cfg Branches {
        cfg Werewolf {				// Section name is unused but must be unique
            UID = "aob.werewolf"		// uid of new branch, should be namespaced to prevent colissions
            Parent = apidae			// Parent uid, for bees should be "apidae"
            Scientific = Lyco		// Fluff
        }
    }
	
cfg Bees {
	cfg Barking {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0xe0e0e0       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0xadadad

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Cold            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = yes                  // If true - only works at night

            Binominal = Lycus                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.werewolf"

            Products = DropsList(                   // List of drops with chances
                4% I:witchery:ingredient@158	// Can use all the specifiers usable in recipes
				2% I:MagicBees:comb@7
            )
            Specialty = DropsList(
				1% I:witchery:ingredient@25
			)                 // Empty list

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedSlow"
				Lifespan = "forestry.lifespanNormal"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceUp1"
                Nocturnal = "forestry.boolFalse"
				Cave_Dwelling = "forestry.boolFalse"
				Tolerant_Flyer = "forestry.boolFalse"
				Humidity_Tolerance = "forestry.toleranceNone"
                Flower_Provider = "gendustry.flowersFlesh" // See below
				Flowering = "forestry.floweringSlow"
				Territory = "forestry.territoryLarge"
				Effect = "forestry.effectNone"
            }
		}
	cfg Wereapis {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x3d2f1f       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0xadadad

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Cold            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = yes                  // If true - only works at night

            Binominal = Lycapis                // Fluff
            Authority = ThanasiShadoW

            Branch = "gendustry.werewolf"

            Products = DropsList(                   // List of drops with chances
				3% I:MagicBees:comb@7
            )
            Specialty = DropsList(
				1% I:evilcraft:werewolfBone
				1% I:evilcraft:werewolfFur
				1% I:evilcraft:werewolfFlesh
				
			)                 // Empty list

            cfg Traits {
                Base = "forestry.speciesForest"     // Copy traits from another species
				Speed = "forestry.speedNormal"
				Lifespan = "forestry.lifespanNormal"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceUp1"
                Nocturnal = "forestry.boolTrue"
				Cave_Dwelling = "forestry.boolTrue"
				Tolerant_Flyer = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth1"
                Flower_Provider = "gendustry.flowersFlesh" // See below
				Flowering = "forestry.floweringSlow"
				Territory = "forestry.territoryLarger"
				Effect = "forestry.effectAggressive"
            }
		}
}