Author: BO3 BulkEdit (by LanToaster)
Description: This Object was Created with BO3_BulkEdit
Version: 3
SettingsMode: WriteDisable
Tree: false
Frequency: 100
Rarity: 100
RotateRandomly: true
SpawnHeight: randomY
MinHeight: 82
MaxHeight: 82
SpawnHeightOffset: 1
MaxBranchDepth: 10
ExcludedBiomes: All
SourceBlocks: AIR
MaxPercentageOutsideSourceBlock: 100
OutsideSourceBlock: placeAnyway
Block(-8,-1,-8,GRASS:0)
Block(-7,-1,-8,GRASS:0)
Block(5,-1,-8,VINE:1)
Block(6,-1,-8,VINE:1)
Block(-8,-1,-7,GRASS:0)
Block(-7,-1,-7,GRASS:0)
Block(-6,-1,-7,GRASS:0)
Block(-5,-1,-7,GRASS:0)
Block(-4,-1,-7,GRASS:0)
Block(-3,-1,-7,GRASS:0)
Block(-2,-1,-7,GRASS:0)
Block(-1,-1,-7,GRASS:0)
Block(0,-1,-7,GRASS:0)
Block(1,-1,-7,GRASS:0)
Block(2,-1,-7,GRASS:0)
Block(3,-1,-7,GRASS:0)
Block(4,-1,-7,GRASS:0)
Block(5,-1,-7,GRASS:0)
Block(6,-1,-7,GRASS:0)
Block(7,-1,-7,GRASS:0)
Block(-8,-1,-6,DIRT:0)
Block(-7,-1,-6,DIRT:0)
Block(-6,-1,-6,DIRT:0)
Block(-5,-1,-6,GRASS:0)
Block(-4,-1,-6,GRASS:0)
Block(-3,-1,-6,DIRT:0)
Block(-2,-1,-6,GRASS:0)
Block(-1,-1,-6,GRASS:0)
Block(0,-1,-6,DIRT:0)
Block(1,-1,-6,GRASS:0)
Block(2,-1,-6,GRASS:0)
Block(3,-1,-6,DIRT:0)
Block(4,-1,-6,GRASS:0)
Block(5,-1,-6,GRASS:0)
Block(6,-1,-6,DIRT:0)
Block(-8,-1,-5,DIRT:0)
Block(-7,-1,-5,DIRT:0)
Block(-6,-1,-5,DIRT:0)
Block(-5,-1,-5,GRASS:0)
Block(-4,-1,-5,GRASS:0)
Block(-3,-1,-5,DIRT:0)
Block(-2,-1,-5,GRASS:0)
Block(-1,-1,-5,GRASS:0)
Block(0,-1,-5,DIRT:0)
Block(1,-1,-5,GRASS:0)
Block(2,-1,-5,GRASS:0)
Block(3,-1,-5,DIRT:0)
Block(4,-1,-5,GRASS:0)
Block(5,-1,-5,GRASS:0)
Block(6,-1,-5,DIRT:0)
Block(7,-1,-5,GRASS:0)
Block(-8,-1,-4,DIRT:0)
Block(-7,-1,-4,DIRT:0)
Block(-6,-1,-4,GRASS:0)
Block(-5,-1,-4,GRASS:0)
Block(-4,-1,-4,GRASS:0)
Block(-3,-1,-4,GRASS:0)
Block(-2,-1,-4,GRASS:0)
Block(-1,-1,-4,GRASS:0)
Block(0,-1,-4,GRASS:0)
Block(1,-1,-4,GRASS:0)
Block(2,-1,-4,GRASS:0)
Block(3,-1,-4,GRASS:0)
Block(4,-1,-4,GRASS:0)
Block(5,-1,-4,GRASS:0)
Block(6,-1,-4,DIRT:0)
Block(7,-1,-4,GRASS:0)
Block(-8,-1,-3,DIRT:0)
Block(-7,-1,-3,DIRT:0)
Block(-6,-1,-3,GRASS:0)
Block(-5,-1,-3,GRASS:0)
Block(-4,-1,-3,GRASS:0)
Block(-3,-1,-3,GRASS:0)
Block(-2,-1,-3,GRASS:0)
Block(-1,-1,-3,GRASS:0)
Block(0,-1,-3,GRASS:0)
Block(1,-1,-3,GRASS:0)
Block(2,-1,-3,GRASS:0)
Block(3,-1,-3,GRASS:0)
Block(4,-1,-3,GRASS:0)
Block(5,-1,-3,GRASS:0)
Block(6,-1,-3,DIRT:0)
Block(7,-1,-3,GRASS:0)
Block(-8,-1,-2,DIRT:0)
Block(-7,-1,-2,DIRT:0)
Block(-6,-1,-2,GRASS:0)
Block(-5,-1,-2,GRASS:0)
Block(-4,-1,-2,DIRT:0)
Block(-3,-1,-2,DIRT:0)
Block(-2,-1,-2,DIRT:0)
Block(-1,-1,-2,DIRT:0)
Block(0,-1,-2,DIRT:0)
Block(1,-1,-2,GRASS:0)
Block(2,-1,-2,GRASS:0)
Block(3,-1,-2,GRASS:0)
Block(4,-1,-2,GRASS:0)
Block(5,-1,-2,GRASS:0)
Block(6,-1,-2,DIRT:0)
Block(7,-1,-2,GRASS:0)
Block(-8,-1,-1,DIRT:0)
Block(-7,-1,-1,DIRT:0)
Block(-6,-1,-1,GRASS:0)
Block(-5,-1,-1,GRASS:0)
Block(-4,-1,-1,GRASS:0)
Block(-3,-1,-1,GRASS:0)
Block(-2,-1,-1,GRASS:0)
Block(-1,-1,-1,GRASS:0)
Block(0,-1,-1,GRASS:0)
Block(1,-1,-1,GRASS:0)
Block(2,-1,-1,GRASS:0)
Block(3,-1,-1,GRASS:0)
Block(4,-1,-1,GRASS:0)
Block(5,-1,-1,GRASS:0)
Block(6,-1,-1,DIRT:0)
Block(7,-1,-1,GRASS:0)
Block(-8,-1,0,DIRT:0)
Block(-7,-1,0,DIRT:0)
Block(-6,-1,0,GRASS:0)
Block(-5,-1,0,GRASS:0)
Block(-4,-1,0,GRASS:0)
Block(-3,-1,0,GRASS:0)
Block(-2,-1,0,GRASS:0)
Block(-1,-1,0,GRASS:0)
Block(0,-1,0,GRASS:0)
Block(1,-1,0,GRASS:0)
Block(2,-1,0,GRASS:0)
Block(3,-1,0,GRASS:0)
Block(4,-1,0,GRASS:0)
Block(5,-1,0,GRASS:0)
Block(6,-1,0,DIRT:0)
Block(7,-1,0,GRASS:0)
Block(-8,-1,1,DIRT:0)
Block(-7,-1,1,DIRT:0)
Block(-6,-1,1,DIRT:0)
Block(-5,-1,1,GRASS:0)
Block(-4,-1,1,GRASS:0)
Block(-3,-1,1,GRASS:0)
Block(-2,-1,1,GRASS:0)
Block(-1,-1,1,GRASS:0)
Block(0,-1,1,GRASS:0)
Block(1,-1,1,DIRT:0)
Block(2,-1,1,GRASS:0)
Block(3,-1,1,GRASS:0)
Block(4,-1,1,DIRT:0)
Block(5,-1,1,GRASS:0)
Block(6,-1,1,DIRT:0)
Block(7,-1,1,GRASS:0)
Block(-8,-1,2,DIRT:0)
Block(-7,-1,2,DIRT:0)
Block(-6,-1,2,DIRT:0)
Block(-5,-1,2,DIRT:0)
Block(-4,-1,2,DIRT:0)
Block(-3,-1,2,DIRT:0)
Block(-2,-1,2,DIRT:0)
Block(-1,-1,2,GRASS:0)
Block(0,-1,2,GRASS:0)
Block(1,-1,2,DIRT:0)
Block(2,-1,2,GRASS:0)
Block(3,-1,2,GRASS:0)
Block(4,-1,2,DIRT:0)
Block(5,-1,2,GRASS:0)
Block(6,-1,2,DIRT:0)
Block(7,-1,2,GRASS:0)
Block(-8,-1,3,GRASS:0)
Block(-7,-1,3,GRASS:0)
Block(-6,-1,3,GRASS:0)
Block(-5,-1,3,VINE:10)
Block(-4,-1,3,GRASS:0)
Block(-3,-1,3,GRASS:0)
Block(-2,-1,3,DIRT:0)
Block(-1,-1,3,DIRT:0)
Block(0,-1,3,DIRT:0)
Block(1,-1,3,DIRT:0)
Block(2,-1,3,GRASS:0)
Block(3,-1,3,GRASS:0)
Block(4,-1,3,DIRT:0)
Block(5,-1,3,DIRT:0)
Block(6,-1,3,DIRT:0)
Block(7,-1,3,GRASS:0)
Block(-4,-1,4,VINE:12)
Block(-3,-1,4,GRASS:0)
Block(-2,-1,4,DIRT:0)
Block(-1,-1,4,DIRT:0)
Block(0,-1,4,DIRT:0)
Block(1,-1,4,DIRT:0)
Block(2,-1,4,GRASS:0)
Block(3,-1,4,GRASS:0)
Block(4,-1,4,DIRT:0)
Block(5,-1,4,DIRT:0)
Block(6,-1,4,DIRT:0)
Block(7,-1,4,GRASS:0)
Block(-2,-1,5,VINE:4)
Block(2,-1,5,VINE:4)
Block(3,-1,5,GRASS:0)
Block(4,-1,5,GRASS:0)
Block(5,-1,5,GRASS:0)
Block(6,-1,5,GRASS:0)
Block(4,-1,6,VINE:4)
Block(5,-1,6,VINE:4)
Block(-8,0,-8,LEAVES:7)
Block(-7,0,-8,LEAVES:7)
Block(6,0,-8,VINE:1)
Block(-8,0,-7,LEAVES:7)
Block(-7,0,-7,LEAVES:7)
Block(-6,0,-7,LEAVES:7)
Block(-3,0,-7,COBBLESTONE_WALL:1)
Block(-2,0,-7,VINE:1)
Block(-1,0,-7,VINE:1)
Block(0,0,-7,COBBLESTONE_WALL:1)
Block(3,0,-7,LEAVES:7)
Block(4,0,-7,VINE:1)
Block(5,0,-7,VINE:9)
Block(6,0,-7,LEAVES:7)
Block(7,0,-7,LEAVES:7)
RandomBlock(-8,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,-6,LEAVES:7)
RandomBlock(-8,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-3,0,-5,STONE_BRICK_STAIRS:3)
Block(-2,0,-5,DOUBLE_PLANT:2)
Block(0,0,-5,STONE_BRICK_STAIRS:3)
Block(3,0,-5,STONE_BRICK_STAIRS:3)
RandomBlock(6,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,-5,COBBLESTONE_WALL:1)
RandomBlock(-8,0,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,0,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,0,-4,COBBLESTONE_WALL:1)
Block(-4,0,-4,DOUBLE_PLANT:2)
Block(-3,0,-4,VINE:4)
Block(-2,0,-4,DOUBLE_PLANT:2)
Block(0,0,-4,VINE:4)
Block(4,0,-4,DOUBLE_PLANT:2)
Block(5,0,-4,LEAVES:7)
RandomBlock(6,0,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,-4,LEAVES:15)
RandomBlock(-8,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,0,-3,LEAVES:7)
Block(-1,0,-3,TALLGRASS:2)
Block(2,0,-3,DOUBLE_PLANT:2)
Block(3,0,-3,TALLGRASS:2)
Block(5,0,-3,LEAVES:7)
RandomBlock(6,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,-3,LEAVES:15)
RandomBlock(-8,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,0,-2,LEAVES:7)
Block(-4,0,-2,STONE_BRICK_STAIRS:4)
RandomBlock(-3,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,0,-2,STONE_BRICK_STAIRS:5)
Block(3,0,-2,TALLGRASS:2)
Block(5,0,-2,LEAVES:7)
RandomBlock(6,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,-2,LEAVES:15)
RandomBlock(-8,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,0,-1,DOUBLE_PLANT:3)
Block(-4,0,-1,DOUBLE_PLANT:2)
Block(-3,0,-1,LEAVES:7)
Block(-2,0,-1,LEAVES:7)
Block(-1,0,-1,LEAVES:7)
Block(1,0,-1,DOUBLE_PLANT:3)
Block(2,0,-1,TALLGRASS:1)
RandomBlock(6,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,-1,COBBLESTONE_WALL:1)
RandomBlock(-8,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,0,0,TALLGRASS:1)
Block(5,0,0,LEAVES:7)
RandomBlock(6,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,0,LEAVES:15)
RandomBlock(-8,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,0,1,STONE_BRICK_STAIRS:1)
Block(-4,0,1,DOUBLE_PLANT:2)
Block(-3,0,1,COBBLESTONE_WALL:1)
Block(-2,0,1,DOUBLE_PLANT:2)
Block(0,0,1,DOUBLE_PLANT:3)
Block(1,0,1,STONE_BRICK_STAIRS:2)
Block(4,0,1,STONE_BRICK_STAIRS:2)
Block(5,0,1,LEAVES:7)
RandomBlock(6,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,1,LEAVES:15)
RandomBlock(-8,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-1,0,2,LEAVES:15)
RandomBlock(1,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,0,2,LEAVES:7)
RandomBlock(6,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,2,LEAVES:15)
Block(-8,0,3,LEAVES:7)
Block(-7,0,3,LEAVES:7)
Block(-6,0,3,LEAVES:7)
Block(-4,0,3,COBBLESTONE_WALL:1)
Block(-3,0,3,LEAVES:7)
RandomBlock(-2,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,3,LEAVES:15)
Block(-4,0,4,VINE:12)
Block(-3,0,4,LEAVES:7)
RandomBlock(-2,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,0,4,VINE:12)
RandomBlock(4,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,0,4,COBBLESTONE_WALL:1)
Block(-2,0,5,VINE:4)
Block(-1,0,5,LEAVES:7)
Block(0,0,5,LEAVES:7)
Block(1,0,5,COBBLESTONE_WALL:1)
Block(2,0,5,VINE:4)
Block(3,0,5,VINE:4)
Block(4,0,5,LEAVES:7)
Block(5,0,5,LEAVES:7)
Block(6,0,5,VINE:6)
Block(4,0,6,VINE:4)
Block(5,0,6,VINE:4)
Block(6,1,-8,VINE:1)
Block(-8,1,-7,LEAVES:7)
Block(-7,1,-7,LEAVES:7)
Block(-3,1,-7,COBBLESTONE_WALL:1)
Block(-2,1,-7,VINE:1)
Block(-1,1,-7,VINE:1)
Block(0,1,-7,VINE:1)
Block(3,1,-7,LEAVES:7)
Block(4,1,-7,VINE:1)
Block(5,1,-7,VINE:1)
Block(6,1,-7,LEAVES:7)
RandomBlock(-8,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,1,-6,LEAVES:7)
RandomBlock(-8,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-2,1,-5,DOUBLE_PLANT:10)
RandomBlock(6,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,1,-5,COBBLESTONE_WALL:1)
Block(-8,1,-4,STONEBRICK:3)
RandomBlock(-7,1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,1,-4,COBBLESTONE_WALL:1)
Block(-4,1,-4,DOUBLE_PLANT:10)
Block(-3,1,-4,VINE:4)
Block(-2,1,-4,DOUBLE_PLANT:10)
Block(0,1,-4,VINE:4)
Block(4,1,-4,DOUBLE_PLANT:10)
Block(6,1,-4,STONEBRICK:3)
RandomBlock(-8,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,1,-3,LEAVES:7)
Block(2,1,-3,DOUBLE_PLANT:10)
Block(5,1,-3,LEAVES:7)
RandomBlock(6,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,1,-3,LEAVES:15)
Block(-8,1,-2,STONEBRICK:3)
RandomBlock(-7,1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,1,-2,SKULL:1,../JungleNBT/Skulls/dungeon_skull_01.nbt,6,AIR,9,SKULL:1,../JungleNBT/Skulls/dungeon_skull_02.nbt,12,AIR,15,SKULL:1,../JungleNBT/Skulls/dungeon_skull_03.nbt,18,AIR,21,SKULL:1,../JungleNBT/Skulls/dungeon_skull_04.nbt,24,AIR,27,SKULL:1,../JungleNBT/Skulls/dungeon_skull_05.nbt,30,AIR,33,SKULL:1,../JungleNBT/Skulls/dungeon_skull_06.nbt,36,AIR,39,SKULL:1,../JungleNBT/Skulls/dungeon_skull_07.nbt,42,AIR,45,SKULL:1,../JungleNBT/Skulls/dungeon_skull_08.nbt,48,AIR,51,SKULL:1,../JungleNBT/Skulls/dungeon_skull_09.nbt,54,AIR,57,SKULL:1,../JungleNBT/Skulls/dungeon_skull_10.nbt,60,AIR,63,SKULL:1,../JungleNBT/Skulls/dungeon_skull_11.nbt,66,AIR,69,SKULL:1,../JungleNBT/Skulls/dungeon_skull_12.nbt,72,AIR,75,SKULL:1,../JungleNBT/Skulls/dungeon_skull_13.nbt,78,AIR,81,SKULL:1,../JungleNBT/Skulls/dungeon_skull_14.nbt,84,AIR,87,SKULL:1,../JungleNBT/Skulls/dungeon_skull_15.nbt,90,AIR,93,SKULL:1,../JungleNBT/Skulls/dungeon_skull_16.nbt,96,AIR,100)
Block(5,1,-2,LEAVES:7)
RandomBlock(6,1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,1,-2,LEAVES:15)
RandomBlock(-8,1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,1,-1,DOUBLE_PLANT:10)
Block(-4,1,-1,DOUBLE_PLANT:10)
Block(-1,1,-1,LEAVES:7)
Block(1,1,-1,DOUBLE_PLANT:10)
Block(6,1,-1,STONEBRICK:3)
Block(7,1,-1,VINE:2)
Block(-8,1,0,STONEBRICK:3)
Block(-7,1,0,STONE_BRICK_STAIRS:3)
RandomBlock(6,1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,1,0,VINE:2)
RandomBlock(-8,1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-4,1,1,DOUBLE_PLANT:10)
Block(-3,1,1,COBBLESTONE_WALL:1)
Block(-2,1,1,DOUBLE_PLANT:10)
Block(0,1,1,DOUBLE_PLANT:10)
Block(5,1,1,LEAVES:7)
RandomBlock(6,1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,1,1,LEAVES:15)
RandomBlock(-8,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,1,2,STONEBRICK:3)
Block(-5,1,2,STONEBRICK:3)
RandomBlock(-4,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-1,1,2,LEAVES:15)
Block(0,1,2,LEAVES:7)
RandomBlock(1,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,1,2,LEAVES:7)
Block(6,1,2,STONEBRICK:3)
Block(7,1,2,LEAVES:15)
Block(-8,1,3,VINE:4)
Block(-7,1,3,LEAVES:7)
Block(-6,1,3,LEAVES:7)
Block(-5,1,3,LEAVES:7)
Block(-4,1,3,COBBLESTONE_WALL:1)
RandomBlock(-2,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,1,3,VINE:2)
Block(-4,1,4,VINE:4)
Block(-3,1,4,VINE:4)
RandomBlock(-2,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,1,4,VINE:12)
RandomBlock(4,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,1,4,COBBLESTONE_WALL:1)
Block(-2,1,5,VINE:4)
Block(0,1,5,LEAVES:7)
Block(1,1,5,VINE:4)
Block(2,1,5,VINE:4)
Block(3,1,5,VINE:4)
Block(4,1,5,LEAVES:7)
Block(5,1,5,LEAVES:7)
Block(6,1,5,VINE:6)
Block(4,1,6,VINE:4)
Block(5,1,6,VINE:4)
Block(-8,2,-7,LEAVES:7)
Block(-3,2,-7,VINE:1)
Block(-2,2,-7,VINE:1)
Block(-1,2,-7,VINE:1)
Block(0,2,-7,VINE:1)
Block(3,2,-7,LEAVES:7)
Block(4,2,-7,VINE:1)
Block(5,2,-7,VINE:1)
RandomBlock(-8,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,2,-6,LEAVES:7)
RandomBlock(-8,2,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,2,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,2,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-3,2,-5,STONE_BRICK_STAIRS:7)
Block(0,2,-5,STONE_BRICK_STAIRS:7)
Block(3,2,-5,STONE_BRICK_STAIRS:7)
RandomBlock(6,2,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-8,2,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,2,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,2,-4,COBBLESTONE_WALL:1)
Block(-3,2,-4,VINE:4)
Block(0,2,-4,VINE:4)
RandomBlock(6,2,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-8,2,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,2,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,2,-3,VINE:2)
RandomBlock(6,2,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,2,-3,LEAVES:7)
Block(-8,2,-2,STONEBRICK:3)
RandomBlock(-7,2,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,2,-2,LEAVES:15)
RandomBlock(6,2,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,2,-2,VINE:6)
RandomBlock(-8,2,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-7,2,-1,STONE_BRICK_STAIRS:3)
Block(6,2,-1,STONEBRICK:3)
Block(7,2,-1,VINE:2)
RandomBlock(-8,2,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-7,2,0,VINE:8)
RandomBlock(6,2,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,2,0,VINE:2)
RandomBlock(-8,2,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-3,2,1,COBBLESTONE_WALL:1)
Block(-2,2,1,VINE:1)
RandomBlock(6,2,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-8,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,2,2,STONEBRICK:3)
Block(-5,2,2,STONEBRICK:3)
RandomBlock(-4,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,2,2,LEAVES:15)
Block(-8,2,3,VINE:4)
Block(-7,2,3,VINE:4)
Block(-6,2,3,LEAVES:7)
Block(-5,2,3,LEAVES:7)
RandomBlock(-2,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,2,3,VINE:2)
Block(-4,2,4,VINE:4)
Block(-3,2,4,VINE:4)
RandomBlock(-2,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,2,4,VINE:12)
RandomBlock(4,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,2,4,COBBLESTONE_WALL:1)
Block(-2,2,5,VINE:4)
Block(0,2,5,VINE:4)
Block(1,2,5,VINE:4)
Block(2,2,5,VINE:4)
Block(3,2,5,VINE:4)
Block(4,2,5,VINE:12)
Block(5,2,5,LEAVES:7)
Block(6,2,5,VINE:2)
Block(5,2,6,VINE:4)
Block(-3,3,-7,VINE:1)
Block(-2,3,-7,VINE:1)
Block(-1,3,-7,VINE:1)
Block(0,3,-7,VINE:1)
Block(4,3,-7,VINE:1)
Block(5,3,-7,VINE:1)
Block(-8,3,-6,STONE_BRICK_STAIRS:2)
Block(-7,3,-6,STONE_BRICK_STAIRS:2)
Block(-6,3,-6,STONE_BRICK_STAIRS:2)
Block(-3,3,-6,STONE_BRICK_STAIRS:2)
Block(-2,3,-6,STONE_BRICK_STAIRS:2)
Block(-1,3,-6,STONE_BRICK_STAIRS:2)
Block(0,3,-6,STONE_BRICK_STAIRS:2)
Block(3,3,-6,STONE_BRICK_STAIRS:2)
Block(4,3,-6,STONE_BRICK_STAIRS:2)
Block(5,3,-6,STONE_BRICK_STAIRS:2)
Block(6,3,-6,STONE_BRICK_STAIRS:2)
Block(-8,3,-5,STONE_BRICK_STAIRS:0)
RandomBlock(-7,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,3,-5,STONE_BRICK_STAIRS:1)
Block(-8,3,-4,STONE_BRICK_STAIRS:0)
RandomBlock(-7,3,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,3,-4,COBBLESTONE_WALL:1)
Block(-3,3,-4,VINE:4)
Block(0,3,-4,VINE:4)
Block(6,3,-4,STONE_BRICK_STAIRS:1)
Block(-8,3,-3,STONE_BRICK_STAIRS:0)
RandomBlock(-7,3,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,3,-3,VINE:2)
Block(6,3,-3,STONE_BRICK_STAIRS:1)
Block(7,3,-3,LEAVES:7)
Block(-8,3,-2,STONE_BRICK_STAIRS:0)
Block(-7,3,-2,STONE_BRICK_STAIRS:3)
Block(5,3,-2,LEAVES:7)
Block(6,3,-2,STONE_BRICK_STAIRS:1)
Block(7,3,-2,VINE:6)
Block(-8,3,-1,STONE_BRICK_STAIRS:0)
Block(5,3,-1,LEAVES:7)
Block(6,3,-1,STONE_BRICK_STAIRS:1)
Block(7,3,-1,VINE:2)
Block(-8,3,0,STONE_BRICK_STAIRS:0)
Block(-7,3,0,VINE:8)
Block(6,3,0,STONE_BRICK_STAIRS:1)
Block(7,3,0,VINE:2)
Block(-8,3,1,STONE_BRICK_STAIRS:0)
Block(-3,3,1,COBBLESTONE_WALL:1)
Block(-2,3,1,VINE:1)
Block(6,3,1,STONE_BRICK_STAIRS:1)
Block(-8,3,2,STONE_BRICK_STAIRS:0)
Block(-7,3,2,STONE_BRICK_STAIRS:3)
Block(-6,3,2,STONE_BRICK_STAIRS:3)
Block(-5,3,2,STONE_BRICK_STAIRS:3)
Block(-4,3,2,STONE_BRICK_STAIRS:3)
Block(-3,3,2,STONE_BRICK_STAIRS:3)
Block(-2,3,2,STONE_BRICK_STAIRS:0)
Block(-1,3,2,STONE_BRICK_STAIRS:6)
Block(0,3,2,STONE_BRICK_STAIRS:6)
RandomBlock(1,3,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,3,2,STONE_BRICK_STAIRS:6)
Block(3,3,2,STONE_BRICK_STAIRS:6)
RandomBlock(4,3,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,3,2,STONE_BRICK_STAIRS:6)
Block(6,3,2,STONE_BRICK_STAIRS:1)
Block(-8,3,3,VINE:4)
Block(-7,3,3,VINE:4)
Block(-5,3,3,LEAVES:7)
Block(-4,3,3,LEAVES:7)
Block(-2,3,3,STONE_BRICK_STAIRS:0)
RandomBlock(-1,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,3,3,STONE_BRICK_STAIRS:1)
Block(7,3,3,VINE:2)
Block(-4,3,4,VINE:4)
Block(-3,3,4,VINE:4)
Block(-2,3,4,STONE_BRICK_STAIRS:3)
Block(-1,3,4,STONE_BRICK_STAIRS:3)
Block(0,3,4,STONE_BRICK_STAIRS:3)
Block(1,3,4,STONE_BRICK_STAIRS:3)
Block(3,3,4,VINE:4)
Block(4,3,4,STONE_BRICK_STAIRS:3)
Block(5,3,4,STONE_BRICK_STAIRS:3)
Block(6,3,4,STONE_BRICK_STAIRS:3)
Block(-2,3,5,VINE:4)
Block(0,3,5,VINE:4)
Block(1,3,5,VINE:4)
Block(2,3,5,VINE:4)
Block(3,3,5,VINE:4)
Block(4,3,5,VINE:4)
Block(-3,4,-7,VINE:1)
Block(-2,4,-7,VINE:1)
Block(-1,4,-7,VINE:1)
Block(0,4,-7,VINE:1)
Block(4,4,-7,VINE:1)
Block(5,4,-7,VINE:1)
Block(-8,4,-6,STONE_BRICK_STAIRS:2)
Block(-7,4,-6,STONE_BRICK_STAIRS:2)
Block(-6,4,-6,STONE_BRICK_STAIRS:2)
Block(-4,4,-6,LEAVES:7)
Block(-3,4,-6,STONE_BRICK_STAIRS:2)
Block(-2,4,-6,STONE_BRICK_STAIRS:2)
Block(-1,4,-6,STONE_BRICK_STAIRS:2)
Block(0,4,-6,STONE_BRICK_STAIRS:2)
Block(2,4,-6,LEAVES:15)
Block(3,4,-6,STONE_BRICK_STAIRS:2)
Block(4,4,-6,STONE_BRICK_STAIRS:2)
Block(5,4,-6,STONE_BRICK_STAIRS:2)
Block(6,4,-6,STONE_BRICK_STAIRS:2)
Block(-8,4,-5,STONE_BRICK_STAIRS:0)
RandomBlock(-7,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,4,-5,STONE_BRICK_STAIRS:1)
Block(-8,4,-4,STONE_BRICK_STAIRS:0)
RandomBlock(-7,4,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,4,-4,DOUBLE_STONE_SLAB:5)
Block(-5,4,-4,STONE_SLAB:13)
Block(-4,4,-4,STONE_SLAB:13)
Block(-3,4,-4,STONE_SLAB:13)
Block(-2,4,-4,STONE_SLAB:13)
Block(-1,4,-4,STONE_SLAB:13)
Block(0,4,-4,STONE_SLAB:13)
Block(1,4,-4,STONE_SLAB:13)
Block(2,4,-4,STONE_SLAB:13)
Block(3,4,-4,STONE_SLAB:13)
Block(4,4,-4,STONE_SLAB:13)
Block(5,4,-4,STONE_SLAB:13)
Block(6,4,-4,STONE_BRICK_STAIRS:1)
Block(-8,4,-3,STONE_BRICK_STAIRS:0)
Block(-7,4,-3,STONE_BRICK_STAIRS:3)
Block(-6,4,-3,STONE_SLAB:13)
Block(-5,4,-3,STONE_SLAB:13)
Block(-4,4,-3,STONE_SLAB:13)
Block(-3,4,-3,STONE_SLAB:13)
Block(-2,4,-3,STONE_SLAB:13)
Block(-1,4,-3,STONE_SLAB:13)
Block(0,4,-3,STONE_SLAB:13)
Block(1,4,-3,STONE_SLAB:13)
Block(2,4,-3,STONE_SLAB:13)
Block(3,4,-3,STONE_SLAB:13)
Block(4,4,-3,STONE_SLAB:13)
Block(5,4,-3,STONE_SLAB:13)
Block(6,4,-3,STONE_BRICK_STAIRS:1)
Block(7,4,-3,VINE:2)
Block(-8,4,-2,STONE_BRICK_STAIRS:0)
Block(-6,4,-2,STONE_SLAB:13)
Block(-5,4,-2,STONE_SLAB:13)
Block(-4,4,-2,STONE_SLAB:13)
Block(-3,4,-2,STONE_SLAB:13)
Block(-2,4,-2,STONE_SLAB:13)
Block(-1,4,-2,STONE_SLAB:13)
Block(0,4,-2,STONE_SLAB:13)
Block(1,4,-2,STONE_SLAB:13)
Block(2,4,-2,STONE_SLAB:13)
Block(3,4,-2,STONE_SLAB:13)
Block(4,4,-2,STONE_SLAB:13)
Block(5,4,-2,STONE_SLAB:13)
Block(6,4,-2,STONE_BRICK_STAIRS:1)
Block(7,4,-2,VINE:2)
Block(-8,4,-1,STONE_BRICK_STAIRS:0)
Block(-7,4,-1,VINE:8)
Block(-6,4,-1,STONE_SLAB:13)
Block(-5,4,-1,STONE_SLAB:13)
Block(-4,4,-1,STONE_SLAB:13)
Block(-3,4,-1,STONE_SLAB:13)
Block(-2,4,-1,STONE_SLAB:13)
Block(-1,4,-1,STONE_SLAB:13)
Block(0,4,-1,STONE_SLAB:13)
Block(1,4,-1,STONE_SLAB:13)
Block(2,4,-1,STONE_SLAB:13)
Block(3,4,-1,STONE_SLAB:13)
Block(4,4,-1,STONE_SLAB:13)
Block(5,4,-1,LEAVES:7)
Block(6,4,-1,STONE_BRICK_STAIRS:1)
Block(7,4,-1,VINE:2)
Block(-8,4,0,STONE_BRICK_STAIRS:0)
Block(-7,4,0,VINE:8)
Block(-6,4,0,STONE_SLAB:13)
Block(-5,4,0,STONE_SLAB:13)
Block(-4,4,0,STONE_SLAB:13)
Block(-3,4,0,STONE_SLAB:13)
Block(-2,4,0,STONE_SLAB:13)
Block(-1,4,0,STONE_SLAB:13)
Block(0,4,0,STONE_SLAB:13)
Block(1,4,0,STONE_SLAB:13)
Block(2,4,0,STONE_SLAB:13)
Block(3,4,0,STONE_SLAB:13)
Block(4,4,0,STONE_SLAB:13)
Block(5,4,0,STONE_SLAB:13)
Block(6,4,0,STONE_BRICK_STAIRS:1)
Block(7,4,0,VINE:2)
Block(-8,4,1,STONE_BRICK_STAIRS:0)
Block(-7,4,1,VINE:8)
Block(-6,4,1,STONE_SLAB:13)
Block(-5,4,1,STONE_SLAB:13)
Block(-4,4,1,STONE_SLAB:13)
Block(-3,4,1,DOUBLE_STONE_SLAB:5)
Block(-2,4,1,STONE_SLAB:13)
Block(-1,4,1,STONE_SLAB:13)
Block(0,4,1,STONE_SLAB:13)
Block(1,4,1,STONE_SLAB:13)
Block(2,4,1,STONE_SLAB:13)
Block(3,4,1,STONE_SLAB:13)
Block(4,4,1,STONE_SLAB:13)
Block(5,4,1,STONE_SLAB:13)
Block(6,4,1,STONE_BRICK_STAIRS:1)
Block(-8,4,2,STONE_BRICK_STAIRS:0)
Block(-7,4,2,STONE_BRICK_STAIRS:3)
Block(-6,4,2,STONE_BRICK_STAIRS:3)
Block(-5,4,2,STONE_BRICK_STAIRS:3)
Block(-4,4,2,STONE_BRICK_STAIRS:3)
Block(-3,4,2,STONE_BRICK_STAIRS:3)
Block(-2,4,2,STONE_BRICK_STAIRS:3)
Block(-1,4,2,STONE_SLAB:13)
Block(0,4,2,STONE_SLAB:13)
Block(1,4,2,DOUBLE_STONE_SLAB:5)
Block(2,4,2,STONE_SLAB:13)
Block(3,4,2,STONE_SLAB:13)
Block(4,4,2,DOUBLE_STONE_SLAB:5)
Block(5,4,2,STONE_SLAB:13)
Block(6,4,2,STONE_BRICK_STAIRS:1)
Block(-8,4,3,VINE:4)
Block(-7,4,3,VINE:4)
Block(-4,4,3,LEAVES:7)
Block(-2,4,3,STONE_BRICK_STAIRS:0)
RandomBlock(-1,4,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,4,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,4,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,4,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,4,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,4,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,4,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,4,3,STONE_BRICK_STAIRS:1)
Block(7,4,3,VINE:2)
Block(-4,4,4,VINE:4)
Block(-3,4,4,VINE:4)
Block(-2,4,4,STONE_BRICK_STAIRS:3)
Block(-1,4,4,STONE_BRICK_STAIRS:3)
Block(0,4,4,STONE_BRICK_STAIRS:3)
Block(1,4,4,STONE_BRICK_STAIRS:3)
Block(3,4,4,VINE:4)
Block(4,4,4,STONE_BRICK_STAIRS:3)
Block(5,4,4,STONE_BRICK_STAIRS:3)
Block(6,4,4,STONE_BRICK_STAIRS:1)
Block(-2,4,5,VINE:4)
Block(0,4,5,VINE:4)
Block(1,4,5,VINE:4)
Block(2,4,5,VINE:4)
Block(3,4,5,VINE:4)
Block(4,4,5,VINE:4)
Block(-3,5,-7,VINE:1)
Block(-2,5,-7,VINE:1)
Block(-1,5,-7,VINE:1)
Block(0,5,-7,VINE:1)
Block(4,5,-7,VINE:1)
Block(5,5,-7,VINE:1)
RandomBlock(-8,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-5,5,-6,LEAVES:7)
Block(-4,5,-6,LEAVES:7)
RandomBlock(-3,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,5,-6,LEAVES:15)
Block(2,5,-6,LEAVES:15)
RandomBlock(3,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-8,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-8,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-7,5,-4,STONE_BRICK_STAIRS:3)
RandomBlock(-6,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-8,5,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,5,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,5,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-4,5,-3,STONE_BRICK_STAIRS:7)
RandomBlock(-3,5,-3,SKULL:1,../JungleNBT/Skulls/dungeon_skull_01.nbt,6,AIR,9,SKULL:1,../JungleNBT/Skulls/dungeon_skull_02.nbt,12,AIR,15,SKULL:1,../JungleNBT/Skulls/dungeon_skull_03.nbt,18,AIR,21,SKULL:1,../JungleNBT/Skulls/dungeon_skull_04.nbt,24,AIR,27,SKULL:1,../JungleNBT/Skulls/dungeon_skull_05.nbt,30,AIR,33,SKULL:1,../JungleNBT/Skulls/dungeon_skull_06.nbt,36,AIR,39,SKULL:1,../JungleNBT/Skulls/dungeon_skull_07.nbt,42,AIR,45,SKULL:1,../JungleNBT/Skulls/dungeon_skull_08.nbt,48,AIR,51,SKULL:1,../JungleNBT/Skulls/dungeon_skull_09.nbt,54,AIR,57,SKULL:1,../JungleNBT/Skulls/dungeon_skull_10.nbt,60,AIR,63,SKULL:1,../JungleNBT/Skulls/dungeon_skull_11.nbt,66,AIR,69,SKULL:1,../JungleNBT/Skulls/dungeon_skull_12.nbt,72,AIR,75,SKULL:1,../JungleNBT/Skulls/dungeon_skull_13.nbt,78,AIR,81,SKULL:1,../JungleNBT/Skulls/dungeon_skull_14.nbt,84,AIR,87,SKULL:1,../JungleNBT/Skulls/dungeon_skull_15.nbt,90,AIR,93,SKULL:1,../JungleNBT/Skulls/dungeon_skull_16.nbt,96,AIR,100)
Block(-2,5,-3,COBBLESTONE_WALL:1)
Block(-1,5,-3,LEAVES:7)
RandomBlock(0,5,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,5,-3,STONE_BRICK_STAIRS:3)
Block(2,5,-3,STONE_BRICK_STAIRS:3)
RandomBlock(3,5,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,5,-3,LEAVES:7)
RandomBlock(6,5,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,5,-3,VINE:2)
Block(-8,5,-2,STONEBRICK:3)
RandomBlock(-6,5,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,5,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-4,5,-2,STONE_SLAB:13)
Block(-1,5,-2,LEAVES:7)
Block(0,5,-2,LEAVES:7)
Block(3,5,-2,VINE:4)
Block(5,5,-2,LEAVES:7)
RandomBlock(6,5,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,5,-2,VINE:2)
RandomBlock(-8,5,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-7,5,-1,VINE:8)
RandomBlock(-6,5,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,5,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-4,5,-1,STONE_SLAB:13)
Block(5,5,-1,LEAVES:7)
RandomBlock(6,5,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,5,-1,VINE:2)
RandomBlock(-8,5,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-7,5,0,VINE:8)
RandomBlock(-6,5,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,5,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-4,5,0,STONE_SLAB:13)
RandomBlock(5,5,0,SKULL:1,../JungleNBT/Skulls/dungeon_skull_01.nbt,6,AIR,9,SKULL:1,../JungleNBT/Skulls/dungeon_skull_02.nbt,12,AIR,15,SKULL:1,../JungleNBT/Skulls/dungeon_skull_03.nbt,18,AIR,21,SKULL:1,../JungleNBT/Skulls/dungeon_skull_04.nbt,24,AIR,27,SKULL:1,../JungleNBT/Skulls/dungeon_skull_05.nbt,30,AIR,33,SKULL:1,../JungleNBT/Skulls/dungeon_skull_06.nbt,36,AIR,39,SKULL:1,../JungleNBT/Skulls/dungeon_skull_07.nbt,42,AIR,45,SKULL:1,../JungleNBT/Skulls/dungeon_skull_08.nbt,48,AIR,51,SKULL:1,../JungleNBT/Skulls/dungeon_skull_09.nbt,54,AIR,57,SKULL:1,../JungleNBT/Skulls/dungeon_skull_10.nbt,60,AIR,63,SKULL:1,../JungleNBT/Skulls/dungeon_skull_11.nbt,66,AIR,69,SKULL:1,../JungleNBT/Skulls/dungeon_skull_12.nbt,72,AIR,75,SKULL:1,../JungleNBT/Skulls/dungeon_skull_13.nbt,78,AIR,81,SKULL:1,../JungleNBT/Skulls/dungeon_skull_14.nbt,84,AIR,87,SKULL:1,../JungleNBT/Skulls/dungeon_skull_15.nbt,90,AIR,93,SKULL:1,../JungleNBT/Skulls/dungeon_skull_16.nbt,96,AIR,100)
RandomBlock(6,5,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,5,0,VINE:2)
RandomBlock(-8,5,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-7,5,1,VINE:8)
RandomBlock(-6,5,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,5,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-4,5,1,STONE_BRICK_STAIRS:6)
Block(-2,5,1,LEAVES:7)
Block(-1,5,1,LEAVES:7)
Block(0,5,1,LEAVES:7)
Block(1,5,1,LEAVES:7)
Block(2,5,1,LEAVES:7)
Block(3,5,1,VINE:1)
RandomBlock(4,5,1,SKULL:1,../JungleNBT/Skulls/dungeon_skull_01.nbt,6,AIR,9,SKULL:1,../JungleNBT/Skulls/dungeon_skull_02.nbt,12,AIR,15,SKULL:1,../JungleNBT/Skulls/dungeon_skull_03.nbt,18,AIR,21,SKULL:1,../JungleNBT/Skulls/dungeon_skull_04.nbt,24,AIR,27,SKULL:1,../JungleNBT/Skulls/dungeon_skull_05.nbt,30,AIR,33,SKULL:1,../JungleNBT/Skulls/dungeon_skull_06.nbt,36,AIR,39,SKULL:1,../JungleNBT/Skulls/dungeon_skull_07.nbt,42,AIR,45,SKULL:1,../JungleNBT/Skulls/dungeon_skull_08.nbt,48,AIR,51,SKULL:1,../JungleNBT/Skulls/dungeon_skull_09.nbt,54,AIR,57,SKULL:1,../JungleNBT/Skulls/dungeon_skull_10.nbt,60,AIR,63,SKULL:1,../JungleNBT/Skulls/dungeon_skull_11.nbt,66,AIR,69,SKULL:1,../JungleNBT/Skulls/dungeon_skull_12.nbt,72,AIR,75,SKULL:1,../JungleNBT/Skulls/dungeon_skull_13.nbt,78,AIR,81,SKULL:1,../JungleNBT/Skulls/dungeon_skull_14.nbt,84,AIR,87,SKULL:1,../JungleNBT/Skulls/dungeon_skull_15.nbt,90,AIR,93,SKULL:1,../JungleNBT/Skulls/dungeon_skull_16.nbt,96,AIR,100)
Block(5,5,1,COBBLESTONE_WALL:1)
RandomBlock(6,5,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-8,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-7,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-8,5,3,VINE:4)
Block(-7,5,3,VINE:4)
Block(-5,5,3,LEAVES:7)
Block(-4,5,3,LEAVES:7)
Block(-3,5,3,LEAVES:7)
RandomBlock(-2,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,5,3,VINE:2)
Block(-4,5,4,VINE:4)
Block(-3,5,4,VINE:4)
RandomBlock(-2,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-2,5,5,VINE:4)
Block(0,5,5,VINE:4)
Block(1,5,5,VINE:4)
Block(2,5,5,VINE:4)
Block(3,5,5,VINE:4)
Block(4,5,5,VINE:4)
Block(-8,6,-6,STONE_SLAB:5)
Block(-7,6,-6,STONE_SLAB:5)
Block(-6,6,-6,STONE_SLAB:5)
Block(-5,6,-6,STONE_SLAB:5)
Block(-4,6,-6,STONE_SLAB:5)
Block(-3,6,-6,STONE_SLAB:5)
Block(-2,6,-6,STONE_SLAB:5)
Block(-1,6,-6,STONE_SLAB:5)
Block(0,6,-6,STONE_SLAB:5)
Block(1,6,-6,STONE_SLAB:5)
Block(2,6,-6,STONE_SLAB:5)
Block(3,6,-6,STONE_SLAB:5)
Block(4,6,-6,STONE_SLAB:5)
Block(5,6,-6,STONE_SLAB:5)
Block(6,6,-6,STONE_SLAB:5)
Block(-8,6,-5,STONE_SLAB:5)
Block(-6,6,-5,LEAVES:7)
Block(-5,6,-5,VINE:1)
Block(-2,6,-5,LEAVES:7)
Block(-1,6,-5,LEAVES:15)
Block(2,6,-5,VINE:1)
Block(3,6,-5,VINE:9)
Block(4,6,-5,LEAVES:7)
Block(5,6,-5,LEAVES:7)
Block(6,6,-5,STONE_SLAB:5)
Block(-8,6,-4,STONE_SLAB:5)
Block(-6,6,-4,LEAVES:7)
RandomBlock(-5,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-8,6,-3,STONE_SLAB:5)
RandomBlock(-5,6,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-2,6,-3,COBBLESTONE_WALL:1)
RandomBlock(0,6,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,6,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,6,-3,LEAVES:7)
RandomBlock(6,6,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,6,-3,VINE:2)
Block(-8,6,-2,STONE_SLAB:5)
Block(-6,6,-2,LEAVES:7)
RandomBlock(-5,6,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,6,-2,VINE:4)
RandomBlock(6,6,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,6,-2,VINE:2)
Block(-8,6,-1,STONE_SLAB:5)
Block(-7,6,-1,VINE:8)
Block(-6,6,-1,VINE:1)
RandomBlock(-5,6,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,6,-1,CHEST:5,../JungleNBT/LoreStoryline/MayaLore05.nbt,2,CHEST:5,../JungleNBT/LoreStoryline/MayaLore04.nbt,2,CHEST:5,../JungleNBT/LoreStoryline/MayaLore03.nbt,2,CHEST:5,../JungleNBT/LoreStoryline/MayaLore02.nbt,2,CHEST:5,../JungleNBT/LoreStoryline/MayaLore01.nbt,2,CHEST:5,../JungleNBT/StructureLoot/Common1.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common2.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common3.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common4.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common5.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common5.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common6.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common7.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common8.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common9.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common10.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common11.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common12.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common13.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common14.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Common15.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare1.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare2.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare3.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare4.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare5.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare6.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare7.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare8.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare9.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare10.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare11.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare12.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare13.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare14.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Rare15.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic1.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic2.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic3.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic4.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic5.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic6.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic7.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic8.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic9.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic10.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic11.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic12.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic13.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic14.nbt,3,CHEST:5,../JungleNBT/StructureLoot/Epic15.nbt,100)
Block(5,6,-1,VINE:8)
Block(6,6,-1,STONEBRICK:3)
Block(7,6,-1,VINE:2)
Block(-8,6,0,STONE_SLAB:5)
Block(-7,6,0,VINE:8)
Block(-6,6,0,LEAVES:7)
RandomBlock(-5,6,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,6,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,6,0,VINE:2)
Block(-8,6,1,STONE_SLAB:5)
Block(-7,6,1,VINE:8)
Block(-6,6,1,LEAVES:15)
RandomBlock(-5,6,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,6,1,SKULL:1,../JungleNBT/Skulls/dungeon_skull_01.nbt,6,AIR,9,SKULL:1,../JungleNBT/Skulls/dungeon_skull_02.nbt,12,AIR,15,SKULL:1,../JungleNBT/Skulls/dungeon_skull_03.nbt,18,AIR,21,SKULL:1,../JungleNBT/Skulls/dungeon_skull_04.nbt,24,AIR,27,SKULL:1,../JungleNBT/Skulls/dungeon_skull_05.nbt,30,AIR,33,SKULL:1,../JungleNBT/Skulls/dungeon_skull_06.nbt,36,AIR,39,SKULL:1,../JungleNBT/Skulls/dungeon_skull_07.nbt,42,AIR,45,SKULL:1,../JungleNBT/Skulls/dungeon_skull_08.nbt,48,AIR,51,SKULL:1,../JungleNBT/Skulls/dungeon_skull_09.nbt,54,AIR,57,SKULL:1,../JungleNBT/Skulls/dungeon_skull_10.nbt,60,AIR,63,SKULL:1,../JungleNBT/Skulls/dungeon_skull_11.nbt,66,AIR,69,SKULL:1,../JungleNBT/Skulls/dungeon_skull_12.nbt,72,AIR,75,SKULL:1,../JungleNBT/Skulls/dungeon_skull_13.nbt,78,AIR,81,SKULL:1,../JungleNBT/Skulls/dungeon_skull_14.nbt,84,AIR,87,SKULL:1,../JungleNBT/Skulls/dungeon_skull_15.nbt,90,AIR,93,SKULL:1,../JungleNBT/Skulls/dungeon_skull_16.nbt,96,AIR,100)
Block(-2,6,1,LEAVES:7)
Block(-1,6,1,VINE:1)
Block(0,6,1,LEAVES:7)
Block(1,6,1,LEAVES:7)
Block(3,6,1,VINE:1)
Block(4,6,1,VINE:1)
Block(5,6,1,COBBLESTONE_WALL:1)
RandomBlock(6,6,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-8,6,2,STONE_SLAB:5)
Block(-7,6,2,STONE_SLAB:5)
Block(-6,6,2,STONE_SLAB:5)
RandomBlock(-5,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-5,6,3,LEAVES:7)
Block(-2,6,3,STONE_SLAB:5)
Block(-1,6,3,LEAVES:7)
Block(0,6,3,LEAVES:7)
Block(1,6,3,LEAVES:7)
Block(4,6,3,LEAVES:15)
Block(5,6,3,LEAVES:15)
Block(6,6,3,STONE_SLAB:5)
Block(-2,6,4,STONE_SLAB:5)
Block(-1,6,4,STONE_SLAB:5)
Block(0,6,4,STONE_SLAB:5)
Block(1,6,4,STONE_SLAB:5)
Block(2,6,4,STONE_SLAB:5)
Block(3,6,4,STONE_SLAB:5)
Block(4,6,4,STONE_SLAB:5)
Block(5,6,4,STONE_SLAB:5)
Block(6,6,4,STONE_SLAB:5)
Block(-3,7,-6,VINE:1)
Block(-2,7,-6,VINE:1)
Block(4,7,-6,VINE:1)
Block(-5,7,-5,VINE:1)
Block(-2,7,-5,LEAVES:7)
Block(-1,7,-5,VINE:3)
Block(2,7,-5,VINE:1)
Block(3,7,-5,VINE:9)
Block(4,7,-5,LEAVES:7)
Block(-6,7,-4,VINE:8)
Block(-5,7,-4,STONE_BRICK_STAIRS:0)
Block(-4,7,-4,STONE_BRICK_STAIRS:2)
Block(-3,7,-4,STONE_BRICK_STAIRS:2)
Block(-2,7,-4,STONE_BRICK_STAIRS:2)
Block(-1,7,-4,STONE_BRICK_STAIRS:2)
Block(0,7,-4,STONE_BRICK_STAIRS:2)
Block(3,7,-4,STONE_BRICK_STAIRS:2)
Block(4,7,-4,STONE_BRICK_STAIRS:2)
Block(5,7,-4,STONE_BRICK_STAIRS:2)
Block(6,7,-4,STONE_BRICK_STAIRS:2)
Block(-5,7,-3,STONE_BRICK_STAIRS:0)
Block(-2,7,-3,COBBLESTONE_WALL:1)
RandomBlock(0,7,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,7,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,7,-3,LEAVES:7)
Block(6,7,-3,STONE_BRICK_STAIRS:1)
Block(-6,7,-2,LEAVES:7)
Block(-5,7,-2,STONE_BRICK_STAIRS:0)
Block(3,7,-2,VINE:4)
Block(5,7,-2,LEAVES:7)
Block(6,7,-2,STONE_BRICK_STAIRS:1)
Block(7,7,-2,VINE:2)
Block(-7,7,-1,VINE:8)
Block(-6,7,-1,VINE:1)
Block(-5,7,-1,STONE_BRICK_STAIRS:0)
Block(5,7,-1,VINE:8)
Block(6,7,-1,STONE_BRICK_STAIRS:1)
Block(7,7,-1,VINE:2)
Block(-7,7,0,VINE:8)
Block(-6,7,0,LEAVES:7)
Block(-5,7,0,STONE_BRICK_STAIRS:0)
Block(6,7,0,STONE_BRICK_STAIRS:1)
Block(7,7,0,VINE:2)
Block(-7,7,1,VINE:8)
Block(-6,7,1,LEAVES:7)
Block(-5,7,1,STONE_BRICK_STAIRS:0)
Block(-4,7,1,VINE:2)
Block(-2,7,1,VINE:1)
Block(-1,7,1,VINE:1)
Block(0,7,1,LEAVES:7)
Block(1,7,1,LEAVES:7)
Block(3,7,1,VINE:1)
Block(4,7,1,VINE:1)
Block(5,7,1,COBBLESTONE_WALL:1)
Block(6,7,1,STONE_BRICK_STAIRS:1)
Block(-6,7,2,LEAVES:7)
Block(-5,7,2,STONE_BRICK_STAIRS:3)
Block(-4,7,2,STONE_BRICK_STAIRS:3)
Block(-3,7,2,STONE_BRICK_STAIRS:3)
Block(-2,7,2,STONE_BRICK_STAIRS:3)
Block(-1,7,2,STONE_BRICK_STAIRS:3)
Block(0,7,2,STONE_BRICK_STAIRS:3)
Block(1,7,2,STONE_BRICK_STAIRS:3)
Block(2,7,2,STONE_BRICK_STAIRS:3)
Block(3,7,2,STONE_BRICK_STAIRS:3)
Block(4,7,2,STONE_BRICK_STAIRS:3)
Block(5,7,2,STONE_BRICK_STAIRS:3)
Block(6,7,2,STONE_BRICK_STAIRS:1)
Block(-5,7,3,LEAVES:7)
Block(0,7,3,LEAVES:7)
Block(5,7,3,LEAVES:15)
Block(-3,8,-6,VINE:1)
Block(-2,8,-6,VINE:1)
Block(4,8,-6,VINE:1)
Block(-5,8,-5,VINE:1)
Block(-3,8,-5,LEAVES:7)
Block(-2,8,-5,LEAVES:7)
Block(-1,8,-5,VINE:1)
Block(2,8,-5,VINE:1)
Block(3,8,-5,VINE:9)
Block(4,8,-5,LEAVES:7)
Block(-6,8,-4,VINE:8)
RandomBlock(-5,8,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,8,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,8,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,8,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,8,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,8,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,8,-4,STONE_SLAB:13)
Block(2,8,-4,STONE_SLAB:13)
RandomBlock(3,8,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,8,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,8,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,8,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,8,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-4,8,-3,STONE_BRICK_STAIRS:5)
Block(-2,8,-3,COBBLESTONE_WALL:1)
Block(-1,8,-3,STONE_BRICK_STAIRS:4)
RandomBlock(0,8,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,8,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,8,-3,STONE_BRICK_STAIRS:5)
RandomBlock(6,8,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,8,-2,LEAVES:7)
RandomBlock(-5,8,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,8,-2,VINE:4)
Block(5,8,-2,LEAVES:7)
RandomBlock(6,8,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,8,-2,VINE:2)
Block(-7,8,-1,VINE:8)
Block(-6,8,-1,LEAVES:7)
RandomBlock(-5,8,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,8,-1,LEAVES:7)
RandomBlock(6,8,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,8,-1,VINE:2)
Block(-7,8,0,VINE:8)
Block(-6,8,0,LEAVES:7)
RandomBlock(-5,8,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,8,0,LEAVES:7)
RandomBlock(6,8,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,8,0,VINE:2)
Block(-7,8,1,VINE:8)
Block(-6,8,1,LEAVES:7)
RandomBlock(-5,8,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-4,8,1,VINE:2)
Block(-2,8,1,VINE:1)
Block(-1,8,1,VINE:1)
Block(3,8,1,VINE:1)
Block(4,8,1,VINE:1)
Block(5,8,1,COBBLESTONE_WALL:1)
RandomBlock(6,8,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,8,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,8,3,LEAVES:7)
Block(-3,9,-6,VINE:1)
Block(-5,9,-5,VINE:1)
Block(-3,9,-5,LEAVES:7)
Block(2,9,-5,VINE:1)
Block(3,9,-5,VINE:1)
Block(-6,9,-4,VINE:8)
Block(-5,9,-4,STONE_BRICK_STAIRS:6)
Block(-4,9,-4,STONE_BRICK_STAIRS:6)
Block(-3,9,-4,STONE_BRICK_STAIRS:6)
Block(-2,9,-4,STONE_BRICK_STAIRS:6)
Block(-1,9,-4,STONE_BRICK_STAIRS:6)
Block(0,9,-4,STONE_BRICK_STAIRS:6)
Block(1,9,-4,STONE_BRICK_STAIRS:6)
Block(2,9,-4,STONE_BRICK_STAIRS:6)
Block(3,9,-4,STONE_BRICK_STAIRS:6)
Block(4,9,-4,STONE_BRICK_STAIRS:6)
Block(5,9,-4,STONE_BRICK_STAIRS:6)
Block(6,9,-4,STONE_BRICK_STAIRS:5)
Block(-5,9,-3,STONE_BRICK_STAIRS:4)
Block(-4,9,-3,DOUBLE_STONE_SLAB:5)
Block(-3,9,-3,STONE_SLAB:13)
Block(-2,9,-3,DOUBLE_STONE_SLAB:5)
Block(-1,9,-3,STONE_SLAB:8)
Block(0,9,-3,STONE_SLAB:8)
Block(1,9,-3,STONE_SLAB:13)
Block(2,9,-3,STONE_SLAB:13)
Block(3,9,-3,DOUBLE_STONE_SLAB:5)
Block(4,9,-3,STONE_SLAB:8)
Block(5,9,-3,STONE_SLAB:13)
Block(6,9,-3,STONE_BRICK_STAIRS:5)
Block(-6,9,-2,VINE:9)
Block(-5,9,-2,STONE_BRICK_STAIRS:4)
Block(-4,9,-2,STONE_SLAB:8)
Block(-3,9,-2,STONE_SLAB:13)
Block(-2,9,-2,STONE_SLAB:13)
Block(-1,9,-2,STONE_SLAB:13)
Block(0,9,-2,STONE_SLAB:13)
Block(1,9,-2,STONE_SLAB:13)
Block(2,9,-2,STONE_SLAB:8)
Block(3,9,-2,STONE_SLAB:8)
Block(4,9,-2,STONE_SLAB:13)
Block(5,9,-2,STONE_SLAB:13)
Block(6,9,-2,STONE_BRICK_STAIRS:5)
Block(-7,9,-1,VINE:8)
Block(-6,9,-1,LEAVES:7)
Block(-5,9,-1,STONE_BRICK_STAIRS:4)
Block(-4,9,-1,STONE_SLAB:8)
Block(-3,9,-1,STONE_SLAB:13)
Block(-2,9,-1,STONE_SLAB:13)
Block(-1,9,-1,STONE_SLAB:8)
Block(0,9,-1,STONE_SLAB:13)
Block(1,9,-1,STONE_SLAB:8)
Block(2,9,-1,STONE_SLAB:8)
Block(3,9,-1,STONE_SLAB:13)
Block(4,9,-1,STONE_SLAB:13)
Block(5,9,-1,STONE_SLAB:8)
Block(6,9,-1,STONE_BRICK_STAIRS:5)
Block(-7,9,0,VINE:8)
Block(-6,9,0,LEAVES:7)
Block(-5,9,0,STONE_BRICK_STAIRS:4)
Block(-4,9,0,STONE_SLAB:13)
Block(-3,9,0,STONE_SLAB:13)
Block(-2,9,0,STONE_SLAB:8)
Block(-1,9,0,STONE_SLAB:13)
Block(0,9,0,STONE_SLAB:8)
Block(1,9,0,STONE_SLAB:13)
Block(2,9,0,STONE_SLAB:13)
Block(3,9,0,STONE_SLAB:8)
Block(4,9,0,STONE_SLAB:8)
Block(5,9,0,STONE_SLAB:13)
Block(6,9,0,STONE_BRICK_STAIRS:5)
Block(-5,9,1,STONE_BRICK_STAIRS:4)
Block(-4,9,1,STONE_SLAB:13)
Block(-3,9,1,STONE_SLAB:13)
Block(-2,9,1,STONE_SLAB:13)
Block(-1,9,1,STONE_SLAB:13)
Block(0,9,1,STONE_SLAB:8)
Block(1,9,1,STONE_SLAB:13)
Block(2,9,1,STONE_SLAB:13)
Block(3,9,1,STONE_SLAB:13)
Block(4,9,1,STONE_SLAB:13)
Block(5,9,1,DOUBLE_STONE_SLAB:5)
Block(6,9,1,STONE_BRICK_STAIRS:5)
Block(-5,9,2,STONE_BRICK_STAIRS:7)
Block(-4,9,2,STONE_BRICK_STAIRS:7)
Block(-3,9,2,STONE_BRICK_STAIRS:7)
Block(-2,9,2,STONE_BRICK_STAIRS:7)
Block(-1,9,2,STONE_BRICK_STAIRS:7)
Block(0,9,2,STONE_BRICK_STAIRS:7)
Block(1,9,2,STONE_BRICK_STAIRS:7)
Block(2,9,2,STONE_BRICK_STAIRS:7)
Block(3,9,2,STONE_BRICK_STAIRS:7)
Block(4,9,2,STONE_BRICK_STAIRS:7)
Block(5,9,2,STONE_BRICK_STAIRS:7)
Block(6,9,2,STONE_BRICK_STAIRS:7)
Block(-5,10,-5,VINE:1)
Block(2,10,-5,VINE:1)
Block(3,10,-5,VINE:1)
Block(-6,10,-4,VINE:8)
Block(-5,10,-4,LEAVES:7)
Block(-3,10,-4,LEAVES:7)
Block(0,10,-4,VINE:1)
Block(1,10,-4,VINE:9)
Block(2,10,-4,LEAVES:7)
Block(3,10,-4,LEAVES:7)
Block(-3,10,-3,LEAVES:7)
Block(-2,10,-3,LEAVES:7)
Block(0,10,-3,LEAVES:7)
Block(1,10,-3,LEAVES:7)
Block(2,10,-3,LEAVES:7)
Block(5,10,-3,LEAVES:7)
Block(-6,10,-2,VINE:8)
Block(-5,10,-2,LEAVES:7)
Block(-1,10,-2,LEAVES:7)
Block(1,10,-2,LEAVES:7)
Block(3,10,-2,LEAVES:7)
Block(5,10,-2,LEAVES:7)
Block(-5,10,-1,LEAVES:7)
Block(-3,10,-1,LEAVES:7)
Block(3,10,-1,LEAVES:7)
Block(-5,10,0,LEAVES:7)
Block(-1,10,0,LEAVES:7)
Block(1,10,0,LEAVES:7)
Block(3,10,0,LEAVES:7)
Block(6,10,0,LEAVES:7)
Block(-5,10,1,LEAVES:7)
Block(-4,10,1,LEAVES:7)
Block(-1,10,1,LEAVES:7)
Block(0,10,1,LEAVES:7)
Block(4,10,1,LEAVES:7)
Block(5,10,1,LEAVES:7)
