//BulletPower,10
//BulletSpeed,7.3
//BulletGravity,0.485
//
//BlletSpread,4.0f
//ADS_Spread_coefficient,0.8
//BlletSpreadDiffusion,10,0,1.5,0.2,3,0.5
//Cycle,2
//
//Recoil,3
//Recoil_sneaking,1.5
//
//ReloadTime,50
//
//RemainingBullet,30
//
//Attacking,8.0f
//Zoom,1.0f,1.0f,1.0f
//
//ZoomRender,true
//ZoomRenderType,true,true,false
//ZoomRenderTypeTxture,false,false,true
//
//Texture,ak47
//GunSound,handmadeguns.fire,handmadeguns.supu
//GunSoundReload,handmadeguns.reload
//CanObj,true
//ObjModel,ak47.mqo
//ObjTexture,ak47.png
//ModelScala,0.5f
//CustomFlash,arrow,1
//Bursts,1,-1
//Rates,2,2
//
//attachRestriction,true
//allowattach,byfrou01_Bayonet
//
//ModelEquipped,-0.7f,0.7f,0.0f
//ModelHigh,0.9601,0.9601,0.9601
//ModelWidthX,0.697f,0.697f,0.697f
//ModelWidthZ,0.8f,0.8f,0.8f
//ModelRotationX,180f,180f,180f
//ModelRotationY,45f,45f,45
//ModelRotationZ,180f,180f,180f
//
//ModelArm,true
//ModelArmRotationR,-1.57f,0f,-1.57f
//ModelArmOffsetR,0.4f,0.3f,0.5f
//ModelArmRotationL,-0.0f,-2.3f,2.0f
//ModelArmOffsetL,0.1f,0.3f,-1.2f
//
//SprintingPoint,0.5f,0.0f,0.5f
//SprintingRotation,20f,60f,0f
//
//SoundSpeed,1f
//
//ScopeTexture,null.png,null.png,scope.png
//RenderCross,false
//
//Magazine,0,HandmadeGuns,7.62mm magazine 30Round
//MagazineSG,0,HandmadeGuns,bullet_shell_hmg
//MagazineGL,0,HandmadeGuns,bullet_rr_hmg
//
//AddParts,mat1
//    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
//    RenderOnNormal
//    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
//    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
//    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
//    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
//
//    AddReloadMotionKey,0 ,0,0,0,0,0,0,            5 ,0,0,0,0,0,0
//    AddReloadMotionKey,5 ,0,0,0,0,0,0,            15,0,0,0,15,0,30
//    AddReloadMotionKey,15,0,0,0,15,0,30,          30,0,0,0,15,0,30
//    AddReloadMotionKey,30,0,0,0,15,0,30,          35,0,0,0,15,0,-60
//    AddReloadMotionKey,35,0,0,0,15,0,-60,          45,0,0,0,15,0,-60
//    AddReloadMotionKey,45,0,0,0,15,0,-60,          50,0,0,0,0,0,0
//
//    AddChildParts,Larm
//    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
//    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
//    	RenderOnNormal
//    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
//    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
//    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
//    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
//
//    	AddReloadMotionKey,0,0,0,0,0,0,0,            5,0,0,0,0,0,0
//    	AddReloadMotionKey,5,0,0,0,0,0,0,            10,0,-2,-1,0,0,0
//    	AddReloadMotionKey,10,0,-2,-1,0,0,0,         30,0,0,-1,0,0,0
//
//    	AddReloadMotionKey,30,0,0   ,-1  ,0,0, 0,    38,0,1.65,-1.8,0,0,90
//    	AddReloadMotionKey,38,0,1.65,-1.8,0,0,90,    41,0,1.65,-2.8,0,0,90
//    	AddReloadMotionKey,41,0,1.65,-2.8,0,0,90,    45,0,1.65,-1.8,0,0,90
//    	AddReloadMotionKey,45,0,1.65,-1.8,0,0,90,    50,0,0   ,0   ,0,0,0
//    BackParts
//    AddChildParts,Rarm
//    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
//    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
//    	RenderOnNormal
//    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
//    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
//    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
//    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
//
//    	AddReloadMotionKey,0,0,0,0,0,0,0,            50,0,0,0,0,0,0
//    BackParts
//
//    AddChildParts,mat3
//        AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
//        RenderOnNormal
//        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
//        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
//        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
//        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
//
//        AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
//        AddReloadMotionKey,5,false,          10
//        AddReloadMotionKey,10,0,-2,-0.5,0,0,0,      30,0,0,0,0,0,0
//        AddReloadMotionKey,30,0,0,0,0,0,0,          50,0,0,0,0,0,0
//    BackParts
//    AddChildParts,mat2
//        AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
//        RenderOnNormal
//        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
//        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
//        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
//        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
//        AddRecoilMotionKey,0,0,0,0,0,0,0,           5,0,0,-1.2,0,0,0
//        AddRecoilMotionKey,5,0,0,-1.20,0,0,0,       10,0,0,0,0,0,0
//        AddRecoilMotionKey,10,0,0,-1.20,0,0,0,       12,0,0,0,0,0,0
//
//        AddReloadMotionKey,0,0,0,0,0,0,0,           38,0,0,0,0,0,0
//        AddReloadMotionKey,38,0,0,0,0,0,0,          41,0,0,-1.20,0,0,0
//        AddReloadMotionKey,41,0,0,-1.20,0,0,0,       45,0,0,0,0,0,0
//        AddReloadMotionKey,45,0,0,0,0,0,0,          50,0,0,0,0,0,0
//    BackParts
//
//Tabname,HMG_GVCGuns
//UseUnderGun'smodel,true
//UnderGunRotation,-90f,0,0
//UnderGunOffset,0f,0.5639,5.6004
//Name,„@„K-47
//AR,AK47
//
////addRecipe,AR_sample,1,abc,0ef,000,265,265,265,280,265,280,280,280,280
//