{
  "ammo": "tacz:rpg_rocket",
  "rpm": 150,
  "ammo_amount": 1,
  "bolt": "open_bolt",
  "bullet": {
    "life": 3,
    "bullet_amount": 1,
    "damage": 20,
    "extra_damage": {
      "armor_ignore": 0.0,
      "head_shot_multiplier": 1
    },
    "speed": 80,
    "gravity": 0.01,
    "knockback": 0,
    "friction": 0.005,
    "ignite": false,
    "pierce": 0,
    "explosion": {
      "damage": 120,
      "radius": 3
    }
  },
  "reload": {
    "type": "magazine",
    "feed": {
      "empty": 2.63,
      "tactical": 2.63
    },
    "cooldown": {
      "empty": 3.2,
      "tactical": 3.2
    }
  },
  "draw_time": 0.75,
  "put_away_time": 0.73,
  "aim_time": 0.2,
  "sprint_time": 0.2,
  "fire_mode": [
    "semi"
  ],
  "recoil": {
    "pitch": [
      {"time": 0, "value": [2.5, 2.5]},
      {"time": 0.3, "value": [2.5, 2.5]},
      {"time": 0.55, "value": [-0.75, -0.75]},
      {"time": 0.8, "value": [0.25, 0.25]},
      {"time": 1.2, "value": [0, 0]},
      {"time": 1.4, "value": [0, 0]}
    ],
    "yaw": [
      {"time": 0, "value": [-0.4, 0.4]},
      {"time": 0.55, "value": [0, 0]}
    ]
  },
  "inaccuracy": {
    "stand": 3,
    "move": 8,
    "sneak": 2,
    "lie": 1.5,
    "aim": 0.25
  },
  // 近战相关
  "melee": {
    // 枪械距离参数，用来延升近战攻击范围
    // 会与刺刀等配件的距离做加和
    "distance": 1,
    // 使用时的冷却时间
    "cooldown": 1.0,
    // 默认近战数据，会被配件的数据替换掉
    "default": {
      // 动画类型：没有枪托的为 melee_push，有枪托的为 melee_stock
      "animation_type": "melee_stock",
      // 刺刀距离参数，枪械里还有个刺刀攻击距离参数，两者做加和
      "distance": 0,
      // 刺刀范围角度
      "range_angle": 30,
      // 伤害值
      "damage": 2,
      // 击退效果
      "knockback": 0.75,
      // 前摇时长，单位：秒
      "prep": 0.1
    }
  }
}