Author: Bo3 BulkEdit

Description: Converted Schematic - Modified by Bo3BulkEdit

Version: 3

SettingsMode: WriteDisable

IsOTGPlus: false
Tree: false
Frequency: 1
Rarity: 100
RotateRandomly: false
SpawnHeight: randomY
MaxBranchDepth: 20
ExcludedBiomes: All

MinHeight: 0
MaxHeight: 256

SourceBlocks: AIR
MaxPercentageOutsideSourceBlock: 100
OutsideSourceBlock: placeAnyway

B(-8,-8,-2,PLANKS:1)
B(-7,-8,-2,PLANKS:1)
B(-6,-8,-2,PLANKS:1)
B(-5,-8,-2,PLANKS:1)
B(-4,-8,-2,DARK_OAK_FENCE:0)
B(-3,-8,-2,PLANKS:1)
B(-2,-8,-2,PLANKS:1)
B(-8,-7,-3,PLANKS:1)
B(-7,-7,-3,PLANKS:1)
B(-6,-7,-3,PLANKS:1)
B(-8,-7,-2,PLANKS:1)
B(-7,-7,-2,PLANKS:1)
B(-6,-7,-2,PLANKS:1)
B(-5,-7,-2,PLANKS:1)
B(-4,-7,-2,DARK_OAK_FENCE:0)
B(-3,-7,-2,PLANKS:1)
B(-2,-7,-2,PLANKS:1)
B(-8,-7,-1,PLANKS:1)
B(-7,-7,-1,PLANKS:1)
B(-6,-7,-1,PLANKS:1)
B(-8,-6,-5,PLANKS:1)
B(-7,-6,-5,PLANKS:1)
B(-8,-6,-4,PLANKS:1)
B(-7,-6,-4,PLANKS:1)
B(-6,-6,-4,PLANKS:1)
B(-5,-6,-4,PLANKS:1)
RB(-8,-6,-3,CHEST:3,../NBT/StructureLoot/JunkChest_1.nbt,15,CHEST:3,../NBT/StructureLoot/JunkChest_2.nbt,15,CHEST:3,../NBT/StructureLoot/JunkChest_3.nbt,15,CHEST:3,../NBT/StructureLoot/JunkChest_4.nbt,15,CHEST:3,../NBT/StructureLoot/JunkChest_5.nbt,15,CHEST:3,../NBT/StructureLoot/Common1.nbt,15,CHEST:3,../NBT/StructureLoot/Common2.nbt,15,CHEST:3,../NBT/StructureLoot/Common3.nbt,15,CHEST:3,../NBT/StructureLoot/Common4.nbt,15,CHEST:3,../NBT/StructureLoot/Common5.nbt,15,CHEST:3,../NBT/StructureLoot/Common6.nbt,15,CHEST:3,../NBT/StructureLoot/Common7.nbt,15,CHEST:3,../NBT/StructureLoot/Common8.nbt,15,CHEST:3,../NBT/StructureLoot/Common9.nbt,15,CHEST:3,../NBT/StructureLoot/Common10.nbt,15,CHEST:3,../NBT/StructureLoot/Common11.nbt,15,CHEST:3,../NBT/StructureLoot/Common12.nbt,15,CHEST:3,../NBT/StructureLoot/Common13.nbt,15,CHEST:3,../NBT/StructureLoot/Common14.nbt,15,CHEST:3,../NBT/StructureLoot/Common15.nbt,100)
B(-7,-6,-3,AIR:0)
RB(-6,-6,-3,CHEST:3,../NBT/StructureLoot/JunkChest_1.nbt,15,CHEST:3,../NBT/StructureLoot/JunkChest_2.nbt,15,CHEST:3,../NBT/StructureLoot/JunkChest_3.nbt,15,CHEST:3,../NBT/StructureLoot/JunkChest_4.nbt,15,CHEST:3,../NBT/StructureLoot/JunkChest_5.nbt,15,CHEST:3,../NBT/StructureLoot/Common1.nbt,15,CHEST:3,../NBT/StructureLoot/Common2.nbt,15,CHEST:3,../NBT/StructureLoot/Common3.nbt,15,CHEST:3,../NBT/StructureLoot/Common4.nbt,15,CHEST:3,../NBT/StructureLoot/Common5.nbt,15,CHEST:3,../NBT/StructureLoot/Common6.nbt,15,CHEST:3,../NBT/StructureLoot/Common7.nbt,15,CHEST:3,../NBT/StructureLoot/Common8.nbt,15,CHEST:3,../NBT/StructureLoot/Common9.nbt,15,CHEST:3,../NBT/StructureLoot/Common10.nbt,15,CHEST:3,../NBT/StructureLoot/Common11.nbt,15,CHEST:3,../NBT/StructureLoot/Common12.nbt,15,CHEST:3,../NBT/StructureLoot/Common13.nbt,15,CHEST:3,../NBT/StructureLoot/Common14.nbt,15,CHEST:3,../NBT/StructureLoot/Common15.nbt,100)
B(-5,-6,-3,PLANKS:1)
B(-4,-6,-3,PLANKS:1)
B(-8,-6,-2,AIR:0)
B(-7,-6,-2,AIR:0)
B(-6,-6,-2,AIR:0)
B(-5,-6,-2,COBBLESTONE_WALL:0)
B(-4,-6,-2,PLANKS:1)
B(-3,-6,-2,PLANKS:1)
B(-2,-6,-2,PLANKS:1)
RB(-8,-6,-1,CHEST:2,../NBT/StructureLoot/JunkChest_1.nbt,15,CHEST:2,../NBT/StructureLoot/JunkChest_2.nbt,15,CHEST:2,../NBT/StructureLoot/JunkChest_3.nbt,15,CHEST:2,../NBT/StructureLoot/JunkChest_4.nbt,15,CHEST:2,../NBT/StructureLoot/JunkChest_5.nbt,15,CHEST:2,../NBT/StructureLoot/Common1.nbt,15,CHEST:2,../NBT/StructureLoot/Common2.nbt,15,CHEST:2,../NBT/StructureLoot/Common3.nbt,15,CHEST:2,../NBT/StructureLoot/Common4.nbt,15,CHEST:2,../NBT/StructureLoot/Common5.nbt,15,CHEST:2,../NBT/StructureLoot/Common6.nbt,15,CHEST:2,../NBT/StructureLoot/Common7.nbt,15,CHEST:2,../NBT/StructureLoot/Common8.nbt,15,CHEST:2,../NBT/StructureLoot/Common9.nbt,15,CHEST:2,../NBT/StructureLoot/Common10.nbt,15,CHEST:2,../NBT/StructureLoot/Common11.nbt,15,CHEST:2,../NBT/StructureLoot/Common12.nbt,15,CHEST:2,../NBT/StructureLoot/Common13.nbt,15,CHEST:2,../NBT/StructureLoot/Common14.nbt,15,CHEST:2,../NBT/StructureLoot/Common15.nbt,100)
RB(-7,-6,-1,CHEST:2,../NBT/StructureLoot/JunkChest_1.nbt,15,CHEST:2,../NBT/StructureLoot/JunkChest_2.nbt,15,CHEST:2,../NBT/StructureLoot/JunkChest_3.nbt,15,CHEST:2,../NBT/StructureLoot/JunkChest_4.nbt,15,CHEST:2,../NBT/StructureLoot/JunkChest_5.nbt,15,CHEST:2,../NBT/StructureLoot/Common1.nbt,15,CHEST:2,../NBT/StructureLoot/Common2.nbt,15,CHEST:2,../NBT/StructureLoot/Common3.nbt,15,CHEST:2,../NBT/StructureLoot/Common4.nbt,15,CHEST:2,../NBT/StructureLoot/Common5.nbt,15,CHEST:2,../NBT/StructureLoot/Common6.nbt,15,CHEST:2,../NBT/StructureLoot/Common7.nbt,15,CHEST:2,../NBT/StructureLoot/Common8.nbt,15,CHEST:2,../NBT/StructureLoot/Common9.nbt,15,CHEST:2,../NBT/StructureLoot/Common10.nbt,15,CHEST:2,../NBT/StructureLoot/Common11.nbt,15,CHEST:2,../NBT/StructureLoot/Common12.nbt,15,CHEST:2,../NBT/StructureLoot/Common13.nbt,15,CHEST:2,../NBT/StructureLoot/Common14.nbt,15,CHEST:2,../NBT/StructureLoot/Common15.nbt,100)
B(-6,-6,-1,CRAFTING_TABLE:0)
B(-5,-6,-1,PLANKS:1)
B(-4,-6,-1,PLANKS:1)
B(-8,-5,-6,PLANKS:1)
B(-7,-5,-6,PLANKS:1)
B(-6,-5,-6,PLANKS:1)
B(-8,-5,-5,CAULDRON:3)
B(-7,-5,-5,CAULDRON:3)
B(-6,-5,-5,PLANKS:1)
B(-5,-5,-5,PLANKS:1)
B(-8,-5,-4,CAULDRON:0)
B(-7,-5,-4,CAULDRON:3)
B(-6,-5,-4,CAULDRON:3)
B(-5,-5,-4,CAULDRON:3)
B(-4,-5,-4,PLANKS:1)
B(-8,-5,-3,AIR:0)
B(-7,-5,-3,AIR:0)
B(-6,-5,-3,AIR:0)
B(-5,-5,-3,CAULDRON:0)
B(-4,-5,-3,PLANKS:1)
B(-8,-5,-2,AIR:0)
B(-7,-5,-2,AIR:0)
B(-6,-5,-2,AIR:0)
B(-5,-5,-2,TORCH:5)
B(-4,-5,-2,PLANKS:1)
B(-3,-5,-2,PLANKS:1)
B(-2,-5,-2,SPRUCE_STAIRS:1)
B(-8,-5,-1,AIR:0)
B(-7,-5,-1,AIR:0)
RB(-6,-5,-1,CHEST:4,../NBT/StructureLoot/JunkChest_1.nbt,15,CHEST:4,../NBT/StructureLoot/JunkChest_2.nbt,15,CHEST:4,../NBT/StructureLoot/JunkChest_3.nbt,15,CHEST:4,../NBT/StructureLoot/JunkChest_4.nbt,15,CHEST:4,../NBT/StructureLoot/JunkChest_5.nbt,15,CHEST:4,../NBT/StructureLoot/Common1.nbt,15,CHEST:4,../NBT/StructureLoot/Common2.nbt,15,CHEST:4,../NBT/StructureLoot/Common3.nbt,15,CHEST:4,../NBT/StructureLoot/Common4.nbt,15,CHEST:4,../NBT/StructureLoot/Common5.nbt,15,CHEST:4,../NBT/StructureLoot/Common6.nbt,15,CHEST:4,../NBT/StructureLoot/Common7.nbt,15,CHEST:4,../NBT/StructureLoot/Common8.nbt,15,CHEST:4,../NBT/StructureLoot/Common9.nbt,15,CHEST:4,../NBT/StructureLoot/Common10.nbt,15,CHEST:4,../NBT/StructureLoot/Common11.nbt,15,CHEST:4,../NBT/StructureLoot/Common12.nbt,15,CHEST:4,../NBT/StructureLoot/Common13.nbt,15,CHEST:4,../NBT/StructureLoot/Common14.nbt,15,CHEST:4,../NBT/StructureLoot/Common15.nbt,100)
B(-5,-5,-1,CAULDRON:0)
B(-4,-5,-1,PLANKS:1)
B(-8,-4,-6,PLANKS:1)
B(-7,-4,-6,PLANKS:1)
B(-6,-4,-6,PLANKS:1)
B(-5,-4,-6,PLANKS:1)
B(-8,-4,-5,WOODEN_SLAB:8)
B(-7,-4,-5,WOODEN_SLAB:8)
B(-6,-4,-5,WOODEN_SLAB:8)
B(-5,-4,-5,PLANKS:1)
B(-4,-4,-5,WOODEN_SLAB:9)
B(-8,-4,-4,WOODEN_SLAB:8)
B(-7,-4,-4,WOODEN_SLAB:8)
B(-6,-4,-4,WOODEN_SLAB:8)
B(-5,-4,-4,WOODEN_SLAB:8)
B(-4,-4,-4,PLANKS:1)
B(-8,-4,-3,WOODEN_SLAB:8)
B(-7,-4,-3,WOODEN_SLAB:8)
B(-6,-4,-3,WOODEN_SLAB:8)
B(-5,-4,-3,WOODEN_SLAB:8)
B(-4,-4,-3,PLANKS:1)
B(-8,-4,-2,WOODEN_SLAB:8)
B(-7,-4,-2,WOODEN_SLAB:8)
B(-6,-4,-2,WOODEN_SLAB:8)
B(-5,-4,-2,WOODEN_SLAB:8)
B(-4,-4,-2,PLANKS:1)
B(-3,-4,-2,ANVIL:1)
B(-8,-4,-1,WOODEN_SLAB:8)
B(-7,-4,-1,WOODEN_SLAB:8)
B(-6,-4,-1,WOODEN_SLAB:8)
B(-5,-4,-1,WOODEN_SLAB:8)
B(-4,-4,-1,PLANKS:1)
B(-7,-3,-7,DARK_OAK_STAIRS:4)
B(-6,-3,-7,DARK_OAK_STAIRS:6)
B(-5,-3,-7,DARK_OAK_STAIRS:6)
B(-4,-3,-7,DARK_OAK_STAIRS:6)
B(-3,-3,-7,DARK_OAK_STAIRS:5)
B(-8,-3,-6,PLANKS:5)
B(-7,-3,-6,PLANKS:5)
B(-6,-3,-6,BOOKSHELF:0)
B(-5,-3,-6,BOOKSHELF:0)
B(-4,-3,-6,PLANKS:5)
B(-3,-3,-6,DARK_OAK_STAIRS:5)
B(-8,-3,-5,PLANKS:5)
B(-7,-3,-5,TRAPDOOR:6)
B(-6,-3,-5,OAK_STAIRS:3)
B(-5,-3,-5,TRAPDOOR:7)
B(-3,-3,-5,DARK_OAK_STAIRS:5)
B(-8,-3,-4,PLANKS:5)
B(-7,-3,-4,WOODEN_SLAB:13)
B(-6,-3,-4,WOODEN_SLAB:13)
B(-5,-3,-4,DARK_OAK_STAIRS:4)
B(-3,-3,-4,DARK_OAK_STAIRS:5)
B(-7,-3,-3,CARPET:14)
B(-4,-3,-3,TRAPDOOR:4)
B(-3,-3,-3,DARK_OAK_STAIRS:5)
B(-8,-3,-2,CARPET:14)
B(-6,-3,-2,CARPET:14)
B(-5,-3,-2,CARPET:14)
B(-4,-3,-2,DARK_OAK_STAIRS:0)
B(-3,-3,-2,DARK_OAK_STAIRS:5)
B(-8,-3,-1,BOOKSHELF:0)
B(-6,-3,-1,CARPET:14)
B(-5,-3,-1,CARPET:14)
B(-4,-3,-1,TRAPDOOR:5)
B(-3,-3,-1,DARK_OAK_STAIRS:5)
B(-7,-2,-8,TRAPDOOR:12)
B(-5,-2,-8,TRAPDOOR:12)
B(-3,-2,-8,TRAPDOOR:12)
B(-8,-2,-7,TRAPDOOR:14)
B(-7,-2,-7,PLANKS:0)
B(-6,-2,-7,STAINED_GLASS_PANE:15)
B(-5,-2,-7,PLANKS:0)
B(-4,-2,-7,STAINED_GLASS_PANE:15)
B(-3,-2,-7,PLANKS:0)
B(-2,-2,-7,TRAPDOOR:15)
B(-8,-2,-6,PLANKS:0)
B(-7,-2,-6,BOOKSHELF:0)
RB(-6,-2,-6,SKULL:1,../NBT/Skulls/dungeon_skull_01.nbt,6,SKULL:1,../NBT/Skulls/dungeon_skull_02.nbt,12,SKULL:1,../NBT/Skulls/dungeon_skull_03.nbt,18,SKULL:1,../NBT/Skulls/dungeon_skull_04.nbt,24,SKULL:1,../NBT/Skulls/dungeon_skull_05.nbt,30,SKULL:1,../NBT/Skulls/dungeon_skull_06.nbt,36,SKULL:1,../NBT/Skulls/dungeon_skull_07.nbt,42,SKULL:1,../NBT/Skulls/dungeon_skull_08.nbt,48,SKULL:1,../NBT/Skulls/dungeon_skull_09.nbt,54,SKULL:1,../NBT/Skulls/dungeon_skull_10.nbt,60,SKULL:1,../NBT/Skulls/dungeon_skull_11.nbt,66,SKULL:1,../NBT/Skulls/dungeon_skull_12.nbt,72,SKULL:1,../NBT/Skulls/dungeon_skull_13.nbt,78,SKULL:1,../NBT/Skulls/dungeon_skull_14.nbt,84,SKULL:1,../NBT/Skulls/dungeon_skull_15.nbt,90,SKULL:1,../NBT/Skulls/dungeon_skull_16.nbt,100)
B(-5,-2,-6,BOOKSHELF:0)
RB(-4,-2,-6,CHEST:3,../NBT/LoreStoryline/LoreGeneric_5.nbt,2,CHEST:3,../NBT/LoreStoryline/LoreGeneric_4.nbt,2,CHEST:3,../NBT/LoreStoryline/LoreGeneric_3.nbt,2,CHEST:3,../NBT/LoreStoryline/LoreGeneric_2.nbt,2,CHEST:3,../NBT/LoreStoryline/LoreGeneric_1.nbt,2,CHEST:3,../NBT/LoreStoryline/LoreHarbor_5.nbt,3,CHEST:3,../NBT/LoreStoryline/LoreHarbor_4.nbt,3,CHEST:3,../NBT/LoreStoryline/LoreHarbor_3.nbt,3,CHEST:3,../NBT/LoreStoryline/LoreHarbor_2.nbt,3,CHEST:3,../NBT/LoreStoryline/LoreHarbor_1.nbt,3,CHEST:3,../NBT/StructureLoot/Common1.nbt,3,CHEST:3,../NBT/StructureLoot/Common2.nbt,3,CHEST:3,../NBT/StructureLoot/Common3.nbt,3,CHEST:3,../NBT/StructureLoot/Common4.nbt,3,CHEST:3,../NBT/StructureLoot/Common5.nbt,3,CHEST:3,../NBT/StructureLoot/Common5.nbt,3,CHEST:3,../NBT/StructureLoot/Common6.nbt,3,CHEST:3,../NBT/StructureLoot/Common7.nbt,3,CHEST:3,../NBT/StructureLoot/Common8.nbt,3,CHEST:3,../NBT/StructureLoot/Common9.nbt,3,CHEST:3,../NBT/StructureLoot/Common10.nbt,3,CHEST:3,../NBT/StructureLoot/Common11.nbt,3,CHEST:3,../NBT/StructureLoot/Common12.nbt,3,CHEST:3,../NBT/StructureLoot/Common13.nbt,3,CHEST:3,../NBT/StructureLoot/Common14.nbt,3,CHEST:3,../NBT/StructureLoot/Common15.nbt,3,CHEST:3,../NBT/StructureLoot/Rare1.nbt,3,CHEST:3,../NBT/StructureLoot/Rare2.nbt,3,CHEST:3,../NBT/StructureLoot/Rare3.nbt,3,CHEST:3,../NBT/StructureLoot/Rare4.nbt,3,CHEST:3,../NBT/StructureLoot/Rare5.nbt,3,CHEST:3,../NBT/StructureLoot/Rare6.nbt,3,CHEST:3,../NBT/StructureLoot/Rare7.nbt,3,CHEST:3,../NBT/StructureLoot/Rare8.nbt,3,CHEST:3,../NBT/StructureLoot/Rare9.nbt,3,CHEST:3,../NBT/StructureLoot/Rare10.nbt,3,CHEST:3,../NBT/StructureLoot/Rare11.nbt,3,CHEST:3,../NBT/StructureLoot/Rare12.nbt,3,CHEST:3,../NBT/StructureLoot/Rare13.nbt,3,CHEST:3,../NBT/StructureLoot/Rare14.nbt,3,CHEST:3,../NBT/StructureLoot/Rare15.nbt,3,CHEST:3,../NBT/StructureLoot/Epic1.nbt,3,CHEST:3,../NBT/StructureLoot/Epic2.nbt,3,CHEST:3,../NBT/StructureLoot/Epic3.nbt,3,CHEST:3,../NBT/StructureLoot/Epic4.nbt,3,CHEST:3,../NBT/StructureLoot/Epic5.nbt,3,CHEST:3,../NBT/StructureLoot/Epic6.nbt,3,CHEST:3,../NBT/StructureLoot/Epic7.nbt,3,CHEST:3,../NBT/StructureLoot/Epic8.nbt,3,CHEST:3,../NBT/StructureLoot/Epic9.nbt,3,CHEST:3,../NBT/StructureLoot/Epic10.nbt,3,CHEST:3,../NBT/StructureLoot/Epic11.nbt,3,CHEST:3,../NBT/StructureLoot/Epic12.nbt,3,CHEST:3,../NBT/StructureLoot/Epic13.nbt,3,CHEST:3,../NBT/StructureLoot/Epic14.nbt,3,CHEST:3,../NBT/StructureLoot/Epic15.nbt,1,CHEST:3,../NBT/StructureLoot/Common15.nbt,100)
B(-3,-2,-6,STAINED_GLASS_PANE:15)
B(-8,-2,-5,PLANKS:0)
B(-3,-2,-5,PLANKS:0)
B(-2,-2,-5,DARK_OAK_FENCE:0)
B(-8,-2,-4,PLANKS:0)
B(-7,-2,-4,TORCH:5)
B(-6,-2,-4,CARPET:0)
B(-3,-2,-4,STAINED_GLASS_PANE:15)
B(-3,-2,-3,PLANKS:0)
B(-2,-2,-3,DARK_OAK_FENCE:0)
B(-3,-2,-2,STAINED_GLASS_PANE:15)
B(-8,-2,-1,CARPET:0)
B(-3,-2,-1,PLANKS:0)
B(-2,-2,-1,DARK_OAK_FENCE:0)
B(-3,-1,-8,WOODEN_BUTTON:4)
B(-7,-1,-7,WOODEN_SLAB:5)
B(-6,-1,-7,WOODEN_SLAB:5)
B(-5,-1,-7,DARK_OAK_STAIRS:0)
B(-4,-1,-7,DARK_OAK_STAIRS:2)
B(-3,-1,-7,PLANKS:5)
B(-2,-1,-7,WOODEN_BUTTON:1)
B(-8,-1,-6,PLANKS:5)
B(-7,-1,-6,WOODEN_SLAB:13)
B(-6,-1,-6,WOODEN_SLAB:13)
B(-5,-1,-6,WOODEN_SLAB:13)
B(-3,-1,-6,PLANKS:5)
B(-8,-1,-5,PLANKS:5)
B(-3,-1,-5,PLANKS:5)
B(-2,-1,-5,FENCE:0)
B(-8,-1,-4,PLANKS:5)
B(-3,-1,-4,PLANKS:5)
B(-2,-1,-4,DARK_OAK_STAIRS:6)
B(-1,-1,-4,WALL_BANNER:5,../NBT/Banners/dearoc_banner.nbt)
B(-3,-1,-3,PLANKS:5)
B(-2,-1,-3,ANVIL:0)
B(-5,-1,-2,AIR)
B(-3,-1,-2,PLANKS:5)
B(-2,-1,-2,WOODEN_SLAB:13)
B(-3,-1,-1,PLANKS:5)
B(-2,-1,-1,ANVIL:0)
B(-3,0,-7,ANVIL:3)
B(-8,0,-6,DARK_OAK_STAIRS:5)
B(-7,0,-6,WOODEN_SLAB:13)
B(-6,0,-6,WOODEN_SLAB:13)
B(-5,0,-6,DARK_OAK_STAIRS:4)
B(-4,0,-6,PLANKS:5)
B(-3,0,-6,DARK_OAK_STAIRS:2)
B(-8,0,-5,WOODEN_SLAB:0)
B(-7,0,-5,DOUBLE_WOODEN_SLAB:0)
B(-6,0,-5,DOUBLE_WOODEN_SLAB:0)
B(-5,0,-5,DOUBLE_WOODEN_SLAB:0)
B(-4,0,-5,WOODEN_SLAB:8)
B(-3,0,-5,PLANKS:5)
B(-2,0,-5,DARK_OAK_STAIRS:1)
B(-8,0,-4,WOODEN_SLAB:0)
B(-7,0,-4,WOODEN_SLAB:8)
B(-6,0,-4,WOODEN_SLAB:8)
B(-5,0,-4,WOODEN_SLAB:8)
B(-4,0,-4,WOODEN_SLAB:8)
B(-3,0,-4,DOUBLE_WOODEN_SLAB:0)
B(-2,0,-4,PLANKS:5)
B(-1,0,-4,STONE_BUTTON:1)
B(-8,0,-3,WOODEN_SLAB:0)
B(-7,0,-3,WOODEN_SLAB:0)
B(-6,0,-3,WOODEN_SLAB:8)
B(-5,0,-3,WOODEN_SLAB:8)
B(-4,0,-3,WOODEN_SLAB:8)
B(-3,0,-3,DOUBLE_WOODEN_SLAB:0)
B(-2,0,-3,DARK_OAK_STAIRS:7)
B(-8,0,-2,WOODEN_SLAB:0)
B(-7,0,-2,WOODEN_SLAB:0)
B(-6,0,-2,WOODEN_SLAB:8)
B(-5,0,-2,WOODEN_SLAB:8)
B(-4,0,-2,WOODEN_SLAB:8)
B(-3,0,-2,DOUBLE_WOODEN_SLAB:0)
B(-2,0,-2,WOODEN_SLAB:13)
B(-8,0,-1,WOODEN_SLAB:0)
B(-7,0,-1,WOODEN_SLAB:0)
B(-6,0,-1,WOODEN_SLAB:8)
B(-5,0,-1,WOODEN_SLAB:8)
B(-4,0,-1,WOODEN_SLAB:8)
B(-3,0,-1,DOUBLE_WOODEN_SLAB:0)
B(-2,0,-1,DARK_OAK_STAIRS:6)
B(-8,1,-6,PLANKS:5)
B(-7,1,-6,DARK_OAK_STAIRS:5)
B(-6,1,-6,WOODEN_SLAB:13)
B(-5,1,-6,WOODEN_SLAB:13)
B(-4,1,-6,DARK_OAK_STAIRS:4)
B(-3,1,-6,LEVER:12)
B(-3,1,-5,PLANKS:5)
B(-2,1,-5,LEVER:12)
B(-2,1,-4,PLANKS:5)
B(-1,1,-4,COBBLESTONE_WALL:0)
B(-2,1,-3,DARK_OAK_STAIRS:7)
B(-2,1,-2,ANVIL:0)
B(-2,1,-1,DARK_OAK_STAIRS:6)
B(-1,2,-5,TRAPDOOR:4)
B(-2,2,-4,TRAPDOOR:6)
B(-1,2,-4,REDSTONE_LAMP:0)
B(-2,2,-3,WOODEN_SLAB:5)
B(-1,2,-3,TRAPDOOR:5)
B(-2,2,-2,WOODEN_SLAB:5)
B(-5,2,-1,AIR)
B(-2,2,-1,WOODEN_SLAB:5)
B(-1,2,-1,TRAPDOOR:4)
B(-1,3,-4,WOODEN_SLAB:5)
B(-8,4,-5,WOODEN_BUTTON:4)
B(-8,4,-4,LOG_2:5)
B(-7,4,-4,LOG_2:5)
B(-8,4,-3,WOODEN_BUTTON:3)
B(-6,5,-6,WOODEN_BUTTON:4)
B(-4,5,-6,WOODEN_BUTTON:4)
B(-8,5,-5,WOOL:15)
B(-7,5,-5,LOG_2:5)
B(-6,5,-5,LOG_2:5)
B(-5,5,-5,LOG_2:5)
B(-4,5,-5,LOG_2:5)
B(-3,5,-5,LOG_2:5)
B(-8,5,-4,SPRUCE_FENCE:0)
B(-6,5,-4,WOODEN_BUTTON:3)
B(-4,5,-4,WOODEN_BUTTON:3)
B(-2,6,-7,WOODEN_BUTTON:4)
B(-6,6,-6,WOOL:0)
B(-5,6,-6,WOOL:0)
B(-4,6,-6,WOOL:0)
B(-3,6,-6,LOG_2:5)
B(-2,6,-6,LOG_2:5)
B(-1,6,-6,LOG_2:5)
B(-8,6,-5,WOOL:15)
B(-7,6,-5,WOOL:0)
B(-6,6,-5,SPRUCE_FENCE:0)
B(-5,6,-5,SPRUCE_FENCE:0)
B(-4,6,-5,SPRUCE_FENCE:0)
B(-2,6,-5,WOODEN_BUTTON:3)
B(-4,7,-7,WOOL:0)
B(-3,7,-7,WOOL:0)
B(-2,7,-7,WOOL:0)
B(-1,7,-7,WOOL:0)
B(-7,7,-6,WOOL:15)
B(-6,7,-6,WOOL:15)
B(-5,7,-6,WOOL:0)
B(-3,7,-6,SPRUCE_FENCE:0)
B(-2,7,-6,SPRUCE_FENCE:0)
B(-1,7,-6,SPRUCE_FENCE:0)
B(-8,7,-5,WOOL:15)
B(-2,8,-8,WOOL:0)
B(-1,8,-8,WOOL:0)
B(-5,8,-7,WOOL:0)
B(-4,8,-7,WOOL:0)
B(-3,8,-7,WOOL:0)
B(-8,8,-6,WOOL:15)
B(-7,8,-6,WOOL:15)
B(-6,8,-6,WOOL:15)
B(-3,9,-8,WOOL:0)
B(-2,9,-8,WOOL:0)
B(-1,9,-8,WOOL:0)
B(-6,9,-7,WOOL:15)
B(-5,9,-7,WOOL:15)
B(-4,9,-7,WOOL:0)
B(-8,9,-6,WOOL:15)
B(-7,9,-6,WOOL:15)
B(-4,10,-8,WOOL:15)
B(-3,10,-8,WOOL:0)
B(-2,10,-8,WOOL:0)
B(-7,10,-7,WOOL:15)
B(-6,10,-7,WOOL:15)
B(-5,10,-7,WOOL:15)
B(-8,10,-6,WOOL:15)
B(-5,11,-8,WOOL:15)
B(-4,11,-8,WOOL:15)
B(-3,11,-8,WOOL:15)
B(-8,11,-7,WOOL:0)
B(-7,11,-7,WOOL:15)
B(-6,11,-7,WOOL:15)
B(-6,12,-8,WOOL:15)
B(-5,12,-8,WOOL:15)
B(-4,12,-8,WOOL:15)
B(-8,12,-7,WOOL:0)
B(-7,12,-7,WOOL:0)
B(-7,13,-8,WOOL:0)
B(-6,13,-8,WOOL:0)
B(-5,13,-8,WOOL:0)
B(-8,13,-7,WOOL:0)
B(-5,14,-8,WOOL:0)
B(-4,14,-8,WOOL:0)
B(-8,14,-7,WOOL:0)
B(-7,14,-7,WOOL:0)
B(-6,14,-7,WOOL:0)
B(-4,15,-8,WOOL:0)
B(-3,15,-8,WOOL:0)
B(-7,15,-7,WOOL:0)
B(-6,15,-7,WOOL:0)
B(-5,15,-7,WOOL:0)
B(-8,15,-6,WOOL:15)
B(-3,16,-8,WOOL:0)
B(-7,16,-7,WOOL:15)
B(-6,16,-7,WOOL:0)
B(-5,16,-7,WOOL:0)
B(-4,16,-7,WOOL:0)
B(-8,16,-6,WOOL:15)
B(-3,17,-8,WOOL:0)
B(-2,17,-8,WOOL:0)
B(-6,17,-7,WOOL:15)
B(-5,17,-7,WOOL:0)
B(-4,17,-7,WOOL:0)
B(-8,17,-6,WOOL:15)
B(-7,17,-6,WOOL:15)
B(-3,18,-8,WOOL:0)
B(-2,18,-8,WOOL:0)
B(-1,18,-8,WOOL:0)
B(-5,18,-7,WOOL:15)
B(-4,18,-7,WOOL:0)
B(-8,18,-6,WOOL:15)
B(-7,18,-6,WOOL:15)
B(-6,18,-6,WOOL:15)
B(-2,19,-8,WOOL:0)
B(-1,19,-8,WOOL:0)
B(-4,19,-7,WOOL:15)
B(-3,19,-7,WOOL:15)
B(-7,19,-6,WOOL:0)
B(-6,19,-6,WOOL:15)
B(-5,19,-6,WOOL:15)
B(-8,19,-5,WOOL:0)
B(-7,19,-5,SPRUCE_FENCE:0)
B(-1,20,-8,WOOL:0)
B(-4,20,-7,WOOL:15)
B(-3,20,-7,WOOL:15)
B(-2,20,-7,WOOL:15)
B(-8,20,-6,WOODEN_BUTTON:4)
B(-6,20,-6,WOOL:15)
B(-5,20,-6,WOOL:15)
B(-8,20,-5,LOG_2:5)
B(-7,20,-5,LOG_2:5)
B(-6,20,-5,SPRUCE_FENCE:0)
B(-5,20,-5,SPRUCE_FENCE:0)
B(-8,20,-4,WOODEN_BUTTON:3)
B(-3,21,-7,WOOL:15)
B(-2,21,-7,WOOL:15)
B(-1,21,-7,WOOL:15)
B(-6,21,-6,WOODEN_BUTTON:4)
B(-5,21,-6,WOOL:0)
B(-4,21,-6,WOOL:15)
B(-3,21,-6,SPRUCE_FENCE:0)
B(-7,21,-5,LOG_2:5)
B(-6,21,-5,LOG_2:5)
B(-5,21,-5,LOG_2:5)
B(-6,21,-4,WOODEN_BUTTON:3)
B(-4,22,-7,WOODEN_BUTTON:4)
B(-2,22,-7,WOOL:15)
B(-1,22,-7,WOOL:15)
B(-5,22,-6,LOG_2:5)
B(-4,22,-6,LOG_2:5)
B(-3,22,-6,LOG_2:5)
B(-2,22,-6,SPRUCE_FENCE:0)
B(-1,22,-6,SPRUCE_FENCE:0)
B(-4,22,-5,WOODEN_BUTTON:3)
B(-2,23,-7,WOODEN_BUTTON:4)
B(-3,23,-6,LOG_2:5)
B(-2,23,-6,LOG_2:5)
B(-1,23,-6,LOG_2:5)
B(-2,23,-5,WOODEN_BUTTON:3)
B(-3,24,-6,SPRUCE_FENCE:0)
B(-2,24,-6,SPRUCE_FENCE:0)
B(-1,24,-6,COBBLESTONE_WALL:0)
B(-5,25,-6,SPRUCE_FENCE:0)
B(-4,25,-6,SPRUCE_FENCE:0)
B(-3,25,-6,SPRUCE_FENCE:0)
B(-1,25,-6,COBBLESTONE_WALL:0)
B(-5,26,-6,SPRUCE_FENCE:0)
B(-1,26,-6,DARK_OAK_FENCE:0)
B(-7,26,-5,SPRUCE_FENCE:0)
B(-6,26,-5,SPRUCE_FENCE:0)
B(-5,26,-5,SPRUCE_FENCE:0)
B(-8,26,-4,SPRUCE_FENCE:0)
B(-7,26,-4,SPRUCE_FENCE:0)
B(-5,27,-7,WOOL:15)
B(-1,27,-6,DARK_OAK_FENCE:0)
B(-4,28,-6,WOOL:15)
B(-3,28,-6,WOOL:15)
B(-1,28,-6,DARK_OAK_FENCE:0)
B(-2,29,-6,WOOL:15)
B(-1,29,-6,DARK_OAK_FENCE:0)

E(-5,-1,-2,VILLAGER,1,../NBT/MOBS/CaptainVillager.txt)
E(-5,2,-1,VILLAGER,1,../NBT/MOBS/RandomVillager.txt)

BR(8,0,0,WestPortShipAgile_9x3,NORTH,100)
