Author: BO3 BulkEdit (by LanToaster)
Description: This Object was Created with BO3_BulkEdit
Version: 3
SettingsMode: WriteDisable
Tree: false
Frequency: 100
Rarity: 100
RotateRandomly: true
SpawnHeight: randomY
MinHeight: 82
MaxHeight: 82
MaxBranchDepth: 50
ExcludedBiomes: All
SourceBlocks: AIR
MaxPercentageOutsideSourceBlock: 100
OutsideSourceBlock: placeAnyway
Block(-3,-1,-6,GRASS:0)
Block(-2,-1,-6,GRASS:0)
Block(-1,-1,-6,GRASS:0)
Block(0,-1,-6,GRASS:0)
Block(-4,-1,-5,GRASS:0)
Block(-3,-1,-5,GRASS:0)
Block(-2,-1,-5,GRASS:0)
Block(-1,-1,-5,GRASS:0)
Block(0,-1,-5,GRASS:0)
Block(1,-1,-5,GRASS:0)
Block(-5,-1,-4,GRASS_PATH:0)
Block(-4,-1,-4,DIRT:0)
Block(-3,-1,-4,DIRT:0)
Block(-2,-1,-4,DIRT:0)
Block(-1,-1,-4,DIRT:0)
Block(0,-1,-4,DIRT:0)
Block(1,-1,-4,GRASS:0)
Block(2,-1,-4,DIRT:0)
Block(3,-1,-4,GRASS:0)
Block(-6,-1,-3,GRASS:0)
Block(-5,-1,-3,GRASS:0)
Block(-4,-1,-3,GRASS_PATH:0)
Block(-3,-1,-3,GRASS_PATH:0)
Block(-2,-1,-3,GRASS_PATH:0)
Block(-1,-1,-3,GRASS_PATH:0)
Block(0,-1,-3,GRASS:0)
Block(1,-1,-3,GRASS:0)
Block(2,-1,-3,DIRT:0)
Block(3,-1,-3,GRASS:0)
Block(4,-1,-3,DIRT:0)
Block(-6,-1,-2,GRASS:0)
Block(-5,-1,-2,GRASS:0)
Block(-4,-1,-2,GRASS:0)
Block(-3,-1,-2,GRASS_PATH:0)
Block(-2,-1,-2,GRASS:0)
Block(-1,-1,-2,GRASS:0)
Block(0,-1,-2,GRASS:0)
Block(1,-1,-2,DIRT:0)
Block(2,-1,-2,DIRT:0)
Block(3,-1,-2,DIRT:0)
Block(4,-1,-2,DIRT:0)
Block(5,-1,-2,GRASS:0)
Block(-6,-1,-1,GRASS:0)
Block(-5,-1,-1,GRASS:0)
Block(-4,-1,-1,GRASS:0)
Block(-3,-1,-1,GRASS:0)
Block(-2,-1,-1,GRASS_PATH:0)
Block(-1,-1,-1,GRASS:0)
Block(0,-1,-1,GRASS:0)
Block(1,-1,-1,GRASS_PATH:0)
Block(2,-1,-1,DIRT:0)
Block(3,-1,-1,DIRT:0)
Block(4,-1,-1,DIRT:0)
Block(5,-1,-1,GRASS:0)
Block(-6,-1,0,GRASS:0)
Block(-5,-1,0,GRASS:0)
Block(-4,-1,0,DIRT:0)
Block(-3,-1,0,DIRT:0)
Block(-2,-1,0,DIRT:0)
Block(-1,-1,0,DIRT:0)
Block(0,-1,0,GRASS_PATH:0)
Block(1,-1,0,GRASS:0)
Block(2,-1,0,DIRT:0)
Block(3,-1,0,DIRT:0)
Block(4,-1,0,DIRT:0)
Block(5,-1,0,GRASS:0)
Block(-5,-1,1,GRASS:0)
Block(-4,-1,1,GRASS:0)
Block(-3,-1,1,GRASS:0)
Block(-2,-1,1,GRASS_PATH:0)
Block(-1,-1,1,GRASS_PATH:0)
Block(0,-1,1,GRASS_PATH:0)
Block(1,-1,1,DIRT:0)
Block(2,-1,1,GRASS:0)
Block(3,-1,1,DIRT:0)
Block(4,-1,1,DIRT:0)
Block(5,-1,1,GRASS:0)
Block(-5,-1,2,GRASS:0)
Block(-4,-1,2,GRASS_PATH:0)
Block(-3,-1,2,GRASS_PATH:0)
Block(-2,-1,2,GRASS_PATH:0)
Block(-1,-1,2,GRASS_PATH:0)
Block(0,-1,2,GRASS:0)
Block(1,-1,2,GRASS:0)
Block(2,-1,2,GRASS_PATH:0)
Block(3,-1,2,DIRT:0)
Block(4,-1,2,DIRT:0)
Block(5,-1,2,GRASS:0)
Block(-5,-1,3,GRASS_PATH:0)
Block(-4,-1,3,GRASS_PATH:0)
Block(-3,-1,3,GRASS_PATH:0)
Block(-2,-1,3,GRASS:0)
Block(-1,-1,3,GRASS:0)
Block(0,-1,3,GRASS:0)
Block(1,-1,3,GRASS_PATH:0)
Block(2,-1,3,GRASS_PATH:0)
Block(3,-1,3,DIRT:0)
Block(4,-1,3,GRASS:0)
Block(-4,-1,4,GRASS_PATH:0)
Block(-3,-1,4,DIRT:0)
Block(-2,-1,4,DIRT:0)
Block(-1,-1,4,DIRT:0)
Block(0,-1,4,DIRT:0)
Block(1,-1,4,GRASS_PATH:0)
Block(2,-1,4,GRASS:0)
Block(3,-1,4,GRASS:0)
Block(-3,-1,5,GRASS:0)
Block(-2,-1,5,GRASS:0)
Block(-1,-1,5,GRASS:0)
Block(0,-1,5,GRASS:0)
Block(1,-1,5,GRASS:0)
Block(2,-1,5,GRASS:0)
Block(3,-1,5,DIRT:0)
Block(-1,-1,6,GRASS:0)
Block(1,-1,6,GRASS:0)
Block(-4,0,-4,LOG:7)
Block(-3,0,-4,LOG:7)
Block(-2,0,-4,LOG:7)
Block(-1,0,-4,LOG:7)
Block(0,0,-4,LOG:7)
Block(2,0,-4,LOG:11)
Block(1,0,-3,RAIL:2)
Block(2,0,-3,LOG:11)
Block(4,0,-3,LOG:11)
Block(-4,0,-2,JUNGLE_FENCE:0)
Block(0,0,-2,JUNGLE_FENCE:0)
Block(1,0,-2,AIR)
Entity(1,0,-2,VILLAGER,1,../JungleNBT/entities/tribalboatbuilder.txt)
Block(2,0,-2,LOG:11)
Block(3,0,-2,LOG:11)
Block(4,0,-2,LOG:11)
Block(2,0,-1,LOG:11)
Block(3,0,-1,LOG:11)
Block(4,0,-1,LOG:11)
Block(-4,0,0,LOG:7)
Block(-3,0,0,LOG:7)
Block(-2,0,0,LOG:7)
Block(-1,0,0,LOG:7)
Block(2,0,0,LOG:11)
Block(3,0,0,LOG:11)
Block(4,0,0,LOG:11)
Block(1,0,1,AIR)
Block(3,0,1,LOG:11)
Block(4,0,1,LOG:11)
Block(5,0,1,RAIL:3)
Block(0,0,2,JUNGLE_FENCE:0)
Block(3,0,2,LOG:11)
Block(4,0,2,LOG:11)
Block(3,0,3,LOG:11)
Block(-3,0,4,LOG:7)
Block(-2,0,4,LOG:7)
Block(-1,0,4,LOG:7)
Block(0,0,4,LOG:7)
Block(3,0,5,AIR)
Block(-2,1,-6,WOODEN_SLAB:11)
Block(-2,1,-5,JUNGLE_STAIRS:6)
Block(-3,1,-4,WOODEN_SLAB:11)
Block(-2,1,-4,DOUBLE_WOODEN_SLAB:3)
Block(-1,1,-4,WOODEN_SLAB:11)
Block(-3,1,-3,WOODEN_SLAB:11)
Block(-2,1,-3,DOUBLE_WOODEN_SLAB:3)
Block(-1,1,-3,WOODEN_SLAB:11)
Block(2,1,-3,RAIL:2)
Block(3,1,-3,LOG:11)
Block(-4,1,-2,JUNGLE_FENCE:0)
Block(-3,1,-2,JUNGLE_STAIRS:4)
Block(-2,1,-2,WOODEN_SLAB:3)
Block(-1,1,-2,JUNGLE_STAIRS:5)
Block(0,1,-2,JUNGLE_FENCE:0)
Block(3,1,-2,LOG:11)
Block(-3,1,-1,JUNGLE_STAIRS:4)
Block(-2,1,-1,WOODEN_SLAB:3)
Block(-1,1,-1,JUNGLE_STAIRS:5)
Block(3,1,-1,LOG:11)
Block(-4,1,0,JUNGLE_FENCE:0)
Block(-3,1,0,JUNGLE_STAIRS:4)
Block(-2,1,0,WOODEN_SLAB:3)
Block(-1,1,0,JUNGLE_STAIRS:5)
Block(3,1,0,LOG:11)
Block(-3,1,1,JUNGLE_STAIRS:4)
Block(-2,1,1,WOODEN_SLAB:3)
Block(-1,1,1,JUNGLE_STAIRS:5)
Block(3,1,1,LOG:11)
Block(4,1,1,RAIL:3)
Block(-3,1,2,WOODEN_SLAB:11)
Block(-2,1,2,WOODEN_SLAB:3)
Block(-1,1,2,JUNGLE_STAIRS:5)
Block(0,1,2,JUNGLE_FENCE:0)
Block(-3,1,3,WOODEN_SLAB:11)
Block(-2,1,3,DOUBLE_WOODEN_SLAB:3)
Block(-1,1,3,WOODEN_SLAB:11)
Block(-3,1,4,WOODEN_SLAB:11)
Block(-2,1,4,DOUBLE_WOODEN_SLAB:3)
Block(-1,1,4,WOODEN_SLAB:11)
Block(-2,1,5,JUNGLE_STAIRS:7)
Block(-2,1,6,WOODEN_SLAB:11)
Block(-2,2,-7,DOUBLE_WOODEN_SLAB:3)
Block(-2,2,-6,WOODEN_SLAB:3)
Block(-3,2,-5,WOODEN_SLAB:3)
Block(-2,2,-5,WOODEN_SLAB:3)
Block(-1,2,-5,WOODEN_SLAB:3)
Block(-3,2,-4,WOODEN_SLAB:3)
Block(-1,2,-4,WOODEN_SLAB:3)
Block(-4,2,-3,DOUBLE_WOODEN_SLAB:3)
Block(-3,2,-3,WOODEN_SLAB:3)
Block(-1,2,-3,WOODEN_SLAB:3)
Block(0,2,-3,DOUBLE_WOODEN_SLAB:3)
Block(3,2,-3,RAIL:1)
Block(-4,2,-2,WOODEN_SLAB:3)
Block(0,2,-2,WOODEN_SLAB:3)
Block(-4,2,-1,DOUBLE_WOODEN_SLAB:3)
Block(0,2,-1,DOUBLE_WOODEN_SLAB:3)
Block(-4,2,0,WOODEN_SLAB:3)
Block(0,2,0,WOODEN_SLAB:3)
Block(-4,2,1,DOUBLE_WOODEN_SLAB:3)
Block(0,2,1,DOUBLE_WOODEN_SLAB:3)
Block(3,2,1,RAIL:1)
Block(-4,2,2,WOODEN_SLAB:3)
Block(0,2,2,WOODEN_SLAB:3)
Block(-4,2,3,DOUBLE_WOODEN_SLAB:3)
Block(-3,2,3,WOODEN_SLAB:3)
Block(-1,2,3,WOODEN_SLAB:3)
Block(0,2,3,DOUBLE_WOODEN_SLAB:3)
Block(-3,2,4,WOODEN_SLAB:3)
Block(-1,2,4,WOODEN_SLAB:3)
Block(-3,2,5,WOODEN_SLAB:3)
Block(-2,2,5,WOODEN_SLAB:3)
Block(-1,2,5,WOODEN_SLAB:3)
Block(-2,2,6,WOODEN_SLAB:3)
Block(-2,2,7,DOUBLE_WOODEN_SLAB:3)
Block(-2,3,-7,JUNGLE_FENCE:0)
Block(-2,3,7,JUNGLE_FENCE:0)
