/ Tools and Armor

/ tools
group:#rand(1,3):(ID=avaritia:infinity_axe;ID=avaritia:infinity_hoe;ID=avaritia:infinity_shovel;ID=avaritia:infinity_pickaxe)@luck=70

/ armors
group:#rand(1,2):(ID=avaritia:infinity_helmet;ID=avaritia:infinity_chestplate;ID=avaritia:infinity_legs)@luck=80

/ Items
ID=avaritia:infinity_sword@luck=100
ID=golden_apple,amount=#rand(1,20)@luck=25
ID=enchanted_golden_apple,amount=#rand(1,10)@luck=55
ID=nether_star,amount=#rand(1,16)@luck=5
ID=gold_ingot,amount=#rand(1,128)@luck=20
ID=iron_ingot,amount=#rand(1,128)@luck=10
ID=diamond,amount=#rand(1,128)@luck=40
ID=emerald,amount=#rand(1,128)@luck=30
ID=avaritia:crystal_matrix_ingot,amount=#rand(1,32)@luck=50
ID=avaritia:neutron_pile,amount=#rand(1,32)@luck=5
ID=avaritia:neutron_nugget,amount=#rand(1,32)@luck=10
ID=avaritia:neutronium_ingot,amount=#rand(1,32)@luck=30
ID=avaritia:infinity_catalyst,amount=#rand(1,16)@luck=80
ID=avaritia:infinity_ingot,amount=#rand(1,16)@luck=90
ID=avaritia:endest_pearl,amount=#rand(1,64)@luck=15
ID=avaritia:cosmic_meatballs,amount=#rand(1,16)@luck=30
ID=avaritia:ultimate_stew,amount=#rand(1,16)@luck=30

/ Blocks

ID=gold_block,amount=#rand(1,40)@luck=20
ID=iron_block ,amount=#rand(1,40)@luck=10
ID=diamond_block,amount=#rand(1,40)@luck=40
ID=emerald_block,amount=#rand(1,40)@luck=30
ID=avaritia:crystal_matrix_block,amount=#rand(1,8)@luck=35
ID=avaritia:infinity_block,amount=#rand(1,8)@luck=45
ID=avaritia:neutronium_block=#rand(1,8)@luck=25
ID=bedrock,NBTTag=(display=(Name=#jsonStr(text="Im a survivor",color=yellow)))@luck=100
ID=bedrock,amount=6@luck=16
ID=dragon_egg,amount=13@luck=77
ID=end_portal_frame,amount=#rand(1,12)@luck=14

/ Entities

/ shushulkers
type=entity,ID=endermite,NBTTag=(Passengers=[(id=shulker,Passengers=[(id=shulker,Passengers=[(id=shulker,Passengers=[(id=shulker,Passengers=[(id=shulker,Passengers=[(id=shulker,Passengers=[(id=shulker,Passengers=[(id=shulker)])])])])])])])])@luck=-10
/ Slimes
group:1:(type=difficulty,ID=hard;type=entity,ID=slime,NBTTag=(Size=40))@luck=-10
/ Endest Pearl
type=entity,ID=avaritia:endest_pearl@luck=-70
/ Void
group(type=entity,ID=avaritia:endest_pearl,NBTTag=(Motion=#randLaunchMotion(0.6,15)),amount=40)@luck=-70
/ Lightning bolts
group(type=difficulty,ID=hard;type=entity,ID=lightning_bolt,ID=lightning_bolt,ID=lightning_bolt,ID=lightning_bolt,ID=lightning_bolt)@luck=-5
/ Infinity Zombies
group(type=difficulty,ID=hard;type=entity,ID=zombie,amount=#rand(1,5),NBTTag=(
    HandItems=[(id=avaritia:infinity_sword,Count=1)],
    ArmorItems=[(id=avaritia:infinity_boots,Count=1),(id=avaritia:infinity_legs,Count=1),(id=avaritia:infinity_chestplate,Count=1),(id=avaritia:infinity_helmet,Count=1)],
    HandDropChances=[0f],ArmorDropChances=[0f,0f,0f,0f]),posOffset=#circleOffset(6))@luck=-100
/ Netherite Zombies
group(type=difficulty,ID=hard;type=entity,ID=zombie,amount=#rand(1,5),NBTTag=(
    HandItems=[(id=netherite_sword,Count=1)],
    ArmorItems=[(id=netherite_boots,Count=1),(id=netherite_leggings,Count=1),(id=netherite_chestplate,Count=1),(id=netherite_helmet,Count=1)],
    HandDropChances=[0f],ArmorDropChances=[0f,0f,0f,0f]),posOffset=#circleOffset(6))@luck=-90
/ Diamond Zombies
group(type=difficulty,ID=hard;type=entity,ID=zombie,amount=#rand(1,10),NBTTag=(
    HandItems=[(id=diamond_sword,Count=1)],
    ArmorItems=[(id=diamond_boots,Count=1),(id=diamond_leggings,Count=1),(id=diamond_chestplate,Count=1),(id=diamond_helmet,Count=1)],
    HandDropChances=[0.0f,0f],ArmorDropChances=[0f,0f,0f,0f]),posOffset=#circleOffset(6))@luck=-80
/ Iron Zombies
group(type=difficulty,ID=hard;type=entity,ID=zombie,amount=#rand(1,15),NBTTag=(
    HandItems=[(id=iron_sword,Count=1)],
    ArmorItems=[(id=iron_boots,Count=1),(id=iron_leggings,Count=1),(id=iron_chestplate,Count=1),(id=iron_helmet,Count=1)],
    HandDropChances=[0.0f,0f],ArmorDropChances=[0f,0f,0f,0f]),posOffset=#circleOffset(6))@luck=-70
/ Infinity Skeletons
group(type=difficulty,ID=hard;type=entity,ID=skeleton,amount=#rand(1,5),NBTTag=(
    HandItems=[(id=bow,Count=1)],
    ArmorItems=[(id=avaritia:infinity_boots,Count=1),(id=avaritia:infinity_legs,Count=1),(id=avaritia:infinity_chestplate,Count=1),(id=avaritia:infinity_helmet,Count=1)],
    HandDropChances=[0f],ArmorDropChances=[0f,0f,0f,0f]),posOffset=#circleOffset(6))@luck=-100
/ Netherite Skeletons
group(type=difficulty,ID=hard;type=entity,ID=skeleton,amount=#rand(1,5),NBTTag=(
    HandItems=[(id=bow,Count=1)],
    ArmorItems=[(id=netherite_boots,Count=1),(id=netherite_leggings,Count=1),(id=netherite_chestplate,Count=1),(id=netherite_helmet,Count=1)],
    HandDropChances=[0f],ArmorDropChances=[0f,0f,0f,0f]),posOffset=#circleOffset(6))@luck=-90
/ Diamond Skeletons
group(type=difficulty,ID=hard;type=entity,ID=skeleton,amount=#rand(1,10),NBTTag=(
    HandItems=[(id=bow,Count=1)],
    ArmorItems=[(id=diamond_boots,Count=1),(id=diamond_leggings,Count=1),(id=diamond_chestplate,Count=1),(id=diamond_helmet,Count=1)],
    HandDropChances=[0.0f,0f],ArmorDropChances=[0f,0f,0f,0f]),posOffset=#circleOffset(6))@luck=-80
/ Iron Skeletons
group(type=difficulty,ID=hard;type=entity,ID=skeleton,amount=#rand(1,15),NBTTag=(
    HandItems=[(id=bow,Count=1)],
    ArmorItems=[(id=iron_boots,Count=1),(id=iron_leggings,Count=1),(id=iron_chestplate,Count=1),(id=iron_helmet,Count=1)],
    HandDropChances=[0.0f,0f],ArmorDropChances=[0f,0f,0f,0f]),posOffset=#circleOffset(6))@luck=-70
/ Elder Guardian Rider
group(type=difficulty,ID=hard;type=entity,ID=elder_guardian,NBTTag=(
    Silent=true,
        Passengers=[(id=drowned,
            HandItems=[(id=trident,Count=1)],
            HandDropChances=[0f,0f]])))@luck=-30
/ Guardian Rider
group(type=difficulty,ID=hard;type=entity,ID=guardian,NBTTag=(
    Silent=true,
        Passengers=[(id=drowned,
            HandItems=[(id=trident,Count=1)],
            HandDropChances=[0f,0f]])))@luck=-15
/ Wither's tick
group(type=difficulty,ID=hard;type=entity,ID=wither,NBTTag=(
    Silent=true,
        Passengers=[(id=endermite)],CustomName=#jsonStr(text="Withers Tick",color=blue,bold=true),CustomNameVisible=true)@luck=-88
/ Wither
type=entity,ID=wither@luck=-50
/ Ender Dragon
type=entity,ID=ender_dragon@luck=-50

/ STRUCTURES

/ amethyst altar
group(
type=structure,ID=amethyst_altar;type=message,ID="You have been blessed with Amethyst")@luck=80
/ coal altar
group(
type=structure,ID=coal_altar;type=message,ID="You have been blessed with Coal")@luck=81
/ copper altar
group(
type=structure,ID=copper_altar;type=message,ID="You have been blessed with Copper")@luck=83
/ diamond altar
group(
type=structure,ID=diamond_altar;type=message,ID="You have been blessed with Diamond")@luck=89
/ emerald altar
group(
type=structure,ID=emerald_altar;type=message,ID="You have been blessed with Emerald")@luck=88
/ iron altar
group(
type=structure,ID=iron_altar;type=message,ID="You have been blessed with Iron")@luck=86
/ gold altar
group(
type=structure,ID=gold_altar;type=message,ID="You have been blessed with Gold")@luck=87
/ lapis altar
group(
type=structure,ID=lapis_altar;type=message,ID="You have been blessed with Lapis Lazuli")@luck=84
/ netherite altar
group(
type=structure,ID=netherite_altar;type=message,ID="You have been blessed with Netherite")@luck=100
/ quartz altar
group(
type=structure,ID=quartz_altar;type=message,ID="You have been blessed with Quartz")@luck=85
/ redstone altar
group(
type=structure,ID=redstone_altar;type=message,ID="You have been blessed with Redstone")@luck=82
/ greed altar
group(
type=structure,ID=greed_altar;type=message,ID="How lucky, Greed has rewarded you")@luck=100
/ Chunk Of Amethyst
type=structure,ID=chunk_of_amethyst,posX=#bPosX+16@luck=90
/ Chunk Of Coal
type=structure,ID=chunk_of_coal,posX=#bPosX+16@luck=91
/ Chunk Of Copper
type=structure,ID=chunk_of_copper,posX=#bPosX+16@luck=92
/ Chunk Of Diamond
type=structure,ID=chunk_of_diamond,posX=#bPosX+16@luck=99
/ Chunk Of Emerald
type=structure,ID=chunk_of_emerald,posX=#bPosX+16@luck=98
/ Chunk Of Gold
type=structure,ID=chunk_of_gold,posX=#bPosX+16@luck=97
/ Chunk Of Iron
type=structure,ID=chunk_of_iron,posX=#bPosX+16@luck=96
/ Chunk Of Lapis
type=structure,ID=chunk_of_lapis,posX=#bPosX+16@luck=95
/ Chunk Of Netherite
type=structure,ID=chunk_of_netherite,posX=#bPosX+16@luck=100
/ Chunk Of Quartz
type=structure,ID=chunk_of_quartz,posX=#bPosX+16@luck=94
/ Chunk Of Redstone
type=structure,ID=chunk_of_redstone,posX=#bPosX+16@luck=93
/ infinity skeleton
group(
	/ structure, difficulty, time
type=structure,ID=infinity_skeleton;
type=difficulty,ID=hard;
type=time,ID=100)@luck=-50
