// Parameters: block, metadata, relativeX, relativeY, relativeZ, relativeTo (Can only equal player or egg. Default: player.), centered (true/false), size.
createFalling(block = stained_glass, metadata = 15, relativeY = 10, relativeTo = egg)
createFalling(block = stained_glass, metadata = 7, relativeY = 13, relativeTo = egg)
createFalling(block = stained_glass, metadata = 8, relativeY = 16, relativeTo = egg)
createFalling(block = stained_glass, metadata = 0, relativeY = 19, relativeTo = egg)
createFalling(block = stained_glass, metadata = 14, relativeY = 22, relativeTo = egg)
createFalling(block = stained_glass, metadata = 12, relativeY = 25, relativeTo = egg)
createFalling(block = stained_glass, metadata = 1, relativeY = 28, relativeTo = egg)
createFalling(block = stained_glass, metadata = 4, relativeY = 31, relativeTo = egg)
createFalling(block = stained_glass, metadata = 3, relativeY = 34, relativeTo = egg)
createFalling(block = stained_glass, metadata = 5, relativeY = 37, relativeTo = egg)
createFalling(block = stained_glass, metadata = 13, relativeY = 40, relativeTo = egg)
createFalling(block = stained_glass, metadata = 9, relativeY = 43, relativeTo = egg)
createFalling(block = stained_glass, metadata = 3, relativeY = 46, relativeTo = egg)
createFalling(block = stained_glass, metadata = 6, relativeY = 49, relativeTo = egg)
createFalling(block = stained_glass, metadata = 2, relativeY = 52, relativeTo = egg)
createFalling(block = stained_glass, metadata = 11, relativeY = 55, relativeTo = egg)
createFalling(block = dirt, relativeY = 58, relativeTo = egg)