These templates are created by Jordan Peacock (AKA Jordan_Greywolf) via AtomicStryker's ruins mod.

Last Updated: 4 Dec 2014

To use, you will need Minecraft (version 1.7.10), plus AtomicStryker's Ruins mod.

For more information:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282339-ruins-structure-spawning-system

For AtomicStryker's Ruins mod:
http://atomicstryker.net/ruins.php

To use these templates, put them in the following Minecraft installation folders (exact path may vary depending upon your installation):

*\.minecraft\mods\resources\ruins\*

For example, the contents of the "plains" folder go in "*\.minecraft\mods\resources\ruins\plains"

The QuartzPortalTemple_1v7v10 template calls OTHER templates -- and those called templates all need to go in the \templateparser folder, or it's just not going to work.

This is a test of randomization possible in the Ruins mod with Command Blocks and /testruin, in that the QuartzPortalTemplate_1v7v10 template calls a template with a sky island ... which in turn calls four smaller "islet" structures ... each of which call 5 smaller decorative structures -- all with slightly randomized choices for positioning or even which structure to call for a bit of variety.  There are no monsters to fight (aside from normal spawning) or great treasures to acquire (aside from a bit of hard-to-reach ore), so this is mostly just an experiment and a bit of a curiosity.

