BulletPower,7
BulletSpeed,5.0f
BulletSpread,1.0f
Recoil,2.5d
ReloadTime,40
RemainingBullet,10
Attacking,2.0f
Zoom,2.0f,2.0f,4.0f
ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true
Texture,leeenfield
GunSound,handmadeguns.a_br,handmadeguns.supu
GunSoundReload,handmadeguns.f_reload_enfield
GunSoundCooking,handmadeguns.a_cock
CanObj,true
ObjModel,leeenfield.obj
ObjTexture,leeenfield.png
ModelScala,0.5f
ModelEquipped,-0.7f,0.7f,0.0f
ModelHigh,1.38f,0.85f,0.85f
ModelWidthX,0.694f,0.694f,0.694f
ModelWidthZ,0.0f,0.0f,0.0f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f
ModelArm,true
ModelArmRotationR,-1.57f,-0.2f,-1.57f
ModelArmOffsetR,0.2f,0.5f,0.5f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,0.6f,-1.2f

Mat25Point,0.0f,0.688f,1.3f
Mat25Rotation,0f,0f,0f
CockingTime,10
Tabname,HMG_WW2Guns
Magazine,0,HandmadeGuns,7.62mm bullet
MagazineItemCount,10



AddParts,mat1
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    AddReloadMotionKey,0 ,0,0,0,0,0,0,            5 ,0,0,0,0,0,0
    AddReloadMotionKey,5 ,0,0,0,0,0,0,            15,0,0,0,-15,0,-10
    AddReloadMotionKey,15,0,0,0,-15,0,-10,          35,0,0,0,-15,0,-10
    AddReloadMotionKey,35,0,0,0,-15,0,-10,          40,0,0,0,0,0,0

    AddChildParts,SYS_BAYONETBASE
        AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        swordbase
    BackParts
    AddChildParts,mat4
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        dot
    BackParts
    AddChildParts,mat4_re
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        attachpart
        dot
    BackParts
    AddChildParts,mat5
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        scope
    BackParts
    AddChildParts,SYS_BAYONETBASE
        AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        swordbase
    BackParts





    AddChildParts,mat3
        AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

        AddReloadMotionKey,0 ,0,0   ,0  ,0,0,0,      12,0,0   ,0  ,0,0,0
        AddReloadMotionKey,12,0,0   ,0  ,0,0,0,      13,0,-0.2,0  ,0,0,0
        AddReloadMotionKey,13,0,-0.2,0  ,0,0,0,      19,2,-0.2,-2 ,0,0,0
        AddReloadMotionKey,19,false,                 24
        AddReloadMotionKey,24,2,-0.5,-2 ,0,0,0,      30,0,-0.5,0,0,0,0
        AddReloadMotionKey,30,0,-0.5,0  ,0,0,0,      31,0,0   ,0,0,0,0
        AddReloadMotionKey,31,0,0   ,0  ,0,0,0,      40,0,0   ,0,0,0,0


        AddChildParts,Larm
        	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        	RenderOnNormal
        	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

        	AddReloadMotionKey,0,0,0,0,0,0,0,          10,0,0,0,0,0,0
        	AddReloadMotionKey,10,0,0,0,0,0,0,         12,0,0,-1,0,0,0
        	AddReloadMotionKey,12,0,0,-1,0,0,0,        31,0,0,-1,0,0,0
        	AddReloadMotionKey,31,0,0,-1,0,0,0,        33,0,0,0,0,0,0
        	AddReloadMotionKey,33,0,0,0,0,0,0,        40,0,0,0,0,0,0
        BackParts
    BackParts
    AddChildParts,mat25
        AddPartsRotationCenterAndRotationAmount,0,0.7,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

        //コッキングモーション
        AddCockMotionKey,0,0,0,0,0,0,0,          1,0,0,0,0,0,0
        //ボルトを左に回して
        AddCockMotionKey,1,0,0,0,0,0,0,          2,0,0,0,0,0,-90
        //引いて
        AddCockMotionKey,2,0,0,0,0,0,-90,        4,0,0,-0.4,0,0,-90
        //排莢して
        AddCockMotionKey,4,0,0,-0.4,0,0,-90,     5,0,0,-0.4,0,0,-90
        //戻して
        AddCockMotionKey,5,0,0,-0.4,0,0,-90,     7,0,0,0,0,0,-90
        //戻す
        AddCockMotionKey,7,0,0,0,0,0,-90,       8,0,0,0,0,0,0

        AddCockMotionKey,8,0,0,0,0,0,0,         10,0,0,0,0,0,0


        AddReloadMotionKey,0,0,0,0,0,0,0,          1,0,0,0,0,0,0
        AddReloadMotionKey,1,0,0,0,0,0,0,          4,0,0,0,0,0,-90
        AddReloadMotionKey,4,0,0,0,0,0,-90,        8,0,0,-0.4,0,0,-90
        AddReloadMotionKey,8,0,0,-0.4,0,0,-90,     35,0,0,-0.4,0,0,-90
        AddReloadMotionKey,35,0,0,-0.4,0,0,-90,    37,0,0,0,0,0,-90
        AddReloadMotionKey,37,0,0,0,0,0,-90,       40,0,0,0,0,0,0
        AddReloadMotionKey,39,0,0,0,0,0,0,         40,0,0,0,0,0,0

        AddChildParts,Rarm
            AddPartsRotationCenterAndRotationAmount,0,0.7,0,0,0,0
            RenderOnNormal
            AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
            AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
            AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
            AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

            AddCockMotionKey,0,0,0,0,0,0,0,          1,-0.2,0.8,0,0,0,0
            AddCockMotionKey,1,-0.2,0.8,0,0,0,0,     8,-0.2,0.8,0,0,0,0
            AddCockMotionKey,8,-0.2,0.8,0,0,0,0,     10,0  ,0  ,0,0,0,0

            AddReloadMotionKey,0 ,0   ,0   ,0   ,0,0,0,     1 ,-0.2,0.8 ,0  ,0,0,0
            AddReloadMotionKey,1 ,-0.2,0.8 ,0   ,0,0,0,     8 ,-0.2,0.8 ,0  ,0,0,0
            AddReloadMotionKey,8 ,-0.2,0.8 ,0   ,0,0,0,     12,0   ,0   ,0.4,0,0,90
            AddReloadMotionKey,12,0   ,0   ,0.4 ,0,0,90,    31,0   ,0   ,0.4,0,0,90
            AddReloadMotionKey,31,0   ,0   ,0.4 ,0,0,90,    35,-0.2,0.8 ,0  ,0,0,0
            AddReloadMotionKey,35,-0.2,0.8 ,0 ,0,0,0,     39,-0.2,0.8 ,0  ,0,0,0
            AddReloadMotionKey,39,-0.2,0.8 ,0 ,0,0,0,     40,0   ,0   ,0  ,0,0,0
        BackParts
    BackParts

ScopeTexture,ironsight.png,reddot.png,scope.png
RenderCross,false
Automatic,false


SR,LeeEnfield
