#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: BO3 BulkEdit (by LanToaster)

# A short description of this BO3 object
Description: This Object was Created with BO3_BulkEdit

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.

Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.

Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 82

MaxHeight: 82

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST:0,chest.nbt,50,CHEST:0,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-2,-10,-4,LOG:3)
Block(3,-10,-4,LOG:3)
Block(8,-10,-3,LOG:3)
Block(1,-10,-2,PLANKS:3)
Block(2,-10,-2,PLANKS:3)
Block(3,-10,-2,LOG:3)
Block(4,-10,-2,PLANKS:3)
Block(5,-10,-2,PLANKS:3)
Block(-3,-10,-1,PLANKS:3)
Block(-2,-10,-1,LOG:3)
Block(-1,-10,-1,PLANKS:3)
Block(0,-10,-1,PLANKS:3)
Block(6,-10,-1,PLANKS:3)
Block(7,-10,-1,PLANKS:3)
Block(-4,-10,0,PLANKS:3)
Block(8,-10,0,LOG:3)
Block(-5,-10,1,PLANKS:3)
Block(-6,-10,2,PLANKS:3)
Block(-6,-10,3,PLANKS:3)
Block(-7,-10,4,PLANKS:3)
Block(-2,-9,-4,LOG:3)
Block(3,-9,-4,LOG:3)
Block(8,-9,-3,LOG:3)
Block(1,-9,-2,PLANKS:3)
Block(2,-9,-2,PLANKS:3)
Block(3,-9,-2,LOG:3)
Block(4,-9,-2,PLANKS:3)
Block(5,-9,-2,PLANKS:3)
Block(-3,-9,-1,PLANKS:3)
Block(-2,-9,-1,LOG:3)
Block(-1,-9,-1,PLANKS:3)
Block(0,-9,-1,PLANKS:3)
Block(6,-9,-1,PLANKS:3)
Block(7,-9,-1,PLANKS:3)
Block(-4,-9,0,PLANKS:3)
Block(8,-9,0,LOG:3)
Block(-5,-9,1,PLANKS:3)
Block(-6,-9,2,PLANKS:3)
Block(-6,-9,3,PLANKS:3)
Block(-7,-9,4,PLANKS:3)
Block(-2,-8,-4,LOG:3)
Block(3,-8,-4,LOG:3)
Block(8,-8,-3,LOG:3)
Block(1,-8,-2,PLANKS:3)
Block(2,-8,-2,PLANKS:3)
Block(3,-8,-2,LOG:3)
Block(4,-8,-2,PLANKS:3)
Block(5,-8,-2,PLANKS:3)
Block(-3,-8,-1,PLANKS:3)
Block(-2,-8,-1,LOG:3)
Block(-1,-8,-1,PLANKS:3)
Block(0,-8,-1,PLANKS:3)
Block(6,-8,-1,PLANKS:3)
Block(7,-8,-1,PLANKS:3)
Block(-4,-8,0,PLANKS:3)
Block(8,-8,0,LOG:3)
Block(-5,-8,1,PLANKS:3)
Block(-6,-8,2,PLANKS:3)
Block(-6,-8,3,PLANKS:3)
Block(-7,-8,4,PLANKS:3)
Block(-2,-7,-4,LOG:3)
Block(3,-7,-4,LOG:3)
Block(8,-7,-3,LOG:3)
Block(1,-7,-2,PLANKS:3)
Block(2,-7,-2,PLANKS:3)
Block(3,-7,-2,LOG:3)
Block(4,-7,-2,PLANKS:3)
Block(5,-7,-2,PLANKS:3)
Block(-3,-7,-1,PLANKS:3)
Block(-2,-7,-1,LOG:3)
Block(-1,-7,-1,PLANKS:3)
Block(0,-7,-1,PLANKS:3)
Block(6,-7,-1,PLANKS:3)
Block(7,-7,-1,PLANKS:3)
Block(-4,-7,0,PLANKS:3)
Block(8,-7,0,LOG:3)
Block(-5,-7,1,PLANKS:3)
Block(-6,-7,2,PLANKS:3)
Block(-6,-7,3,PLANKS:3)
Block(-7,-7,4,PLANKS:3)
Block(-2,-6,-4,LOG:3)
Block(3,-6,-4,LOG:3)
Block(8,-6,-3,LOG:3)
Block(1,-6,-2,PLANKS:3)
Block(2,-6,-2,PLANKS:3)
Block(3,-6,-2,LOG:3)
Block(4,-6,-2,PLANKS:3)
Block(5,-6,-2,PLANKS:3)
Block(-3,-6,-1,PLANKS:3)
Block(-2,-6,-1,LOG:3)
Block(-1,-6,-1,PLANKS:3)
Block(0,-6,-1,PLANKS:3)
Block(6,-6,-1,PLANKS:3)
Block(7,-6,-1,PLANKS:3)
Block(-4,-6,0,PLANKS:3)
Block(8,-6,0,LOG:3)
Block(-5,-6,1,PLANKS:3)
Block(-6,-6,2,PLANKS:3)
Block(-6,-6,3,PLANKS:3)
Block(-7,-6,4,PLANKS:3)
Block(-2,-5,-4,LOG:3)
Block(3,-5,-4,LOG:3)
Block(8,-5,-3,LOG:3)
Block(1,-5,-2,PLANKS:3)
Block(2,-5,-2,PLANKS:3)
Block(3,-5,-2,LOG:3)
Block(4,-5,-2,PLANKS:3)
Block(5,-5,-2,PLANKS:3)
Block(-3,-5,-1,PLANKS:3)
Block(-2,-5,-1,LOG:3)
Block(-1,-5,-1,PLANKS:3)
Block(0,-5,-1,PLANKS:3)
Block(6,-5,-1,PLANKS:3)
Block(7,-5,-1,PLANKS:3)
Block(-4,-5,0,PLANKS:3)
Block(8,-5,0,LOG:3)
Block(-5,-5,1,PLANKS:3)
Block(-6,-5,2,PLANKS:3)
Block(-6,-5,3,PLANKS:3)
Block(-7,-5,4,PLANKS:3)
Block(-2,-4,-4,LOG:3)
Block(3,-4,-4,LOG:3)
Block(8,-4,-3,LOG:3)
Block(1,-4,-2,PLANKS:3)
Block(2,-4,-2,PLANKS:3)
Block(3,-4,-2,LOG:3)
Block(4,-4,-2,PLANKS:3)
Block(5,-4,-2,PLANKS:3)
Block(-3,-4,-1,PLANKS:3)
Block(-2,-4,-1,LOG:3)
Block(-1,-4,-1,PLANKS:3)
Block(0,-4,-1,PLANKS:3)
Block(6,-4,-1,PLANKS:3)
Block(7,-4,-1,PLANKS:3)
Block(-4,-4,0,PLANKS:3)
Block(8,-4,0,LOG:3)
Block(-5,-4,1,PLANKS:3)
Block(-6,-4,2,PLANKS:3)
Block(-6,-4,3,PLANKS:3)
Block(-7,-4,4,PLANKS:3)
Block(-2,-3,-4,LOG:3)
Block(3,-3,-4,LOG:3)
Block(8,-3,-3,LOG:3)
Block(1,-3,-2,PLANKS:3)
Block(2,-3,-2,PLANKS:3)
Block(3,-3,-2,LOG:3)
Block(4,-3,-2,PLANKS:3)
Block(5,-3,-2,PLANKS:3)
Block(-3,-3,-1,PLANKS:3)
Block(-2,-3,-1,LOG:3)
Block(-1,-3,-1,PLANKS:3)
Block(0,-3,-1,PLANKS:3)
Block(6,-3,-1,PLANKS:3)
Block(7,-3,-1,PLANKS:3)
Block(-4,-3,0,PLANKS:3)
Block(8,-3,0,LOG:3)
Block(-5,-3,1,PLANKS:3)
Block(-6,-3,2,PLANKS:3)
Block(-6,-3,3,PLANKS:3)
Block(-7,-3,4,PLANKS:3)
Block(-2,-2,-4,LOG:3)
Block(3,-2,-4,LOG:3)
Block(8,-2,-3,LOG:3)
Block(1,-2,-2,PLANKS:3)
Block(2,-2,-2,PLANKS:3)
Block(3,-2,-2,LOG:3)
Block(4,-2,-2,PLANKS:3)
Block(5,-2,-2,PLANKS:3)
Block(-3,-2,-1,PLANKS:3)
Block(-2,-2,-1,LOG:3)
Block(-1,-2,-1,PLANKS:3)
Block(0,-2,-1,PLANKS:3)
Block(6,-2,-1,PLANKS:3)
Block(7,-2,-1,PLANKS:3)
Block(-4,-2,0,PLANKS:3)
Block(8,-2,0,LOG:3)
Block(-5,-2,1,PLANKS:3)
Block(-6,-2,2,PLANKS:3)
Block(-6,-2,3,PLANKS:3)
Block(-7,-2,4,PLANKS:3)
Block(-2,-1,-4,LOG:3)
Block(3,-1,-4,LOG:3)
Block(8,-1,-3,LOG:3)
Block(1,-1,-2,PLANKS:3)
Block(2,-1,-2,PLANKS:3)
Block(3,-1,-2,LOG:3)
Block(4,-1,-2,PLANKS:3)
Block(5,-1,-2,PLANKS:3)
Block(-3,-1,-1,PLANKS:3)
Block(-2,-1,-1,LOG:3)
Block(-1,-1,-1,PLANKS:3)
Block(0,-1,-1,PLANKS:3)
Block(6,-1,-1,PLANKS:3)
Block(7,-1,-1,PLANKS:3)
Block(-4,-1,0,PLANKS:3)
Block(8,-1,0,LOG:3)
Block(-5,-1,1,PLANKS:3)
Block(-6,-1,2,PLANKS:3)
Block(-6,-1,3,PLANKS:3)
Block(-7,-1,4,PLANKS:3)
Block(2,0,-6,JUNGLE_STAIRS:2)
Block(2,0,-5,JUNGLE_STAIRS:7)
Block(-2,0,-4,LOG:3)
Block(3,0,-4,LOG:3)
Block(8,0,-3,LOG:3)
Block(1,0,-2,PLANKS:3)
Block(2,0,-2,PLANKS:3)
Block(3,0,-2,LOG:3)
Block(4,0,-2,PLANKS:3)
Block(5,0,-2,PLANKS:3)
Block(-3,0,-1,PLANKS:3)
Block(-2,0,-1,LOG:3)
Block(-1,0,-1,PLANKS:3)
Block(0,0,-1,PLANKS:3)
Block(1,0,-1,SPRUCE_FENCE:0)
Block(2,0,-1,SPRUCE_FENCE:0)
Block(6,0,-1,PLANKS:3)
Block(7,0,-1,PLANKS:3)
Block(-4,0,0,PLANKS:3)
Block(-3,0,0,SPRUCE_FENCE:0)
Block(-1,0,0,SPRUCE_FENCE:0)
Block(6,0,0,SPRUCE_FENCE:0)
Block(7,0,0,SPRUCE_FENCE:0)
Block(8,0,0,LOG:3)
Block(-5,0,1,PLANKS:3)
Block(-4,0,1,SPRUCE_FENCE:0)
Block(-6,0,2,PLANKS:3)
Block(-5,0,2,SPRUCE_FENCE:0)
Block(-6,0,3,PLANKS:3)
Block(-7,0,4,PLANKS:3)
Block(-6,0,4,SPRUCE_FENCE:0)
Block(2,1,-5,JUNGLE_STAIRS:2)
Block(-2,1,-4,LOG:11)
Block(2,1,-4,JUNGLE_STAIRS:7)
Block(3,1,-4,LOG:11)
Block(-2,1,-3,LOG:11)
Block(1,1,-3,WOODEN_SLAB:11)
Block(2,1,-3,WOODEN_SLAB:11)
Block(3,1,-3,LOG:11)
Block(8,1,-3,LOG:11)
Block(-4,1,-2,WOODEN_SLAB:11)
Block(-2,1,-2,LOG:11)
Block(1,1,-2,PLANKS:3)
Block(2,1,-2,PLANKS:3)
Block(3,1,-2,LOG:3)
Block(4,1,-2,PLANKS:3)
Block(5,1,-2,PLANKS:3)
Block(8,1,-2,LOG:11)
Block(-5,1,-1,WOODEN_SLAB:11)
Block(-4,1,-1,WOODEN_SLAB:11)
Block(-3,1,-1,PLANKS:3)
Block(-2,1,-1,LOG:3)
Block(-1,1,-1,PLANKS:3)
Block(0,1,-1,PLANKS:3)
Block(2,1,-1,SPRUCE_FENCE:0)
Block(6,1,-1,PLANKS:3)
Block(7,1,-1,PLANKS:3)
Block(8,1,-1,LOG:11)
Block(-6,1,0,WOODEN_SLAB:11)
Block(-5,1,0,WOODEN_SLAB:11)
Block(-4,1,0,PLANKS:3)
Block(8,1,0,LOG:3)
Block(-7,1,1,WOODEN_SLAB:11)
Block(-6,1,1,WOODEN_SLAB:11)
Block(-5,1,1,PLANKS:3)
Block(-4,1,1,SPRUCE_FENCE:0)
Block(-7,1,2,WOODEN_SLAB:11)
Block(-6,1,2,PLANKS:3)
Block(-7,1,3,WOODEN_SLAB:11)
Block(-6,1,3,PLANKS:3)
Block(-7,1,4,PLANKS:3)
Block(0,2,-4,WOODEN_SLAB:3)
Block(1,2,-4,WOODEN_SLAB:3)
Block(3,2,-4,WOODEN_SLAB:3)
Block(4,2,-4,WOODEN_SLAB:3)
Block(5,2,-4,WOODEN_SLAB:3)
Block(-3,2,-3,WOODEN_SLAB:3)
Block(-2,2,-3,WOODEN_SLAB:3)
Block(-1,2,-3,WOODEN_SLAB:3)
Block(0,2,-3,WOODEN_SLAB:3)
Block(3,2,-3,WOODEN_SLAB:3)
Block(4,2,-3,WOODEN_SLAB:3)
Block(5,2,-3,WOODEN_SLAB:3)
Block(6,2,-3,WOODEN_SLAB:3)
Block(-3,2,-2,WOODEN_SLAB:3)
Block(-2,2,-2,WOODEN_SLAB:3)
Block(-1,2,-2,WOODEN_SLAB:3)
Block(0,2,-2,WOODEN_SLAB:3)
Block(1,2,-2,PLANKS:3)
Block(2,2,-2,PLANKS:3)
Block(3,2,-2,LOG:3)
Block(4,2,-2,PLANKS:3)
Block(5,2,-2,PLANKS:3)
Block(6,2,-2,WOODEN_SLAB:3)
Block(7,2,-2,WOODEN_SLAB:3)
Block(8,2,-2,WOODEN_SLAB:3)
Block(-3,2,-1,PLANKS:3)
Block(-2,2,-1,LOG:3)
Block(-1,2,-1,PLANKS:3)
Block(0,2,-1,PLANKS:3)
Block(6,2,-1,PLANKS:3)
Block(7,2,-1,PLANKS:3)
Block(8,2,-1,WOODEN_SLAB:3)
Block(-4,2,0,PLANKS:3)
Block(8,2,0,LOG:3)
Block(-5,2,1,SPRUCE_FENCE:0)
Block(-7,2,2,AIR)
Block(-6,2,2,SPRUCE_FENCE:0)
Block(-6,2,3,PLANKS:3)
Block(-7,2,4,PLANKS:3)
Block(5,3,-3,AIR)
Block(-2,3,-2,AIR)
Block(1,3,-2,SPRUCE_FENCE:0)
Block(2,3,-2,PLANKS:3)
Block(3,3,-2,LOG:3)
Block(4,3,-2,PLANKS:3)
Block(5,3,-2,SPRUCE_FENCE:0)
Block(-3,3,-1,PLANKS:3)
Block(-2,3,-1,LOG:3)
Block(-1,3,-1,PLANKS:3)
Block(0,3,-1,SPRUCE_FENCE:0)
Block(6,3,-1,SPRUCE_FENCE:0)
Block(7,3,-1,PLANKS:3)
Block(-4,3,0,SPRUCE_FENCE:0)
Block(8,3,0,LOG:3)
Block(-6,3,3,SPRUCE_FENCE:0)
Block(-7,3,4,PLANKS:3)
Block(3,4,-2,LOG:3)
Block(-2,4,-1,LOG:3)
RandomBlock(3,4,-1,WALL_BANNER:3,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner20.nbt,100)
RandomBlock(-2,4,0,WALL_BANNER:3,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner20.nbt,100)
RandomBlock(7,4,0,WALL_BANNER:4,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:4,../JungleNBT/banners/JungleBanner20.nbt,100)
Block(8,4,0,LOG:3)
RandomBlock(8,4,1,WALL_BANNER:3,../JungleNBT/banners/JungleBanner01.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner02.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner03.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner04.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner05.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner06.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner07.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner08.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner09.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner10.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner11.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner12.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner13.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner14.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner15.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner16.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner17.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner18.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner19.nbt,8,WALL_BANNER:3,../JungleNBT/banners/JungleBanner20.nbt,100)
