guerrila_cant_use_this
Dont_Be_Inside_Root_Chest
BulletPower,8
BulletSpeed,4.0f
BlletSpread,16.0f
ADS_Spread_coefficient,0.1f
Recoil,1.5d
Recoil_sneaking,0
ReloadTime,150
RemainingBullet,100
Attacking,2.0f
Motion,0.5d
Zoom,1.0f,2.0f,4.0f
ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,false,false,false
Cycle,2
Texture,LMG_sample
GunSound,handmadeguns.fire,handmadeguns.supu
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,mg.mqo
ObjTexture,mg.png
SightSetPoint,0F,1.6F,0F
MuzzleJump,0f
//パーツ追加開始
AddParts,obj1
//パーツを回転させる中心と、デフォルトで回転させる場合の設定
AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
//通常時に描画するか
RenderOnNormal
//ADS中にどのくらい移動するかと、どのくらい回転するか
AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
//リコイル中にどのくらい移動するかと、どのくらい回転するか Stg44の排莢口蓋くらいしか用途が思いつかない。でもこれを書かないとそもそも描画されない
AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
//コッキング中に(RY
AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
//リローｄ(RY
AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
//排莢口
AddChildParts,obj10
    AddPartsRotationCenterAndRotationAmount,-0.175,1.23f,2f,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    //リコイルモーション 10キー
    //右に回して
    AddRecoilMotionKey,0,0,0,0,0,0,0,           4,0,0,0,0,0,-90
    //一瞬保って
    AddRecoilMotionKey,4,0,0,0,0,0,-90,         6,0,0,0,0,0,-90
    //戻す
    AddRecoilMotionKey,6,0,0,0,0,0,-90,         10,0,0,0,0,0,0
BackParts

    //チェンバー蓋
AddChildParts,obj6
    AddPartsRotationCenterAndRotationAmount,0,1.50f,2f,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    //リロードモーション
    //開放状態で保持される
    AddReloadMotionKey,0,0,0,0,0,0,0,           10,0,0,0,0,0,0
    AddReloadMotionKey,10,0,0,0,0,0,0,           25,0,0,0,90,0,0
    AddReloadMotionKey,25,0,0,0,90,0,0,         125,0,0,0,90,0,0
    AddReloadMotionKey,125,0,0,0,90,0,0,        140,0,0,0,0,0,0
    AddReloadMotionKey,140,0,0,0,0,0,0,        150,0,0,0,0,0,0
    AddChildParts,Larm
        AddPartsRotationCenterAndRotationAmount,0.21,0.8,2.5,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        AddReloadMotionKey,0,0,0,0,0,0,0,           10,0,0.8,-2.4,0,0,0
        AddReloadMotionKey,10,0,0.8,-2.4,0,0,0,          25,0,0.8,-2.4,-90,0,0
        AddReloadMotionKey,25,false,125
        AddReloadMotionKey,125,0,0.8,-2.4,-90,0,0,        140,0,0.8,-2.4,0,0,0
        AddReloadMotionKey,140,0,0.8,-2.4,0,0,0,        150,0,0,0,0,0,0
    BackParts
    //ノーマルサイト
    AddChildParts,obj20
        AddPartsRotationCenterAndRotationAmount,0,1.50f,2f,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        sight
    BackParts
    //スコープ
    AddChildParts,obj5
        AddPartsRotationCenterAndRotationAmount,0,1.50f,2f,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        scope
    BackParts
    //ドット
    AddChildParts,obj4
        AddPartsRotationCenterAndRotationAmount,0,1.50f,2f,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        dot
        glowing
    BackParts
    //サイトベース
    AddChildParts,objnone
        AddPartsRotationCenterAndRotationAmount,0,1.50f,2f,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        sightbase
    BackParts
BackParts
//弾箱
AddChildParts,obj3
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    //↓これを削ると描画されなくなる。がしかし子パーツにも影響が出るので注意
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    //リロードモーション
    AddReloadMotionKey,25,0,-2,-2,0,0,0,        50,0,-1,0,0,0,0
    AddReloadMotionKey,50,0,-1,0,0,0,0,         65,0,0,0,0,0,0
    AddReloadMotionKey,65,0,0,0,0,0,0,          150,0,0,0,0,0,0
    //リロードモーション用弾帯
    AddChildParts,obj8
        AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        //↓これを削ると描画されなくなる。がしかし子パーツにも影響が出るので注意
        //RenderOnNormal
        //AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        //AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        //AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        //リロード時のみ描画
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        //リロードモーション
        AddReloadMotionKey,0,0,-0.8,0,0,0,0,           80,0,-0.8,0,0,0,0
        AddReloadMotionKey,80,0,-0.8,0,0,0,0,         90,0,0,0,0,0,0
        AddReloadMotionKey,90,0,0,0,0,0,0,          150,0,0,0,0,0,0
        //リロード弾帯その2
        AddChildParts,obj17
            AddPartsRotationCenterAndRotationAmount,0.493,1.14,2.0695,0,0,0
            //↓これを削ると描画されなくなる。がしかし子パーツにも影響が出るので注意
            //RenderOnNormal
            //AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
            //AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
            //AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
            //リロード時のみ描画
            AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            //リロードモーション
            AddReloadMotionKey,0,0,0,0,0,0,-22.5,   85,0,0,0,0,0,-22.5
            AddReloadMotionKey,85,0,0,0,0,0,-22.5,  90,0,0,0,0,0,0
            AddReloadMotionKey,90,0,0,0,0,0,0,      150,0,0,0,0,0,0

            AddChildParts,obj16
                AddPartsRotationCenterAndRotationAmount,0.433,1.25,2.0695,0,0,0
                //↓これを削ると描画されなくなる。がしかし子パーツにも影響が出るので注意
                //RenderOnNormal
                //AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                //AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                //AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                //リロード時のみ描画
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                //リロードモーション
                AddReloadMotionKey,0,0,0,0,0,0,-22.5,     90,0,0,0,0,0,-22.5
                AddReloadMotionKey,90,0,0,0,0,0,-22.5,    95,0,0,0,0,0,0
                AddReloadMotionKey,90,0,0,0,0,0,0,      150,0,0,0,0,0,0

                AddChildParts,obj15
                    AddPartsRotationCenterAndRotationAmount,0.33,1.28,2.0695,0,0,0
                    //↓これを削ると描画されなくなる。がしかし子パーツにも影響が出るので注意
                    //RenderOnNormal
                    //AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                    //AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                    //AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                    //リロード時のみ描画
                    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                    //リロードモーション
                    AddReloadMotionKey,0,0,0,0,0,0,-45,     95,0,0,0,0,0,-45
                    AddReloadMotionKey,95,0,0,0,0,0,-45,    105,0,0,0,0,0,0
                    AddReloadMotionKey,105,0,0,0,0,0,0,     150,0,0,0,0,0,0
                    AddChildParts,Larm
                        AddPartsRotationCenterAndRotationAmount,0.21,0.8,2.5,0,0,0
                        RenderOnNormal
                        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                        AddReloadMotionKey,25,-0.2,0.5,-0.7,0,0,90,           50 ,-0.2,0.5,-0.7,0,0,90
                        AddReloadMotionKey,50,-0.2,0.5,-0.7,0,0,90,           105,-0.2,0.5,-0.7,0,0,90
                    BackParts
                BackParts
            BackParts
        BackParts
    BackParts


    //弾帯
    AddChildParts,obj7
        AddPartsRotationCenterAndRotationAmount,0.233,1.28,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        //弾として描画するかどうかと、描画する最大弾数
        Isbullet,true,13
        AddPartsRenderAsBulletInf,0,0,0,0,0,0
        AddBulletPositions,0,-0.3  ,0      ,0,0,0,90        ,4,0.1    ,0      ,0,0,0,90
        AddBulletPositions,4,0.1   ,0      ,0,0,0,90        ,5,0.2    ,-0.03  ,0,0,0,45
        AddBulletPositions,5,0.2   ,-0.03  ,0,0,0,45        ,6,0.26   ,-0.14  ,0,0,0,22.5
        AddBulletPositions,6,0.26  ,-0.14  ,0,0,0,22.5      ,7,0.288  ,-0.25  ,0,0,0,0
        AddBulletPositions,7,0.288 ,-0.25  ,0,0,0,0         ,13,0.288 ,-0.85  ,0,0,0,0
    BackParts
BackParts



ModelScala,0.5f
Bursts,-1,-1,1
Rates,2,4,1
NeedFix,true
Canfix,true
ModelEquipped,-0.7f,0.7f,0.0f
ModelHigh,0.85f,0.85f,0.85f
ModelWidthX,0.694f,0.694f,0.694f
ModelWidthZ,0.0f,0.0f,0.0f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,0f,-1.57f
ModelArmOffsetR,0.4f,0.3f,0.5f
ModelArmRotationL,0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,0.3f,-1.2f
armoffsetScale,1
Mat22,true
Mat22Point,0.0f,1.5f,2.0f
Mat22Rotation,90f,0f,0f
Mat25Point,0.0f,0.0f,0.0f
Mat25Rotation,0f,0f,0f

ScopeTexture,ironsight.png,reddot.png,scope.png
RenderCross,false
UnderBarrelWeapon,0
RightType,0
Magazine,0,HandmadeGuns,bullet_lmg_hmg

LMG,LMG_sample
