BulletPower,7
BulletSpeed,5.0f
BulletSpread,1.0f
Recoil,2.5d
ReloadTime,50
RemainingBullet,5
Attacking,2.0f
Zoom,2.0f,2.0f,4.0f
ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true
Texture,gew98
GunSound,handmadeguns.a_br,handmadeguns.supu
GunSoundReload,handmadeguns.reload
GunSoundCooking,handmadeguns.a_cock
CanObj,true
ObjModel,gew98.obj
ObjTexture,paret.png

ModelScala,0.5f
ModelEquipped,-0.7f,0.7f,0.0f
ModelHigh,1.41f,0.85f,0.85f
SimpleADSOffsetX,0,0,0
ModelWidthZ,0.0f,0.0f,0.0f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,0f,-1.57f
ModelArmOffsetR,0.5f,0.5f,0.5f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,0.7f,-1.2f

Mat25Point,0.0f,0.607f,1.2f
Mat25Rotation,0f,0f,-90f
CockingTime,20
Tabname,HMG_WW2Guns


ScopeTexture,ironsight.png,reddot.png,scope.png
RenderCross,false
Automatic,false
Magazine,0,HandmadeGuns,7.92mm bullet
MagazineItemCount,5


AddParts,mat1
	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
	RenderOnNormal
	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

	AddReloadMotionKey,0,0,0,0,0,0,0,			5,0,0,0,0,0,0
	AddReloadMotionKey,5,0,0,0,0,0,0,			15,0,0,0,-15,0,-10
	AddReloadMotionKey,15,0,0,0,-15,0,-10,		40,0,0,0,-15,0,-10
	AddReloadMotionKey,40,0,0,0,-15,0,-10,		50,0,0,0,0,0,0



	AddChildParts,mat5
		SetAsNormalParts
		attachpart
		scope
	BackParts
	AddChildParts,SYS_BAYONETBASE
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		attachpart
		swordbase
	BackParts

	AddChildParts,Larm
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	BackParts





	AddChildParts,mat3
		AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

		AddReloadMotionKey,0,0,0,0,0,0,0,		5,0,-5,-1,0,0,0
		AddReloadMotionKey,5,false,		10
		AddReloadMotionKey,10,0,-2,-0.5,0,0,0,	35,0,0,0,0,0,0
		AddReloadMotionKey,35,0,0,0,0,0,0,		50,0,0,0,0,0,0
	BackParts

	AddChildParts,mat25
		AddPartsRotationCenterAndRotationAmount,0,0.61,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

		//コッキングモーション
		AddCockMotionKey,0,0,0,0,0,0,0,		2,0,0,0,0,0,0
		//ボルトを左に回して
		AddCockMotionKey,2,0,0,0,0,0,0,		4,0,0,0,0,0,-90
		//引いて
		AddCockMotionKey,4,0,0,0,0,0,-90,		9,0,0,-0.9,0,0,-90
		//排莢して
		AddCockMotionKey,9,0,0,-0.9,0,0,-90,	11,0,0,-0.9,0,0,-90
		//戻して
		AddCockMotionKey,11,0,0,-0.9,0,0,-90,	16,0,0,0,0,0,-90
		//戻す
		AddCockMotionKey,16,0,0,0,0,0,-90,	18,0,0,0,0,0,0

		AddCockMotionKey,18,0,0,0,0,0,0,		20,0,0,0,0,0,0


		AddReloadMotionKey,0,0,0,0,0,0,0,		4,0,0,0,0,0,0
		//ボルトを左に回して
		AddReloadMotionKey,4,0,0,0,0,0,0,		8,0,0,0,0,0,-90
		//引いて
		AddReloadMotionKey,8,0,0,0,0,0,-90,		13,0,0,-0.9,0,0,-90

		AddReloadMotionKey,9,0,0,-0.9,0,0,-90,			20,0,0,-0.9,0,0,-90
		AddReloadMotionKey,20,0,0,-0.9,0,0,-90,		25,0,0,-0.9,0,0,-90
		AddReloadMotionKey,25,0,0,-0.9,0,0,-90,		30,0,0,-0.9,0,0,-90
		AddReloadMotionKey,30,0,0,-0.9,0,0,-90,		35,0,0,-0.9,0,0,-90
		AddReloadMotionKey,35,0,0,-0.9,0,0,-90,		40,0,0,-0.9,0,0,-90
		AddReloadMotionKey,40,0,0,-0.9,0,0,-90,		45,0,0,0,0,0,-90
		AddReloadMotionKey,45,0,0,0,0,0,-90,		47,0,0,0,0,0,0
		AddReloadMotionKey,47,0,0,0,0,0,0,		50,0,0,0,0,0,0

		AddChildParts,Rarm
			AddPartsRotationCenterAndRotationAmount,0.4f,0.4f,0.5f,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

			AddCockMotionKey,0,0,0,0,0,0,0,		2,-0.4,0.8,0,0,0,0
			AddCockMotionKey,2,-0.4,0.8,0,0,0,0,	18,-0.4,0.8,0,0,0,0
			AddCockMotionKey,18,-0.4,0.8,0,0,0,0,	20,0,0,0,0,0,0

			AddReloadMotionKey,0,0,0,0,0,0,0,		4,-0.4,0.8,0,0,0,0
			AddReloadMotionKey,4,-0.4,0.8,0,0,0,0,	13,-0.4,0.8,0,0,0,0
			AddReloadMotionKey,13,-0.4,0.8,0,0,0,0,	15,-0.4,0,0,0,0,0
			AddReloadMotionKey,15,-0.4,0,0,0,0,0,	20,2,0,0,0,0,0
			AddReloadMotionKey,20,2,0,0,0,0,0,		27,-0.4,0,0,0,0,0
			AddReloadMotionKey,27,-0.4,0,0,0,0,0,		30,-0.4,1,1.5,-30,0,0
			AddReloadMotionKey,30,-0.4,1,1.5,-30,0,0,	36,0.2,1,1.5,-30,0,0
			AddReloadMotionKey,36,0.2,1,1.5,-30,0,0,	38,-0.4,0.8,1.5,0,0,0
			AddReloadMotionKey,38,-0.4,0.8,1.5,0,0,0,	40,-0.4,0.8,0,0,0,0
			AddReloadMotionKey,40,-0.4,0.8,0,0,0,0,	47,-0.4,0.8,0,0,0,0
			AddReloadMotionKey,47,-0.4,0.8,0,0,0,0,	50,0,0,0,0,0,0,0
		BackParts
	BackParts

SR,Gew98
