<!-->
	<Recipe timeRequired="NUMBER" power="NUMBER">
		<input>
			<fluidStack>FLUID NAME;SIZE</fluidStack>
			<itemStack>ITEM_NAME;SIZE;META</itemStack>
			<oreDict>OREDICT_NAME;SIZE</oreDict>
        </input>
		<output>
			<fluidStack>FLUID_NAME;SIZE</fluidStack>
			<itemStack>ITEM_NAME;SIZE;META</itemStack>
			<oreDict>OREDICT_NAME;SIZE</oreDict>
		</output>
	</Recipe>
	
	Can have Multiple In/Outputs
	Some Machines can only Accept either Fluids or Items
	
	timeRequired="NUMBER"	how long a Recipe takes, Unit is in Ticks.
	power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
	
	The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
	<Recipe timeRequired="900" power ="100">
		<input>
			<itemStack>minecraft:gold_ingot</itemStack>
			<itemStack>minecraft:redstone</itemStack>
			<oreDict>waferSilicon</oreDict>
		</input>
		<output>
			<itemStack>advancedRocketry:circuitplate</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="900" power ="100">
		<input>
			<itemStack>minecraft:gold_ingot</itemStack>
			<itemStack>minecraft:redstone_block</itemStack>
			<oreDict>waferSilicon</oreDict>
		</input>
		<output>
			<itemStack>advancedRocketry:circuitplate;1;1</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="500" power ="60">
		<input>
			<itemStack>minecraft:emerald</itemStack>
			<itemStack>advancedRocketry:circuitIC</itemStack>
			<itemStack>minecraft:redstone</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:dataUnit</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="900" power ="50">
		<input>
			<itemStack>advancedRocketry:circuitplate</itemStack>
			<itemStack>minecraft:ender_eye</itemStack>
			<itemStack>minecraft:redstone</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:circuitIC;1;1</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="200" power ="10">
		<input>
			<oreDict>plateSilicon</oreDict>
			<oreDict>plateGold</oreDict>
			<itemStack>advancedRocketry:circuitIC</itemStack>
			<itemStack>minecraft:redstone</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:circuitIC;1;4</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="200" power ="10">
		<input>
			<oreDict>plateSilicon</oreDict>
			<oreDict>plateCopper</oreDict>
			<itemStack>advancedRocketry:circuitIC</itemStack>
			<itemStack>minecraft:redstone</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:circuitIC;1;3</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="200" power ="10">
		<input>
			<oreDict>plateSilicon</oreDict>
			<itemStack>minecraft:dye;1;4</itemStack>
			<itemStack>advancedRocketry:circuitIC</itemStack>
			<itemStack>minecraft:redstone</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:circuitIC;1;5</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="400" power ="1">
		<input>
			<itemStack>minecraft:redstone</itemStack>
			<itemStack>minecraft:redstone_torch</itemStack>
			<itemStack>advancedRocketry:circuitIC</itemStack>
			<itemStack>advancedRocketry:circuitIC;1;3</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:itemUpgrade</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="400" power ="1">
		<input>
			<itemStack>minecraft:fire_charge</itemStack>
			<itemStack>minecraft:diamond</itemStack>
			<itemStack>advancedRocketry:circuitIC;1;2</itemStack>
			<itemStack>advancedRocketry:circuitIC;1;3</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:itemUpgrade;1;1</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="400" power ="1">
		<input>
			<itemStack>advancedRocketry:tile.motor</itemStack>
			<oreDict>rodTitanium</oreDict>
			<itemStack>advancedRocketry:circuitIC;1;3</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:itemUpgrade;1;2</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="400" power ="1">
		<input>
			<itemStack>minecraft:leather_boots</itemStack>
			<itemStack>minecraft:feather</itemStack>
			<itemStack>advancedRocketry:circuitIC;1;2</itemStack>
			<itemStack>advancedRocketry:circuitIC;1;3</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:itemUpgrade;1;3</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="400" power ="1">
		<input>
			<itemStack>libVulpes:battery</itemStack>
			<itemStack>advancedRocketry:lens</itemStack>
			<itemStack>advancedRocketry:circuitIC;1;2</itemStack>
			<itemStack>advancedRocketry:circuitIC;1;3</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:itemUpgrade;1;4</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="1000" power ="1">
		<input>
			<itemStack>libVulpes:battery</itemStack>
			<itemStack>advancedRocketry:circuitIC;1;2</itemStack>
			<oreDict>plateTin</oreDict>
			<itemStack>advancedRocketry:lens</itemStack>
			<itemStack>advancedRocketry:miscpart</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:item.atmAnalyser</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="1000" power ="1">
		<input>
			<oreDict>stickCopper;2</oreDict>
			<oreDict>stickTitanium</oreDict>
			<oreDict>waferSilicon;2</oreDict>
			<itemStack>advancedRocketry:circuitIC;1;2</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:satellitePrimaryFunction;1;5</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="1000" power ="1">
		<input>
			<itemStack>libVulpes:battery</itemStack>
			<itemStack>advancedRocketry:circuitIC;1;2</itemStack>
			<oreDict>plateTin</oreDict>
			<itemStack>advancedRocketry:circuitIC;1;1</itemStack>
			<itemStack>advancedRocketry:miscpart</itemStack>
		</input>
		<output>
			<itemStack>advancedRocketry:item.biomeChanger</itemStack>
		</output>
	</Recipe>
</Recipes>