
[general]
	#Whether to display disclaimer GUI
	DisclaimerShow = true
	#Whether to print animation roulette play message
	PrintAnimationRouletteMsg = true
	#Prevents rendering of self player's model
	DisableSelfModel = false
	#Prevents rendering of other player's model
	DisableOtherModel = false
	#Prevents rendering of self player's hand
	DisableSelfHands = false
	#Prevents rendering of arrows model
	DisableArrowsModel = false
	#The default model ID when a player first enters the game
	DefaultModelId = "default"
	#The default model texture when a player first enters the game
	DefaultModelTexture = "default.png"
	#If rendering errors occur, try turning on this.
	UseCompatibilityRenderer = false

[extra_player_render]
	#Whether to display player
	DisablePlayerRender = false
	#Player position x in screen
	#Range: > 0
	PlayerPosX = 10
	#Player position y in screen
	#Range: > 0
	PlayerPosY = 10
	#Player scale in screen
	#Range: 8.0 ~ 360.0
	PlayerScale = 40.0
	#Player yaw offset in screen
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	PlayerYawOffset = 5.0

#Only available on dedicated servers.
[server_scheduler]
	#Concurrent level for processing models. Value 0 means AUTO.
	#Range: 0 ~ 7
	ThreadCount = 0
	#Bandwidth limitation during distributing models to players.(In Mbps)
	#Range: 1 ~ 999
	BandwidthLimit = 5
	#Timeout for players to respond to synchronization. Value not greater than 10 means AUTO.(In seconds)
	#Range: 0 ~ 120
	PlayerSyncTimeout = 0
	#Whether or not players are allowed to switch models
	CanSwitchModel = true

