// ------------------------------------------------------ Naming ------------------------------------------------------
Name AF-15 "wasp"
ShortName AR15M
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconAR15M
Model fc.AR15
Texture SkinAR15M
//Third Person Camera Distance
CameraDistance 10.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 8.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 4
TurnRightSpeed 4
//Pitch modifiers
LookUpSpeed 4
LookDownSpeed 4
//Roll modifiers
RollLeftSpeed 4
RollRightSpeed 4
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -42 -12 -15
WheelPosition 1 -42 -12 15
WheelPosition 2 62 -9 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 tail Thruster
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 60 13 -5 nose LaserMG
ShootPointPrimary 60 13 5 nose LaserMG
ShootPointSecondary -60 16 -58 leftWing
ShootPointSecondary -60 16 58 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 8 -4 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound viper
StartSoundLength 20
PropSound viper
PropSoundLength 30
ShootSoundPrimary laserpistol
ShootSoundSecondary RPGShoot
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 black
AddDye 1 gray
//Health and collision
SetupPart core 500 -68 -9 -20 105 26 40
BulletDetection 10
HasGear False

//RightWing
CollisionPoint -43 28 -18 rightWing
CollisionPoint -43 28 -101 rightWing
CollisionPoint -3 28 -18 rightWing
CollisionPoint -3 28 -101 rightWing
//LeftWing
CollisionPoint -43 28 18 leftWing
CollisionPoint -43 28 101 leftWing
CollisionPoint -3 28 18 leftWing
CollisionPoint -3 28 101 leftWing
//Nose
CollisionPoint 81 28 0 nose
CollisionPoint 46 28 0 nose
