


Author: NLBlackEagle

Description: No description given

Version: 3

SettingsMode: WriteDisable



Tree: true

Frequency: 1

Rarity: 100.0

RotateRandomly: true

SpawnHeight: randomY

SpawnHeightOffset: 0

SpawnHeightVariance: 0




MinHeight: 150

MaxHeight: 170




ExtrudeMode: None

ExtrudeThroughBlocks: AIR

MaxBranchDepth: 10

ExcludedBiomes: All



SourceBlocks: AIR,GRASS,DIRT,SAND,WATER

MaxPercentageOutsideSourceBlock: 10

OutsideSourceBlock: placeAnyway

IsOTGPlus: false

InheritBO3: 

InheritBO3Rotation: NORTH

OverrideChildSettings: true

OverrideParentHeight: false

CanOverride: false

BranchFrequency: 0

BranchFrequencyGroup: 

MustBeBelowOther: false

MustBeInside: 

CannotBeInside: 

ReplacesBO3: 

CanSpawnOnWater: true

SpawnOnWaterOnly: false

SpawnUnderWater: false

SpawnAtWaterLevel: false

HeightOffset: 0

RemoveAir: true

ReplaceAbove: 

ReplaceBelow: 

ReplaceWithBiomeBlocks: true

ReplaceWithGroundBlock: DIRT

ReplaceWithSurfaceBlock: GRASS

SmoothRadius: 0

SmoothHeightOffset: 0

SmoothStartTop: false

SmoothStartWood: false

SmoothingSurfaceBlock: 

SmoothingGroundBlock: 

BO3Group: 

IsSpawnPoint: false



B(-2,0,2,LOG:1)
B(-2,1,2,LOG:13)
B(-2,3,0,Leaves:4)
B(-2,4,0,Leaves:4)
B(-2,5,-1,Leaves:4)
B(-2,5,0,Leaves:4)
B(-2,5,1,Leaves:4)
B(-2,6,0,Leaves:4)
B(-1,0,-1,LOG:1)
B(-1,1,-1,LOG:13)
B(-1,1,1,LOG:13)
B(-1,2,1,LOG:13)
B(-1,4,0,Leaves:4)
B(-1,5,-1,Leaves:4)
B(-1,5,0,Leaves:4)
B(-1,5,1,LOG:13)
B(-1,5,2,Leaves:4)
B(-1,6,-1,Leaves:4)
B(-1,6,0,Leaves:4)
B(-1,6,1,Leaves:4)
B(-1,7,0,Leaves:4)
B(0,1,-1,LOG:13)
B(0,1,0,LOG:13)
B(0,1,1,LOG:13)
B(0,2,0,LOG:13)
B(0,2,1,LOG:13)
B(0,3,0,LOG:13)
B(0,3,1,LOG:13)
B(0,4,1,LOG:13)
B(0,5,-2,Leaves:4)
B(0,5,-1,LOG:13)
B(0,5,0,LOG:13)
B(0,5,1,LOG:13)
B(0,5,2,Leaves:4)
B(0,5,4,Leaves:4)
B(0,6,-1,Leaves:4)
B(0,6,0,Leaves:4)
B(0,6,1,Leaves:4)
B(0,6,2,Leaves:4)
B(0,6,3,Leaves:4)
B(0,7,0,Leaves:4)
B(0,7,1,Leaves:4)
B(1,0,-2,LOG:1)
B(1,0,2,LOG:1)
B(1,1,-2,LOG:13)
B(1,1,1,LOG:13)
B(1,1,2,LOG:13)
B(1,2,1,LOG:13)
B(1,3,4,Leaves:4)
B(1,4,4,Leaves:4)
B(1,4,5,Leaves:4)
B(1,5,-2,Leaves:4)
B(1,5,-1,LOG:13)
B(1,5,0,Leaves:4)
B(1,5,1,Leaves:4)
B(1,5,2,LOG:13)
B(1,5,3,Leaves:4)
B(1,5,4,Leaves:4)
B(1,5,5,Leaves:4)
B(1,6,-2,Leaves:4)
B(1,6,-1,LOG:13)
B(1,6,0,Leaves:4)
B(1,6,1,Leaves:4)
B(1,6,2,LOG:13)
B(1,6,3,LOG:13)
B(1,6,4,Leaves:4)
B(1,7,-1,Leaves:4)
B(1,7,2,Leaves:4)
B(1,7,3,Leaves:4)
B(2,0,3,LOG:1)
B(2,1,3,LOG:13)
B(2,3,-1,Leaves:4)
B(2,4,-1,Leaves:4)
B(2,5,-2,Leaves:4)
B(2,5,-1,Leaves:4)
B(2,5,0,Leaves:4)
B(2,5,2,Leaves:4)
B(2,5,4,Leaves:4)
B(2,6,-1,Leaves:4)
B(2,6,2,Leaves:4)
B(2,6,3,Leaves:4)
B(3,4,-1,Leaves:4)
B(3,5,-1,Leaves:4)

B(-3,1,0,VINE:8)
B(-3,2,0,VINE:8)
B(-3,3,0,VINE:8)
B(-2,1,-1,VINE:8)
B(-2,1,1,VINE:8)
B(-2,2,1,VINE:8)
B(-1,1,-2,VINE:1)
B(-1,1,2,VINE:6)
B(-1,2,0,VINE:8)
B(-1,2,2,VINE:4)
B(-1,3,1,VINE:8)
B(-1,4,1,VINE:8)
B(-1,5,-2,VINE:8)
B(0,1,2,VINE:4)
B(0,2,-1,VINE:1)
B(0,2,2,VINE:4)
B(0,3,-1,VINE:1)
B(0,3,2,VINE:4)
B(0,4,-3,VINE:1)
B(0,4,2,VINE:4)
B(0,5,-3,VINE:1)
B(1,1,-3,VINE:1)
B(1,1,-1,VINE:2)
B(1,1,0,VINE:3)
B(1,1,3,VINE:4)
B(1,2,0,VINE:3)
B(1,2,2,VINE:4)
B(1,3,0,VINE:2)
B(1,3,1,VINE:2)
B(1,4,1,VINE:2)
B(2,1,-2,VINE:2)
B(2,1,1,VINE:2)
B(2,1,2,VINE:2)
B(2,1,4,VINE:4)
B(2,2,1,VINE:2)
B(2,2,4,VINE:2)
B(2,3,4,VINE:2)
B(2,4,4,VINE:2)
B(3,1,3,VINE:2)
B(4,1,-1,VINE:2)
B(4,2,-1,VINE:2)
B(4,3,-1,VINE:2)
B(4,4,-1,VINE:2)



BlockCheck(-3,-1,-3,DIRT,GRASS,CLAY)
BlockCheck(-3,-1,3,DIRT,GRASS,CLAY)
BlockCheck(3,-1,-5,DIRT,GRASS,CLAY)
BlockCheck(3,-1,2,DIRT,GRASS,CLAY)
BlockCheck(2,-1,3,DIRT,GRASS,CLAY)
BlockCheckNot(0,0,0,STONE)
BlockCheckNot(0,-1,0,STONE)
BlockCheckNot(0,-2,0,STONE)
BlockCheckNot(0,-3,0,STONE)











