#
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: BO3 BulkEdit (by LanToaster)

# A short description of this BO3 object
Description: This Object was Created with BO3_BulkEdit

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.

Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.

Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestBlock

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 256

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#

# The B(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#

# All the blocks used in the BO3 are listed here. Possible blocks:
# B(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
B(-7,-5,-7,dirt)
B(-7,-5,-6,dirt)
B(-7,-5,-5,dirt)
B(-7,-5,-4,dirt)
B(-7,-5,-3,dirt)
B(-7,-5,-2,dirt)
B(-7,-5,-1,dirt)
B(-7,-5,0,dirt)
B(-7,-5,1,dirt)
B(-7,-5,2,dirt)
B(-7,-5,3,dirt)
B(-7,-5,4,dirt)
B(-7,-5,5,dirt)
B(-7,-5,6,dirt)
B(-7,-5,7,dirt)
B(-7,-5,8,dirt)
B(-7,-4,-7,dirt)
B(-7,-4,-6,dirt)
B(-7,-4,-5,dirt)
B(-7,-4,-4,dirt)
B(-7,-4,-3,dirt)
B(-7,-4,-2,dirt)
B(-7,-4,-1,dirt)
B(-7,-4,0,dirt)
B(-7,-4,1,dirt)
B(-7,-4,2,dirt)
B(-7,-4,3,dirt)
B(-7,-4,4,dirt)
B(-7,-4,5,dirt)
B(-7,-4,6,dirt)
B(-7,-4,7,dirt)
B(-7,-4,8,dirt)
B(-7,-3,-7,dirt)
B(-7,-3,-6,dirt)
B(-7,-3,-5,dirt)
B(-7,-3,-4,dirt)
B(-7,-3,-3,dirt)
B(-7,-3,-2,dirt)
B(-7,-3,-1,dirt)
B(-7,-3,0,dirt)
B(-7,-3,1,dirt)
B(-7,-3,2,dirt)
B(-7,-3,3,dirt)
B(-7,-3,4,dirt)
B(-7,-3,5,dirt)
B(-7,-3,6,dirt)
B(-7,-3,7,dirt)
B(-7,-3,8,dirt)
B(-7,-2,-7,grass)
B(-7,-2,-6,grass)
B(-7,-2,-5,dirt)
B(-7,-2,-4,dirt)
B(-7,-2,-3,dirt)
B(-7,-2,-2,dirt)
B(-7,-2,-1,dirt)
B(-7,-2,0,dirt)
B(-7,-2,1,dirt)
B(-7,-2,2,dirt)
B(-7,-2,3,dirt)
B(-7,-2,4,grass)
B(-7,-2,5,grass)
B(-7,-2,6,grass)
B(-7,-2,7,grass)
B(-7,-2,8,grass)
B(-7,-1,-5,grass)
B(-7,-1,-4,grass)
B(-7,-1,-3,dirt)
B(-7,-1,-2,dirt)
B(-7,-1,-1,grass)
B(-7,-1,0,grass)
B(-7,-1,1,grass)
B(-7,-1,2,grass)
B(-7,-1,3,grass)
B(-7,0,-3,farmland)
B(-7,0,-2,farmland)
B(-7,1,-3,wheat:7)
B(-7,1,-2,wheat:7)
B(-6,-5,-7,dirt)
B(-6,-5,-6,dirt)
B(-6,-5,-5,dirt)
B(-6,-5,-4,dirt)
B(-6,-5,-3,dirt)
B(-6,-5,-2,dirt)
B(-6,-5,-1,dirt)
B(-6,-5,0,dirt)
B(-6,-5,1,dirt)
B(-6,-5,2,dirt)
B(-6,-5,3,dirt)
B(-6,-5,4,dirt)
B(-6,-5,5,dirt)
B(-6,-5,6,dirt)
B(-6,-5,7,dirt)
B(-6,-5,8,dirt)
B(-6,-4,-7,dirt)
B(-6,-4,-6,dirt)
B(-6,-4,-5,dirt)
B(-6,-4,-4,dirt)
B(-6,-4,-3,dirt)
B(-6,-4,-2,dirt)
B(-6,-4,-1,dirt)
B(-6,-4,0,dirt)
B(-6,-4,1,dirt)
B(-6,-4,2,dirt)
B(-6,-4,3,dirt)
B(-6,-4,4,dirt)
B(-6,-4,5,dirt)
B(-6,-4,6,dirt)
B(-6,-4,7,dirt)
B(-6,-4,8,dirt)
B(-6,-3,-7,grass)
B(-6,-3,-6,grass)
B(-6,-3,-5,dirt)
B(-6,-3,-4,dirt)
B(-6,-3,-3,dirt)
B(-6,-3,-2,dirt)
B(-6,-3,-1,dirt)
B(-6,-3,0,dirt)
B(-6,-3,1,dirt)
B(-6,-3,2,dirt)
B(-6,-3,3,dirt)
B(-6,-3,4,dirt)
B(-6,-3,5,grass)
B(-6,-3,6,grass)
B(-6,-3,7,grass)
B(-6,-3,8,grass)
B(-6,-2,-5,grass)
B(-6,-2,-4,grass)
B(-6,-2,-3,dirt)
B(-6,-2,-2,dirt)
B(-6,-2,-1,grass)
B(-6,-2,0,grass)
B(-6,-2,1,grass)
B(-6,-2,2,grass)
B(-6,-2,3,grass)
B(-6,-2,4,grass)
B(-6,-1,-3,grass)
B(-6,-1,-2,grass)
Branch(0,0,-16,farm_02-00,NORTH,100)
Branch(0,0,16,farm_02-02,NORTH,100)
