if (FML.isModLoaded("TConstruct")) {
NEI.hide("TConstruct:pickaxe");
NEI.hide("TConstruct:shovel");
NEI.hide("TConstruct:broadsword");
NEI.hide("TConstruct:hatchet");
NEI.hide("TConstruct:rapier");
NEI.hide("TConstruct:longsword");
NEI.hide("TConstruct:dagger");
NEI.hide("TConstruct:cutlass");
NEI.hide("TConstruct:frypan");
NEI.hide("TConstruct:mattock");
NEI.hide("TConstruct:battlesign");
NEI.hide("TConstruct:chisel");
NEI.hide("TConstruct:lumberaxe");
NEI.hide("TConstruct:cleaver");
NEI.hide("TConstruct:scythe");
NEI.hide("TConstruct:excavator");
NEI.hide("TConstruct:hammer");
NEI.hide("TConstruct:battleaxe");
NEI.hide("TConstruct:crossbar");
NEI.hide("TConstruct:knifeblade");
NEI.hide("TConstruct:fullGuard");
NEI.hide("TConstruct:frypanHead");
NEI.hide("TConstruct:signHead");
NEI.hide("TConstruct:chiselHead");
NEI.hide("TConstruct:scytheBlade");
NEI.hide("TConstruct:broadAxeHead");
NEI.hide("TConstruct:excavatorHead");
NEI.hide("TConstruct:largeswordBlade");
NEI.hide("TConstruct:hammerHead");
NEI.hide("TConstruct:arrowhead");
NEI.hide("TConstruct:bowLimbpart");
NEI.hide("TConstruct:CrossbowLimbPart");
NEI.hide("TConstruct:CrossbowBodyPart");
NEI.hide("TConstruct:BoltPart");
NEI.hide("TConstruct:Shuriken");
NEI.hide("TConstruct:Throwingknife");
NEI.hide("TConstruct:Javelin");
NEI.hide("TConstruct:ShortBow");
NEI.hide("TConstruct:LongBow");
NEI.hide("TConstruct:Crossbow");
NEI.hide("TConstruct:ArrowAmmo");
NEI.hide("TConstruct:pickaxeHead");
NEI.hide("TConstruct:shovelHead");
NEI.hide("TConstruct:hatchetHead");
NEI.hide("TConstruct:binding");
NEI.hide("TConstruct:toughBinding");
NEI.hide("TConstruct:heavyPlate");
NEI.hide("TConstruct:swordBlade");
NEI.hide("TConstruct:wideGuard");
NEI.hide("TConstruct:toughRod");
NEI.hide("TConstruct:knifeBlade");
NEI.hide("TConstruct:largeSwordBlade");
NEI.hide("TConstruct:fluid.*");
NEI.hide("TConstruct:liquid.*");
NEI.hide("TConstruct:molten.*");
NEI.override("TConstruct:ToolForgeBlock", [0]);
NEI.hide("TConstruct:clayBucketsTinkers");
NEI.hide("TConstruct:ShurikenPart");
NEI.hide("TConstruct:buckets");
NEI.hide("TConstruct:BowLimbPart");
NEI.hide("TConstruct:ThrowingKnife");
NEI.hide("TConstruct:BoltAmmo");
NEI.hide("TConstruct:handGuard");
NEI.hide("TConstruct:creativeModifier");
NEI.override("TConstruct:GlassBlock.StainedClear", [0]);
NEI.override("TConstruct:GlassPaneClearStained", [0]);
NEI.hide("TConstruct:Pattern");
NEI.hide("TConstruct:woodPattern");
NEI.hide("TConstruct:metalPattern");
NEI.hide("TConstruct:Cast");
   }