfaff       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x6c8184

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Cold            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = Yes                  // If true - only works at night

            Binominal = Lunaris                 // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.arcane"

            Products = DropsList(                   // List of drops with chances
                32% I:ExtraBees:honeyComb@32
            )
            Specialty = DropsList(
				1% I:arsmagica2:itemOre@7
			)                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
                Flower_Provider = "gendustry.flowersMoonstone" // See below
				Lifespan = "forestry.lifespanLonger"
				Nocturnal = "forestry.boolFalse"
				Effect = "magicbees.effectInvisibility"
            }
		}
}



FlowerAllele moonstone {                   // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
        Dominant                                // can be either Dominant or Recessive
		Accepts B:arsmagica2:vinteumOre@5
		Spread B:BiomesOPlenty:flowers@3 0.1               // A block that will be spread randomly, with weight
    }
	
FlowerAllele sunflowers {                   // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
        Dominant                                // can be either Dominant or Recessive
		Accepts B:minecraft:double_plant@0      // List of blocks that are accepted as "flowers"
		Spread B:minecraft:double_plant@0 0.1                // A block that will be spread randomly, with weight
    }