cfg Branches {
        cfg Unknown {				// Section name is unused but must be unique
            UID = "aob.unknown"		// uid of new branch, should be namespaced to prevent colissions
            Parent = apidae			// Parent uid, for bees should be "apidae"
            Scientific = Icognitus		// Fluff
        }
    }

cfg Bees{
		cfg Opal {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = Yes                    // Whether icon should be glowing

            PrimaryColor =	 0x000000       // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x000FF

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = yes                  // If true - only works at night

            Binominal = Opalium                // Fluff
            Authority = ThanasiShadoW

            Branch = "extrabees.gemstone"

            Products = DropsList(                   // List of drops with chances
                10% I:ExtraBees:honeyComb@11	// Can use all the specifiers usable in recipes
            )
            Specialty = DropsList(
				25% S:gendustry:"HoneyComb.opal")                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
				Speed = "forestry.speedSlowest"
				Lifespan = "forestry.lifespanLongest"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceUp1"
                Flower_Provider = "extrabees.flower.rock" // See below
				Flowering = "forestry.floweringAverage"
				Territory = "forestry.territoryAverage"
				Effect = "extrabees.effect.slow"
            }
        }
		cfg Azurite {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = Yes                    // Whether icon should be glowing

            PrimaryColor =	 0x0062e2      // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x66ffce

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = yes                  // If true - only works at night

            Binominal = Azuritum                // Fluff
            Authority = ThanasiShadoW

            Branch = "extrabees.gemstone"

            Products = DropsList(                   // List of drops with chances
                15% I:ExtraBees:honeyComb@11	// Can use all the specifiers usable in recipes
            )
            Specialty = DropsList(
				6% I:customthings:item)                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
				Speed = "forestry.speedSlowest"
				Lifespan = "forestry.lifespanLong"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceDown1"
                Nocturnal = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth1"
                Flower_Provider = "gendustry.flowersAzurite" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryAverage"
            }
        }
		cfg Dirty {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = No                    // Whether icon should be glowing

            PrimaryColor =	 0x382505      // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x49330b

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Dirtis                // Fluff
            Authority = ThanasiShadoW

            Branch = "extrabees.gemstone"

            Products = DropsList()
            Specialty = DropsList(
				100% I:minecraft:dirt)                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
				Speed = "magicbees.speedBlinding"
				Lifespan = "forestry.lifespanLongest"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceBoth1"
                Nocturnal = "forestry.boolFalse"
				Humidity_Tolerance = "forestry.toleranceBoth1"
                Flower_Provider = "forestry.flowersVanilla" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryAverage"
            }
        }
		cfg Creationist {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = yes                    // Whether icon should be glowing

            PrimaryColor =	 0xffffff      // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x000000

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Genesis                // Fluff
            Authority = ThanasiShadoW

            Branch = "extrabees.unknown"

            Products = DropsList()
            Specialty = DropsList(
				5% S:gendustry:"HoneyComb.creative")                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
				Speed = "forestry.speedSlowest"
				Lifespan = "forestry.lifespanLongest"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceBoth5"
                Nocturnal = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth5"
                Flower_Provider = "forestry.flowersEnd" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryAverage"
            }
        }
		cfg Aged {
            Dominant = Yes                  // Whether species allele is dominant or recessive
            Glowing = Yes                    // Whether icon should be glowing

            PrimaryColor =	 0x7f7f7f      // Color as a hex number, can also be specified as {r g b} with values (0-1)
            SecondaryColor = 0x7f7f7f

            Secret = No                     // If true - will not show up in NEI or creative and
                                            // will not count against the species total.

            Humidity = Normal               // Arid, Normal, Damp
            Temperature = Normal            // None, Icy, Cold, Normal, Warm, Hot, Hellish

            Nocturnal = No                  // If true - only works at night

            Binominal = Informem                // Fluff
            Authority = ThanasiShadoW

            Branch = "extrabees.unknown"

            Products = DropsList()
            Specialty = DropsList(
				5% I:customthings:item@17)                 // Empty list

            cfg Traits {
                Base = "extrabees.species.mineral"     // Copy traits from another species
				Speed = "forestry.speedSlow"
				Lifespan = "forestry.lifespanShortest"
				Fertility = "forestry.fertilityLow"
				Temperature_Tolerance = "forestry.toleranceBoth5"
                Nocturnal = "forestry.boolTrue"
				Humidity_Tolerance = "forestry.toleranceBoth5"
                Flower_Provider = "forestry.flowersEnd" // See below
				Flowering = "forestry.floweringSlowest"
				Territory = "forestry.territoryAverage"
            }
        }



	}
cfg HoneyCombs{
	cfg opal {                     // Section name used in localization, custom stack name, etc.
		ID = 13338                   // Damage value, must be unique
		PrimaryColor =	0xFFFFFF   // Color as a hex number, can also be specified as {r g b} with values (0-1)
		SecondaryColor =	0x000000
        }
	cfg creative {                     // Section name used in localization, custom stack name, etc.
		ID = 13340                   // Damage value, must be unique
		PrimaryColor =	0xFFFFFF   // Color as a hex number, can also be specified as {r g b} with values (0-1)
		SecondaryColor =	0xFFFFFF
        }
	}

FlowerAllele azurite {                   // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
        Dominant                                // can be either Dominant or Recessive
		Accepts B:customthings:block0, B:customthings:block0@1      // List of blocks that are accepted as "flowers"
		Spread B:customthings:block0 0.1                   // A block that will be spread randomly, with weight
    }

