Author: BO3 BulkEdit (by LanToaster)
Description: This Object was Created with BO3_BulkEdit
Version: 3
SettingsMode: WriteDisable
Tree: false
Frequency: 100
Rarity: 100
RotateRandomly: true
SpawnHeight: randomY
MinHeight: 87
MaxHeight: 87
MaxBranchDepth: 50
ExcludedBiomes: All
SourceBlocks: AIR
MaxPercentageOutsideSourceBlock: 100
OutsideSourceBlock: placeAnyway
Block(1,-1,-6,GRASS_PATH:0)
Block(-4,-1,-5,GRASS:0)
Block(-3,-1,-5,GRASS:0)
Block(-2,-1,-5,GRASS_PATH:0)
Block(-1,-1,-5,GRASS_PATH:0)
Block(0,-1,-5,GRASS:0)
Block(1,-1,-5,GRASS_PATH:0)
Block(2,-1,-5,GRASS_PATH:0)
Block(3,-1,-5,GRASS:0)
Block(-5,-1,-4,LOG:3)
Block(-4,-1,-4,GRASS:0)
Block(-3,-1,-4,GRASS:0)
Block(-2,-1,-4,LOG:3)
Block(-1,-1,-4,GRASS:0)
Block(0,-1,-4,GRASS:0)
Block(1,-1,-4,LOG:3)
Block(2,-1,-4,GRASS:0)
Block(3,-1,-4,GRASS:0)
Block(4,-1,-4,LOG:3)
Block(-5,-1,-3,GRASS:0)
Block(-4,-1,-3,DIRT:0)
Block(-3,-1,-3,CAULDRON:3)
Block(-2,-1,-3,CAULDRON:3)
Block(-1,-1,-3,GRASS_PATH:0)
Block(0,-1,-3,GRASS_PATH:0)
Block(1,-1,-3,DIRT:0)
Block(2,-1,-3,GRASS:0)
Block(3,-1,-3,GRASS_PATH:0)
Block(4,-1,-3,GRASS:0)
Block(-5,-1,-2,GRASS:0)
Block(-4,-1,-2,DIRT:0)
Block(-3,-1,-2,GRASS:0)
Block(-2,-1,-2,DIRT:0)
Block(-1,-1,-2,GRASS_PATH:0)
Block(0,-1,-2,GRASS_PATH:0)
Block(1,-1,-2,GRASS_PATH:0)
Block(2,-1,-2,DIRT:0)
Block(3,-1,-2,DIRT:0)
Block(4,-1,-2,GRASS:0)
Block(-6,-1,-1,GRASS_PATH:0)
Block(-5,-1,-1,GRASS:0)
Block(-4,-1,-1,DIRT:0)
Block(-3,-1,-1,GRASS_PATH:0)
Block(-2,-1,-1,GRASS_PATH:0)
Block(-1,-1,-1,HAY_BLOCK:4)
Block(0,-1,-1,GRASS_PATH:0)
Block(1,-1,-1,GRASS_PATH:0)
Block(2,-1,-1,GRASS_PATH:0)
Block(3,-1,-1,GRASS_PATH:0)
Block(4,-1,-1,GRASS:0)
Block(5,-1,-1,GRASS_PATH:0)
Block(-6,-1,0,GRASS_PATH:0)
Block(-5,-1,0,GRASS:0)
Block(-4,-1,0,GRASS_PATH:0)
Block(-3,-1,0,GRASS_PATH:0)
Block(-2,-1,0,HAY_BLOCK:0)
Block(-1,-1,0,HAY_BLOCK:0)
Block(0,-1,0,HAY_BLOCK:4)
Block(1,-1,0,GRASS_PATH:0)
Block(2,-1,0,GRASS_PATH:0)
Block(3,-1,0,DIRT:0)
Block(4,-1,0,GRASS:0)
Block(5,-1,0,GRASS_PATH:0)
Block(-7,-1,1,GRASS_PATH:0)
Block(-6,-1,1,GRASS_PATH:0)
Block(-5,-1,1,LOG:3)
Block(-4,-1,1,GRASS_PATH:0)
Block(-3,-1,1,GRASS_PATH:0)
Block(-2,-1,1,GRASS_PATH:0)
Block(-1,-1,1,HAY_BLOCK:0)
Block(0,-1,1,HAY_BLOCK:4)
Block(1,-1,1,GRASS_PATH:0)
Block(2,-1,1,GRASS_PATH:0)
Block(3,-1,1,GRASS:0)
Block(4,-1,1,LOG:3)
Block(5,-1,1,GRASS_PATH:0)
Block(-5,-1,2,GRASS:0)
Block(-4,-1,2,GRASS_PATH:0)
Block(-3,-1,2,GRASS_PATH:0)
Block(-2,-1,2,GRASS_PATH:0)
Block(-1,-1,2,GRASS_PATH:0)
Block(0,-1,2,GRASS_PATH:0)
Block(1,-1,2,GRASS_PATH:0)
Block(2,-1,2,GRASS_PATH:0)
Block(3,-1,2,GRASS_PATH:0)
Block(4,-1,2,GRASS:0)
Block(5,-1,2,GRASS_PATH:0)
Block(-5,-1,3,GRASS:0)
Block(-4,-1,3,GRASS_PATH:0)
Block(-3,-1,3,GRASS_PATH:0)
Block(-2,-1,3,GRASS_PATH:0)
Block(-1,-1,3,GRASS_PATH:0)
Block(0,-1,3,GRASS:0)
Block(1,-1,3,GRASS:0)
Block(2,-1,3,GRASS_PATH:0)
Block(3,-1,3,GRASS_PATH:0)
Block(4,-1,3,GRASS:0)
Block(-5,-1,4,LOG:3)
Block(-4,-1,4,GRASS:0)
Block(-3,-1,4,GRASS:0)
Block(-2,-1,4,LOG:3)
Block(-1,-1,4,GRASS:0)
Block(0,-1,4,GRASS:0)
Block(1,-1,4,LOG:3)
Block(2,-1,4,GRASS:0)
Block(3,-1,4,GRASS:0)
Block(4,-1,4,LOG:3)
Block(-3,-1,5,GRASS:0)
Block(-2,-1,5,GRASS:0)
Block(-1,-1,5,GRASS:0)
Block(0,-1,5,GRASS:0)
Block(1,-1,5,GRASS:0)
Block(2,-1,5,GRASS:0)
Block(-2,-1,6,GRASS:0)
Block(-1,-1,6,GRASS:0)
Block(0,-1,6,GRASS:0)
Block(1,-1,6,GRASS:0)
Block(-5,0,-4,LOG:3)
Block(-4,0,-4,JUNGLE_FENCE:0)
Block(-3,0,-4,JUNGLE_FENCE:0)
Block(-2,0,-4,LOG:3)
Block(-1,0,-4,JUNGLE_FENCE:0)
Block(0,0,-4,JUNGLE_FENCE:0)
Block(1,0,-4,LOG:3)
Block(2,0,-4,JUNGLE_FENCE:0)
Block(3,0,-4,JUNGLE_FENCE:0)
Block(4,0,-4,LOG:3)
Block(-5,0,-3,JUNGLE_FENCE:0)
Block(-4,0,-3,AIR)
Entity(-4,0,-3,MULE,1,../JungleNBT/entities/donkey.txt)
Block(1,0,-3,AIR)
Entity(1,0,-3,MULE,1,../JungleNBT/entities/donkey.txt)
Block(4,0,-3,JUNGLE_FENCE:0)
Block(-5,0,-2,JUNGLE_FENCE:0)
Block(-4,0,-2,AIR)
Block(-2,0,-2,AIR)
Entity(-2,0,-2,MULE,1,../JungleNBT/entities/donkey.txt)
Block(2,0,-2,AIR)
Block(3,0,-2,AIR)
Block(4,0,-2,JUNGLE_FENCE:0)
Block(-5,0,-1,JUNGLE_FENCE:0)
Block(-4,0,-1,AIR)
Block(4,0,-1,JUNGLE_FENCE:0)
Block(-5,0,0,JUNGLE_FENCE:0)
Block(-2,0,0,AIR)
Block(-1,0,0,HAY_BLOCK:0)
Block(3,0,0,AIR)
Block(4,0,0,JUNGLE_FENCE:0)
Block(-5,0,1,LOG:3)
Block(0,0,1,AIR)
Entity(0,0,1,VILLAGER,1,../JungleNBT/entities/tribalherder.txt)
Block(4,0,1,LOG:3)
Block(-5,0,2,JUNGLE_FENCE:0)
Block(4,0,2,JUNGLE_FENCE:0)
Block(-5,0,3,JUNGLE_FENCE:0)
Block(4,0,3,JUNGLE_FENCE:0)
Block(-5,0,4,JUNGLE_FENCE:0)
Block(-4,0,4,JUNGLE_FENCE:0)
Block(-3,0,4,JUNGLE_FENCE:0)
Block(-2,0,4,JUNGLE_FENCE:0)
Block(-1,0,4,SPRUCE_FENCE_GATE:2)
Block(0,0,4,SPRUCE_FENCE_GATE:2)
Block(1,0,4,JUNGLE_FENCE:0)
Block(2,0,4,JUNGLE_FENCE:0)
Block(3,0,4,JUNGLE_FENCE:0)
Block(4,0,4,JUNGLE_FENCE:0)
Block(-5,1,-4,LOG:3)
Block(-2,1,-4,LOG:3)
Block(1,1,-4,LOG:3)
Block(4,1,-4,LOG:3)
Block(-5,1,1,LOG:3)
Block(4,1,1,LOG:3)
Block(-6,2,-4,WOODEN_SLAB:11)
Block(-5,2,-4,LOG:3)
Block(-2,2,-4,LOG:3)
Block(1,2,-4,LOG:3)
Block(4,2,-4,LOG:3)
Block(5,2,-4,WOODEN_SLAB:11)
Block(5,2,-3,WOODEN_SLAB:11)
Block(-6,2,0,WOODEN_SLAB:11)
Block(-6,2,1,WOODEN_SLAB:11)
Block(-5,2,1,LOG:3)
Block(4,2,1,LOG:3)
Block(5,2,1,WOODEN_SLAB:11)
Block(-6,2,2,WOODEN_SLAB:11)
Block(-5,2,2,WOODEN_SLAB:11)
Block(-1,2,2,WOODEN_SLAB:11)
Block(0,2,2,WOODEN_SLAB:11)
Block(1,2,2,WOODEN_SLAB:11)
Block(3,2,2,WOODEN_SLAB:11)
Block(4,2,2,WOODEN_SLAB:11)
Block(-5,3,-4,LOG:3)
Block(-3,3,-4,WOODEN_SLAB:11)
Block(-2,3,-4,LOG:3)
Block(-1,3,-4,WOODEN_SLAB:11)
Block(0,3,-4,WOODEN_SLAB:11)
Block(1,3,-4,LOG:3)
Block(2,3,-4,WOODEN_SLAB:11)
Block(3,3,-4,DOUBLE_WOODEN_SLAB:3)
Block(4,3,-4,WOODEN_SLAB:3)
Block(-6,3,-3,WOODEN_SLAB:3)
Block(-5,3,-3,WOODEN_SLAB:11)
Block(0,3,-3,WOODEN_SLAB:11)
Block(1,3,-3,WOODEN_SLAB:11)
Block(3,3,-3,WOODEN_SLAB:11)
Block(4,3,-3,WOODEN_SLAB:3)
Block(-6,3,-2,WOODEN_SLAB:3)
Block(-5,3,-2,WOODEN_SLAB:11)
Block(-3,3,-2,WOODEN_SLAB:11)
Block(-2,3,-2,WOODEN_SLAB:11)
Block(3,3,-2,WOODEN_SLAB:11)
Block(4,3,-2,WOODEN_SLAB:3)
Block(5,3,-2,WOODEN_SLAB:3)
Block(-6,3,-1,WOODEN_SLAB:3)
Block(-5,3,-1,DOUBLE_WOODEN_SLAB:3)
Block(-4,3,-1,WOODEN_SLAB:11)
Block(-3,3,-1,WOODEN_SLAB:11)
Block(-2,3,-1,WOODEN_SLAB:11)
Block(-1,3,-1,WOODEN_SLAB:11)
Block(0,3,-1,WOODEN_SLAB:11)
Block(1,3,-1,WOODEN_SLAB:11)
Block(2,3,-1,WOODEN_SLAB:11)
Block(3,3,-1,WOODEN_SLAB:11)
Block(4,3,-1,WOODEN_SLAB:3)
Block(5,3,-1,WOODEN_SLAB:3)
Block(-5,3,0,DOUBLE_WOODEN_SLAB:3)
Block(-4,3,0,DOUBLE_WOODEN_SLAB:3)
Block(-3,3,0,DOUBLE_WOODEN_SLAB:3)
Block(-2,3,0,WOODEN_SLAB:8)
Block(-1,3,0,WOODEN_SLAB:3)
Block(0,3,0,WOODEN_SLAB:3)
Block(1,3,0,WOODEN_SLAB:8)
Block(2,3,0,WOODEN_SLAB:8)
Block(3,3,0,WOODEN_SLAB:3)
Block(4,3,0,WOODEN_SLAB:3)
Block(5,3,0,WOODEN_SLAB:3)
Block(-5,3,1,WOODEN_SLAB:3)
Block(-4,3,1,WOODEN_SLAB:3)
Block(-3,3,1,WOODEN_SLAB:3)
Block(-2,3,1,WOODEN_SLAB:3)
Block(-1,3,1,WOODEN_SLAB:3)
Block(0,3,1,WOODEN_SLAB:3)
Block(1,3,1,WOODEN_SLAB:3)
Block(2,3,1,WOODEN_SLAB:3)
Block(3,3,1,WOODEN_SLAB:3)
Block(4,3,1,LOG:3)
Block(-4,3,2,WOODEN_SLAB:3)
Block(-3,3,2,WOODEN_SLAB:3)
Block(-2,3,2,WOODEN_SLAB:3)
Block(2,3,2,WOODEN_SLAB:3)
Block(-5,4,-4,WOODEN_SLAB:3)
Block(-4,4,-4,WOODEN_SLAB:3)
Block(-2,4,-4,WOODEN_SLAB:3)
Block(1,4,-4,WOODEN_SLAB:3)
Block(2,4,-4,WOODEN_SLAB:3)
Block(-4,4,-3,WOODEN_SLAB:3)
Block(-3,4,-3,WOODEN_SLAB:3)
Block(-2,4,-3,WOODEN_SLAB:3)
Block(-1,4,-3,WOODEN_SLAB:3)
Block(2,4,-3,WOODEN_SLAB:3)
Block(-4,4,-2,WOODEN_SLAB:3)
Block(-1,4,-2,WOODEN_SLAB:3)
Block(0,4,-2,WOODEN_SLAB:3)
Block(1,4,-2,WOODEN_SLAB:3)
Block(2,4,-2,WOODEN_SLAB:3)
Block(-4,4,-1,WOODEN_SLAB:3)
Block(1,4,-1,WOODEN_SLAB:3)
Block(4,4,1,WOODEN_SLAB:3)
