# Configuration file

"battle towers" {

    "battletower golem" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


"chisel 2" {

    ##########################################################################################################
    # snowman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snowman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"chocolate quest" {

    entitypartslime {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    specter {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    monking {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    dummy {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    armoredzombie {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    minotaur {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    abysswalkerboss {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    turtleboss {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    mummy {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    pirate {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    spiderboss {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    bull {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    greendragon {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    cqnpc {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    abysswalker {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    giantzombie {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    slimeboss {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    mecha {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    necromancer {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    pirateboss {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    mechaheavy {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    spacewarrior {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonedbait {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    referee {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    pigzombie {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    gremlin {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    specterboss {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    armoredskeleton {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonedundead {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    lich {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


customnpc {

    ##########################################################################################################
    # npcenderchibi
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcenderchibi {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcpony
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcpony {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npccrystal
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npccrystal {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npczombiemale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npczombiemale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcnagafemale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcnagafemale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcgolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcgolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npchumanmale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npchumanmale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npczombiefemale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npczombiefemale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcorcfmale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcorcfmale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcnagamale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcnagamale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcdwarfmale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcdwarfmale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcvillager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcvillager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npchumanfemale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npchumanfemale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # customnpc
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    customnpc {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcdragon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcdragon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcelfmale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcelfmale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcfurrymale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcfurrymale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcorcfemale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcorcfemale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcdwarffemale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcdwarffemale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcelffemale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcelffemale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # npcfurryfemale
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    npcfurryfemale {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


customnpcs {

    npcorcfemale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcelfmale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcnagamale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    customnpc {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcgolem {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcenderman {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcfurrymale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcfurryfemale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npccrystal {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcnagafemale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcskeleton {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcdwarfmale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcorcfmale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npchumanmale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npczombiemale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npczombiefemale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcenderchibi {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcslime {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcdragon {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcvillager {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcpony {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npchumanfemale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcelffemale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    npcdwarffemale {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


flenixcities {

    banker {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


"naruto mod" {

    entitychomei {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonendershinobientity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonmandaentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summongamakichientity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitychunin {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sixpathsofpain3entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityambushergenin {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    akatsukideidara {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonarmoredninkenentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    killerbentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitysuperexplosion {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    nightguyentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    newentitysusanoo {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    akatsukiobito {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ninken4entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityc2dragon {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitybindclone {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    akatsukiitachi {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitywoodbunshin {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    earthreleaseearthgolementity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitygyuki {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityjonin {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityorochimaru {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    jinshurikifuentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitysusanoostage0 {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ninjatrader {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitysixpaths {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kazekagepuppetentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityrpmob95 {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityrecruitablepirate {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sixpathsofpain1 {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    gedomazoentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    uzumakishinigamientity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitylimbo {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityambusherboss {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    akatsukizetsu {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityclonebunshin {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    akatsukipain {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityrpmob98 {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    akatsukihidan {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    uchihabrotherentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitysupercloneexplosion {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sixpathsofpain2 {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitygiantdog {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitykokuo {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitymistservant {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    jinshurikiunleashedentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    jinshurikinarutoentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sixpathsofpain5entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    jinshurikihanentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityrpmob96 {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityraikage {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    rashomonentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kakashistoryentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityquestreceiver {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityultimatesusanoo {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    akatsukisasori {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitygiantbird {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    zabuzaentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityrpmob93 {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitygiantcrustacean {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ninken1entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitynpc {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    inuzukaentitykuromaru {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ninken7entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    akatsukikakuzu {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitygiantcentipede {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitygiantrhino {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    akatsukizetsuwhite {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kingofhellentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonaodaentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    inuzukaentityakamaru {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    jinshurikiutakataentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitysongoku {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityjuubi {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    puppetstyleentitypuppetcrow {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ninken5entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitygiantox {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ninken2entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitydarkwolfmob {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sasukeentitymob {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    explosiveclayspidersentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityshukaku {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    jinshurikiroshientity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sanshouoentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    chuninexamgeninentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    stormreleaseblackhunting2entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityisobu {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitysaiken {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitytsunade {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summongamabuntaentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    shisuientity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonkatsuyuentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ninken6entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitybeastclone {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitykyuubi {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitymoonbunshin {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityperfectsusanoo {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    puppetnickentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitynarutobunshin {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityquestgiver {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityjiraiya {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitygiantpanda {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sixpathsofpain4entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitysnakejutsu {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitybunshin {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityyamanakafool {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitymizukage {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entity10tails {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ninken3entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ninken8entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitycrowdisguisejutsu {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    akatsukikisame {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitycompletesusanoo {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityillusionwolfkurama {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitymatatabi {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitysnakejutsu2 {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitynarutomob03 {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    jinshurikigaaraentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    cursedsealrank2handsentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    jinshurikiyugitoentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonninjazombieentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitykazekage {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entitygiantsnaketailedchameleon {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    puppetcrow1entity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kikaichuentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityaburameclone {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonningameentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kurousagientity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonenmaentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonibuseentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summoncatentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    summonclamentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    saikenfentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    isobufentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    saikensentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    gokusentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    shukakusentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kokuosentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    gyukisentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    gokufentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    isobusentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kokuofentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    gyukifentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    chomeifentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kuramafentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    shukakufentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    matatabisentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    matatabifentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    chomeisentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kuramasentity {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


"tinkers construct" {

    edibleslime {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kingslime {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    crystal {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


vanilla {

    ##########################################################################################################
    # pigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lavaslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lavaslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=5.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=2.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chicken
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chicken {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # silverfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    silverfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=7.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-20.0
    }

    ##########################################################################################################
    # cow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # villagergolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    villagergolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=16.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # slime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    slime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=5.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=2.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wolf {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # enderdragon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderdragon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mob
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mob {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # squid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    squid {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-17.0
    }

    ##########################################################################################################
    # enderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=15.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # creeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    creeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mushroomcow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mushroomcow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witch
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witch {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # entityhorse
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    entityhorse {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pig
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pig {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snowman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snowman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witherboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witherboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=15.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=5.0
    }

    ##########################################################################################################
    # blaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # monster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    monster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sheep
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sheep {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # villager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    villager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ozelot
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ozelot {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=25.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    otherplayers {
        B:Append_Baby_Name=true
        S:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    entityclientplayermp {
        B:Append_Baby_Name=true
        S:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocoboblack
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocoboblack {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobopink
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobopink {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobored
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobored {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobogold
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobogold {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobopurple
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobopurple {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobowhite
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobowhite {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobogreen
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobogreen {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocoboyellow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocoboyellow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocoboblue
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocoboblue {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chicobo
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chicobo {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


