#biomes = PLAINS, WASTELAND, FOREST, SANDY, SWAMP
biomes = PLAINS, WASTELAND, FOREST, SWAMP

#chance: define the ratio at wich the dungeon spawns, if set to 0 the dungeon will be disabled.
#The formula goes like that: every 5 chunks there is 1 between the number set to chance probabilities to spawn a dungeon.

chance = 80

#mob: defines the mob spawned in that dungeon
mob = default

#icon: used as the item icon intex in the dungeon spawner item. (look at textures/items/bd/ d1, d2..., only the number is required)
icon = 5

#Builder allows you to choose what builder does the dungeon use
#templateSurface Will try to find the highest position to spawn A schematic
builder = templateSurface


#Special data for templateSurface

#folder: the folder containing the templates
folder = DungeonConfig/Building/village

#underGroundOffset: how many block will be used under the ground.
underGroundOffset = 0

#replaceBannew, if set to false the banners from the dungeon won't be replaced by the monster assigned banner.
replaceBanners = false

#supportStructure: Generates a plateau under the dungeon using the specified blocks
supportStructure = true
structureBlock = @biome_filler
structureTopBlock = @biome_top

