# Configuration file

bait {
    # List if items considered worms, which can be used as bait.
    # Add them each on a new line in the form <Item Name>-<Metadata (optional)>
    # so for example something like somemod:worm_item-0. If you don't put the
    # metadata, it uses any metadata. [default: ]
    S:"Worm Bait" <
     >
}


enchantments {
    # The ID for the Roasting fishing rod enchantment (which cooks fish you catch). [range: 0 ~ 255, default: 63]
    I:"Roasting ID"=63
}


fishing {
    # Set this to false if you don't want fish bones to give you bonemeal
    # (if you consider fishing up free bonemeal too overpowered). [default: true]
    B:"Fish Bones Craft into Bonemeal"=true

    # If this is true, any fish you would normally catch with a vanilla
    # fishing rod will be replaced with fish bones, so you must catch
    # the new fish entities. =) [default: true]
    B:"Replace Vanilla Fishing"=true

    # If this is true, when you hook a fish and right click, you
    # catch it immediately, instead of reeling it in. [default: false]
    B:"Simple Fishing"=false
}


general {
    # If this is true, alternate code will run to attempt to fix a bug
    # with optifine. Note that this code may cause issues and crashes,
    # so disable it if anything bad is happening. [default: true]
    B:"Attempt Optifine Fix"=true
}


restrictions {
    # Comma separated list of dimension ids which the fish should not spawn in. [default: -1,1]
    S:"Dimension Blacklist"=-1,1

    # Comma separated list of dimension ids which the fish can only spawn in.
    # Overrides the blacklist if not empty. [default: ]
    S:"Dimension Whitelist"=

    # List of fluid blocks which the fish should not spawn in. [default: [BiomesOPlenty:poison], [BuildCraft|Energy:blockOil]]
    S:"Fluid Blacklist" <
        BiomesOPlenty:poison
        BuildCraft|Energy:blockOil
     >

    # List of fluid blocks which the fish can only spawn in.
    # Overrides the blacklist if not empty. [default: ]
    S:"Fluid Whitelist" <
     >
}


spawning {
    # The spawn frequency for the fish: higher is more common. [range: 1 ~ 2000, default: 100]
    I:"Spawn Frequency"=100
}


