guerrila_cant_use_this
Dont_Be_Inside_Root_Chest
BulletPower,8
BulletSpeed,8.0f
BlletSpread,6.0f
Recoil,1.5d
ReloadTime,50
RemainingBullet,30
Attacking,2.0f
Zoom,1.0f,2.0f,4.0f
ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,false,false,false
Cycle,2
Texture,AR_sample
GunSound,handmadeguns.fire,handmadeguns.supu
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,ar.mqo
ObjTexture,ar.png
ModelScala,0.5f
CustomFlash,arrow,1
Bursts,1,3,-1
Rates,2,2,2

ModelEquipped,-0.7f,0.7f,0.0f
ModelHigh,0.97f,0.85f,0.85f
ModelWidthX,0.694f,0.694f,0.694f
ModelWidthZ,0.0f,0.0f,0.0f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,0f,-1.57f
ModelArmOffsetR,0.4f,0.3f,0.5f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,0.3f,-1.2f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

SoundSpeed,1.5f
GunScript_PathType,handmadeguns_Packs/Addfixing/scripts/testrendergun.js
//0307
UnderGL_Sound,handmadeguns.grenade
UnderGL_Power,20
UnderGL_Speed,2.0f
UnderGL_Spread,5.0f
UnderGL_Recoil,5.0d
UnderGL_Gravity,0.01f
UnderSG_Sound,handmadeguns.fire
UnderSG_Power,4
UnderSG_Speed,3.0f
UnderSG_Spread,30.0f
UnderSG_Recoil,5.0d
UnderSG_Gravity,0.029f
//0307
BulletGravity,0.49f

ScopeTexture,ironsight.png,reddot.png,scope.png
RenderCross,false
UnderBarrelWeapon,0
RightType,0
Magazine,0,HandmadeGuns,bullet_hmg
MagazineSG,0,HandmadeGuns,bullet_shell_hmg
MagazineGL,0,HandmadeGuns,bullet_rr_hmg

//パーツ追加開始
AddParts,mat1
//パーツを回転させる中心と、デフォルトで回転させる場合の設定
AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
//通常時に描画するか
RenderOnNormal
//ADS中にどのくらい移動するかと、どのくらい回転するか
AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
//リコイル中にどのくらい移動するかと、どのくらい回転するか Stg44の排莢口蓋くらいしか用途が思いつかない。でもこれを書かないとそもそも描画されない
AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
//コッキング中に(RY
AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
//リローｄ(RY
AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
AddChildParts,mat3
    //パーツを回転させる中心と、デフォルトで回転させる場合の設定
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    //通常時に描画するか
    RenderOnNormal
    //ADS中にどのくらい移動するかと、どのくらい回転するか
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    //リコイル中にどのくらい移動するかと、どのくらい回転するか Stg44の排莢口蓋くらいしか用途が思いつかない。でもこれを書かないとそもそも描画されない
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    //コッキング中に(RY
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
BackParts
AddChildParts,mat20
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    attachpart
    sight
BackParts
AddChildParts,none
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    attachpart
    sightbase
BackParts
AddChildParts,mat21
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    attachpart
    gripcover
BackParts
AddChildParts,mat11
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    attachpart
    underSG
BackParts
AddChildParts,mat10
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    attachpart
    underGL
BackParts
AddChildParts,mat10
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    attachpart
    swordbase
BackParts
AddChildParts,mat10
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    attachpart
    gripBase
BackParts
AddChildParts,none
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    attachpart
    muzzulebase
BackParts
AddChildParts,none
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    attachpart
    overbarrelbase
BackParts
03/17
SightSetPoint,0F,1.5F,1.5F
LightSetPoint,0.295F,1.3F,3.2F
LightSetAngle,0F,0F,-90F
MuzzleSetPoint,0F,1.2F,5.8F
GripSetPoint,0F,0.85F,3.5F
GripSetAngle,0F,0F,0F


Name,アサルトライフル_サンプル
AR,AR_sample

//addRecipe,AR_sample,1,abc,0ef,000,265,265,265,280,265,280,280,280,280

//Recipe1,abc
//Recipe2, ef
//Recipe3,   
//ItemA,minecraft,iron_ingot
//ItemB,minecraft,iron_ingot
//ItemC,minecraft,iron_ingot
//ItemD,null
//ItemE,HandmadeGuns,bullet_hmg
//ItemF,minecraft,iron_ingot
//ItemG,null
//ItemH,null
//ItemI,null
//addNewRecipe,HandmadeGuns,AR_sample,1
