
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

Author: NLBlackEagle

Description: No description given

Version: 3

SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

Tree: false

Frequency: 1

Rarity: 25.0

RotateRandomly: false

SpawnHeight: randomY

SpawnHeightOffset: 0

SpawnHeightVariance: 0

##############################
# Height Limits for the BO3. #
##############################

MinHeight: 47

MaxHeight: 47

######################
# Extrusion settings #
######################

ExtrudeMode: None

ExtrudeThroughBlocks: air

MaxBranchDepth: 60

ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

SourceBlocks: air

MaxPercentageOutsideSourceBlock: 100

OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

Block(-6,33,-8,fence)
Block(-6,33,-7,fence)
Block(-6,34,-7,fence)
Block(-6,34,-6,fence)
Block(-6,35,-8,log:9)
Block(-6,35,-7,log:9)
Block(-6,35,-6,fence)
Block(-6,36,-8,wool)
Block(-6,36,-7,double_wooden_slab:5)
Block(-6,36,-6,wooden_slab:5)
Block(-6,37,-8,fence)
Block(-6,37,-7,fence)
Block(-5,33,-8,fence)
Block(-4,17,-8,planks:3)
Block(-4,18,-8,planks:3)
Block(-4,19,-8,planks:3)
Block(-4,20,-8,planks:3)
Block(-4,21,-8,planks:3)
Block(-4,22,-8,planks:3)
Block(-4,23,-8,planks:3)
Block(-4,24,-8,jungle_STAIRS:0)
Block(0,1,-7,log)
Block(0,1,-4,log)
Block(0,1,-1,log)
Block(0,2,-7,log)
Block(0,2,-4,log)
Block(0,2,-1,log)
Block(0,3,-7,log)
Block(0,3,-4,log)
Block(0,3,-1,log)
Block(0,4,-7,log)
Block(0,4,-4,log)
Block(0,4,-1,log)
Block(0,5,-7,log)
Block(0,5,-4,log)
Block(0,5,-1,log)
Block(0,6,-7,log)
Block(0,6,-4,log)
Block(0,6,-1,log)
Block(0,7,-7,log)
Block(0,7,-4,log)
Block(0,7,-1,log)
Block(0,8,-7,log)
Block(0,8,-4,log)
Block(0,8,-1,log)
Block(0,9,-7,log)
Block(0,9,-4,log)
Block(0,9,-1,log)
Block(0,10,-7,log)
Block(0,10,-4,log)
Block(0,10,-1,log)
Block(0,11,-7,log)
Block(0,11,-4,log)
Block(0,11,-1,log)
Block(0,12,-7,log)
Block(0,12,-4,log)
Block(0,12,-1,log)
Block(0,13,-7,log)
Block(0,13,-4,log)
Block(0,13,-1,log)
Block(0,14,-7,log)
Block(0,14,-4,log)
Block(0,14,-1,log)
Block(0,15,-7,log)
Block(0,15,-4,log)
Block(0,15,-1,log)
Block(0,16,-7,log)
Block(0,16,-4,log)
Block(0,16,-1,log)
Block(0,17,-7,log)
Block(0,17,-4,log)
Block(0,17,-1,log)
Block(0,18,-7,log)
Block(0,18,-4,log)
Block(0,18,-1,log)
Block(0,19,-7,log)
Block(0,19,-4,log)
Block(0,19,-1,log)
Block(0,20,-7,log)
Block(0,20,-4,log)
Block(0,20,-1,log)
Block(0,21,-7,log)
Block(0,21,-4,log)
Block(0,21,-1,log)
Block(0,22,-7,log)
Block(0,22,-4,log)
Block(0,22,-1,log)
Block(0,23,-7,log)
Block(0,23,-4,log)
Block(0,23,-1,log)
Block(0,23,0,jungle_stairs:7)
Block(0,24,-7,log)
Block(0,24,-6,log:8)
Block(0,24,-5,log:8)
Block(0,24,-4,log)
Block(0,24,-3,log:8)
Block(0,24,-2,log:8)
Block(0,24,-1,log)
Block(0,25,-7,log)
Block(0,25,-6,cobblestone_wall)
Block(0,25,-5,fence)
Block(0,25,-3,fence)
Block(0,25,-2,cobblestone_wall)
Block(0,25,-1,log)
Block(0,26,-7,stone_pressure_plate)
Block(0,26,-1,stone_pressure_plate)
Block(1,23,0,wooden_slab:8)
Block(1,24,-7,log:4)
Block(1,24,-6,wooden_slab:8)
Block(1,24,-5,wooden_slab:8)
Block(1,24,-4,wooden_slab:8)
Block(1,24,-3,wooden_slab:8)
Block(1,24,-2,wooden_slab:8)
Block(1,24,-1,log:4)
Block(1,25,-7,cobblestone_wall)
Block(1,25,-6,hay_block)
Block(1,25,-5,hay_block)
Block(1,25,-1,cobblestone_wall)
Block(2,23,0,wooden_slab:8)
Block(2,24,-7,log:4)
Block(2,24,-6,wooden_slab:8)
Block(2,24,-5,wooden_slab:8)
Block(2,24,-4,wooden_slab:8)
Block(2,24,-3,wooden_slab:8)
Block(2,24,-2,wooden_slab:8)
Block(2,24,-1,log:4)
Block(2,25,-7,fence)
Block(2,25,-6,hay_block:4)
RandomBlock(2,25,-5,CHEST:3,./StructureNBT/StructureLoot/JunkChest_1.nbt,20,CHEST:3,./StructureNBT/StructureLoot/JunkChest_2.nbt,15,CHEST:3,./StructureNBT/StructureLoot/JunkChest_3.nbt,15,CHEST:3,./StructureNBT/StructureLoot/JunkChest_4.nbt,15,CHEST:3,./StructureNBT/StructureLoot/JunkChest_5.nbt,15,CHEST:3,./StructureNBT/LoreStoryline/LoreGeneric_5.nbt,2,CHEST:3,./StructureNBT/LoreStoryline/LoreGeneric_4.nbt,2,CHEST:3,./StructureNBT/LoreStoryline/LoreGeneric_3.nbt,2,CHEST:3,./StructureNBT/LoreStoryline/LoreGeneric_2.nbt,2,CHEST:3,./StructureNBT/LoreStoryline/LoreGeneric_1.nbt,2,CHEST:3,./StructureNBT/LoreStoryline/LoreMedievalCity_5.nbt,3,CHEST:3,./StructureNBT/LoreStoryline/LoreMedievalCity_4.nbt,3,CHEST:3,./StructureNBT/LoreStoryline/LoreMedievalCity_3.nbt,3,CHEST:3,./StructureNBT/LoreStoryline/LoreMedievalCity_2.nbt,3,CHEST:3,./StructureNBT/LoreStoryline/LoreMedievalCity_1.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common1.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common2.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common3.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common4.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common5.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common5.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common6.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common7.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common8.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common9.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common10.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common11.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common12.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common13.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common14.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common15.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare1.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare2.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare3.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare4.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare5.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare6.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare7.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare8.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare9.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare10.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare11.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare12.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare13.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare14.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare15.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic1.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic2.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic3.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic4.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic5.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic6.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic7.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic8.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic9.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic10.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic11.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic12.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic13.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic14.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic15.nbt,100)
Block(2,25,-1,fence)
Block(3,23,0,wooden_slab:8)
Block(3,24,-7,log:4)
Block(3,24,-6,wooden_slab:8)
Block(3,24,-5,wooden_slab:8)
Block(3,24,-4,wooden_slab:8)
Block(3,24,-3,wooden_slab:8)
Block(3,24,-2,wooden_slab:8)
Block(3,24,-1,log:4)
Block(3,25,-6,hay_block)
RandomBlock(3,25,-5,CHEST:3,./StructureNBT/StructureLoot/JunkChest_1.nbt,20,CHEST:3,./StructureNBT/StructureLoot/JunkChest_2.nbt,15,CHEST:3,./StructureNBT/StructureLoot/JunkChest_3.nbt,15,CHEST:3,./StructureNBT/StructureLoot/JunkChest_4.nbt,15,CHEST:3,./StructureNBT/StructureLoot/JunkChest_5.nbt,15,CHEST:3,./StructureNBT/LoreStoryline/LoreGeneric_5.nbt,2,CHEST:3,./StructureNBT/LoreStoryline/LoreGeneric_4.nbt,2,CHEST:3,./StructureNBT/LoreStoryline/LoreGeneric_3.nbt,2,CHEST:3,./StructureNBT/LoreStoryline/LoreGeneric_2.nbt,2,CHEST:3,./StructureNBT/LoreStoryline/LoreGeneric_1.nbt,2,CHEST:3,./StructureNBT/LoreStoryline/LoreMedievalCity_5.nbt,3,CHEST:3,./StructureNBT/LoreStoryline/LoreMedievalCity_4.nbt,3,CHEST:3,./StructureNBT/LoreStoryline/LoreMedievalCity_3.nbt,3,CHEST:3,./StructureNBT/LoreStoryline/LoreMedievalCity_2.nbt,3,CHEST:3,./StructureNBT/LoreStoryline/LoreMedievalCity_1.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common1.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common2.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common3.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common4.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common5.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common5.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common6.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common7.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common8.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common9.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common10.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common11.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common12.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common13.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common14.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Common15.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare1.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare2.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare3.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare4.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare5.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare6.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare7.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare8.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare9.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare10.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare11.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare12.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare13.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare14.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Rare15.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic1.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic2.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic3.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic4.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic5.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic6.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic7.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic8.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic9.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic10.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic11.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic12.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic13.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic14.nbt,3,CHEST:3,./StructureNBT/StructureLoot/Epic15.nbt,100)
Block(3,25,-3,fence)
Block(3,26,-3,torch)
Block(4,1,-7,log)
Block(4,1,-1,log)
Block(4,2,-7,log)
Block(4,2,-1,log)
Block(4,3,-7,log)
Block(4,3,-1,log)
Block(4,4,-7,log)
Block(4,4,-1,log)
Block(4,5,-7,log)
Block(4,5,-1,log)
Block(4,6,-7,log)
Block(4,6,-1,log)
Block(4,7,-7,log)
Block(4,7,-1,log)
Block(4,8,-7,log)
Block(4,8,-1,log)
Block(4,9,-7,log)
Block(4,9,-1,log)
Block(4,10,-7,log)
Block(4,10,-1,log)
Block(4,11,-7,log)
Block(4,11,-1,log)
Block(4,12,-7,log)
Block(4,12,-1,log)
Block(4,13,-7,log)
Block(4,13,-1,log)
Block(4,14,-7,log)
Block(4,14,-1,log)
Block(4,15,-7,log)
Block(4,15,-1,log)
Block(4,16,-7,log)
Block(4,16,-1,log)
Block(4,17,-7,log)
Block(4,17,-1,log)
Block(4,18,-7,log)
Block(4,18,-1,log)
Block(4,19,-7,log)
Block(4,19,-1,log)
Block(4,20,-7,log)
Block(4,20,-1,log)
Block(4,21,-7,log)
Block(4,21,-1,log)
Block(4,22,-7,log)
Block(4,22,-1,log)
Block(4,23,-7,log)
Block(4,23,-1,log)
Block(4,23,0,jungle_stairs:7)
Block(4,24,-7,log)
Block(4,24,-6,log:8)
Block(4,24,-5,log:8)
Block(4,24,-4,log:8)
Block(4,24,-3,log:8)
Block(4,24,-2,log:8)
Block(4,24,-1,log)
Block(4,25,-7,fence)
Block(4,25,-1,fence)
Block(5,23,0,wooden_slab:8)
Block(5,24,-7,log:4)
Block(5,24,-6,wooden_slab:8)
Block(5,24,-5,wooden_slab:8)
Block(5,24,-4,wooden_slab:8)
Block(5,24,-3,wooden_slab:8)
Block(5,24,-2,wooden_slab:8)
Block(5,24,-1,log:4)
Block(6,23,0,wooden_slab:8)
Block(6,24,-7,log:4)
Block(6,24,-6,wooden_slab:8)
Block(6,24,-5,wooden_slab:8)
Block(6,24,-4,wooden_slab:8)
Block(6,24,-3,wooden_slab:8)
Block(6,24,-2,wooden_slab:8)
Block(6,24,-1,log:4)
Block(6,25,-7,fence)
Block(6,25,-5,log)
Block(6,25,-4,wooden_slab:8)
Block(6,25,-3,log)
Block(6,25,-1,fence)
Block(6,26,-5,hay_block)
Block(6,26,-4,hay_block)
Block(6,26,-3,hay_block)
Block(6,27,-3,hay_block)
Block(7,23,0,wooden_slab:8)
Block(7,24,-7,log:4)
Block(7,24,-6,wooden_slab:8)
Block(7,24,-5,wooden_slab:8)
Block(7,24,-4,wooden_slab:8)
Block(7,24,-3,wooden_slab:8)
Block(7,24,-2,wooden_slab:8)
Block(7,24,-1,log:4)
Block(7,25,-7,cobblestone_wall)
Block(7,25,-5,wooden_slab:8)
Block(7,25,-4,wooden_slab:8)
Block(7,25,-3,wooden_slab:8)
Block(7,26,-5,hay_block)
Block(7,26,-4,hay_block:4)
Block(7,26,-3,hay_block)
Block(7,27,-4,hay_block)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

Branch(-16,0,16,sap05,NORTH,100.0)
Branch(-16,0,-16,sap06,NORTH,100.0)
