[color{004c4c}][prefix{l}] Changelog[prefix{r}]



Digimobs 1.1.0 - Re:Code
**General**
-Welcome to the Recode. While this is a full release, this is also very experimental. Large portions of the mod have been redone or altered drastically over a long period of time. There are bound to be a ton of bugs. Please report any bugs found to the Digimobs Discord.


**Entities**
-Digimon have again went under a stat re-design. Digimon from 1.11 and below will probably not work.

-Digimon now have stat grades, which are determined by personality, individual digimon, and some randomness. Technical breakdown of this will eventually be added to the in-game wiki. For now, just imagine that your Digimon is a Pokemon, and that Pokemon has two sets of IVs that determine it's stats.
-A LOT of fixes to the digibank. And still more improvement to come. Digimon should now properly self delete themselves from the bank when you permanently lose one.
-Digimon taming has had some slight adjustments. A colored heart will now appear over a digimon's head based on how likely you will be to tame it.
-Drop rates have been entirely redone. One might say there is a little more luck involved.
DIGIVOLUTION AND LINES HAVE BEEN RE:CODED. Warning. This will cause massive headaches understanding:
-All digimon now have ONE line. Digimon hatched from eggs are the only digimon guaranteed to have full lines. If you tame a digimon, the chance is slim that it will have a completed line.
-You have the chance to add up to three additional lines to a digimon via matching. Maybe some future methods for this as well.

-Oh did I mention you can breed digimon with the Digimon Matcher? More info on the exacts of this will come in the future, or you can ask on the Discord and I'll explain it until I'm blue in the face.
-Eggs dropped from hostile digimon can now be analyzed via right clicking. This will show the line included in the egg when highlighting it in your item menu.

-Introducing PVP mode! A button on the Digivice GUI called "Toggle PVP" has been added. When toggled on, you will be able to fight your friends with no consequences. The downside to this is while PVP is on, you will not be able to gain experience, bits, or items.

-Digivice GUI also includes a button to return your digimon to the bank, because I was stupid for not doing this on day one.

-Digivice GUI also includes a "Warp Digivolve" button on Rookie level digimon. Will only warp digivolve to the "main" mega level of your digimon. Will still need to meet all requirements to digivolve to it.

-Battling has been redone, and is still being worked on. Stats have been split into Physical and Special, and attribute/element/field,form advantages have been PROPERLY added in battle. Also critical hit rates.

-Added support for special skins. Maybe there are already some in the game...
-Stuff I'm probably forgetting to write down because it's been a 5 month long update

NEW DIGIMON-
In-Training
-Sakuttomon

Champion

-Dolphmon, Flymon, Grimmon, Buraimon

Ultimate

-Knightmon, Butenmon, ChaosGrimmon,MetalTyranomon

Mega

-ChaosGallantmon(Core), Ophanimon(Core), Chronomon(HM), ExoGrimmon, Craniamon, Gankoomon
Spirit
-Agunimon, BurningGreymon


**Player**
-Added an in-game wiki! Currently there are still a ton of entries to make. Be patient. Some starting info has already been added.
-Added Crest Perks. However these will not be accessible until 1.1.1 for a last minute issue. Don't worry, this won't affect...much.
-Added a new GUI to the Player's inventory in survival mode. This will display your bits, as well as in the future your Crest Perk levels.
-Commands have been redone, and new ones have been added, to coincide with the recode.

**World**

-Biomes have been recoded to be compatible with 1.12. Unfortunately, this means that your old worlds may not be compatible with the new version of the mod.

-Numerous fixes to the generation of structures and plants in certain biomes.


**Blocks**

-Many blocks have been removed. Some will return in the 1.1.x series of Digimobs, some will not.
-Added: Healer Block. Fully heals your selected digimon, for a price.

-Added: Trader Block. Trade digimon with another player, for a price.

-Added: Matchmaker Block. Digimon matching!.. for a price.

-Added: Extractor. Have too many digimon? Want to sacrifice them to improve the amount of exp a byte can give? Wonder what's the price?

**Items**
-Many items have been removed. Some will return in the 1.1.x series of Digimobs, some will not. 
-Added:  Digizoid Poi. Put your fish scooping skills to the test!

-Added: H Spirit of Fire/B Spirit of Fire. You know what this is for.

-Added: Chronocore. Insert cryptic message here.

-All plantable digimobs crops now have moldy variants.

-Added: Guilmon Bread as per request.

-Added: Pokeball?

-Added: D-Terminal to access in-game wiki

-Provided for stability to V-Pet syncing and information display.
-Chips for the time being will no longer increase the stats of eggs.
-Shift+Right Clicking bytes will now display the amount of stored exp they contain.

Digimobs 1.1.2 - Re:Code bugfixes
-Fixed Digimon temporarily losing stats when reverting to eggs.
-Fixed Craniamon
-Fixed Meicoomon's Egg not having a proper texture
-Increased Starting Digimon happiness to 50.
-The GUI overlay for commands, and digimon targeting should properly adjust with scaled settings. Also moved command overlay to the top of the tamed digimon target box.
-_Hopefully_ fixed an issue with inventories on servers
-Fixed world bosses in a lot of ways.
-Fixed digimon no longer moving after starving and recovering weight
-Doubled amount of bits earned from battle
-Fixed dodging not properly reducing damage to 0. Also decreased dodge rate.
-Adjustments to taming rates
-Fixed players not recieving digizoid tools from storymode, oh and their crafting recipes(woopsy)
-Changed Digidirt to be ground material instead of rock
-All tileentity blocks other than the vending machine should be able to be broken and picked up now.
-Reduced the amount of bits needed to use the new healer block to 200
-Fixed some sprites
-Fixed a weird issue with Budmon trying to be Bombmon.
-Digimon should now properly take damage from players and other non-digimon entities.
Made sure plants properly drop their moldy variants.
-Squished the rarity rate down for digimon in an effort to balance out spawning rates a little. Might still need some future adjustments
-Item texture fixes
-Localization fixes

Digimobs 1.1.3 - Crest Perks

Entities 
-Added new logic to apply towards an..ahem..oversight with adding lines outside of Matching. Basically, digimon other than matched digimon can now obtain lines with proper items. This will also allow evolution items(digimentals, etc) to work properly. 
-Allowed baby and in-training digimon an increased chance of spawning with some line other than their "main" line. 
-Added a new button on the digivolution GUI that will allow you to delete a second/third/fourth line from your digimon. 
-Digivolution stat requirements have been decreased from 1.5x stat growth to 1.2x stat growth. You're welcome. 
-By popular demand*, failure evolutions have been reworked and readded to the game. Once your digimon becomes overweight(The bottom bar turns purple), for each food fed while overweight, your digimon will have a chance to failure evolve, permanently overwriting whatever line you are currently on. 
-Tweaks to the way Matching processes the two parent digimon. 
-Digimon will now use HP and EG disks on their own if they are in their inventory, and below a certain threshold of Health/Energy respectively.

Player 
-First wave of crest perks added 
-You will gain exp for certain actions done. These will level up your Crest aspects. Upon leveling your aspect up, you will be rewarded your respective crest, as well as a passive bonus. More details on Crest Perks available in the in-game wiki. 
-Hope, Light, and Darkness perks will be added upon a future update. 
-If a Digimon Adventure digimon is chosen with the storymode coin, players will now start with the respective crest for that digimon. 

Items 
-Added Evoliner. This is a rare drop from corrupted, and an uncommon drop from bosses. Opens up a second/third/fourth line for whatever digimon it is used on. 
-Added Digimatrix. This item is an extremely rare drop from any digimon. Upon dropping from a digimon, it will be encoded with the data of the digimon. You can use these on any digimon to add that form to your line. 
WARNING, if you use this on a filled line, it WILL overwrite the form.(Example, if you use a VictoryGreymon matrix on MetalGreymon that can digivolve to WarGreymon, it will overwrite WarGreymon with VictoryGreymon). 
Best used on "empty" lines unless you like to really go nuts.

Bug Fixes 
-Fixed an issue where some digimon that typically require items to digivolve were not needing them 
-Fixed an issue where you could target your digimon as an enemy after taming it. 
-Fixed Gigimon,Guilmon, and Growlmon not needing Guilmon Bread to tame. 
-Fixed Gigimon and Guilmon not having a proper Attribute, Element, and Field. 
-Fixed an issue where every.item.was.fully.healing.things.gah. 
-Fixed an issue with Arkadimon(Fresh) and DemiMeramon's digivolution strings. 
-Fixed an issue with Rookie form digimon not dropping recovery disks. 
-Fixed an issue where taming hearts would not appear on certain digimon. 
-More fixes to proper moldy items from plants -Fixes to CustomNPCs compatibility 
-Fixed paintbrushes -Upped digimon's base vanilla health for better mod compatibility. 
-Fixed an issue essentially which was inversing digimon spawn rates. 
-Fixes to naming conventions. 
-Taming will no longer proc after death on digimon.

Digimobs 1.1.4 - Nerf Bat Edition
 -The following notes may not be suitable for all audiences. Viewer discretion is advised. 
 -Fixed arrows pointing the wrong direction for the Element matchup in the wiki. 
 -Fixed an issue with guilmon requiring a byte instead of a packet like it was originally intended. 
 -Due to massive upheavals and leveling of cities, changed the WarGrowlmon sprite to match the BlackWarGrowlmon sprite. 
 -Altered the favorite foods of the three X-Digimon lines(Doru,Fanbee,Ryuda) -Increased player dealt damage by digimon by 75% 
 -All guilmons now like guilmon bread -Fixed an issue with Elecmon being on the wrong line. 
 -Perks have been properly set to max at 10. This may not take effect until your perk goes back below level 10. 
 -Negan'd evoliner drop rates -Negan'd digimatrix drop rates -Slightly negan'd mega level egg drop rates. 
 -Changed Lunamon line's favorite foods -Negan'd the drop rates of items from the Courage Perk 
 -Courage Perk can no longer obtain matrices, or drops from bosses/corrupted digimon. 
 -Definitely preventing you from exploiting the love perk. Definitely thought about raining level 999 Platinum Numemon down on the people who did, but ran out of time. 
 -Increased drop rates of saplings from jungle Champion and higher Jungle Trooper digimon. Added rare drops for some of the favorite foods for more common Jungle Trooper/Nature Spirits digimon 
 -Fixed some bad logic with the evoliners. 
 -Fired Agumon from his milk delivery route. If you don't understand this reference, it means that a bug with the Matchmaker has now been taken care of.