Author: BO3 BulkEdit (by LanToaster)
Description: This Object was Created with BO3_BulkEdit
Version: 3
SettingsMode: WriteDisable
Tree: false
Frequency: 100
Rarity: 100
RotateRandomly: true
SpawnHeight: randomY
MinHeight: 82
MaxHeight: 82
SpawnHeightOffset: 1
MaxBranchDepth: 10
ExcludedBiomes: All
SourceBlocks: AIR
MaxPercentageOutsideSourceBlock: 100
OutsideSourceBlock: placeAnyway
RandomBlock(-6,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-5,-1,-4,LEAVES:7)
RandomBlock(-4,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,-1,-4,LEAVES:7)
RandomBlock(3,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-5,-1,-3,LEAVES:7)
RandomBlock(-4,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,-1,-2,LEAVES:7)
RandomBlock(-5,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-5,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-5,-1,4,LEAVES:7)
RandomBlock(-4,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-3,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-6,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-4,-1,5,LEAVES:7)
RandomBlock(-3,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-2,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-1,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,-1,5,LEAVES:7)
Block(1,-1,5,LEAVES:7)
Block(2,-1,5,LEAVES:7)
RandomBlock(3,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-6,0,-5,STONE_SLAB:5)
Block(-5,0,-5,STONE_SLAB:5)
Block(-2,0,-5,STONE_SLAB:5)
Block(-1,0,-5,STONE_SLAB:5)
Block(0,0,-5,STONE_SLAB:5)
Block(-4,0,-4,STONE_SLAB:5)
Block(-3,0,-4,STONE_SLAB:5)
Block(-2,0,-4,STONE_SLAB:5)
Block(-1,0,-4,LEAVES:7)
Block(0,0,-4,STONE_SLAB:5)
Block(1,0,-4,STONE_SLAB:5)
Block(2,0,-4,LEAVES:7)
Block(3,0,-4,STONE_SLAB:5)
Block(5,0,-4,STONE_SLAB:5)
Block(-5,0,-3,LEAVES:7)
Block(-4,0,-3,LEAVES:7)
Block(-2,0,-3,LEAVES:7)
Block(-1,0,-3,LEAVES:7)
Block(1,0,-3,STONE_SLAB:5)
Block(2,0,-3,STONE_SLAB:5)
Block(3,0,-3,STONE_SLAB:5)
Block(4,0,-3,STONE_SLAB:5)
Block(-5,0,-2,STONE_SLAB:5)
Block(-4,0,-2,STONE_SLAB:5)
Block(-3,0,-2,LEAVES:7)
Block(1,0,-2,STONE_SLAB:5)
Block(2,0,-2,LEAVES:7)
Block(3,0,-2,STONE_SLAB:5)
Block(4,0,-2,STONE_SLAB:5)
Block(5,0,-2,STONE_SLAB:5)
Block(-6,0,-1,STONE_SLAB:5)
Block(-5,0,-1,STONE_SLAB:5)
Block(-4,0,-1,STONE_SLAB:5)
Block(-3,0,-1,LEAVES:7)
Block(-2,0,-1,LEAVES:7)
RandomBlock(-1,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,0,-1,STONE_SLAB:5)
RandomBlock(3,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,0,-1,LEAVES:7)
Block(-6,0,0,STONE_SLAB:5)
Block(-5,0,0,LEAVES:7)
Block(-4,0,0,STONE_SLAB:5)
Block(-3,0,0,STONE_SLAB:5)
Block(-2,0,0,LEAVES:7)
Block(-1,0,0,STONE_SLAB:5)
Block(0,0,0,STONE_SLAB:5)
Block(3,0,0,STONE_SLAB:5)
Block(4,0,0,LEAVES:7)
Block(5,0,0,LEAVES:7)
Block(-6,0,1,STONE_SLAB:5)
Block(-5,0,1,LEAVES:7)
Block(-3,0,1,STONE_SLAB:5)
Block(-2,0,1,STONE_SLAB:5)
Block(-1,0,1,STONE_SLAB:5)
Block(2,0,1,LEAVES:7)
Block(3,0,1,LEAVES:7)
Block(4,0,1,LEAVES:7)
Block(5,0,1,STONE_SLAB:5)
Block(-6,0,2,STONE_SLAB:5)
Block(-5,0,2,LEAVES:7)
Block(-3,0,2,LEAVES:7)
Block(-2,0,2,STONE_SLAB:5)
Block(0,0,2,LEAVES:7)
Block(1,0,2,LEAVES:7)
Block(2,0,2,STONE_SLAB:5)
Block(3,0,2,STONE_SLAB:5)
Block(4,0,2,STONE_SLAB:5)
Block(5,0,2,STONE_SLAB:5)
Block(-6,0,3,STONE_SLAB:5)
Block(-5,0,3,STONE_SLAB:5)
RandomBlock(-4,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(-3,0,3,STONE_SLAB:5)
Block(-2,0,3,STONE_SLAB:5)
Block(-1,0,3,LEAVES:7)
Block(0,0,3,STONE_SLAB:5)
Block(1,0,3,STONE_SLAB:5)
Block(2,0,3,STONE_SLAB:5)
RandomBlock(3,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,0,3,STONE_SLAB:5)
Block(5,0,3,STONE_SLAB:5)
Block(-4,0,4,LEAVES:7)
Block(-3,0,4,STONE_SLAB:5)
Block(-2,0,4,STONE_SLAB:5)
Block(-1,0,4,STONE_SLAB:5)
Block(0,0,4,STONE_SLAB:5)
Block(1,0,4,LEAVES:7)
Block(2,0,4,LEAVES:7)
Block(3,0,4,LEAVES:7)
Block(-6,0,5,STONE_SLAB:5)
Block(-3,0,5,STONE_SLAB:5)
Block(-2,0,5,STONE_SLAB:5)
Block(-1,0,5,STONE_SLAB:5)
Block(3,0,5,STONE_SLAB:5)
Block(-2,1,-1,LEAVES:7)
RandomBlock(3,1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(-4,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
