#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: BO3 BulkEdit (by LanToaster)

# A short description of this BO3 object
Description: This Object was Created with BO3_BulkEdit

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.

Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.

Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 82

MaxHeight: 82

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST:0,chest.nbt,50,CHEST:0,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(6,-10,-4,PLANKS:3)
Block(7,-10,-4,LOG:3)
Block(8,-10,-4,PLANKS:3)
Block(5,-10,-3,PLANKS:3)
Block(4,-10,-2,PLANKS:3)
Block(-5,-10,-1,LOG:3)
Block(-4,-10,-1,PLANKS:3)
Block(-1,-10,-1,LOG:3)
Block(0,-10,-1,PLANKS:3)
Block(1,-10,-1,PLANKS:3)
Block(2,-10,-1,PLANKS:3)
Block(3,-10,-1,LOG:3)
Block(-7,-10,0,PLANKS:3)
Block(-6,-10,0,PLANKS:3)
Block(-3,-10,0,PLANKS:3)
Block(-2,-10,0,PLANKS:3)
Block(7,-10,0,LOG:3)
Block(-1,-10,2,LOG:3)
Block(3,-10,2,LOG:3)
Block(-5,-10,3,LOG:3)
Block(6,-9,-4,PLANKS:3)
Block(7,-9,-4,LOG:3)
Block(8,-9,-4,PLANKS:3)
Block(5,-9,-3,PLANKS:3)
Block(4,-9,-2,PLANKS:3)
Block(-5,-9,-1,LOG:3)
Block(-4,-9,-1,PLANKS:3)
Block(-1,-9,-1,LOG:3)
Block(0,-9,-1,PLANKS:3)
Block(1,-9,-1,PLANKS:3)
Block(2,-9,-1,PLANKS:3)
Block(3,-9,-1,LOG:3)
Block(-7,-9,0,PLANKS:3)
Block(-6,-9,0,PLANKS:3)
Block(-3,-9,0,PLANKS:3)
Block(-2,-9,0,PLANKS:3)
Block(7,-9,0,LOG:3)
Block(-1,-9,2,LOG:3)
Block(3,-9,2,LOG:3)
Block(-5,-9,3,LOG:3)
Block(6,-8,-4,PLANKS:3)
Block(7,-8,-4,LOG:3)
Block(8,-8,-4,PLANKS:3)
Block(5,-8,-3,PLANKS:3)
Block(4,-8,-2,PLANKS:3)
Block(-5,-8,-1,LOG:3)
Block(-4,-8,-1,PLANKS:3)
Block(-1,-8,-1,LOG:3)
Block(0,-8,-1,PLANKS:3)
Block(1,-8,-1,PLANKS:3)
Block(2,-8,-1,PLANKS:3)
Block(3,-8,-1,LOG:3)
Block(-7,-8,0,PLANKS:3)
Block(-6,-8,0,PLANKS:3)
Block(-3,-8,0,PLANKS:3)
Block(-2,-8,0,PLANKS:3)
Block(7,-8,0,LOG:3)
Block(-1,-8,2,LOG:3)
Block(3,-8,2,LOG:3)
Block(-5,-8,3,LOG:3)
Block(6,-7,-4,PLANKS:3)
Block(7,-7,-4,LOG:3)
Block(8,-7,-4,PLANKS:3)
Block(5,-7,-3,PLANKS:3)
Block(4,-7,-2,PLANKS:3)
Block(-5,-7,-1,LOG:3)
Block(-4,-7,-1,PLANKS:3)
Block(-1,-7,-1,LOG:3)
Block(0,-7,-1,PLANKS:3)
Block(1,-7,-1,PLANKS:3)
Block(2,-7,-1,PLANKS:3)
Block(3,-7,-1,LOG:3)
Block(-7,-7,0,PLANKS:3)
Block(-6,-7,0,PLANKS:3)
Block(-3,-7,0,PLANKS:3)
Block(-2,-7,0,PLANKS:3)
Block(7,-7,0,LOG:3)
Block(-1,-7,2,LOG:3)
Block(3,-7,2,LOG:3)
Block(-5,-7,3,LOG:3)
Block(6,-6,-4,PLANKS:3)
Block(7,-6,-4,LOG:3)
Block(8,-6,-4,PLANKS:3)
Block(5,-6,-3,PLANKS:3)
Block(4,-6,-2,PLANKS:3)
Block(-5,-6,-1,LOG:3)
Block(-4,-6,-1,PLANKS:3)
Block(-1,-6,-1,LOG:3)
Block(0,-6,-1,PLANKS:3)
Block(1,-6,-1,PLANKS:3)
Block(2,-6,-1,PLANKS:3)
Block(3,-6,-1,LOG:3)
Block(-7,-6,0,PLANKS:3)
Block(-6,-6,0,PLANKS:3)
Block(-3,-6,0,PLANKS:3)
Block(-2,-6,0,PLANKS:3)
Block(7,-6,0,LOG:3)
Block(-1,-6,2,LOG:3)
Block(3,-6,2,LOG:3)
Block(-5,-6,3,LOG:3)
Block(6,-5,-4,PLANKS:3)
Block(7,-5,-4,LOG:3)
Block(8,-5,-4,PLANKS:3)
Block(5,-5,-3,PLANKS:3)
Block(4,-5,-2,PLANKS:3)
Block(-5,-5,-1,LOG:3)
Block(-4,-5,-1,PLANKS:3)
Block(-1,-5,-1,LOG:3)
Block(0,-5,-1,PLANKS:3)
Block(1,-5,-1,PLANKS:3)
Block(2,-5,-1,PLANKS:3)
Block(3,-5,-1,LOG:3)
Block(-7,-5,0,PLANKS:3)
Block(-6,-5,0,PLANKS:3)
Block(-3,-5,0,PLANKS:3)
Block(-2,-5,0,PLANKS:3)
Block(7,-5,0,LOG:3)
Block(-1,-5,2,LOG:3)
Block(3,-5,2,LOG:3)
Block(-5,-5,3,LOG:3)
Block(6,-4,-4,PLANKS:3)
Block(7,-4,-4,LOG:3)
Block(8,-4,-4,PLANKS:3)
Block(5,-4,-3,PLANKS:3)
Block(4,-4,-2,PLANKS:3)
Block(-5,-4,-1,LOG:3)
Block(-4,-4,-1,PLANKS:3)
Block(-1,-4,-1,LOG:3)
Block(0,-4,-1,PLANKS:3)
Block(1,-4,-1,PLANKS:3)
Block(2,-4,-1,PLANKS:3)
Block(3,-4,-1,LOG:3)
Block(-7,-4,0,PLANKS:3)
Block(-6,-4,0,PLANKS:3)
Block(-3,-4,0,PLANKS:3)
Block(-2,-4,0,PLANKS:3)
Block(7,-4,0,LOG:3)
Block(-1,-4,2,LOG:3)
Block(3,-4,2,LOG:3)
Block(-5,-4,3,LOG:3)
Block(6,-3,-4,PLANKS:3)
Block(7,-3,-4,LOG:3)
Block(8,-3,-4,PLANKS:3)
Block(5,-3,-3,PLANKS:3)
Block(4,-3,-2,PLANKS:3)
Block(-5,-3,-1,LOG:3)
Block(-4,-3,-1,PLANKS:3)
Block(-1,-3,-1,LOG:3)
Block(0,-3,-1,PLANKS:3)
Block(1,-3,-1,PLANKS:3)
Block(2,-3,-1,PLANKS:3)
Block(3,-3,-1,LOG:3)
Block(-7,-3,0,PLANKS:3)
Block(-6,-3,0,PLANKS:3)
Block(-3,-3,0,PLANKS:3)
Block(-2,-3,0,PLANKS:3)
Block(7,-3,0,LOG:3)
Block(-1,-3,2,LOG:3)
Block(3,-3,2,LOG:3)
Block(-5,-3,3,LOG:3)
Block(6,-2,-4,PLANKS:3)
Block(7,-2,-4,LOG:3)
Block(8,-2,-4,PLANKS:3)
Block(5,-2,-3,PLANKS:3)
Block(4,-2,-2,PLANKS:3)
Block(-5,-2,-1,LOG:3)
Block(-4,-2,-1,PLANKS:3)
Block(-1,-2,-1,LOG:3)
Block(0,-2,-1,PLANKS:3)
Block(1,-2,-1,PLANKS:3)
Block(2,-2,-1,PLANKS:3)
Block(3,-2,-1,LOG:3)
Block(-7,-2,0,PLANKS:3)
Block(-6,-2,0,PLANKS:3)
Block(-3,-2,0,PLANKS:3)
Block(-2,-2,0,PLANKS:3)
Block(7,-2,0,LOG:3)
Block(-1,-2,2,LOG:3)
Block(3,-2,2,LOG:3)
Block(-5,-2,3,LOG:3)
Block(6,-1,-4,PLANKS:3)
Block(7,-1,-4,LOG:3)
Block(8,-1,-4,PLANKS:3)
Block(5,-1,-3,PLANKS:3)
Block(4,-1,-2,PLANKS:3)
Block(-5,-1,-1,LOG:3)
Block(-4,-1,-1,PLANKS:3)
Block(-1,-1,-1,LOG:3)
Block(0,-1,-1,PLANKS:3)
Block(1,-1,-1,PLANKS:3)
Block(2,-1,-1,PLANKS:3)
Block(3,-1,-1,LOG:3)
Block(-7,-1,0,PLANKS:3)
Block(-6,-1,0,PLANKS:3)
Block(-3,-1,0,PLANKS:3)
Block(-2,-1,0,PLANKS:3)
Block(7,-1,0,LOG:3)
Block(-1,-1,2,LOG:3)
Block(3,-1,2,LOG:3)
Block(-5,-1,3,LOG:3)
WeightedBranch(7,0,8,House01,NORTH,10,House02,NORTH,10,House03,NORTH,10,House04,NORTH,10,House05,NORTH,10,House06,NORTH,10,House07,NORTH,10,House08,NORTH,10,House09,NORTH,10,House10,NORTH,10,House01,EAST,10,House02,EAST,10,House03,EAST,10,House04,EAST,10,House05,EAST,10,House06,EAST,10,House07,EAST,10,House08,EAST,10,House09,EAST,10,House10,EAST,10,House01,WEST,10,House02,WEST,10,House03,WEST,10,House04,WEST,10,House05,WEST,10,House06,WEST,10,House07,WEST,10,House08,WEST,10,House09,WEST,10,House10,WEST,10,House01,SOUTH,10,House02,SOUTH,10,House03,SOUTH,10,House04,SOUTH,10,House05,SOUTH,10,House06,SOUTH,10,House07,SOUTH,10,House08,SOUTH,10,House09,SOUTH,10,House10,SOUTH,10,400)
Block(5,0,-5,SPRUCE_FENCE:0)
Block(6,0,-5,SPRUCE_FENCE:0)
Block(7,0,-5,SPRUCE_FENCE:0)
Block(5,0,-4,SPRUCE_FENCE:0)
Block(6,0,-4,PLANKS:3)
Block(7,0,-4,LOG:3)
Block(8,0,-4,PLANKS:3)
Block(4,0,-3,SPRUCE_FENCE:0)
Block(5,0,-3,PLANKS:3)
Block(-4,0,-2,SPRUCE_FENCE:0)
Block(-3,0,-2,SPRUCE_FENCE:0)
Block(0,0,-2,SPRUCE_FENCE:0)
Block(2,0,-2,SPRUCE_FENCE:0)
Block(3,0,-2,SPRUCE_FENCE:0)
Block(4,0,-2,PLANKS:3)
Block(-7,0,-1,SPRUCE_FENCE:0)
Block(-6,0,-1,SPRUCE_FENCE:0)
Block(-5,0,-1,LOG:3)
Block(-4,0,-1,PLANKS:3)
Block(-3,0,-1,SPRUCE_FENCE:0)
Block(-2,0,-1,SPRUCE_FENCE:0)
Block(-1,0,-1,LOG:3)
Block(0,0,-1,PLANKS:3)
Block(1,0,-1,PLANKS:3)
Block(2,0,-1,PLANKS:3)
Block(3,0,-1,LOG:3)
Block(-7,0,0,PLANKS:3)
Block(-6,0,0,PLANKS:3)
Block(-3,0,0,PLANKS:3)
Block(-2,0,0,PLANKS:3)
Block(7,0,0,LOG:3)
Block(-1,0,2,LOG:3)
Block(3,0,2,LOG:3)
Block(-5,0,3,LOG:3)
Block(-4,0,3,JUNGLE_STAIRS:6)
Block(-4,0,4,JUNGLE_STAIRS:3)
Block(6,1,-4,PLANKS:3)
Block(7,1,-4,LOG:3)
Block(8,1,-4,PLANKS:3)
Block(4,1,-3,SPRUCE_FENCE:0)
Block(5,1,-3,PLANKS:3)
Block(6,1,-3,WOODEN_SLAB:11)
Block(7,1,-3,LOG:11)
Block(4,1,-2,PLANKS:3)
Block(6,1,-2,WOODEN_SLAB:11)
Block(7,1,-2,LOG:11)
Block(-5,1,-1,LOG:3)
Block(-4,1,-1,PLANKS:3)
Block(-3,1,-1,SPRUCE_FENCE:0)
Block(-1,1,-1,LOG:3)
Block(0,1,-1,PLANKS:3)
Block(1,1,-1,PLANKS:3)
Block(2,1,-1,PLANKS:3)
Block(3,1,-1,LOG:3)
Block(7,1,-1,LOG:11)
Block(-7,1,0,PLANKS:3)
Block(-6,1,0,PLANKS:3)
Block(-5,1,0,LOG:11)
Block(-3,1,0,PLANKS:3)
Block(-2,1,0,PLANKS:3)
Block(-1,1,0,LOG:11)
Block(3,1,0,LOG:11)
Block(7,1,0,LOG:11)
Block(-5,1,1,LOG:11)
Block(-3,1,1,WOODEN_SLAB:11)
Block(-2,1,1,WOODEN_SLAB:11)
Block(-1,1,1,LOG:11)
Block(3,1,1,LOG:11)
Block(-5,1,2,LOG:11)
Block(-4,1,2,JUNGLE_STAIRS:6)
Block(-3,1,2,WOODEN_SLAB:11)
Block(-1,1,2,LOG:11)
Block(3,1,2,LOG:11)
Block(-5,1,3,LOG:11)
Block(-4,1,3,JUNGLE_STAIRS:3)
Block(6,2,-4,PLANKS:3)
Block(7,2,-4,LOG:3)
Block(8,2,-4,PLANKS:3)
Block(5,2,-3,PLANKS:3)
Block(7,2,-3,WOODEN_SLAB:3)
Block(8,2,-3,WOODEN_SLAB:3)
Block(4,2,-2,PLANKS:3)
Block(5,2,-2,WOODEN_SLAB:3)
Block(7,2,-2,WOODEN_SLAB:3)
Block(8,2,-2,WOODEN_SLAB:3)
Block(-5,2,-1,LOG:3)
Block(-4,2,-1,PLANKS:3)
Block(-1,2,-1,LOG:3)
Block(0,2,-1,PLANKS:3)
Block(1,2,-1,PLANKS:3)
Block(2,2,-1,PLANKS:3)
Block(3,2,-1,LOG:3)
Block(4,2,-1,WOODEN_SLAB:3)
Block(5,2,-1,WOODEN_SLAB:3)
Block(8,2,-1,WOODEN_SLAB:3)
Block(-7,2,0,PLANKS:3)
Block(-6,2,0,PLANKS:3)
Block(-5,2,0,WOODEN_SLAB:3)
Block(-4,2,0,WOODEN_SLAB:3)
Block(-3,2,0,PLANKS:3)
Block(-2,2,0,PLANKS:3)
Block(-1,2,0,WOODEN_SLAB:3)
Block(0,2,0,WOODEN_SLAB:3)
Block(1,2,0,WOODEN_SLAB:3)
Block(2,2,0,WOODEN_SLAB:3)
Block(3,2,0,WOODEN_SLAB:3)
Block(4,2,0,WOODEN_SLAB:3)
Block(-7,2,1,WOODEN_SLAB:3)
Block(-6,2,1,WOODEN_SLAB:3)
Block(-5,2,1,WOODEN_SLAB:3)
Block(-4,2,1,WOODEN_SLAB:3)
Block(-1,2,1,WOODEN_SLAB:3)
Block(0,2,1,WOODEN_SLAB:3)
Block(1,2,1,WOODEN_SLAB:3)
Block(2,2,1,WOODEN_SLAB:3)
Block(3,2,1,WOODEN_SLAB:3)
Block(-7,2,2,WOODEN_SLAB:3)
Block(-6,2,2,WOODEN_SLAB:3)
Block(-5,2,2,WOODEN_SLAB:3)
Block(-7,2,3,WOODEN_SLAB:3)
Block(6,3,-4,PLANKS:3)
Block(7,3,-4,LOG:3)
Block(8,3,-4,PLANKS:3)
Block(5,3,-3,SPRUCE_FENCE:0)
Block(4,3,-2,PLANKS:3)
Block(-5,3,-1,LOG:3)
Block(-4,3,-1,PLANKS:3)
Block(-1,3,-1,LOG:3)
Block(0,3,-1,PLANKS:3)
Block(1,3,-1,SPRUCE_FENCE:0)
Block(2,3,-1,PLANKS:3)
Block(3,3,-1,LOG:3)
Block(-7,3,0,SPRUCE_FENCE:0)
Block(-6,3,0,PLANKS:3)
Block(-3,3,0,SPRUCE_FENCE:0)
Block(-2,3,0,PLANKS:3)
RandomBlock(7,4,-5,WALL_BANNER:2,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner20.nbt,100)
Block(7,4,-4,LOG:3)
RandomBlock(-5,4,-2,WALL_BANNER:2,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner20.nbt,100)
RandomBlock(-1,4,-2,WALL_BANNER:2,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner20.nbt,100)
RandomBlock(3,4,-2,WALL_BANNER:2,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:2,../JungleNBT/banners/JungleBanner20.nbt,100)
RandomBlock(-6,4,-1,WALL_BANNER:4,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner20.nbt,100)
Block(-5,4,-1,LOG:3)
RandomBlock(-2,4,-1,WALL_BANNER:4,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner20.nbt,100)
Block(-1,4,-1,LOG:3)
Block(3,4,-1,LOG:3)
Block(-2,4,0,SPRUCE_FENCE:0)
Branch(0,0,-16,JungleVillagePath01_03-00,NORTH,100)
