#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: BO3 BulkEdit (by LanToaster)

# A short description of this BO3 object
Description: Bo3 spikes created by NLBlackEagle

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.

Frequency: 100

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.

Rarity: 100

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 60

MaxHeight: 170

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 60

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(1,0,-6,STONE:0)
Block(-1,0,-5,STONE:0)
Block(0,0,-5,STONE:0)
Block(1,0,-5,STONE:0)
Block(2,0,-5,STONE:0)
Block(-3,0,-4,STONE:0)
Block(-2,0,-4,STONE:0)
Block(-1,0,-4,STONE:0)
Block(0,0,-4,STONE:0)
Block(1,0,-4,STONE:0)
Block(2,0,-4,STONE:0)
Block(-3,0,-3,STONE:0)
Block(-2,0,-3,STONE:0)
Block(-1,0,-3,STONE:0)
Block(0,0,-3,STONE:0)
Block(1,0,-3,STONE:0)
Block(2,0,-3,STONE:0)
Block(3,0,-3,STONE:0)
Block(4,0,-3,OBSIDIAN:0)
Block(-3,0,-2,STONE:0)
Block(-2,0,-2,STONE:0)
Block(-1,0,-2,STONE:0)
Block(0,0,-2,STONE:0)
Block(1,0,-2,STONE:0)
Block(2,0,-2,STONE:0)
Block(3,0,-2,STONE:0)
Block(4,0,-2,STONE:0)
Block(5,0,-2,OBSIDIAN:0)
Block(-5,0,-1,STONE:0)
Block(-4,0,-1,STONE:0)
Block(-3,0,-1,STONE:0)
Block(-2,0,-1,STONE:0)
Block(-1,0,-1,STONE:0)
Block(0,0,-1,STONE:0)
Block(1,0,-1,STONE:0)
Block(2,0,-1,STONE:0)
Block(3,0,-1,STONE:0)
Block(4,0,-1,OBSIDIAN:0)
Block(5,0,-1,OBSIDIAN:0)
Block(-4,0,0,STONE:0)
Block(-3,0,0,STONE:0)
Block(-2,0,0,STONE:0)
Block(-1,0,0,STONE:0)
Block(0,0,0,STONE:0)
Block(1,0,0,STONE:0)
Block(2,0,0,STONE:0)
Block(3,0,0,OBSIDIAN:0)
Block(4,0,0,OBSIDIAN:0)
Block(5,0,0,OBSIDIAN:0)
Block(-5,0,1,STONE:0)
Block(-4,0,1,STONE:0)
Block(-3,0,1,STONE:0)
Block(-2,0,1,STONE:0)
Block(-1,0,1,STONE:0)
Block(0,0,1,STONE:0)
Block(1,0,1,STONE:0)
Block(2,0,1,STONE:0)
Block(3,0,1,STONE:0)
Block(4,0,1,STONE:0)
Block(-5,0,2,STONE:0)
Block(-4,0,2,STONE:0)
Block(-3,0,2,STONE:0)
Block(-2,0,2,STONE:0)
Block(-1,0,2,STONE:0)
Block(0,0,2,STONE:0)
Block(1,0,2,STONE:0)
Block(2,0,2,STONE:0)
Block(3,0,2,STONE:0)
Block(4,0,2,STONE:0)
Block(-4,0,3,STONE:0)
Block(-3,0,3,STONE:0)
Block(-2,0,3,STONE:0)
Block(-1,0,3,STONE:0)
Block(0,0,3,STONE:0)
Block(1,0,3,STONE:0)
Block(2,0,3,STONE:0)
Block(3,0,3,STONE:0)
Block(4,0,3,STONE:0)
Block(-4,0,4,STONE:0)
Block(-3,0,4,STONE:0)
Block(-2,0,4,STONE:0)
Block(-1,0,4,STONE:0)
Block(0,0,4,STONE:0)
Block(1,0,4,STONE:0)
Block(2,0,4,STONE:0)
Block(3,0,4,STONE:0)
Block(-4,0,5,STONE:0)
Block(-3,0,5,STONE:0)
Block(-2,0,5,STONE:0)
Block(-1,0,5,STONE:0)
Block(0,0,5,STONE:0)
Block(1,0,5,STONE:0)
Block(2,0,5,STONE:0)
Block(-3,0,6,STONE:0)
Block(1,1,-4,STONE:0)
Block(2,1,-4,STONE:0)
Block(-2,1,-3,STONE:0)
Block(-1,1,-3,STONE:0)
Block(0,1,-3,STONE:0)
Block(1,1,-3,OBSIDIAN:0)
Block(2,1,-3,STONE:0)
Block(3,1,-3,STONE:0)
Block(-3,1,-2,STONE:0)
Block(-2,1,-2,STONE:0)
Block(-1,1,-2,STONE:0)
Block(0,1,-2,OBSIDIAN:0)
Block(1,1,-2,OBSIDIAN:0)
Block(2,1,-2,STONE:0)
Block(3,1,-2,STONE:0)
Block(-3,1,-1,STONE:0)
Block(-2,1,-1,STONE:0)
Block(-1,1,-1,STONE:0)
Block(0,1,-1,STONE:0)
Block(1,1,-1,OBSIDIAN:0)
Block(2,1,-1,STONE:0)
Block(3,1,-1,STONE:0)
Block(-4,1,0,STONE:0)
Block(-3,1,0,STONE:0)
Block(-2,1,0,STONE:0)
Block(-1,1,0,STONE:0)
Block(0,1,0,STONE:0)
Block(1,1,0,STONE:0)
Block(2,1,0,STONE:0)
Block(3,1,0,OBSIDIAN:0)
Block(4,1,0,OBSIDIAN:0)
Block(-4,1,1,STONE:0)
Block(-3,1,1,STONE:0)
Block(-2,1,1,STONE:0)
Block(-1,1,1,STONE:0)
Block(0,1,1,STONE:0)
Block(1,1,1,STONE:0)
Block(2,1,1,OBSIDIAN:0)
Block(3,1,1,OBSIDIAN:0)
Block(4,1,1,OBSIDIAN:0)
Block(-4,1,2,STONE:0)
Block(-3,1,2,STONE:0)
Block(-2,1,2,STONE:0)
Block(-1,1,2,STONE:0)
Block(0,1,2,STONE:0)
Block(1,1,2,STONE:0)
Block(2,1,2,STONE:0)
Block(3,1,2,OBSIDIAN:0)
Block(4,1,2,STONE:0)
Block(-4,1,3,STONE:0)
Block(-3,1,3,STONE:0)
Block(-2,1,3,STONE:0)
Block(-1,1,3,STONE:0)
Block(0,1,3,STONE:0)
Block(1,1,3,STONE:0)
Block(2,1,3,STONE:0)
Block(3,1,3,STONE:0)
Block(-3,1,4,STONE:0)
Block(-2,1,4,STONE:0)
Block(-1,1,4,STONE:0)
Block(0,1,4,STONE:0)
Block(-2,1,5,STONE:0)
Block(-1,1,5,STONE:0)
Block(0,1,5,STONE:0)
Block(-2,2,-3,STONE:0)
Block(-1,2,-3,STONE:0)
Block(0,2,-3,OBSIDIAN:0)
Block(1,2,-3,OBSIDIAN:0)
Block(2,2,-3,OBSIDIAN:0)
Block(3,2,-3,STONE:0)
Block(-2,2,-2,STONE:0)
Block(-1,2,-2,STONE:0)
Block(0,2,-2,OBSIDIAN:0)
Block(1,2,-2,OBSIDIAN:0)
Block(2,2,-2,STONE:0)
Block(3,2,-2,STONE:0)
Block(-3,2,-1,STONE:0)
Block(-2,2,-1,STONE:0)
Block(-1,2,-1,STONE:0)
Block(0,2,-1,OBSIDIAN:0)
Block(1,2,-1,OBSIDIAN:0)
Block(2,2,-1,STONE:0)
Block(3,2,-1,STONE:0)
Block(-4,2,0,STONE:0)
Block(-3,2,0,STONE:0)
Block(-2,2,0,STONE:0)
Block(-1,2,0,STONE:0)
Block(0,2,0,STONE:0)
Block(1,2,0,STONE:0)
Block(2,2,0,STONE:0)
Block(3,2,0,STONE:0)
Block(-4,2,1,STONE:0)
Block(-3,2,1,STONE:0)
Block(-2,2,1,STONE:0)
Block(-1,2,1,STONE:0)
Block(0,2,1,STONE:0)
Block(1,2,1,OBSIDIAN:0)
Block(2,2,1,STONE:0)
Block(3,2,1,OBSIDIAN:0)
Block(4,2,1,OBSIDIAN:0)
Block(-4,2,2,STONE:0)
Block(-3,2,2,STONE:0)
Block(-2,2,2,STONE:0)
Block(-1,2,2,STONE:0)
Block(0,2,2,OBSIDIAN:0)
Block(1,2,2,OBSIDIAN:0)
Block(2,2,2,OBSIDIAN:0)
Block(3,2,2,OBSIDIAN:0)
Block(-3,2,3,STONE:0)
Block(-2,2,3,STONE:0)
Block(-1,2,3,STONE:0)
Block(0,2,3,STONE:0)
Block(1,2,3,OBSIDIAN:0)
Block(2,2,3,STONE:0)
Block(-2,2,4,STONE:0)
Block(-1,2,4,STONE:0)
Block(0,2,4,STONE:0)
Block(-1,2,5,STONE:0)
Block(-1,3,-2,STONE:0)
Block(0,3,-2,OBSIDIAN:0)
Block(-2,3,-1,STONE:0)
Block(-1,3,-1,STONE:0)
Block(0,3,-1,OBSIDIAN:0)
Block(1,3,-1,STONE:0)
Block(-3,3,0,STONE:0)
Block(-2,3,0,STONE:0)
Block(-1,3,0,STONE:0)
Block(0,3,0,OBSIDIAN:0)
Block(1,3,0,STONE:0)
Block(2,3,0,STONE:0)
Block(-3,3,1,STONE:0)
Block(-2,3,1,STONE:0)
Block(-1,3,1,STONE:0)
Block(0,3,1,OBSIDIAN:0)
Block(1,3,1,STONE:0)
Block(2,3,1,STONE:0)
Block(-3,3,2,STONE:0)
Block(-2,3,2,STONE:0)
Block(-1,3,2,STONE:0)
Block(0,3,2,OBSIDIAN:0)
Block(1,3,2,OBSIDIAN:0)
Block(-2,3,3,STONE:0)
Block(-1,3,3,STONE:0)
Block(0,3,3,OBSIDIAN:0)
Block(-1,4,-2,STONE:0)
Block(-2,4,-1,STONE:0)
Block(-1,4,-1,OBSIDIAN:0)
Block(0,4,-1,OBSIDIAN:0)
Block(-1,4,0,STONE:0)
Block(0,4,0,OBSIDIAN:0)
Block(1,4,0,STONE:0)
Block(-2,4,1,STONE:0)
Block(-1,4,1,OBSIDIAN:0)
Block(0,4,1,STONE:0)
Block(1,4,1,STONE:0)
Block(-1,4,2,OBSIDIAN:0)
Block(0,4,2,OBSIDIAN:0)
Block(1,4,2,STONE:0)
Block(-1,5,-1,OBSIDIAN:0)
Block(0,5,-1,OBSIDIAN:0)
Block(-1,5,0,OBSIDIAN:0)
Block(0,5,0,STONE:0)
Block(1,5,0,STONE:0)
Block(-2,5,1,OBSIDIAN:0)
Block(-1,5,1,OBSIDIAN:0)
Block(0,5,1,STONE:0)
Block(1,5,1,STONE:0)
Block(-1,5,2,OBSIDIAN:0)
Block(0,5,2,STONE:0)
Block(-1,6,-1,OBSIDIAN:0)
Block(0,6,-1,OBSIDIAN:0)
Block(-1,6,0,OBSIDIAN:0)
Block(0,6,0,STONE:0)
Block(1,6,0,STONE:0)
Block(-2,6,1,OBSIDIAN:0)
Block(-1,6,1,STONE:0)
Block(0,6,1,STONE:0)
Block(1,6,1,STONE:0)
Block(-1,6,2,OBSIDIAN:0)
Block(0,6,2,STONE:0)
Block(-1,7,-1,OBSIDIAN:0)
Block(0,7,-1,OBSIDIAN:0)
Block(-1,7,0,STONE:0)
Block(0,7,0,STONE:0)
Block(1,7,0,STONE:0)
Block(-1,7,1,STONE:0)
Block(0,7,1,STONE:0)
Block(-1,7,2,STONE:0)
Block(0,8,-1,STONE:0)
Block(-1,8,0,STONE:0)
Block(0,8,0,STONE:0)
Block(1,8,0,STONE:0)
Block(-1,8,1,STONE:0)
Block(0,8,1,STONE:0)
Block(-1,9,0,OBSIDIAN:0)
Block(0,9,0,STONE:0)
Block(1,9,0,OBSIDIAN:0)
Block(0,9,1,STONE:0)
Block(0,10,0,STONE:0)
Block(1,10,0,STONE:0)
Block(0,10,1,STONE:0)
Block(0,11,0,STONE:0)
Block(0,11,1,STONE:0)
Block(0,12,0,OBSIDIAN:0)
Block(0,12,1,OBSIDIAN:0)
Block(0,13,0,OBSIDIAN:0)
Block(0,14,0,STONE:0)
Block(0,15,0,STONE:0)
Block(0,16,-1,STONE:0)
Block(0,16,0,STONE:0)
Block(0,17,-1,OBSIDIAN:0)
Block(0,17,0,OBSIDIAN:0)
Block(0,17,1,STONE:0)
Block(0,18,-1,STONE:0)
Block(-1,18,0,OBSIDIAN:0)
Block(0,18,0,STONE:0)
Block(0,18,1,OBSIDIAN:0)
Block(-1,19,-1,STONE:0)
Block(0,19,-1,STONE:0)
Block(-1,19,0,STONE:0)
Block(0,19,0,STONE:0)
Block(0,19,1,OBSIDIAN:0)
Block(-1,20,-1,STONE:0)
Block(0,20,-1,STONE:0)
Block(-1,20,0,OBSIDIAN:0)
Block(0,20,0,STONE:0)
Block(1,20,0,STONE:0)
Block(0,20,1,STONE:0)
Block(-1,21,-1,OBSIDIAN:0)
Block(0,21,-1,OBSIDIAN:0)
Block(-2,21,0,OBSIDIAN:0)
Block(-1,21,0,OBSIDIAN:0)
Block(0,21,0,STONE:0)
Block(1,21,0,STONE:0)
Block(-1,21,1,OBSIDIAN:0)
Block(0,21,1,STONE:0)
Block(1,21,1,STONE:0)
Block(-1,22,-2,OBSIDIAN:0)
Block(-1,22,-1,OBSIDIAN:0)
Block(0,22,-1,OBSIDIAN:0)
Block(1,22,-1,STONE:0)
Block(-2,22,0,STONE:0)
Block(-1,22,0,OBSIDIAN:0)
Block(0,22,0,STONE:0)
Block(1,22,0,STONE:0)
Block(2,22,0,STONE:0)
Block(-1,22,1,OBSIDIAN:0)
Block(0,22,1,STONE:0)
Block(1,22,1,STONE:0)
Block(0,22,2,STONE:0)
Block(-1,23,-2,STONE:0)
Block(0,23,-2,STONE:0)
Block(-2,23,-1,STONE:0)
Block(-1,23,-1,STONE:0)
Block(0,23,-1,STONE:0)
Block(1,23,-1,STONE:0)
Block(-2,23,0,STONE:0)
Block(-1,23,0,STONE:0)
Block(0,23,0,STONE:0)
Block(1,23,0,STONE:0)
Block(2,23,0,STONE:0)
Block(-1,23,1,OBSIDIAN:0)
Block(0,23,1,STONE:0)
Block(1,23,1,STONE:0)
Block(2,23,1,STONE:0)
Block(0,23,2,OBSIDIAN:0)
Block(1,23,2,STONE:0)
Block(0,24,-3,STONE:0)
Block(-1,24,-2,STONE:0)
Block(0,24,-2,STONE:0)
Block(1,24,-2,STONE:0)
Block(-3,24,-1,STONE:0)
Block(-2,24,-1,STONE:0)
Block(-1,24,-1,STONE:0)
Block(0,24,-1,STONE:0)
Block(1,24,-1,STONE:0)
Block(2,24,-1,STONE:0)
Block(-2,24,0,STONE:0)
Block(-1,24,0,STONE:0)
Block(0,24,0,STONE:0)
Block(1,24,0,STONE:0)
Block(2,24,0,STONE:0)
Block(-2,24,1,STONE:0)
Block(-1,24,1,STONE:0)
Block(0,24,1,OBSIDIAN:0)
Block(1,24,1,STONE:0)
Block(2,24,1,STONE:0)
Block(3,24,1,STONE:0)
Block(0,24,2,OBSIDIAN:0)
Block(1,24,2,OBSIDIAN:0)
Block(2,24,2,STONE:0)
Block(3,24,2,STONE:0)
Block(2,24,3,STONE:0)
Block(0,25,-4,STONE:0)
Block(-2,25,-3,STONE:0)
Block(-1,25,-3,STONE:0)
Block(0,25,-3,STONE:0)
Block(1,25,-3,STONE:0)
Block(-3,25,-2,STONE:0)
Block(-2,25,-2,STONE:0)
Block(-1,25,-2,STONE:0)
Block(0,25,-2,STONE:0)
Block(1,25,-2,STONE:0)
Block(-3,25,-1,STONE:0)
Block(-2,25,-1,STONE:0)
Block(-1,25,-1,STONE:0)
Block(0,25,-1,STONE:0)
Block(1,25,-1,STONE:0)
Block(2,25,-1,STONE:0)
Block(-2,25,0,STONE:0)
Block(-1,25,0,STONE:0)
Block(0,25,0,STONE:0)
Block(1,25,0,STONE:0)
Block(2,25,0,STONE:0)
Block(3,25,0,STONE:0)
Block(-2,25,1,STONE:0)
Block(-1,25,1,STONE:0)
Block(0,25,1,STONE:0)
Block(1,25,1,STONE:0)
Block(2,25,1,STONE:0)
Block(3,25,1,STONE:0)
Block(-1,25,2,OBSIDIAN:0)
Block(0,25,2,OBSIDIAN:0)
Block(1,25,2,OBSIDIAN:0)
Block(2,25,2,STONE:0)
Block(3,25,2,STONE:0)
Block(4,25,2,STONE:0)
Block(0,25,3,OBSIDIAN:0)
Block(1,25,3,STONE:0)
Block(2,25,3,STONE:0)
Block(3,25,3,STONE:0)
Block(0,26,-5,STONE:0)
Block(-3,26,-4,STONE:0)
Block(-2,26,-4,STONE:0)
Block(-1,26,-4,STONE:0)
Block(0,26,-4,STONE:0)
Block(1,26,-4,STONE:0)
Block(2,26,-4,STONE:0)
Block(-4,26,-3,STONE:0)
Block(-3,26,-3,STONE:0)
Block(-2,26,-3,STONE:0)
Block(-1,26,-3,STONE:0)
Block(0,26,-3,STONE:0)
Block(1,26,-3,STONE:0)
Block(2,26,-3,STONE:0)
Block(3,26,-3,STONE:0)
Block(-4,26,-2,STONE:0)
Block(-3,26,-2,STONE:0)
Block(-2,26,-2,STONE:0)
Block(-1,26,-2,STONE:0)
Block(0,26,-2,STONE:0)
Block(1,26,-2,STONE:0)
Block(2,26,-2,STONE:0)
Block(3,26,-2,STONE:0)
Block(-4,26,-1,STONE:0)
Block(-3,26,-1,STONE:0)
Block(-2,26,-1,STONE:0)
Block(-1,26,-1,STONE:0)
Block(0,26,-1,STONE:0)
Block(1,26,-1,STONE:0)
Block(2,26,-1,STONE:0)
Block(3,26,-1,STONE:0)
Block(4,26,-1,STONE:0)
Block(-4,26,0,STONE:0)
Block(-3,26,0,STONE:0)
Block(-2,26,0,STONE:0)
Block(-1,26,0,STONE:0)
Block(0,26,0,STONE:0)
Block(1,26,0,STONE:0)
Block(2,26,0,STONE:0)
Block(3,26,0,STONE:0)
Block(4,26,0,STONE:0)
Block(-3,26,1,STONE:0)
Block(-2,26,1,STONE:0)
Block(-1,26,1,STONE:0)
Block(0,26,1,STONE:0)
Block(1,26,1,STONE:0)
Block(2,26,1,STONE:0)
Block(3,26,1,STONE:0)
Block(4,26,1,STONE:0)
Block(-3,26,2,STONE:0)
Block(-2,26,2,STONE:0)
Block(-1,26,2,STONE:0)
Block(0,26,2,OBSIDIAN:0)
Block(1,26,2,STONE:0)
Block(2,26,2,STONE:0)
Block(3,26,2,STONE:0)
Block(4,26,2,STONE:0)
Block(-1,26,3,OBSIDIAN:0)
Block(0,26,3,OBSIDIAN:0)
Block(1,26,3,STONE:0)
Block(2,26,3,STONE:0)
Block(3,26,3,STONE:0)
Block(4,26,3,STONE:0)
Block(0,26,4,OBSIDIAN:0)
Block(1,26,4,STONE:0)
Block(2,26,4,STONE:0)
Block(3,26,4,STONE:0)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
BlockCheck(2,0,-6,Solid)
BlockCheck(-2,0,-5,Solid)
BlockCheck(3,0,-4,Solid)
BlockCheck(-4,0,-3,Solid)
BlockCheck(5,0,-3,Solid)
BlockCheck(-5,0,0,Solid)
BlockCheck(5,0,1,Solid)
BlockCheck(-5,0,3,Solid)
BlockCheck(3,0,5,Solid)
BlockCheck(-2,0,6,Solid)
BlockCheck(-1,26,-5,Solid)
BlockCheck(-4,26,-4,Solid)
BlockCheck(3,26,-4,Solid)
BlockCheck(4,26,-2,Solid)
BlockCheck(-4,26,1,Solid)
BlockCheck(-1,26,4,Solid)
BlockCheck(4,26,4,Solid)
