# Configuration file

"allow mod biomes" {
    B:"Allow biomes from this mod to generate"=true
}


biome {

    biomesoplenty {

        alps {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        alpsforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        arctic {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        bambooforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        bayou {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        bog {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        borealforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        brushland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        canyon {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        canyonravine {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        chaparral {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        cherryblossomgrove {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        coniferousforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        coralreef {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        crag {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        deadforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        deadswamp {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        deciduousforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        denseforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        dryriver {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        eucalyptusforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        fen {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        flowerfield {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        frostforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        fungiforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        garden {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        glacier {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        grassland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        grove {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        heathland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        highland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        jadecliffs {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        kelpforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        landoflakes {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        landoflakesmarsh {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        lavenderfields {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        lushdesert {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        lushriver {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        lushswamp {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        mangrove {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        maplewoods {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        marsh {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        meadow {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        meadowforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        moor {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        mountain {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        mysticgrove {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        oasis {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        ominouswoods {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        orchard {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        originvalley {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        outback {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        prairie {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        quagmire {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        rainforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        redwoodforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        sacredsprings {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        scrubland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        seasonalforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        seasonalforestclearing {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        shield {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        shrubland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        silkglades {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        sludgepit {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        snowyconiferousforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        sprucewoods {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        steppe {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        temperaterainforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        thicket {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        tropicalrainforest {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        tropics {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: true]
            B:"RTG Decoration: Logs"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        tundra {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        volcano {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        wasteland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        wetland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        woodland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

        xericshrubland {
            #  [default: true]
            B:"Allow Villages"=true

            #  [default: ]
            S:"RTG Surface: Filler Block"=

            #  [default: ]
            S:"RTG Surface: Filler Block Meta"=

            #  [default: ]
            S:"RTG Surface: Top Block"=

            #  [default: ]
            S:"RTG Surface: Top Block Meta"=

            #  [default: true]
            B:"Use RTG Decorations"=true

            #  [default: true]
            B:"Use RTG Surfaces"=true
        }

    }

}


biomes {
    B:"Generate BOP Alps"=true
    B:"Generate BOP Alps Forest"=true
    B:"Generate BOP Arctic"=true
    B:"Generate BOP Bamboo Forest"=true
    B:"Generate BOP Bayou"=true
    B:"Generate BOP Bog"=true
    B:"Generate BOP Boreal Forest"=true
    B:"Generate BOP Brushland"=true
    B:"Generate BOP Canyon"=true
    B:"Generate BOP Canyon Ravine"=true
    B:"Generate BOP Chaparral"=true
    B:"Generate BOP Cherry Blossom Grove"=true
    B:"Generate BOP Coniferous Forest"=true
    B:"Generate BOP Coral Reef"=true
    B:"Generate BOP Crag"=true
    B:"Generate BOP Dead Forest"=true
    B:"Generate BOP Dead Swamp"=true
    B:"Generate BOP Deciduous Forest"=true
    B:"Generate BOP Dense Forest"=true
    B:"Generate BOP Eucalyptus Forest"=true
    B:"Generate BOP Fen"=true
    B:"Generate BOP Flower Field"=true
    B:"Generate BOP Frost Forest"=true
    B:"Generate BOP Fungi Forest"=true
    B:"Generate BOP Garden"=true
    B:"Generate BOP Glacier"=true
    B:"Generate BOP Grassland"=true
    B:"Generate BOP Grove"=true
    B:"Generate BOP Heathland"=true
    B:"Generate BOP Highland"=true
    B:"Generate BOP Jade Cliffs"=true
    B:"Generate BOP Kelp Forest"=true
    B:"Generate BOP Land Of Lakes"=true
    B:"Generate BOP Land Of Lakes Marsh"=true
    B:"Generate BOP Lavender Fields"=true
    B:"Generate BOP Lush Desert"=true
    B:"Generate BOP Lush Swamp"=true
    B:"Generate BOP Mangrove"=true
    B:"Generate BOP Maple Woods"=true
    B:"Generate BOP Marsh"=true
    B:"Generate BOP Meadow"=true
    B:"Generate BOP Meadow Forest"=true
    B:"Generate BOP Moor"=true
    B:"Generate BOP Mountain"=true
    B:"Generate BOP Mystic Grove"=true
    B:"Generate BOP Oasis"=true
    B:"Generate BOP Ominous Woods"=true
    B:"Generate BOP Orchard"=true
    B:"Generate BOP Origin Valley"=true
    B:"Generate BOP Outback"=true
    B:"Generate BOP Prairie"=true
    B:"Generate BOP Quagmire"=true
    B:"Generate BOP Rainforest"=true
    B:"Generate BOP Redwood Forest"=true
    B:"Generate BOP Sacred Springs"=true
    B:"Generate BOP Scrubland"=true
    B:"Generate BOP Seasonal Forest"=true
    B:"Generate BOP Seasonal Forest Clearing"=true
    B:"Generate BOP Shield"=true
    B:"Generate BOP Shrubland"=true
    B:"Generate BOP Silkglades"=true
    B:"Generate BOP Sludgepit"=true
    B:"Generate BOP Snowy Coniferous Forest"=true
    B:"Generate BOP Spruce Woods"=true
    B:"Generate BOP Steppe"=true
    B:"Generate BOP Temperate Rainforest"=true
    B:"Generate BOP Thicket"=true
    B:"Generate BOP Tropical Rainforest"=true
    B:"Generate BOP Tropics"=true
    B:"Generate BOP Tundra"=true
    B:"Generate BOP Volcano"=false
    B:"Generate BOP Wasteland"=true
    B:"Generate BOP Wetland"=true
    B:"Generate BOP Woodland"=true
    B:"Generate BOP Xeric Shrubland"=true
}


villages {
    B:"Allow villages to generate in BOP Alps"=true
    B:"Allow villages to generate in BOP Alps Forest"=true
    B:"Allow villages to generate in BOP Arctic"=true
    B:"Allow villages to generate in BOP Bamboo Forest"=true
    B:"Allow villages to generate in BOP Bayou"=true
    B:"Allow villages to generate in BOP Bog"=true
    B:"Allow villages to generate in BOP Boreal Forest"=true
    B:"Allow villages to generate in BOP Brushland"=true
    B:"Allow villages to generate in BOP Canyon"=true
    B:"Allow villages to generate in BOP Canyon Ravine"=true
    B:"Allow villages to generate in BOP Chaparral"=true
    B:"Allow villages to generate in BOP Cherry Blossom Grove"=true
    B:"Allow villages to generate in BOP Coniferous Forest"=true
    B:"Allow villages to generate in BOP Coral Reef"=false
    B:"Allow villages to generate in BOP Crag"=true
    B:"Allow villages to generate in BOP Dead Forest"=true
    B:"Allow villages to generate in BOP Dead Swamp"=true
    B:"Allow villages to generate in BOP Deciduous Forest"=true
    B:"Allow villages to generate in BOP Dense Forest"=true
    B:"Allow villages to generate in BOP Eucalyptus Forest"=true
    B:"Allow villages to generate in BOP Fen"=true
    B:"Allow villages to generate in BOP Flower Field"=true
    B:"Allow villages to generate in BOP Frost Forest"=true
    B:"Allow villages to generate in BOP Fungi Forest"=true
    B:"Allow villages to generate in BOP Garden"=true
    B:"Allow villages to generate in BOP Glacier"=true
    B:"Allow villages to generate in BOP Grassland"=true
    B:"Allow villages to generate in BOP Grove"=true
    B:"Allow villages to generate in BOP Heathland"=true
    B:"Allow villages to generate in BOP Highland"=true
    B:"Allow villages to generate in BOP Jade Cliffs"=true
    B:"Allow villages to generate in BOP Kelp Forest"=false
    B:"Allow villages to generate in BOP Land Of Lakes"=true
    B:"Allow villages to generate in BOP Land Of Lakes Marsh"=true
    B:"Allow villages to generate in BOP Lavender Fields"=true
    B:"Allow villages to generate in BOP Lush Desert"=true
    B:"Allow villages to generate in BOP Lush Swamp"=true
    B:"Allow villages to generate in BOP Mangrove"=true
    B:"Allow villages to generate in BOP Maple Woods"=true
    B:"Allow villages to generate in BOP Marsh"=true
    B:"Allow villages to generate in BOP Meadow"=true
    B:"Allow villages to generate in BOP Meadow Forest"=true
    B:"Allow villages to generate in BOP Moor"=true
    B:"Allow villages to generate in BOP Mountain"=true
    B:"Allow villages to generate in BOP Mystic Grove"=true
    B:"Allow villages to generate in BOP Oasis"=true
    B:"Allow villages to generate in BOP Ominous Woods"=true
    B:"Allow villages to generate in BOP Orchard"=true
    B:"Allow villages to generate in BOP Origin Valley"=true
    B:"Allow villages to generate in BOP Outback"=true
    B:"Allow villages to generate in BOP Prairie"=true
    B:"Allow villages to generate in BOP Quagmire"=true
    B:"Allow villages to generate in BOP Rainforest"=true
    B:"Allow villages to generate in BOP Redwood Forest"=true
    B:"Allow villages to generate in BOP Sacred Springs"=true
    B:"Allow villages to generate in BOP Scrubland"=true
    B:"Allow villages to generate in BOP Seasonal Forest"=true
    B:"Allow villages to generate in BOP Seasonal Forest Clearing"=true
    B:"Allow villages to generate in BOP Shield"=true
    B:"Allow villages to generate in BOP Shrubland"=true
    B:"Allow villages to generate in BOP Silkglades"=true
    B:"Allow villages to generate in BOP Sludgepit"=true
    B:"Allow villages to generate in BOP Snowy Coniferous Forest"=true
    B:"Allow villages to generate in BOP Spruce Woods"=true
    B:"Allow villages to generate in BOP Steppe"=true
    B:"Allow villages to generate in BOP Temperate Rainforest"=true
    B:"Allow villages to generate in BOP Thicket"=true
    B:"Allow villages to generate in BOP Tropical Rainforest"=true
    B:"Allow villages to generate in BOP Tropics"=true
    B:"Allow villages to generate in BOP Tundra"=true
    B:"Allow villages to generate in BOP Volcano"=false
    B:"Allow villages to generate in BOP Wasteland"=true
    B:"Allow villages to generate in BOP Wetland"=true
    B:"Allow villages to generate in BOP Woodland"=true
    B:"Allow villages to generate in BOP Xeric Shrubland"=true
}


weights {
    I:"Weight of BOP Alps"=8
    I:"Weight of BOP Alps Forest"=6
    I:"Weight of BOP Arctic"=8
    I:"Weight of BOP Bamboo Forest"=8
    I:"Weight of BOP Bayou"=8
    I:"Weight of BOP Bog"=8
    I:"Weight of BOP Boreal Forest"=8
    I:"Weight of BOP Brushland"=8
    I:"Weight of BOP Canyon"=8
    I:"Weight of BOP Canyon Ravine"=6
    I:"Weight of BOP Chaparral"=8
    I:"Weight of BOP Cherry Blossom Grove"=8
    I:"Weight of BOP Coniferous Forest"=8
    I:"Weight of BOP Coral Reef"=12
    I:"Weight of BOP Crag"=8
    I:"Weight of BOP Dead Forest"=8
    I:"Weight of BOP Dead Swamp"=8
    I:"Weight of BOP Deciduous Forest"=8
    I:"Weight of BOP Dense Forest"=8
    I:"Weight of BOP Eucalyptus Forest"=8
    I:"Weight of BOP Fen"=8
    I:"Weight of BOP Flower Field"=8
    I:"Weight of BOP Frost Forest"=8
    I:"Weight of BOP Fungi Forest"=8
    I:"Weight of BOP Garden"=8
    I:"Weight of BOP Glacier"=6
    I:"Weight of BOP Grassland"=8
    I:"Weight of BOP Grove"=8
    I:"Weight of BOP Heathland"=8
    I:"Weight of BOP Highland"=8
    I:"Weight of BOP Jade Cliffs"=8
    I:"Weight of BOP Kelp Forest"=12
    I:"Weight of BOP Land Of Lakes"=8
    I:"Weight of BOP Land Of Lakes Marsh"=6
    I:"Weight of BOP Lavender Fields"=8
    I:"Weight of BOP Lush Desert"=8
    I:"Weight of BOP Lush Swamp"=8
    I:"Weight of BOP Mangrove"=6
    I:"Weight of BOP Maple Woods"=8
    I:"Weight of BOP Marsh"=8
    I:"Weight of BOP Meadow"=8
    I:"Weight of BOP Meadow Forest"=6
    I:"Weight of BOP Moor"=8
    I:"Weight of BOP Mountain"=8
    I:"Weight of BOP Mystic Grove"=8
    I:"Weight of BOP Oasis"=6
    I:"Weight of BOP Ominous Woods"=8
    I:"Weight of BOP Orchard"=6
    I:"Weight of BOP Origin Valley"=8
    I:"Weight of BOP Outback"=8
    I:"Weight of BOP Prairie"=8
    I:"Weight of BOP Quagmire"=6
    I:"Weight of BOP Rainforest"=8
    I:"Weight of BOP Redwood Forest"=8
    I:"Weight of BOP Sacred Springs"=8
    I:"Weight of BOP Scrubland"=6
    I:"Weight of BOP Seasonal Forest"=8
    I:"Weight of BOP Seasonal Forest Clearing"=6
    I:"Weight of BOP Shield"=8
    I:"Weight of BOP Shrubland"=8
    I:"Weight of BOP Silkglades"=6
    I:"Weight of BOP Sludgepit"=8
    I:"Weight of BOP Snowy Coniferous Forest"=8
    I:"Weight of BOP Spruce Woods"=6
    I:"Weight of BOP Steppe"=8
    I:"Weight of BOP Temperate Rainforest"=8
    I:"Weight of BOP Thicket"=8
    I:"Weight of BOP Tropical Rainforest"=8
    I:"Weight of BOP Tropics"=6
    I:"Weight of BOP Tundra"=8
    I:"Weight of BOP Volcano"=1
    I:"Weight of BOP Wasteland"=8
    I:"Weight of BOP Wetland"=8
    I:"Weight of BOP Woodland"=8
    I:"Weight of BOP Xeric Shrubland"=8
}


