#
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: BO3 BulkEdit (by LanToaster)

# A short description of this BO3 object
Description: This Object was Created with BO3_BulkEdit

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.

Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.

Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestBlock

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 256

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#

# The B(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#

# All the blocks used in the BO3 are listed here. Possible blocks:
# B(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
B(4,-6,-7,dirt)
B(4,-6,-6,dirt)
B(4,-6,-5,dirt)
B(4,-6,-4,dirt)
B(4,-6,-3,dirt)
B(4,-6,-2,grass)
B(4,-6,-1,grass)
B(4,-5,-7,dirt)
B(4,-5,-6,grass)
B(4,-5,-5,grass)
B(4,-5,-4,grass)
B(4,-5,-3,grass)
B(4,-4,-7,grass)
B(5,-6,-7,dirt)
B(5,-6,-6,dirt)
B(5,-6,-5,dirt)
B(5,-6,-4,dirt)
B(5,-6,-3,grass)
B(5,-6,-2,dirt)
B(5,-6,-1,grass)
B(5,-6,0,grass)
B(5,-5,-7,dirt)
B(5,-5,-6,grass)
B(5,-5,-5,dirt)
B(5,-5,-4,dirt)
B(5,-5,-3,grass)
B(5,-5,-2,grass)
B(5,-4,-7,dirt)
B(5,-4,-6,grass)
B(5,-4,-5,grass)
B(5,-4,-4,grass)
B(5,-3,-7,grass)
B(6,-6,-7,dirt)
B(6,-6,-6,dirt)
B(6,-6,-5,dirt)
B(6,-6,-4,dirt)
B(6,-6,-3,dirt)
B(6,-6,-2,dirt)
B(6,-6,-1,dirt)
B(6,-6,0,grass)
B(6,-6,1,grass)
B(6,-5,-7,dirt)
B(6,-5,-6,dirt)
B(6,-5,-5,dirt)
B(6,-5,-4,dirt)
B(6,-5,-3,grass)
B(6,-5,-2,grass)
B(6,-5,-1,grass)
B(6,-4,-7,dirt)
B(6,-4,-6,grass)
B(6,-4,-5,dirt)
B(6,-4,-4,grass)
B(6,-4,-3,grass)
B(6,-4,-2,grass)
B(6,-3,-7,dirt)
B(6,-3,-6,grass)
B(6,-3,-5,grass)
B(6,-2,-7,grass)
B(7,-6,-7,dirt)
B(7,-6,-6,dirt)
B(7,-6,-5,dirt)
B(7,-6,-4,dirt)
B(7,-6,-3,dirt)
B(7,-6,-2,dirt)
B(7,-6,-1,dirt)
B(7,-6,0,dirt)
B(7,-6,1,grass)
B(7,-6,2,grass)
B(7,-5,-7,dirt)
B(7,-5,-6,dirt)
B(7,-5,-5,dirt)
B(7,-5,-4,dirt)
B(7,-5,-3,dirt)
B(7,-5,-2,dirt)
B(7,-5,-1,grass)
B(7,-5,0,grass)
B(7,-4,-7,dirt)
B(7,-4,-6,dirt)
B(7,-4,-5,dirt)
B(7,-4,-4,dirt)
B(7,-4,-3,dirt)
B(7,-4,-2,grass)
B(7,-4,-1,grass)
B(7,-3,-7,grass)
B(7,-3,-6,grass)
B(7,-3,-5,grass)
B(7,-3,-4,grass)
B(7,-3,-3,grass)
B(7,-2,-7,grass)
B(8,-6,-7,grass)
B(8,-6,-6,dirt)
B(8,-6,-5,dirt)
B(8,-6,-4,grass)
B(8,-6,-3,dirt)
B(8,-6,-2,grass)
B(8,-6,-1,dirt)
B(8,-6,0,dirt)
B(8,-6,1,dirt)
B(8,-6,2,dirt)
B(8,-5,-7,dirt)
B(8,-5,-6,dirt)
B(8,-5,-5,dirt)
B(8,-5,-4,dirt)
B(8,-5,-3,dirt)
B(8,-5,-2,dirt)
B(8,-5,-1,dirt)
B(8,-5,0,grass)
B(8,-5,1,grass)
B(8,-5,2,grass)
B(8,-4,-7,dirt)
B(8,-4,-6,dirt)
B(8,-4,-5,dirt)
B(8,-4,-4,dirt)
B(8,-4,-3,dirt)
B(8,-4,-2,dirt)
B(8,-4,-1,grass)
B(8,-3,-7,dirt)
B(8,-3,-6,dirt)
B(8,-3,-5,dirt)
B(8,-3,-4,dirt)
B(8,-3,-3,grass)
B(8,-3,-2,grass)
B(8,-2,-7,grass)
B(8,-2,-6,grass)
B(8,-2,-5,grass)
B(8,-2,-4,grass)
