Author: BO3 BulkEdit (by LanToaster)
Description: This Object was Created with BO3_BulkEdit
Version: 3
SettingsMode: WriteDisable
Tree: false
Frequency: 100
Rarity: 100
RotateRandomly: true
SpawnHeight: randomY
MinHeight: 87
MaxHeight: 87
MaxBranchDepth: 50
ExcludedBiomes: All
SourceBlocks: AIR
MaxPercentageOutsideSourceBlock: 100
OutsideSourceBlock: placeAnyway
Block(-6,-1,-6,LOG:3)
Block(-5,-1,-6,STAINED_HARDENED_CLAY:12)
Block(-4,-1,-6,STAINED_HARDENED_CLAY:12)
Block(-3,-1,-6,STAINED_HARDENED_CLAY:12)
Block(-2,-1,-6,STAINED_HARDENED_CLAY:12)
Block(-1,-1,-6,STAINED_HARDENED_CLAY:12)
Block(0,-1,-6,STAINED_HARDENED_CLAY:12)
Block(1,-1,-6,LOG:3)
Block(2,-1,-6,STAINED_HARDENED_CLAY:12)
Block(3,-1,-6,STAINED_HARDENED_CLAY:12)
Block(4,-1,-6,STAINED_HARDENED_CLAY:12)
Block(5,-1,-6,LOG:3)
Block(-6,-1,-5,STAINED_HARDENED_CLAY:12)
Block(-5,-1,-5,HAY_BLOCK:0)
Block(-4,-1,-5,HAY_BLOCK:4)
Block(-3,-1,-5,HAY_BLOCK:0)
Block(-2,-1,-5,GRASS:0)
Block(-1,-1,-5,GRASS:0)
Block(0,-1,-5,GRASS_PATH:0)
Block(1,-1,-5,GRASS_PATH:0)
Block(2,-1,-5,GRASS:0)
Block(3,-1,-5,GRASS:0)
Block(4,-1,-5,GRASS:0)
Block(5,-1,-5,STAINED_HARDENED_CLAY:12)
Block(-6,-1,-4,STAINED_HARDENED_CLAY:12)
Block(-5,-1,-4,HAY_BLOCK:0)
Block(-4,-1,-4,HAY_BLOCK:4)
Block(-3,-1,-4,GRASS_PATH:0)
Block(-2,-1,-4,GRASS_PATH:0)
Block(-1,-1,-4,GRASS_PATH:0)
Block(0,-1,-4,GRASS_PATH:0)
Block(1,-1,-4,GRASS:0)
Block(2,-1,-4,GRASS:0)
Block(3,-1,-4,GRASS_PATH:0)
Block(4,-1,-4,GRASS_PATH:0)
Block(5,-1,-4,STAINED_HARDENED_CLAY:12)
Block(-6,-1,-3,STAINED_HARDENED_CLAY:12)
Block(-5,-1,-3,GRASS:0)
Block(-4,-1,-3,HAY_BLOCK:0)
Block(-3,-1,-3,GRASS_PATH:0)
Block(-2,-1,-3,DIRT:0)
Block(-1,-1,-3,GRASS_PATH:0)
Block(0,-1,-3,GRAVEL:0)
Block(1,-1,-3,DIRT:0)
Block(2,-1,-3,GRASS_PATH:0)
Block(3,-1,-3,DIRT:0)
Block(4,-1,-3,GRASS_PATH:0)
Block(5,-1,-3,STAINED_HARDENED_CLAY:12)
Block(-6,-1,-2,STAINED_HARDENED_CLAY:12)
Block(-5,-1,-2,GRASS:0)
Block(-4,-1,-2,GRASS_PATH:0)
Block(-3,-1,-2,GRASS_PATH:0)
Block(-2,-1,-2,LOG:3)
Block(-1,-1,-2,GRASS_PATH:0)
Block(0,-1,-2,GRASS_PATH:0)
Block(1,-1,-2,HAY_BLOCK:8)
Block(2,-1,-2,LOG:3)
Block(3,-1,-2,GRASS_PATH:0)
Block(4,-1,-2,GRASS_PATH:0)
Block(5,-1,-2,STAINED_HARDENED_CLAY:12)
Block(-6,-1,-1,STAINED_HARDENED_CLAY:12)
Block(-5,-1,-1,GRASS_PATH:0)
Block(-4,-1,-1,GRASS_PATH:0)
Block(-3,-1,-1,GRASS_PATH:0)
Block(-2,-1,-1,GRASS_PATH:0)
Block(-1,-1,-1,GRAVEL:0)
Block(0,-1,-1,HAY_BLOCK:4)
Block(1,-1,-1,HAY_BLOCK:4)
Block(2,-1,-1,GRASS_PATH:0)
Block(3,-1,-1,GRAVEL:0)
Block(4,-1,-1,GRASS_PATH:0)
Block(5,-1,-1,STAINED_HARDENED_CLAY:12)
Block(-6,-1,0,LOG:3)
Block(-5,-1,0,GRASS:0)
Block(-4,-1,0,GRASS_PATH:0)
Block(-3,-1,0,GRAVEL:0)
Block(-2,-1,0,GRASS_PATH:0)
Block(-1,-1,0,DIRT:0)
Block(0,-1,0,DIRT:0)
Block(1,-1,0,HAY_BLOCK:0)
Block(2,-1,0,GRASS_PATH:0)
Block(3,-1,0,GRASS_PATH:0)
Block(4,-1,0,GRASS_PATH:0)
Block(5,-1,0,STAINED_HARDENED_CLAY:12)
Block(-6,-1,1,STAINED_HARDENED_CLAY:12)
Block(-5,-1,1,GRASS:0)
Block(-4,-1,1,GRASS_PATH:0)
Block(-3,-1,1,GRAVEL:0)
Block(-2,-1,1,GRASS_PATH:0)
Block(-1,-1,1,DIRT:0)
Block(0,-1,1,GRASS_PATH:0)
Block(1,-1,1,GRAVEL:0)
Block(2,-1,1,GRASS_PATH:0)
Block(3,-1,1,GRASS_PATH:0)
Block(4,-1,1,GRASS_PATH:0)
Block(5,-1,1,LOG:3)
Block(-6,-1,2,STAINED_HARDENED_CLAY:12)
Block(-5,-1,2,GRASS:0)
Block(-4,-1,2,GRASS_PATH:0)
Block(-3,-1,2,DIRT:0)
Block(-2,-1,2,GRASS_PATH:0)
Block(-1,-1,2,GRASS_PATH:0)
Block(0,-1,2,GRASS_PATH:0)
Block(1,-1,2,CAULDRON:3)
Block(2,-1,2,GRASS_PATH:0)
Block(4,-1,2,DIRT:0)
Block(5,-1,2,STAINED_HARDENED_CLAY:12)
Block(-6,-1,3,STAINED_HARDENED_CLAY:12)
Block(-5,-1,3,HAY_BLOCK:8)
Block(-4,-1,3,GRASS_PATH:0)
Block(-3,-1,3,GRASS_PATH:0)
Block(-2,-1,3,LOG:3)
Block(-1,-1,3,GRASS_PATH:0)
Block(1,-1,3,CAULDRON:3)
Block(2,-1,3,LOG:3)
Block(3,-1,3,GRASS_PATH:0)
Block(4,-1,3,GRASS_PATH:0)
Block(5,-1,3,STAINED_HARDENED_CLAY:12)
Block(-6,-1,4,STAINED_HARDENED_CLAY:12)
Block(-5,-1,4,HAY_BLOCK:0)
Block(-4,-1,4,HAY_BLOCK:8)
Block(-3,-1,4,HAY_BLOCK:4)
Block(-2,-1,4,GRASS_PATH:0)
Block(-1,-1,4,GRASS_PATH:0)
Block(0,-1,4,GRASS_PATH:0)
Block(1,-1,4,GRASS_PATH:0)
Block(2,-1,4,DIRT:0)
Block(3,-1,4,GRASS_PATH:0)
Block(4,-1,4,GRASS_PATH:0)
Block(5,-1,4,STAINED_HARDENED_CLAY:12)
Block(-6,-1,5,STAINED_HARDENED_CLAY:12)
Block(-5,-1,5,HAY_BLOCK:0)
Block(-4,-1,5,HAY_BLOCK:0)
Block(-3,-1,5,GRASS:0)
Block(-2,-1,5,GRASS:0)
Block(-1,-1,5,GRASS:0)
Block(0,-1,5,GRASS_PATH:0)
Block(1,-1,5,GRASS_PATH:0)
Block(2,-1,5,GRASS_PATH:0)
Block(3,-1,5,GRASS_PATH:0)
Block(4,-1,5,GRASS:0)
Block(5,-1,5,STAINED_HARDENED_CLAY:12)
Block(-6,-1,6,LOG:3)
Block(-5,-1,6,STAINED_HARDENED_CLAY:12)
Block(-4,-1,6,STAINED_HARDENED_CLAY:12)
Block(-3,-1,6,STAINED_HARDENED_CLAY:12)
Block(-2,-1,6,STAINED_HARDENED_CLAY:12)
Block(-1,-1,6,LOG:3)
Block(0,-1,6,STAINED_HARDENED_CLAY:12)
Block(1,-1,6,GRASS:0)
Block(2,-1,6,GRASS:0)
Block(3,-1,6,STAINED_HARDENED_CLAY:12)
Block(4,-1,6,STAINED_HARDENED_CLAY:12)
Block(5,-1,6,LOG:3)
Block(-6,0,-6,SPRUCE_FENCE:0)
Block(-5,0,-6,SPRUCE_FENCE:0)
Block(-4,0,-6,SPRUCE_FENCE:0)
Block(-3,0,-6,SPRUCE_FENCE:0)
Block(-2,0,-6,SPRUCE_FENCE:0)
Block(-1,0,-6,SPRUCE_FENCE:0)
Block(0,0,-6,SPRUCE_FENCE:0)
Block(1,0,-6,SPRUCE_FENCE:0)
Block(2,0,-6,SPRUCE_FENCE:0)
Block(3,0,-6,SPRUCE_FENCE:0)
Block(4,0,-6,SPRUCE_FENCE:0)
Block(5,0,-6,SPRUCE_FENCE:0)
Block(-6,0,-5,SPRUCE_FENCE:0)
Block(-5,0,-5,AIR)
Block(5,0,-5,SPRUCE_FENCE:0)
Block(-6,0,-4,SPRUCE_FENCE:0)
Block(5,0,-4,SPRUCE_FENCE:0)
Block(-6,0,-3,SPRUCE_FENCE:0)
Block(-4,0,-3,HAY_BLOCK:0)
Block(-2,0,-3,AIR)
Entity(-2,0,-3,PIG,1,../JungleNBT/entities/pig.txt)
Block(0,0,-3,AIR)
Block(1,0,-3,AIR)
Block(3,0,-3,HAY_BLOCK:0)
Block(5,0,-3,SPRUCE_FENCE:0)
Block(-6,0,-2,SPRUCE_FENCE:0)
Block(-2,0,-2,SPRUCE_FENCE:0)
Block(2,0,-2,SPRUCE_FENCE:0)
Block(5,0,-2,SPRUCE_FENCE:0)
Block(-6,0,-1,SPRUCE_FENCE:0)
Block(-1,0,-1,AIR)
Block(0,0,-1,HAY_BLOCK:0)
Block(1,0,-1,HAY_BLOCK:0)
Block(3,0,-1,AIR)
Block(5,0,-1,SPRUCE_FENCE:0)
Block(-6,0,0,SPRUCE_FENCE:0)
Block(-3,0,0,HAY_BLOCK:0)
Block(-1,0,0,AIR)
Block(0,0,0,AIR)
Block(1,0,0,HAY_BLOCK:0)
Block(5,0,0,SPRUCE_FENCE:0)
Block(-6,0,1,SPRUCE_FENCE:0)
Block(-3,0,1,HAY_BLOCK:0)
Block(-1,0,1,AIR)
Entity(-1,0,1,PIG,1,../JungleNBT/entities/pig.txt)
Block(5,0,1,SPRUCE_FENCE:0)
Block(-6,0,2,SPRUCE_FENCE:0)
Block(-3,0,2,HAY_BLOCK:0)
Block(3,0,2,AIR)
Entity(3,0,2,VILLAGER,1,../JungleNBT/entities/tribalherder.txt)
Block(4,0,2,AIR)
Entity(4,0,2,PIG,1,../JungleNBT/entities/pig.txt)
Block(5,0,2,SPRUCE_FENCE:0)
Block(-6,0,3,SPRUCE_FENCE:0)
Block(-2,0,3,SPRUCE_FENCE:0)
Block(0,0,3,AIR)
Block(2,0,3,SPRUCE_FENCE:0)
Block(5,0,3,SPRUCE_FENCE:0)
Block(-6,0,4,SPRUCE_FENCE:0)
Block(-3,0,4,AIR)
Block(2,0,4,AIR)
Block(5,0,4,SPRUCE_FENCE:0)
Block(-6,0,5,SPRUCE_FENCE:0)
Block(-5,0,5,AIR)
Entity(-5,0,5,PIG,1,../JungleNBT/entities/pig.txt)
Block(5,0,5,SPRUCE_FENCE:0)
Block(-6,0,6,SPRUCE_FENCE:0)
Block(-5,0,6,SPRUCE_FENCE:0)
Block(-4,0,6,SPRUCE_FENCE:0)
Block(-3,0,6,SPRUCE_FENCE:0)
Block(-2,0,6,SPRUCE_FENCE:0)
Block(-1,0,6,SPRUCE_FENCE:0)
Block(0,0,6,SPRUCE_FENCE:0)
Block(1,0,6,SPRUCE_FENCE_GATE:2)
Block(2,0,6,SPRUCE_FENCE_GATE:2)
Block(3,0,6,SPRUCE_FENCE:0)
Block(4,0,6,SPRUCE_FENCE:0)
Block(5,0,6,SPRUCE_FENCE:0)
Block(-2,1,-2,SPRUCE_FENCE:0)
Block(2,1,-2,SPRUCE_FENCE:0)
Block(-3,1,1,HAY_BLOCK:0)
Block(-2,1,3,SPRUCE_FENCE:0)
Block(2,1,3,SPRUCE_FENCE:0)
Block(-2,2,-2,SPRUCE_FENCE:0)
Block(2,2,-2,SPRUCE_FENCE:0)
Block(2,2,-1,WOODEN_SLAB:11)
Block(2,2,0,DOUBLE_WOODEN_SLAB:3)
Block(1,2,1,WOODEN_SLAB:11)
Block(2,2,1,WOODEN_SLAB:3)
Block(-2,2,2,WOODEN_SLAB:11)
Block(-1,2,2,WOODEN_SLAB:11)
Block(0,2,2,WOODEN_SLAB:11)
Block(1,2,2,WOODEN_SLAB:11)
Block(2,2,2,WOODEN_SLAB:3)
Block(-2,2,3,WOODEN_SLAB:3)
Block(-1,2,3,WOODEN_SLAB:3)
Block(0,2,3,WOODEN_SLAB:3)
Block(1,2,3,WOODEN_SLAB:3)
Block(2,2,3,WOODEN_SLAB:3)
Block(1,2,7,WOODEN_SLAB:11)
Block(2,2,7,WOODEN_SLAB:11)
Block(3,2,7,WOODEN_SLAB:11)
Block(4,2,7,WOODEN_SLAB:11)
Block(5,2,7,WOODEN_SLAB:11)
Block(-2,3,-2,SPRUCE_FENCE:0)
Block(-1,3,-2,WOODEN_SLAB:11)
Block(0,3,-2,WOODEN_SLAB:11)
Block(1,3,-2,WOODEN_SLAB:3)
Block(2,3,-2,WOODEN_SLAB:3)
Block(-1,3,-1,WOODEN_SLAB:11)
Block(0,3,-1,WOODEN_SLAB:11)
Block(1,3,-1,WOODEN_SLAB:3)
Block(-2,3,0,WOODEN_SLAB:11)
Block(-1,3,0,WOODEN_SLAB:11)
Block(0,3,0,WOODEN_SLAB:3)
Block(1,3,0,WOODEN_SLAB:3)
Block(-2,3,1,WOODEN_SLAB:3)
Block(-1,3,1,WOODEN_SLAB:3)
Block(0,3,1,WOODEN_SLAB:3)
Block(-2,4,-2,WOODEN_SLAB:3)
Block(-2,4,-1,WOODEN_SLAB:3)
