#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: BO3 BulkEdit (by LanToaster)

# A short description of this BO3 object
Description: This Object was Created with BO3_BulkEdit

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.

Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.

Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 82

MaxHeight: 82

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST:0,chest.nbt,50,CHEST:0,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-7,-10,-2,LOG:3)
Block(-7,-10,1,LOG:3)
Block(-4,-10,1,LOG:3)
Block(8,-10,1,LOG:3)
Block(-7,-10,2,PLANKS:3)
Block(0,-10,2,LOG:3)
Block(-7,-10,3,PLANKS:3)
Block(-6,-10,4,PLANKS:3)
Block(-5,-10,4,LOG:3)
Block(-4,-10,4,PLANKS:3)
Block(-3,-10,4,PLANKS:3)
Block(8,-10,4,LOG:3)
Block(-2,-10,5,PLANKS:3)
Block(-1,-10,6,PLANKS:3)
Block(0,-10,6,LOG:3)
Block(-7,-9,-2,LOG:3)
Block(-7,-9,1,LOG:3)
Block(-4,-9,1,LOG:3)
Block(8,-9,1,LOG:3)
Block(-7,-9,2,PLANKS:3)
Block(0,-9,2,LOG:3)
Block(-7,-9,3,PLANKS:3)
Block(-6,-9,4,PLANKS:3)
Block(-5,-9,4,LOG:3)
Block(-4,-9,4,PLANKS:3)
Block(-3,-9,4,PLANKS:3)
Block(8,-9,4,LOG:3)
Block(-2,-9,5,PLANKS:3)
Block(-1,-9,6,PLANKS:3)
Block(0,-9,6,LOG:3)
Block(-7,-8,-2,LOG:3)
Block(-7,-8,1,LOG:3)
Block(-4,-8,1,LOG:3)
Block(8,-8,1,LOG:3)
Block(-7,-8,2,PLANKS:3)
Block(0,-8,2,LOG:3)
Block(-7,-8,3,PLANKS:3)
Block(-6,-8,4,PLANKS:3)
Block(-5,-8,4,LOG:3)
Block(-4,-8,4,PLANKS:3)
Block(-3,-8,4,PLANKS:3)
Block(8,-8,4,LOG:3)
Block(-2,-8,5,PLANKS:3)
Block(-1,-8,6,PLANKS:3)
Block(0,-8,6,LOG:3)
Block(-7,-7,-2,LOG:3)
Block(-7,-7,1,LOG:3)
Block(-4,-7,1,LOG:3)
Block(8,-7,1,LOG:3)
Block(-7,-7,2,PLANKS:3)
Block(0,-7,2,LOG:3)
Block(-7,-7,3,PLANKS:3)
Block(-6,-7,4,PLANKS:3)
Block(-5,-7,4,LOG:3)
Block(-4,-7,4,PLANKS:3)
Block(-3,-7,4,PLANKS:3)
Block(8,-7,4,LOG:3)
Block(-2,-7,5,PLANKS:3)
Block(-1,-7,6,PLANKS:3)
Block(0,-7,6,LOG:3)
Block(-7,-6,-2,LOG:3)
Block(-7,-6,1,LOG:3)
Block(-4,-6,1,LOG:3)
Block(8,-6,1,LOG:3)
Block(-7,-6,2,PLANKS:3)
Block(0,-6,2,LOG:3)
Block(-7,-6,3,PLANKS:3)
Block(-6,-6,4,PLANKS:3)
Block(-5,-6,4,LOG:3)
Block(-4,-6,4,PLANKS:3)
Block(-3,-6,4,PLANKS:3)
Block(8,-6,4,LOG:3)
Block(-2,-6,5,PLANKS:3)
Block(-1,-6,6,PLANKS:3)
Block(0,-6,6,LOG:3)
Block(-7,-5,-2,LOG:3)
Block(-7,-5,1,LOG:3)
Block(-4,-5,1,LOG:3)
Block(8,-5,1,LOG:3)
Block(-7,-5,2,PLANKS:3)
Block(0,-5,2,LOG:3)
Block(-7,-5,3,PLANKS:3)
Block(-6,-5,4,PLANKS:3)
Block(-5,-5,4,LOG:3)
Block(-4,-5,4,PLANKS:3)
Block(-3,-5,4,PLANKS:3)
Block(8,-5,4,LOG:3)
Block(-2,-5,5,PLANKS:3)
Block(-1,-5,6,PLANKS:3)
Block(0,-5,6,LOG:3)
Block(-7,-4,-2,LOG:3)
Block(-7,-4,1,LOG:3)
Block(-4,-4,1,LOG:3)
Block(8,-4,1,LOG:3)
Block(-7,-4,2,PLANKS:3)
Block(0,-4,2,LOG:3)
Block(-7,-4,3,PLANKS:3)
Block(-6,-4,4,PLANKS:3)
Block(-5,-4,4,LOG:3)
Block(-4,-4,4,PLANKS:3)
Block(-3,-4,4,PLANKS:3)
Block(8,-4,4,LOG:3)
Block(-2,-4,5,PLANKS:3)
Block(-1,-4,6,PLANKS:3)
Block(0,-4,6,LOG:3)
Block(-7,-3,-2,LOG:3)
Block(-7,-3,1,LOG:3)
Block(-4,-3,1,LOG:3)
Block(8,-3,1,LOG:3)
Block(-7,-3,2,PLANKS:3)
Block(0,-3,2,LOG:3)
Block(-7,-3,3,PLANKS:3)
Block(-6,-3,4,PLANKS:3)
Block(-5,-3,4,LOG:3)
Block(-4,-3,4,PLANKS:3)
Block(-3,-3,4,PLANKS:3)
Block(8,-3,4,LOG:3)
Block(-2,-3,5,PLANKS:3)
Block(-1,-3,6,PLANKS:3)
Block(0,-3,6,LOG:3)
Block(-7,-2,-2,LOG:3)
Block(-7,-2,1,LOG:3)
Block(-4,-2,1,LOG:3)
Block(8,-2,1,LOG:3)
Block(-7,-2,2,PLANKS:3)
Block(0,-2,2,LOG:3)
Block(-7,-2,3,PLANKS:3)
Block(-6,-2,4,PLANKS:3)
Block(-5,-2,4,LOG:3)
Block(-4,-2,4,PLANKS:3)
Block(-3,-2,4,PLANKS:3)
Block(8,-2,4,LOG:3)
Block(-2,-2,5,PLANKS:3)
Block(-1,-2,6,PLANKS:3)
Block(0,-2,6,LOG:3)
Block(0,-1,-7,GRASS_PATH:0)
Block(1,-1,-7,GRASS_PATH:0)
Block(2,-1,-7,PLANKS:3)
Block(0,-1,-6,GRASS_PATH:0)
Block(1,-1,-6,PLANKS:3)
Block(2,-1,-6,GRASS_PATH:0)
Block(0,-1,-5,GRASS_PATH:0)
Block(1,-1,-5,PLANKS:3)
Block(2,-1,-5,GRASS_PATH:0)
Block(3,-1,-5,GRASS_PATH:0)
Block(4,-1,-4,GRASS_PATH:0)
Block(4,-1,-3,GRASS_PATH:0)
Block(-7,-1,-2,LOG:3)
Block(5,-1,-2,GRASS_PATH:0)
Block(6,-1,-2,GRASS_PATH:0)
Block(7,-1,-2,GRASS_PATH:0)
Block(5,-1,-1,PLANKS:3)
Block(6,-1,-1,PLANKS:3)
Block(7,-1,-1,PLANKS:3)
Block(5,-1,0,GRASS_PATH:0)
Block(6,-1,0,GRASS_PATH:0)
Block(7,-1,0,GRASS_PATH:0)
Block(-7,-1,1,LOG:3)
Block(-4,-1,1,LOG:3)
Block(6,-1,1,GRASS_PATH:0)
Block(8,-1,1,LOG:3)
Block(-7,-1,2,PLANKS:3)
Block(0,-1,2,LOG:3)
Block(4,-1,2,GRASS_PATH:0)
Block(5,-1,2,GRASS_PATH:0)
Block(6,-1,2,GRASS_PATH:0)
Block(-7,-1,3,PLANKS:3)
Block(4,-1,3,GRASS_PATH:0)
Block(5,-1,3,PLANKS:3)
Block(6,-1,3,PLANKS:3)
Block(-6,-1,4,PLANKS:3)
Block(-5,-1,4,LOG:3)
Block(-4,-1,4,PLANKS:3)
Block(-3,-1,4,PLANKS:3)
Block(3,-1,4,PLANKS:3)
Block(4,-1,4,GRASS_PATH:0)
Block(5,-1,4,GRASS_PATH:0)
Block(6,-1,4,GRASS_PATH:0)
Block(8,-1,4,LOG:3)
Block(-2,-1,5,PLANKS:3)
Block(1,-1,5,GRASS_PATH:0)
Block(2,-1,5,GRASS_PATH:0)
Block(3,-1,5,PLANKS:3)
Block(4,-1,5,GRASS_PATH:0)
Block(-1,-1,6,PLANKS:3)
Block(0,-1,6,LOG:3)
Block(2,0,-7,AIR)
Block(1,0,-6,AIR)
Block(-7,0,-2,LOG:3)
Block(-2,0,0,JUNGLE_STAIRS:2)
Block(-7,0,1,LOG:3)
Block(-4,0,1,LOG:3)
Block(-2,0,1,JUNGLE_STAIRS:7)
Block(8,0,1,LOG:3)
Block(-7,0,2,PLANKS:3)
Block(0,0,2,LOG:3)
Block(-7,0,3,PLANKS:3)
Block(6,0,3,AIR)
Entity(6,0,3,IRON_GOLEM,1,../JungleNBT/entities/tribalgatekeeper.txt)
Block(-7,0,4,SPRUCE_FENCE:0)
Block(-6,0,4,PLANKS:3)
Block(-5,0,4,LOG:3)
Block(-4,0,4,PLANKS:3)
Block(-3,0,4,PLANKS:3)
Block(8,0,4,LOG:3)
Block(-4,0,5,SPRUCE_FENCE:0)
Block(-3,0,5,SPRUCE_FENCE:0)
Block(-2,0,5,PLANKS:3)
Block(3,0,5,AIR)
Block(-2,0,6,SPRUCE_FENCE:0)
Block(-1,0,6,PLANKS:3)
Block(0,0,6,LOG:3)
Block(-7,1,-2,LOG:11)
Block(-7,1,-1,LOG:11)
Block(-7,1,0,LOG:11)
Block(-7,1,1,LOG:3)
Block(-6,1,1,LOG:7)
Block(-5,1,1,LOG:7)
Block(-4,1,1,LOG:7)
Block(-2,1,1,JUNGLE_STAIRS:2)
Block(8,1,1,LOG:11)
Block(-7,1,2,PLANKS:3)
Block(-3,1,2,WOODEN_SLAB:11)
Block(-2,1,2,JUNGLE_STAIRS:7)
Block(0,1,2,LOG:11)
Block(8,1,2,LOG:11)
Block(-7,1,3,PLANKS:3)
Block(-4,1,3,WOODEN_SLAB:11)
Block(-3,1,3,WOODEN_SLAB:11)
Block(-2,1,3,WOODEN_SLAB:11)
Block(-1,1,3,WOODEN_SLAB:11)
Block(0,1,3,LOG:11)
Block(8,1,3,LOG:11)
Block(-7,1,4,SPRUCE_FENCE:0)
Block(-6,1,4,PLANKS:3)
Block(-5,1,4,LOG:3)
Block(-4,1,4,PLANKS:3)
Block(-3,1,4,PLANKS:3)
Block(-2,1,4,WOODEN_SLAB:11)
Block(0,1,4,LOG:11)
Block(8,1,4,LOG:3)
Block(-3,1,5,SPRUCE_FENCE:0)
Block(-2,1,5,PLANKS:3)
Block(0,1,5,LOG:11)
Block(-1,1,6,PLANKS:3)
Block(0,1,6,LOG:3)
Block(-7,2,-1,WOODEN_SLAB:3)
Block(-6,2,-1,WOODEN_SLAB:3)
Block(-7,2,0,WOODEN_SLAB:3)
Block(-6,2,0,WOODEN_SLAB:3)
Block(-5,2,0,WOODEN_SLAB:3)
Block(-7,2,1,LOG:3)
Block(-6,2,1,WOODEN_SLAB:3)
Block(-5,2,1,WOODEN_SLAB:3)
Block(-4,2,1,WOODEN_SLAB:3)
Block(-7,2,2,PLANKS:3)
Block(-6,2,2,WOODEN_SLAB:3)
Block(-5,2,2,WOODEN_SLAB:3)
Block(-4,2,2,WOODEN_SLAB:3)
Block(8,2,2,WOODEN_SLAB:3)
Block(-7,2,3,PLANKS:3)
Block(-6,2,3,WOODEN_SLAB:3)
Block(-5,2,3,WOODEN_SLAB:3)
Block(0,2,3,WOODEN_SLAB:3)
Block(8,2,3,WOODEN_SLAB:3)
Block(-6,2,4,PLANKS:3)
Block(-5,2,4,LOG:3)
Block(-4,2,4,PLANKS:3)
Block(-3,2,4,PLANKS:3)
Block(-1,2,4,WOODEN_SLAB:3)
Block(0,2,4,WOODEN_SLAB:3)
Block(8,2,4,LOG:3)
Block(-2,2,5,PLANKS:3)
Block(-1,2,5,WOODEN_SLAB:3)
Block(0,2,5,WOODEN_SLAB:3)
Block(-1,2,6,PLANKS:3)
Block(0,2,6,LOG:3)
Block(-6,3,0,AIR)
Block(-7,3,1,LOG:3)
Block(-7,3,2,PLANKS:3)
Block(-7,3,3,SPRUCE_FENCE:0)
Block(-6,3,4,PLANKS:3)
Block(-5,3,4,LOG:3)
Block(-4,3,4,PLANKS:3)
Block(-3,3,4,SPRUCE_FENCE:0)
Block(8,3,4,LOG:3)
Block(-2,3,5,SPRUCE_FENCE:0)
Block(-1,3,5,AIR)
Block(-1,3,6,PLANKS:3)
Block(0,3,6,LOG:3)
Block(-7,4,1,LOG:3)
Block(-5,4,4,LOG:3)
Block(8,4,4,LOG:3)
RandomBlock(-5,4,5,WALL_BANNER:3,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner20.nbt,100)
RandomBlock(8,4,5,WALL_BANNER:3,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner20.nbt,100)
Block(0,4,6,LOG:3)
RandomBlock(0,4,7,WALL_BANNER:3,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner20.nbt,100)
