

Change Log:
		Release 0.8.3
-Always remember to backup your saves!
-Please remove old Digimobs config file before playing and use the new one.
		Items
-Added a new item and recipe. "Riding Glove" Allows you to mount, ride, and steer ridable Digimon.
-Added in food items that spawn in world/drop from Digimon. Used for a variety of things.
-(Creative) Added in stat chips. These increase your digimon's stats, and some restore health/energy
-Cards/Crests/Mega Digivices are now consumed when used to digivolve a digimon.
		Blocks
-Fixed a bug where the Digimental eggs would not properly display textures.
-Added the rest of the creative blocks into a Digivillage biome
	Entities
-Added a heck of a lot of Digimon. Can you find them all?
-Some digimon have moved biomes, and some new Digimon have appeared in their places!
-Some digimon now have certain spawn conditions that must be met before they will spawn.
-Added underground spawns.
-Fixed more comflicts occuring with swimming AI.
-Finished Health, Energy, and Hunger stats.
-Energy is more or less the Digimon's "mana" If the digimon is champion level or above, the energy will slowly
deplete until it is empty, upon which time it will degenerate into its previous form.
-Brains stat influences the rate the energy decreases.
-Weight/Hunger is similar. You must now feed your digimon or they will starve! Becareful not to overfeed them..
-Added a new render above tamed digimon to display their health, energy, and hunger.
-Added new food drops to digimon, as well as some evolution items
-THE WAY YOU TAME DIGIMON HAS CHANGED
-Digimon now require different items to tame(Not all of them want acorns). Only rookie and below can be tamed.
-Attacking a digimon will now make it "hostile", and you will lose your chance at taming it.
-Minor tweaks to flying digimon
-Certain digimon now have branching evolutions. Certain conditions must be meant for them to digivolve into the next branch.
-(Hint, try making sure Yokomon has a heavy weight and go swimming)
	Biomes
-Tweaks to the Volcano Biome
-Added new structures to Digivillage biome
-Tweaked the Machine biome a little.
-Added a new structure to the desert?
	Other
-Several smaller tweaks as we approach an smp release
	Known Bugs
-Machine biome generations are still known to lag out and cause glitching(Dont step in glitches, they make you suffocate!)
-Filling up the energy bar will sometimes cause you to go over the maximum amount.
-Candlemon sometimes spontaneously digivolve into elders





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		Release 0.8.2
-Always remember to backup your saves!
		Items
-Fixed recipes for the final time
-Fixed a bug where evolution items would make everything evolve to Greymon
		Block
-Added in armor eggs
		Entities
-Fixed some issues with the AI working against water digimon
-Added an element stat
-Fixed the health stat
-Added an age based evolution to Candlemon
-Re Added the render for digimon
-Added the basic stage of riding. Garurumon can be ridden by right clicking on him with a digivice, and steered with nothing in the hand
-Added branching evolutions for Kapurimon
		Biomes
-Tweaked some of the generation in attempt to fix some of minecraft's weird generation rules
		Known Bugs
-The model for the armor eggs do not display correctly
-Nicknames do not save after logging out of minecraft

		Release 0.8.1
-Always remember to backup your saves!
		Items
-Fixed a few bugs causing some recipes to not work correctly
-Added functionality to the rest of the evolution items(that are in creative mode)
		Entities
-Fixed an error where a few digimon's textures would not display correctly
		Biomes
-Tweaked the machine biome's ruin generation a slight bit.
		

		Release 0.8.0
-Always remember to backup your saves!
-Updated to Minecraft 1.6.2 and Forge 9.10.
-Delete any old digimobs config file you might have
-----------------Blocks------------------
-Removed the digicage, expconverter, and dimension block for now
-Added textures to the four colored blocks, currently only available in creative
-Digizoid, used to craft several important items, now is generated underground, as well as a certain biome..
-Added configurations for all blocks
----------------Items--------------------
-Made recipes for all items needed to go from rookie to mega for playablity in survival mode(will update wiki soon)
-Added many new items to the creative mode(under development)
-Added drops for digimon that will be used for crafting purposes
Added configuration settings for all non-metadataed items
---------------Entities------------------
-Still in progress of revamping, bugs may vary
-Readjusted the attack stat and defense stat
-Added in brains,age,weight,energy,and health(see bugs section) stat
-Also added a typing and attribute stat
-AI revamped and slightly adjusted from previews
-Added in Phoenixmon to end Biyomon's evolutionary line
-Adjusted and added new animations to certain digimon
-Acorns are now used to tame digimon. They will need to be fed a certain amount. D-power will still tame in creative mode
-Digimon will now be commanded to sit when you right click them without an item
-Many adjustments to spawns and spawn rates
-Adjusted eggs to prevent them from spawning with the wrong properties/textures
-Added in eggs for MetalKoromon, Mokumon, Zerimon, Cocomon
-Fixed an issue where Gomamon would not digivolve
-Fixed an issue where Wargreymon and Metalgaarurumon would not dna digivolve to Omnimon
-------------Biomes----------------------
-Fixed the digivillage biome:
-Grassy biomes with a few trees and tall grass. Home to all digieggs and a certain friendly digimon
-Volcano biomes, made of netherrack and volcanoes. Spawn demimeramon.
-Machine biomes, filled with digizoid trees and mysterious ruins. Spawn a lot of machine oriented digimon.
------------General---------------------
-Cleaned up a lot of bad code
-Added a long-desired configuration option for blocks and most items






		Release 0.8.0 Prev Final
-Fixes to levels not displaying properly
-Fixes to tamer names not displaying properly
-Redid the Digimon AI, look for any bugs here!
-Fixed a bug overriding some natural biomes with the digimobs biomes
-General bug fixes to make to make this a little more playable while you wait for the full version
-Also added ExVeemon.
**Known Bugs**
Some aspects of the GUI are still a little buggy
**Coming in 0.8.0**
-Ridable digimon!
-More finely tuned AI!
-Biomes with stuff in them
-Lots of new items, and updated recipes
-And lots more




		Release 0.8.0 Prev 2
-Always remember to backup your saves!
-Updated to Minecraft 1.5.2 and Forge 7.8.0
-Another bug update, ironed out most of the bugs.
-Added in new animations for several digimon, as well as updating some older models/animations
-Re-added in Koromon's branching line(Viral digivice allows him to evolve to BlackAgumon)
-Added in flying digimon
-Adjusted every digimon's spawns. Some now also spawn at night, as well as only on certain blocks
-Added new taming method to test. You can now feed digimon a certain amount of acorns to tame them.
-Added in three basic biomes. They are not finished.
**Known bugs**
-GUI and Stat renderer do not update health, level, or stats. They DO update, but they will not be shown.
-Dimension block takes you into the nether rather than the digiworld dimension.







		Release 0.8.0Prev
-Always remember to backup your saves!
-Long Awaited Update to 1.4.6 and Forge
-Preview as title states, mostly for testing purposes, not completely in a playable state
-Added two special Winter digimon 
-Added A test run of Degeneration. Only Agumon can degenerate currently. By clicking on him with the digivice, he will degenerate back into his baby form.
-Added the first test run for flying digimon. Poyomon, Pichimon fly around, Patamon flaps his wings to fly if falling
-Added a GUI to the exp converter making it more user friendly
-Added in Ultimate level digimon Garudamon, MegaKabuterimon, Lilymon, Zudomon,Angewomon,andS SkullGreymon
-Added in several new items, deleted some outdated items
-Some items have recieved texture upgrades
-Testing HD texure with Koromon
-The following items are still being fixed up and will not work: The Digicage, The Digirope
-The DigiBiome has been disabled for the preview update.
-Alternatively, the D-Power digivice is now used to tame Digimon(Recipe is the same as the old Xros Loader)
-Xros Loader Digivice is now replaced with the Data Link Digivice, which are dye-assorted.
The recipe being: 
Redstone
Gold Ingot
A colored dye
Recipe available in all 16 colors
-Several digimon have been temporarily removed due to bugs and will be back for the full release!
- Guilmon line
-Renamon line
-Dorumon line
-Shoutmon
-Ballistamon
-And many, many more bugs to that you all can help me find.



	Release 0.7.1
-BUG FIX UPDATE ONLY
-Added a changelog to the frontpage for all the people who absolutely refuse to check the readme.
-Fixed a bug that caused the game to crash
-FINALLY fixed hostile digimon being dead shortly after spawning
-Fixed a problem where the taming rope would kill digimon rather than tame them.
-Digimon now recover all their health upon being tamed. 
-Replaced Tentomon and Kabuterimon models.
-Replaced Garurumon, WereGarurumon, MetalGarurumon textures.
-Gave Gomamon the ability to breathe underwater, so they quit drowning upon spawning.
-Fixed several smaller animation and general glitches.

	Release 0.7.0
-Added in a bulk of the animations. Check front page for a complete list.
-Added in more eggs!
-Tamed digimon now drop eggs upon death(If they have them).
-Defense stat is now shown as a positive stat, Digimon are also no longer healed by damage if their defense is really high.
-Added in Stevemon
-Added a taming rope. Serves to also tame digimon. Cheaper cost than the cage, but limited use.
-Fixed Digimons nicknames not saving
-Fixed Digimon not saving in general
-Revision to the way a Digimon behaves. It will now attack all enemy mobs on sight. It will also intercept enemy digimon that try to attack you or another tamed digimon. All of this only applies if on follow mode
-Added in a lot of digimon. Caaaan you find them all?
-Added in a DNA evolution that will trigger when certain requirements are met.
-Added a Digimon to the nether.
-Increased the stats of wild Digimon in the Nether to give them a fighting chance against the zombie pigmen.
-Fixed a few digivolving errors.
-Fixed a bug where digimon would not spawn with full health.
-Fixed a the crashing, killer egg bug.
-Fixed so many other small bugs that it would make your eyes cross.
-Added taming rope. Recipe is string string string
			      string string stick
					    iron ore


	Release 0.6.2
-Added animations for BlackAgumon,Gabumon,Motimon,Tanemon,Tokomon.
-Fixed hitboxes for Agumon line.
-Added in Botamon's egg for testing. You can use the item to spawn it in creative(like the mob spawner eggs). These will eventually be in the game. Just haven't gotten that far yet. Eggs also spawn everywhere for this update and this update only 
-Revised stat formulas, added the attack stat to the Xros Loader GUI. I imagine this may require further balancing, but hey, its improvement.
-Also reworked Digimon attacking, courtesy of NaruArth. He has made it to where Digimon will attack anything threatening you, or the Digimon.
-Koromon can now digivolve to BlackAgumon
-Fixed the save problem as far as I can tell. (WARNING, DO NOT Alt+F4 out of the game. Doing so may erase giant chunks of the mod and or cause other weird problems. Always make sure to save and exit.)
-Added exp orbs to digimon. Drop more orbs based on level.
-Added levels to Digimon. I beeelieve in-training Digimon can be anywhere from 1-3, and rookies will spawn 5-8.

	Release 0.6.1
++A whole. lot. of. changes.
++Xros Loader now comes in red,blue,green,yellow,pink,black
++Added in items for digivolution through mega.
--Alternate evolutions were taken out last minute due to not working(will be back for 0.7.0!)
++Added in BlackAgumon, BlackGreymon, Greymon, MetalGreymon, WarGreymon, Togemon, Gargomon, Gatomon, Garurumon, WereGarurumon, and MetalGarurumon
++Added animations to Agumon has the test/base for the rest of the animations(Don't shoot me! I promise they are all getting animated! :D)
++Changed a lot of code, allowing less complications.
++Digimon save bug should be fixed. No more missing digimon!(I think)
++ A whole lot more.



	Pre-Release 0.6.0
++Became the sole programmer for Digimobs.
++Cleaned up a lot of code.
++Digimon now fight back. Be careful when you attack them!
++Digimon now have "rival" digimon, and will attack each other(Most of them are set to tanemon, may be buggy still)
++You now tame digimon with acorn. BREAD WILL NO LONGER WORK
++Acorns now drop from all Digimon.
++Added new items
++Changed texture of Digivice
++Increased spawn rate dramatically.
	Release 0.5.2
++Fixed bread bug (pikmin 2 FTW)
++Fixed data bug (Get it?)
++Added new achievement
++If Cyan see's this he might kill me for all the jokes!
++Added this section to the Change Log
++Added hope towards this part not being changed!
++New haircut!
++Its 10:14 PM right now! Shoutout to anyone named Tyler!
	Release 0.5.1
++Updated for Minecraft 1.1
++Fixed a lot of bugs(and probably made even more!)

	Release 0.5.0
++Added the base of the exp system
++Added in level requirements for rookie digivolving
++Added in Xros Loader GUI
++Added in Exp Data Converter 
	Release 0.4.2
++Bug fixes and tweaks.
	Release 0.4.1(Fourth Release)
--Removed Diamonds to tame
++Digimon are tamed with cages
	Release 0.4 (Third Release)
++Digimon are tamed with cages
++More Digimon!
++Secret Crafting recipe... Hint is digivice and gold Ingot
	Release 0.3.1 (Second Release)
++Digimon dont push you
++Digimon sit when you right click with empty hand
++added new render trick over their name and level so they display wether their following or sitting
--unscaled models so their smaller
	Release 0.3 (First release):
++Release 0.3v
++Fixed alot of bugsz




==================================
+	   Digimobs Team:	 +
+	  		         +
+			      	 +
+Cyan_The_Azure-Lead Coder/      +
+      Creator                   +
+		        	 +
+KnightDemon-Lead Animator	 +
+				 +
+				 +
+				 +
+				 +
==================================

Special Thanks to:
Tyler (Bowser1234567) - Early coding stages 
NaruArth- Helping me early on when I would get stumped, Omnimon model.
Gamer226- Gatomon, Zerimon, Gummymon, Terriermon, Cocomon, Kokomon, Lopmon, Tentomon, Togemon Gargomon, Nyokimon, Pabumon, Yuramon, Pichimon, Poyomon, YukimiBotamon, Zerimon, Cocomon, Jyarimon, Chibomon, Kiimon textures for some crests/cards/digivices/eggs, Some of the egg models.
Mr.Omg- Nyaromon model
Tucker2550- Salamon model
Roboface97- Relemon,Viximon,Banner
Tintedspecs- Elecmon,Vi-Elecmon,Mokumon,Punimon,Gigimon,Wanyamon,Dodomon,Dorimon,Renamon,Purumon,Pagumon, Kyubimon, Youkomon, Dorumon, Dorugamon, Guilmon,Growlmon,BlackGuilmon,BlackGrowlmon
ALL_YOUR_BASE- Virus Data texture
Tanadin (Firedragon475) - Veemon,DemiVeemon,ExVeemon
Akimato- Petitmon





Requires:
Forge 9.10. for Minecraft 1.6.2
