[
  {
    "name":"tile.draconicevolution:draconiumOre",
    "images":[],
    "content":
    [
      "The very basis of Draconic Research.",
      "This ore can be found in the overworld below y-level 8 as well as in The Nether at any y-level, although it is extremely rare in both. ",
      "You can also find it in much larger quantities in The End, both in the main island and in the comets that randomly spawn throughout The End.",
      "Drops 1 - 3 Draconium Dust when mined. This can be increased up to 4 - 12 with the Fortune III enchantment."
    ]
  },
  {
    "name":"item.draconicevolution:draconiumDust",
    "images":[],
    "content":
    [
      "This is the dust dropped when mining Draconium Ore. It can be smelted into Draconium Ingots."
    ]
  },
  {
    "name":"item.draconicevolution:draconiumBlend",
    "images":[],
    "content":
    [
      "This item is now deprecated and will be removed in 1.0.2. If you still have some you should smelt it into Draconium Ingots before you update to 1.0.2."
    ]
  },
  {
    "name":"item.draconicevolution:draconiumIngot",
    "images":[],
    "content":
    [
      "The product of smelting Draconium Dust in a furnace. Used in most Draconic Evolution recipes.",
      "[c]item.draconicevolution:draconiumIngot:0"
    ]
  },
  {
    "name":"tile.draconicevolution:draconium",
    "nameL":"Draconium Block",
    "meta":0,
    "images":[],
    "content":
    [
      "A storage block for draconium.",
      "[c]tile.draconicevolution:draconium:0",
      "This block is resistant to the wither."
    ]
  },
  {
    "name":"tile.draconicevolution:draconium",
    "nameL":"Charged Draconium Block",
    "meta":2,
    "images":[],
    "content":
    [
      "Used in the Ritual of Draconic Resurrection and the Ritual of Awakening. Place a Draconium Block in a charging device and 100 million RF later you have a Charged Draconium Block!",
      "[c]tile.draconicevolution:draconium:2"
    ]
  },
  {
    "name":"item.draconicevolution:draconicCore",
    "images":[],
    "content":
    [
      "This is the first tier component used in many Draconic Evolution recipes.",
      "[c]item.draconicevolution:draconicCore:0"
    ]
  },
  {
    "name":"item.draconicevolution:wyvernCore",
    "images":[],
    "content":
    [
      "This is a higher tier version of the Draconic Core that can be used to craft more advanced recipes.",
      "[c]item.draconicevolution:wyvernCore:0"
    ]
  },
  {
    "name":"info.Tool Config GUI",
    "images":[],
    "content":
    [
      "This GUI is used to configure most Draconic Evolution tools and armor.",
      "The default key to open this gui is 'C'",
      "When you open the GUI you will see all the items in your inventory. Items that can be configured will be highlighted. When you click on one of the highlighted items you will see a list of adjustable settings specific to that item.",
      "You can also use this GUI to apply and remove enchantments. In the list of options for the item there is an inventory button. This will open a new GUI in which you will have access to your inventory.",
      "Enchantment slots can be found the right. If the item has any additional inventory slots such as the obliteration filter for the Draconic tools those slots will show at the top of the GUI."
    ]
  },
  {
    "name":"item.draconicevolution:wyvernPickaxe",
    "images":[],
    "content":
    [
      "Tired of your slow, old diamond pick? Maybe it's time to upgrade! Wyvern tools run on RF and never break.",
      "All mining tools have an option to adjust mining speed, Dig AoE and AoE safe mode.",
      "Dig AoE: Allows you to adjust the mining AoE of the tool. Wyvern AoE: 1x1 and 3x3 (Upgradable)",
      "AoE Safe mode: If enabled the tool will check for any tile entities in the AoE and if it finds any the tool will not mine.",
      "[c]item.draconicevolution:wyvernPickaxe:0"
    ]
  },
  {
    "name":"item.draconicevolution:wyvernShovel",
    "images":[],
    "content":
    [
      "Tired of your slow, old diamond shovel? Maybe it's time to upgrade! Wyvern tools run on RF and never break.",
      "All mining tools have an option to adjust mining speed, Dig AoE and AoE safe mode.",
      "Dig AoE: Allows you to adjust the digging area of the tool. Wyvern AoE: 1x1 and 3x3 (Upgradable)",
      "AoE Safe mode: If enabled the shovel will check for any tile entities in the AoE and if it finds any it will not dig.",
      "[c]item.draconicevolution:wyvernShovel:0"
    ]
  },
  {
    "name":"item.draconicevolution:wyvernSword",
    "images":[],
    "content":
    [
      "Ordinary weaponry not good enough anymore? Using draconic knowledge you have found a way to imbue an ordinary diamond sword with the power of Draconium.",
      "+20 Attack damage (Upgradable)",
      "+10% Mob Health (Adds 10% of the mob's own health to the attack damage)",
      "3x3 AoE Attack (Upgradable)",
      "[c]item.draconicevolution:wyvernSword:0"
    ]
  },
  {
    "name":"item.draconicevolution:wyvernBow",
    "images":[],
    "content":
    [
      "Looking for a more powerful bow with some fancy features? This is the one for you.",
      "Adjustable Settings:",
      "-[Base Damage] This multiplied by the arrows velocity on impact determines the inflicted damage",
      "-[Arrow Velocity Modifier] +0 is equivalent to a vanilla bow.",
      "-[Auto Fire] The bow will automatically fire when it reaches full draw.",
      "-[Explosive Power] Exactly what it sounds like!",
      "-[Magnification] Allows you to zoom in on your target for better accuracy.",
      "The RF cost per shot if determined by multiplying the settings for Damage Velocity and Explosion power. This means that simply setting everything to Max requires exponentially more power then setting say damage to maximum.",
      "Energy Capacity, Draw Speed, Arrow Velocity and Base Damage can all be upgraded",
      "This bow is 10X more accurate then a vanilla bow. Meaning the arrow will land closer to where you were actually aiming and wont drift as much in flight",
      "[c]item.draconicevolution:wyvernBow:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconiumFluxCapacitor",
    "nameL":"Wyvern Flux Capacitor",
    "meta":0,
    "images":[],
    "content":
    [
      "Tired of your tools and armor running out of energy when you need them most, you have figured out how to create an item capable of storing an immense amount of energy and transferring it to your items as they need it.",
      "[c]item.draconicevolution:draconiumFluxCapacitor:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconiumEnergyCore",
    "nameL":"Wyvern Energy Core",
    "meta":0,
    "images":[],
    "content":
    [
      "This component is used in devices that need to be able to store energy.",
      "[c]item.draconicevolution:draconiumFluxCapacitor:0"
    ]
  },
  {
    "name":"item.draconicevolution:magnet",
    "nameL":"Item Dislocator",
    "meta":1,
    "images":[],
    "content":
    [
      "Item Dislocator",
      "You have found by combining the unique powers of the Dislocator and a simple magnet you can create a way to easily pick up items dropped on the ground.",
      "[c]item.draconicevolution:magnet:0",
      "",
      "Awakened Item Dislocator",
      "Further testing has revealed that upgrading the Item dislocator with a bit of power and Awakened Draconium can greatly increase the range and effectiveness.",
      "[c]item.draconicevolution:magnet:1",
      "Sneaking will temporarily disable ether Item Dislocator."
    ]
  },
  {
    "name":"item.draconicevolution:wyvernHelm",
    "images":[],
    "content":
    [
      "Stronger than diamond - you can now withstand even greater blows.",
      "A full set gives total fire immunity.",
      "+20 Base Shield Capacity",
      "[c]item.draconicevolution:wyvernHelm:0"
    ]
  },
  {
    "name":"item.draconicevolution:wyvernChest",
    "images":[],
    "content":
    [
      "Infusing the armor with Draconium, you vastly improve its resistance.",
      "A full set gives total fire immunity.",
      "+80 Base Shield Capacity",
      "[c]item.draconicevolution:wyvernChest:0"
    ]
  },
  {
    "name":"item.draconicevolution:wyvernLeggs",
    "images":[],
    "content":
    [
      "You feel even stronger and faster now that you have infused diamond leggings with Draconium.",
      "A full set gives total fire immunity.",
      "+ Speed boost",
      "+80 Base Shield Capacity",
      "[c]item.draconicevolution:wyvernLeggs:0"
    ]
  },
  {
    "name":"item.draconicevolution:wyvernBoots",
    "images":[],
    "content":
    [
      "You learn to improve diamond boots. Draconium seems to have given you greater agility.",
      "A full set gives total fire immunity.",
      "+ Reduced fall damage",
      "+ Jump boost",
      "+20 Base Shield Capacity",
      "[c]item.draconicevolution:wyvernBoots:0"
    ]
  },
  {
    "name":"item.draconicevolution:teleporterMKI",
    "images":[],
    "content":
    [
      "You have managed to infuse the powers of The End with your knowledge of the Draconic to create a basic teleporter, but at a cost.",
      "The energies binding them are unstable and only last for 10 uses and will take some of your life energy with each use ",
      "It can only be linked to a single location, but works across dimensions. Once used up, you must create a new one.",
      "[c]item.draconicevolution:teleporterMKI:0"
    ]
  },
  {
    "name":"item.draconicevolution:teleporterMKII",
    "images":[],
    "content":
    [
      "Learning how draconic powers interact with the powers of the endermen, you have created the ultimate teleporter.",
      "You can now store up to 100 locations and use the endermen’s own pearls as fuel.",
      "This device can teleport you extreme distances - even across dimensions - at will.",
      "Shift + right click to open the GUI. Most functionality should be self explanatory.",
      "On the left is the destination list. Each destination has a lock button that prevents you from accidentally overwriting or deleting it.",
      "On the right, starting from the top, you have information about the selected destination, an option to rename the selected destination, an option to change the selected destination to your current coordinates and an option to delete the selected destination.",
      "Under that is the fuel, an option to teleport to the selected destination, an option to add your current location as a new destination and an option to add Ender Pearls from your inventory to be used as fuel (shift + click to add a stack).",
      "You can also shift + scroll with the item in your hand to cycle through the destinations without opening the GUI or right-click to teleport to the current destination.",
      "You can also teleport players and mobs by left-clicking them - however players must be holding shift and mobs can not be teleported across dimensions.",
      "[c]item.draconicevolution:teleporterMKII:0"
    ]
  },
  {
    "name":"tile.draconicevolution:teleporterStand",
    "images":[],
    "content":
    [
      "You have figured out how to create a simple pedestal on which you can place your Basic or Advanced Charms of Dislocation.",
      "Simply right-click with a Charm in your hand to place it on the pedestal, then right-click the pedestal to teleport.",
      "The advantage of this is that the Charms won't take damage or use fuel. The disadvantage is you cannot bring them with you to your destination.",
      "To remove the charm from the pedestal simply shift + right-click with an empty hand.",
      "When it is holding a Basic Charm of Dislocation that has been renamed in an anvil or an Advanced Charm of Dislocation with a destination set either the name or destination will be displayed above the pedestal respectively.",
      "If you hold shift all names will be hidden except the one you are looking at. (Shift behavior can be reversed in the config)",
      "[c]tile.draconicevolution:teleporterStand:0"
    ]
  },
  {
    "name":"tile.draconicevolution:infusedObsidian",
    "images":[],
    "content":
    [
      "You have discovered that by combining one of the strongest blocks in existence with the power of Draconium you can create a block that no creature can destroy.",
      "This block has twice the explosion and mining resistance of Obsidian. It also requires a stronger pickaxe.",
      "",
      "You wonder what other uses this block could have...",
      "[c]tile.draconicevolution:infusedObsidian:0"
    ]
  },
  {
    "name":"tile.draconicevolution:dislocatorReceptacle",
    "nameL":"Draconic Portal",
    "images":["https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/dislocatorReceptical.png"],
    "content":
    [
      "Like Obsidian, Infused Obsidian can be used to create a magical portal, but with some big differences. This portal can be any size between 1x1 and 150x150 blocks and using a dislocator to set the destination this portal can send you to any location.",
      "To build a portal build a rectangular structure similar to a Nether portal, but any dimensions you like up to 150x150. Then replace any of the structural blocks (excluding the corners) with a Dislocator Receptacle.",
      "To activate the portal simply right-click the Receptacle with a Basic or Advanced Charm of Dislocation that is bound to a location.",
      "You can also pipe Dislocators in and out of the Receptacle with hoppers or other methods of automation.",
      "The portal can be either horizontal or vertical.",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/dislocatorReceptical.png",
      "[c]tile.draconicevolution:dislocatorReceptacle:0"
    ]
  },
  {
    "name":"tile.draconicevolution:draconium",
    "nameL":"Resurrection Stone",
    "meta":1,
    "images":[],
    "content":
    [
      "The key component in the Ritual of Draconic Resurrection.",
      "[c]tile.draconicevolution:draconium:1"
    ]
  },
  {
    "name":"item.draconicevolution:enderArrow",
    "images":[],
    "content":
    [
      "Perhaps not your brightest idea... You found a way to travel even longer distances using ender pearls by strapping them to the end of an arrow.",
      "This, of course, makes the arrow a lot heavier. Too heavy for a regular bow. Leaving you no choice but to use either a Wyvern or Draconic Bow.",
      "So, what could go wrong, you ask? Well, as I'm sure you are aware, ender pearls on their own are a rather painful way to travel. Now add the power of a Wyvern - or worse - a Draconic Bow to that and you have a recipe for extreme pain.",
      "Be sure to wear your best fall protection. And just hope it's enough.",
      "[c]item.draconicevolution:enderArrow.name:0"
    ]
  },
  {
    "name":"item.draconicevolution:mobSoul",
    "images":[],
    "content":
    [
      "You notice that with Draconic Weapons you can now occasionally steal the souls of the things you kill."
    ]
  },
  {
    "name":"item.draconicevolution:dragonHeart",
    "images":[],
    "content":
    [
      "Dropped by the Ender Dragon and Draconic Dragon. It is your belief that this immensely powerful item may hold the key to unlocking the true power of Draconium using an ancient ritual known as the Ritual of Awakening.",
      "The Ritual:",
      "1. Drop a Dragon Heart on the ground and activate it with an explosion.",
      "2. Drop 4 to 16 Draconic Cores on the ground near the activated heart (4 per Charged Draconium Block). A few seconds after its initial activation it will draw all nearby items toward it. Anything that is not a Draconic Core will be destroyed.",
      "3. Now quickly place 1 to 4 (depending on how many Cores you dropped) Charged Draconium Blocks near the heart.",
      "4. You will know it's working when you see the heart's energy targeting the Charged Draconium Blocks. Now stand back and watch the magic happen.",
      "You can only do this ritual once per heart so you best make the most of it."
    ]
  },
  {
    "name":"item.draconicevolution:draconicIngot",
    "images":[],
    "content":
    [
      "You have been studying the interactions of Draconium with various materials and have come to realize that this is only an inert state.",
      "You have discovered a method to bring out the true power of Draconium using a complex ritual involving a Dragon Heart.",
      "(See the Dragon Heart page for details)",
      "[c]item.draconicevolution:draconicIngot:0"
    ]
  },
  {
    "name":"tile.draconicevolution:draconicBlock",
    "images":[],
    "content":
    [
      "You have been studying the interactions of Draconium with various materials and have come to realize that this is only an inert state.",
      "You have discovered a method to bring out the true power of Draconium using a complex ritual involving a dragon heart.",
      "(See the Dragon Heart page for details)",
      "[c]tile.draconicevolution:draconicBlock:0",
      "This block is resistant to the wither."
    ]
  },
  {
    "name":"item.draconicevolution:awakenedCore",
    "images":[],
    "content":
    [
      "This component is used to craft the most advanced draconic items.",
      "[c]item.draconicevolution:awakenedCore:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconiumEnergyCore",
    "nameL":"Draconic Energy Core",
    "meta":1,
    "images":[],
    "content":
    [
      "This is a more powerful version of the Wyvern Energy Core used in the most advanced recipes.",
      "[c]item.draconicevolution:draconiumEnergyCore:1"
    ]
  },
  {
    "name":"item.draconicevolution:draconicPickaxe",
    "images":[],
    "content":
    [
      "Further Draconic research has shown you ways to even greater power...",
      "Mining:",
      "  1x1x1 to 5x5x1 Base AoE with depth independently adjustable (Upgradable)",
      "  Junk filter",
      "  AoE safe mode to ensure you don't accidentally mine your entire base",
      "[c]item.draconicevolution:draconicPickaxe:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconicShovel",
    "images":[],
    "content":
    [
      "Further Draconic research has shown you ways to even greater power...",
      "Mining:",
      "  1x1x1 to 5x5x1 Base AoE with depth independently adjustable (Upgradable)",
      "  Junk filter",
      "  AoE safe mode to ensure you don't accidentally mine your entire base",
      "[c]item.draconicevolution:draconicShovel:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconicAxe",
    "images":[],
    "content":
    [
      "Further Draconic research has shown you ways to even greater power...",
      "Chopping:",
      "  1x1x1 to 5x5x1 Base AoE with depth independently adjustable (Upgradable)",
      "  Tree Mode (Chop down an entire tree in one swing)",
      "  AoE safe mode to ensure you don't accidentally mine your entire base",
      "[c]item.draconicevolution:draconicAxe:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconicHoe",
    "images":[],
    "content":
    [
      "Further Draconic research has shown you ways to even greater power...",
      "Further Draconic research has shown you ways to even greater power...",
      "Tilling:",
      "  1x1 to 7x7 Base AoE (Upgradable)",
      "  will dig or replace dirt (if you have dirt in your inventory).",
      "[c]item.draconicevolution:draconicHoe:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconicSword",
    "images":[],
    "content":
    [
      "Seeking an even more powerful weapon you combine your Wyvern sword with Awakened Draconium to make the ultimate sword.",
      "+40 Attack damage (Upgradable)",
      "+20% Mob Health (Adds 20% of the mob's own health to the attack damage)",
      "5x5 AoE Attack (Upgradable)",
      "[c]item.draconicevolution:draconicSword:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconicBow",
    "images":[],
    "content":
    [
      "Further Draconic research has shown you ways to even greater power...",
      "Adjustable Settings:",
      "-[Base Damage] This multiplied by the arrows velocity on impact determines the inflicted damage",
      "-[Arrow Velocity Modifier] +0 is equivalent to a vanilla bow.",
      "-[Auto Fire] The bow will automatically fire when it reaches full draw.",
      "-[Explosive Power] Exactly what it sounds like!",
      "-[Shock Wave Power] The arrow will generate an extremely powerful shock wave on impact that will deal a large amount of damage to entities within the blast radius. This will not destroy blocks and is only possible with Arrow Of Draconic Fire enabled.",
      "-[Arrow of Draconic Fire] Similar to Infinity this allows you to fire without needing arrows in your inventory. But it also increases inflicted damage by 10% allows you to use the Shock Wave effect and is 50% lighter meaning it is less effected by gravity in flight.",
      "-[Magnification] Allows you to zoom in on your target for better accuracy.",
      "The RF cost per shot if determined by multiplying the settings for Damage Velocity and Explosion power. This means that simply setting everything to Max requires exponentially more power then setting say damage to maximum.",
      "Energy Capacity, Draw Speed, Arrow Velocity and Base Damage can all be upgraded",
      "This bow is 10X more accurate then a vanilla bow. Meaning the arrow will land closer to where you were actually aiming and wont drift as much in flight",
      "[c]item.draconicevolution:draconicBow:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconicDistructionStaff",
    "images":[],
    "content":
    [
      "After great pains you have mastered the powers of the Draconic and created the ultimate weapon and destructive tool!",
      "Mining:",
      "  Extreme mining speed",
      "  1x1x1 to 7x7x7 Base AoE with depth independently adjustable (Upgradable)",
      "  Junk filter",
      "  AoE safe mode to ensure you don't accidentally mine your entire base",
      "Attack:",
      "  +60 Attack damage (Upgradable)",
      "  +30% Mob Health (Adds 30% of the mob's own health to the attack damage)",
      "  1x1 to 7x7 AOE Attack (Upgradable)",
      "[c]item.draconicevolution:draconicDistructionStaff:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconiumFluxCapacitor",
    "nameL":"Draconic Flux Capacitor",
    "meta":1,
    "images":[],
    "content":
    [
      "With this upgrade you will be able to go for days without needing to stop and recharge.",
      "[c]item.draconicevolution:draconiumFluxCapacitor:1"
    ]
  },
  {
    "name":"item.draconicevolution:draconicHelm",
    "images":[],
    "content":
    [
      "No longer do you fear the night. You now can now see all the time, regardless of what is out there.",
      "- Night Vision",
      "- Cures negative potion effects",
      "- Bypass suffocation and drowning damage",
      "- Removes mining slowdown under water (Aqua Affinity)",
      "+60 Base Shield Capacity",
      "[c]item.draconicevolution:draconicHelm:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconicChest",
    "images":[],
    "content":
    [
      "Using the heart of a dragon you are stronger and have the gift of flight.",
      "- Flight",
      "- Removes mining slowdown while in the air",
      "- Fire immunity",
      "+200 Base Shield Capacity",
      "[c]item.draconicevolution:draconicChest:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconicLeggs",
    "images":[],
    "content":
    [
      "The soul of a dragon protects you and moves you even faster. Improved speed boost.",
      "- Speed boost",
      "+180 Base Shield Capacity",
      "[c]item.draconicevolution:draconicLeggs:0"
    ]
  },
  {
    "name":"item.draconicevolution:draconicBoots",
    "images":[],
    "content":
    [
      "Stronger, faster, better than before. The heart of a dragon grants you higher jumping.",
      "- Fall protection",
      "- Jump boost",
      "- Up Hill Step",
      "+60 Base Shield Capacity",
      "[c]item.draconicevolution:draconicBoots:0"
    ]
  },
  {
    "name":"item.draconicevolution:chaosShard",
    "images":[],
    "content":
    [
      "See the page about Chaos Islands for more info.",
      "[c]item.draconicevolution:chaosShard:0"
    ]
  },
  {
    "name":"item.draconicevolution:chaoticCore",
    "images":[],
    "content":
    [
      "Researching the dark energy of the chaos shards has lead you to the creation of an even more powerful core. But what could possibly utilize such a dark and powerful item?.",
      "[c]item.draconicevolution:chaoticCore:0"
    ]
  },
  {
    "name":"tile.draconicevolution:upgradeModifier",
    "images":[],
    "content":
    [
      "The upgrade modifier is a block that allows you to upgrade your tools and items.",
      "When you place an upgradable item in the upgrade slot you will see a list of upgrade options in the bottom half of the gui. You will also see the tools current stats to the right of the gui.",
      "Upgrading the items stats requires cores. You will see a list of core tiers that can be applied under each upgrade option. At the top left of teh gui you will see the Core \"Cap\" This is the maximum number of cores that can be installed on this item as well as the number of cores installed and the number of slots remaining",
      "To add a core you just have to have it in your inventory and you can press the + button under the upgrade you want to apply the core or the - button to remove a core. The numbers on the cores under the upgrades show how many of that core tier are applied to that upgrade. If you hover your mouse over that number it will show how many points that core tier is worth",
      "The number above each upgrade is the number of upgrade points currently applied. Each upgrade will have a base number of points that you can add to and this determines the base value for that stat. If you hover your cursor over the number you will see the base points, Max points and point cost.",
      "Using higher tier cores to upgrade the items stats means you can achieve a better upgrade then you could with lower tier cores.",
      "[c]tile.draconicevolution:upgradeModifier:0"
    ]
  },
  {
    "name":"tile.draconicevolution:weatherController",
    "images":[],
    "content":
    [
      "This is a block that allows you to control the weather. To use it place some Emeralds in its inventory and select a mode. There are 3 available modes: 'Rain off', 'Rain on' and 'Thunder storm'.",
      "To activate it, you need to apply a redstone signal.",
      "[c]tile.draconicevolution:weatherController:0"
    ]
  },
  {
    "name":"tile.draconicevolution:generator",
    "meta":3,
    "images":[],
    "content":
    [
      "This is a basic low power (around 80 RF/t) generator that may come in handy if you have no other mods capable of generating RF power.",
      "[c]tile.draconicevolution:generator:3"
    ]
  },
  {
    "name":"tile.draconicevolution:grinder",
    "meta":3,
    "images":[],
    "content":
    [
      "Everyone needs effective mob farms. For the cost of a bit of solid fuel (coal, charcoal, etc.) or RF power, you can kill to your heart's content knowing the forces of the Draconic have your back!",
      "The grinder will kill all mobs in a 7x7 area in front of it. It is much more efficient and faster when powered by RF.",
      "In order to reduce lag, experience orbs dropped by the grinder will despawn after 30 seconds if not collected. It is recommended that you use something like the OpenBlocks Vacuum Hopper to collect the experience orbs (if available).",
      "[c]tile.draconicevolution:grinder:3"
    ]
  },
  {
    "name":"tile.draconicevolution:energyInfuser",
    "images":[],
    "content":
    [
      "Seeing the need for faster energy transfer you have found a way to bring the Infuser to being.",
      "It has a faster transfer rate than most other mods' RF recharge stations (and cool particle effects to boot!)",
      "[c]tile.draconicevolution:energyInfuser:0"
    ]
  },
  {
    "name":"tile.draconicevolution:sunDial",
    "images":[],
    "content":
    [
      "This is an extremely powerful block that allows you to change the time. Simply place it in the world and apply a constant redstone signal.",
      "Once the device charges it will fire a particle beam at the sun accelerating it to 30 times its normal speed.",
      "Remember to shut off the redstone signal when you have the sun where you want it.",
      "[c]tile.draconicevolution:sunDial:0"
    ]
  },
  {
    "name":"tile.draconicevolution:playerDetector",
    "images":[],
    "content":
    [
      "Simple player detection. It can be adjusted to detect players in a range of up to 10 blocks.",
      "[c]tile.draconicevolution:playerDetector:0"
    ]
  },
  {
    "name":"tile.draconicevolution:playerDetectorAdvanced",
    "images":[],
    "content":
    [
      "This is an advanced version of the Player Detector.",
      "It has a maximum range of 20 blocks, a whitelist or blacklist for fine-tuning who to detect, camouflage (allowing you to hide your detector so no one sees it) and inverted output to simplify redstone configuration.",
      "[c]tile.draconicevolution:playerDetectorAdvanced:0"
    ]
  },
  {
    "name":"tile.draconicevolution:flowGate",
    "nameL":"Flow Gates",
    "images":[],
    "content":
    [
      "Gates come in two different flavours: flux and fluid. What they do is simply to allow you to control the maximum amount of Redstone Flux or Fluid that may pass through them each tick.",
      "These devices are very simple to use. They have an input face (blue) and an output face (orange). When you place them the input face will always point towards you, similar to the way you place a piston. You can also rotate them with a wrench.",
      "The GUI is very simple with only 2 values for you to adjust. \"Redstone Signal High\" is the flow when a redstone signal of 15 is applied. \"Redstone Signal Low\" is the flow when no redstone signal is applied. You can apply a partial signal to vary the actual flow rate between these two numbers. The \"Flow\" indicator at the bottom shows how much energy or fluid is currently able to flow through the device as determined by the received redstone signal.",
      "[c]tile.draconicevolution:flowGate:0",
      "[c]tile.draconicevolution:flowGate:6",
      "ComputerCraft/Open Commuters methods:",
      "getFlow() - Returns the current flow",
      "setSignalHighFlow(integer)",
      "getSignalHighFlow()",
      "setSignalLowFlow(integer)",
      "getSignalLowFlow()",
      "setOverrideEnabled(boolean) - Setting this to true allows you to directly control the flow rate without any influence from redstone input",
      "getOverrideEnabled()",
      "setFlowOverride(integer) - If setOverrideEnabled is set to true this method allows you to set the flow rate. This rate can not be modified from within the gate's gui or by a redstone signal."
    ]
  },
  {
    "name":"tile.draconicevolution:dissEnchanter",
    "images":[],
    "content":
    [
      "With this device you are able to transfer enchantments from your items to books at the cost of experience.",
      "The cost is determined by the repair cost of the item which is decreased slightly each time an enchantment is removed.",
      "To use it simply place the enchanted item in the first slot, place a regular book in the center slot and press the transfer button. The first enchantment will be stripped from the item and applied to the book.",
      "When you strip an enchantment from an item it will lose a percentage of its total durability. This percentage is shown in the GUI. You can decrease the damage by placing bookshelves or other enchanting boosters around the Disenchanter. It takes a total of 20 bookshelves to prevent all damage.",
      "WARNING: Items that use energy instead of durability will also be damaged and destroyed, but will not show their damage value.",
      "[c]tile.draconicevolution:dissEnchanter:0"
    ]
  },
  {
    "name":"tile.draconicevolution:draconiumChest",
    "images":[],
    "content":
    [
      "Using your draconic knowledge you have learned how to create the ultimate chest.",
      "With a massive 234-slot storage capacity, a built-in Crafting Table, a 5-slot RF furnace capable of doubling ore and the ability to keep its contents when harvested, this chest is the most powerful, most versatile storage device in existence!",
      "It also comes in every colour you can imagine. Just shift right-click it with an empty hand for details.",
      "[c]tile.draconicevolution:draconiumChest:0"
    ]
  },
  {
    "name":"tile.draconicevolution:customSpawner",
    "images":[],
    "content":
    [
      "To get started, right-click any vanilla spawner with a Draconic Core to stabilize it. You now have an empty transportable spawner that you can pick up with Draconic tools.",
      "Use any Mob Soul on the spawner to change its type to that mob.",
      "There are several items you can use to upgrade the spawner:",
      "- Wyvern Core: Upgrades to tier 2 which increases spawn count and speed.",
      "- Awakened Core: Upgrades to tier 3 further increases spawn count and speed.",
      "- Nether Star: Removes the requirement for a player to be within 16 blocks of the spawner to function.",
      "- Notch Apple: Makes the spawner ignore spawn requirements for the mob it is spawning e.g. it will make monsters spawn even when the light level is too high.",
      "When breaking it you will get back everything except the Mob Soul since it is too fragile and is destroyed in the process.",
      "[c]tile.draconicevolution:customSpawner:0"
    ]
  },
  {
    "name":"tile.draconicevolution:energyStorageCore",
    "images":[],
    "content":
    [
      "Using Draconic knowledge you have discovered how to build a multi-block structure capable of storing more power than any other device ever invented, with the highest tier able to store up to 2.14 trillion RF.",
      "More information is available in the Energy Core multi-block tutorial.",
      "[c]tile.draconicevolution:energyStorageCore:0"
    ]
  },
  {
    "name":"tile.draconicevolution:energyPylon",
    "images":[],
    "content":
    [
      "This device is used to extract or insert energy into the Energy Storage multiblock. Its maximum transfer rate is 2,147,483,647 RF/t.",
      "[c]tile.draconicevolution:energyPylon:0"
    ]
  },
  {
    "name":"tile.draconicevolution:reactorStabilizer",
    "nameL":"Draconic Reactor",
    "images":[],
    "content":
    [
      "Unimpressed by the limited energy generated through manipulation of the mundane reagents of your world, and knowing the potential within the realm of Chaos, you exercise your extensive knowledge of the Power Draconic to create what is possibly the most dangerously concentrated energy source in the history of the Redstone Flux.",
      "Power does not come without sacrifice, and great power does not come without great sacrifice.  This level of power will test your metal as you begin to conceptualize the means by which to make your vision of such power into a reality. You see the potential for untold destruction should you fail, but at this point, the life of mere mortal beings and the single world they populate is far beneath your immediate concern.  Be sure to consider well the blueprints you have devised as even a simple oversight could cost you more than you bargain for.  But such is the risk taken by those who seek to become like the gods.",

      "Basic Explanation of Reactor Mechanic:",
      "When Draconium Fuel is combined with Chaos Element, the catalytic reaction generates vast amounts of heat and RF energy.  The Draconium Fuel then converts into Chaos Element by this process.  This in turn causes heat to increase.  A Containment Field is necessary of course to prevent the dissipation of this energy, and a system must be put into place to prevent the heat from the Core Reaction from overwhelming the Containment Field.  A secondary system is then applied for the purpose of maintaining the Reaction as well as the Containment Field in a self-sustaining relationship.  A tertiary system is then recommended for the regulation of energy input and output to stabilize Reactor usage.",
      "To expand upon  this, what ultimately forms is a super-dense and super-heated sphere of molten plasma.  That’s right, a sphere in a cuboid dimension!  Or at least such a densely compacted and vast number of cuboid molecules around a core of Chaos Fusion that appears to converse into a spherical shaping of otherwise-amorphous plasma.  And while generating millions of RF energy, the Reactor self-contains that energy with little to no RF escape once balance has been reached between the heat of the Reactor Core and energy consumption required by the Containment Field.  This balance is best achieved at operation temperature of 8,000 degrees and can be sustained by using Flux Gates and by occasional removal of converted fuel.",
      "Stabilizers are required for you to extract the energy stored within the Reactor Core. As the energy drains from the core, the reaction will again accelerate, creating an unusual self-sustaining system that doesn’t lose energy even as it loses energy.",
      "It should be noted that you cannot merely pull as much energy as you like from the Core. The more energy you drain, the more intense the reaction will become.  This increases the load on the containment field. Escape will then increase, reducing Reactor efficiency.  At a certain point, the containment field will weaken to a point of destabilization of the co-constitutive balance between it and the reaction within the core.  This will rapidly overwhelm the containment field and result in a catastrophic explosion of immeasurable impact.",

      "Structural Setup:",
      "The Reactor consists of 6 main components. Four Reactor Stabilizers, the Reactor Core and an Energy Injector.  You will also need at least two Flux Gates to regulate the reactor.",
      "Place the Reactor Core at the intended center of the structure.",
      "Place the four Stabilizers in a ring around the Core, each facing inwards. The Stabilizers do not need to be in a horizontal ring. You may place one Stabilizer above and one below the Core, all set they can be up to 8 blocks away. They must also be far enough away that they will not be consumed by the expansion of the Core as you continue to energize it.  The Core will expand to twice its original size when at max temperature. So, if you intend for the Core to reach maximum capacity, the Stabilizers will need to be placed a minimum of 4 blocks away. To test for adequate Stabilizer linkage to the Core, simply right click onr of the stabilizers and the Reactor GUI will open. If all 4 stabilizers are setup correctly the Reactor status should show as \"OFFLINE\".  Otherwise, status will read \"INVALID SETUP\" and require you to make changes in Stabilizer placement before continuing.",
      "If the GUI dose not open at all break and replace the stabilizer making sure there are no blocks between the core and the stabilizer when it is placed. If you can access the gui from all 4 stabilizers they are good to go. This also applies to the energy injector. You can not access the gui from the injector but it is important to make sure there are no blocks obstructing its link to the core when it is placed.",
      "Once you have Stabilizers and the Core positioned accurately, place the Energy Injector on one of the remaining two sides of the Reactor Core.",

      "Component Functions:",
      "[c]tile.draconicevolution:reactorCore:0",
      "The Core itself is a seed from which the Reaction can grow. It contains a Chaos Shard/Element and a small amount of Awakened Draconium to catalyze the Reaction.",
      "[c]tile.draconicevolution:reactorEnergyInjector:0",
      "The Energy Injector conducts a portion of that energy to the Stabilizers in order to create and maintain the Containment Field. The Containment Field will grow as the Reactor Core increases in heat and power output.  All four Stabilizers are required to maintain the field, so if one is destroyed while the reactor is active the field will fail and you will deal with the ramifications of negligence. The Stabilizers are also used to extract energy from the Core, but since there is no limit on how much you can extract at any given time through the Stabilizers, you should connect them via a Flux Gate to regulate energy Input/Output.  Without such a precaution, the danger of Reactor explosion increases dramatically.",
      "The Energy Injector itself also serves a dual purpose.  First, it is used to supply the power required to spark the initial Chaos Element catalytic reaction that starts the Reactor.  The Containment Field will accept an unlimited amount of energy - far more than it will need under normal operational conditions - so applying another Flux Gate to the Energy Injector will regulate the energy required to maintain the Containment Field and the Core as they both escalate to a point of equilibrium.  Although this system is designed to be self-sustaining, without backup or alternative power to maintain the Containment Field, you put yourself and your world at risk.",
      "[c]tile.draconicevolution:reactorStabilizer:0",
      "[c]item.draconicevolution:reactorCraftingPart:0",
      "[c]item.draconicevolution:reactorCraftingPart:1",
      "[c]item.draconicevolution:reactorCraftingPart:2",
      "[c]item.draconicevolution:reactorCraftingPart:3",
      "[c]item.draconicevolution:reactorCraftingPart:4",

      "Reactor Operational Guide:",
      "The first thing you will need to do is open the Reactor GUI and insert up to 8 Blocks worth of Awakened Draconium into the Fuel Slot.  This can be injected in the form of Blocks, Ingots or Nuggets.  The Extraction will remove as much material as is feasible, though some will always remain within the reactor due to constant consumption.",
      "Once the Reaction is begun, all matter within the Fuel Slot must be consumed before the Reactor can be reloaded, so make certain you add only as much Fuel as you are willing to commit.  The Reactor must be shut down in order to refuel and/or remove excess converted Chaos Element.",
      "Once the Fuel Slot is adequately loaded with the required material, press the \"Charge Reactor\" button.  As long as you are feeding energy into the Reactor via an Energy Injector, the reactor will begin and then continue to charge.  The Containment Field and Core energy saturation need to be charged to 50% for the Reactor to safely start up and go “ONLINE” for serving out RF.  Temperature of the Core will then rise until it reaches a maximum of 2,000 degrees. ",
      "After the Reactor has sufficient charge and temperature, press the \"Activate\" button to activate the reactor. The Reactor status should change to “ONLINE” and the Reactor should be producing energy.",
      "The temperature gauge shows the Reactor Core’s temperature. The hotter it gets, the more energy will be drained for use by the Containment Field.  For maximum efficiency it is best to try to  maintain a Reactor temperature of approximately 8,000 degrees.  If Core temperature passes 8,000 degrees, the Containment Field will begin suffering increased power drainage, which reduces overall RF output efficiency. For instance, at 10,000 degrees the field will be suffering 10 times the load it was under at 8,000 degrees. At 11,000 degrees, the field will be under about 20 times the load it was under at 8,000 degrees. Eventually it will become impossible for the Containment Field to receive enough power quickly enough and explosion becomes imminent.",
      "The gauge measuring the Containment Field shows the strength of the Field.  Remember, the Containment Field will accept an unlimited amount of energy so you will never be able to get its strength to 100%.  How much power you feed the containment field is up to you.  As long as you keep the gauge out of the red, you are safely operating the Reactor.  Feeding it more power than it needs gives you more room for making errors that would otherwise result in Reactor failure.  Consider a Containment Field receiving more than necessary amounts of power as running in Safe Mode.",
      "It is also important to remember that as you drain more power from the Reactor, the Core gets hotter and will subsequently require more energy to power the Containment Field.  So if you keep the field at its lowest “safe” power level, you will need to make adjustments whenever your power demands change.",
      "If the Field strength drops to 0% the Reactor will blow up and vaporize everything within a 10 - 200 block radius (depending on how much Draconium Fuel was in the Reactor).",
      "The Energy Saturation gauge shows how much RF charge is in the Core.  As this fills up, energy production and fuel consumption go down.  This also increases the temperature of the Reactor and therefore increases the load on the Containment Field. You get a much higher total energy output at a lower saturation level.  If you run at a higher saturation level you will get less RF/t but the efficiency of the Reactor will increase. For example, running at 80% saturation you can get up to twice the total RF output you would get by running at 20% saturation.  In short, Saturation levels drop, the Reaction in the Core intensifies, Core temperature rises, the Containment Field reaches a point where not enough energy is available to contain the expanding Core as the Core approaches critical mass.  Kaboom!  ",
      "The Fuel Conversion gauge shows how much of the fuel has been converted to Chaos Element. As the amount of Chaos within the Reactor increases, the catalytic reaction accelerates. This increases the energy output of the Reactor and increases its efficiency. This also increases the temperature of the Reactor which in turn increases the load on the Containment Field.  You may need to make adjustments to Containment Field power as the Reactor burns through its fuel.",
      "BE WARNED!!!",
      "It is not known why, but if 100% of the draconium is converted into the Chaos Element, the reaction does not simply stop. Instead, Core temperature begins to rise uncontrollably.  If this happens, there is no way to shutdown the Reactor.  The temperature will just continue to rise until the Containment Field collapses and the Reactor explodes.  It is thus highly recommended that you shut the Reactor down to refuel with Awoken Draconium once the Chaos Conversion gauge reaches 80 to 90%. ",
      "Within the Reactor GUI, when you press the Shutdown button, the Reactor will enter Shutdown mode.  In this mode the Reactor will stop outputting energy (FIRST MAKE CERTAIN you have a large backlog of energy stored, or an alternate power source at hand to maintain the Containment Field during this process), saturation will start to increase allowing the reaction to slow.  Temperature will drop.  Once the temperature drops below 2,000, the Reactor will shut down completely.  At this point you are able to safely remove the converted matter and add fresh Awoken Draconium fuel.  There will always be some fuel in the Reactor as the partial Ingot being consumed at the time of Shutdown cannot be extracted.",

      "System Failure:",
      "So, you might be thinking it would be wise to surround your Reactor with obsidian or some other extremely strong material in case of explosion. Well, don't bother!  If this thing blows it will have about the same result as a tiny star going nova in your Minecraft base. The shock wave will cut through almost everything.  This wave will pass through what it cannot destroy, and continue to demolish whatever lies within its event horizon. There is absolutely nothing that can stop it.  This is why it is integral to setup the Reactor in a separate outpost far away from your main base of operations. The blast radius is directly proportional to the amount of fuel in the reactor. It scales from 20 blocks with just one ingot of fuel to 200 blocks when the reactor is fully loaded with 8 blocks of fuel.",
      "Redstone Integration:",
      "By attaching a Redstone Comparator to one of the Stabilizers or to the Energy Injector(s), you can maintain a visual external readout of the four Stabilizer gauges shown in the Core GUI.  The strength of each Comparator will change from 0 to 15 depending on the measurement of its attached gauge. You can Shift-Right-Click the Stabilizer/Energy Injector to change which gauge is being read to the connected Comparator and also invert the Redstone signal.",

      "Instability:",
      "[Not-Yet Implemented] (This may or may not be implemented in the future. Keep an eye out for this as it may or may not affect your reactors if/when it is implemented)",

      "Computercraft and Open Computers Integration:",
      "Simply attach a Computer to one of the Stabilizers or Energy Injectors and you will have access to all of the reactor information as well as the ability to turn the Reactor on and off remotely.  The methods for implementing this are pretty self-explanatory.",
      "Methods:",
      "getReactorInfo() - Returns and array containing [temperature, fieldStrength, maxFieldStrength, energySaturation, maxEnergySaturation, fuelConversion, maxFuelConversion, generationRate, fieldDrainRate, fuelConversionRate, status]",
      "chargeReactor() - Dose exactly what the charge reactor button in the gui dose.",
      "activateReactor() - Dose exactly what the activate reactor button in the gui dose.",
      "stopReactor() - Dose exactly what the stop reactor button in the gui dose."
    ]
  },
  {
    "name":"tile.draconicevolution:particleGenerator",
    "images":[],
    "content":
    [
      "Purely decorative, this blocks allows for fully customizable particle effects to be created. For more information check out the instruction manual built into its GUI.",
      "This block is also used as a part of the Energy Storage multi-block structure.",
      "[c]tile.draconicevolution:particleGenerator:0"
    ]
  },
  {
    "name":"tile.draconicevolution:energyCrystal",
    "nameL":"Energy Relay",
    "meta":0,
    "images":[],
    "content":
    [
      "This is the base component of the Draconic Evolution energy network.",
      "This device on its own cannot send or receive energy from a block. Its purpose is to act as a hub to link devices that can.",
      "See the Crystal Binder for more information on how to link them and about energy distribution.",
      "Range: 25",
      "Max Connections: 10",
      "[c]tile.draconicevolution:energyCrystal:0"
    ]
  },
  {
    "name":"tile.draconicevolution:energyCrystal",
    "nameL":"Advanced Energy Relay",
    "meta":1,
    "images":[],
    "content":
    [
      "This is a more powerful version of the Energy Relay. It is capable of much faster energy transfer and has the ability to link to a larger number of devices.",
      "See the Crystal Binder for more information on how to link them and about energy distribution.",
      "Range: 50",
      "Max Connections: 20",
      "[c]tile.draconicevolution:energyCrystal:1"
    ]
  },
  {
    "name":"tile.draconicevolution:energyCrystal",
    "nameL":"Energy Transceiver",
    "meta":2,
    "images":[],
    "content":
    [
      "This is the block used to actually import and export energy from the energy network.",
      "Simply place it next to an energy acceptor or producer and link it to the network. You can switch between input and output mode by right-clicking it with a Crystal Binder in \"Mode Change\" mode.",
      "See the Crystal Binder for more information on how to link them and about energy distribution.",
      "Range: 25",
      "Max Connections: 2",
      "[c]tile.draconicevolution:energyCrystal:2"
    ]
  },
  {
    "name":"tile.draconicevolution:energyCrystal",
    "nameL":"Advanced Energy Transceiver",
    "meta":3,
    "images":[],
    "content":
    [
      "This is a more powerful version of the Energy Transceiver.",
      "Along with having a much higher energy transfer rate it also has the ability to extract or insert energy into a device 5 times faster than would normally be possible.",
      "See the Crystal Binder for more information on how to link them and about energy distribution.",
      "Range: 50",
      "Max Connections: 4",
      "[c]tile.draconicevolution:energyCrystal:3"
    ]
  },
  {
    "name":"tile.draconicevolution:energyCrystal",
    "nameL":"Wireless Energy Transceiver",
    "meta":4,
    "images":[],
    "content":
    [
      "This device works similar to the Energy Relay except that it is also able to wirelessly connect to RF accepting devices.",
      "See the Crystal Binder for more information on how to link them and about energy distribution.",
      "Range: 25",
      "Max Connections: 3",
      "Wireless Range: 15",
      "Max Wireless Connections: 8",
      "[c]tile.draconicevolution:energyCrystal:4"
    ]
  },
  {
    "name":"tile.draconicevolution:energyCrystal",
    "nameL":"Advanced Wireless Energy Transceiver",
    "meta":5,
    "images":[],
    "content":
    [
      "This is an advanced version of the Wireless Energy Transceiver that is able to connect to a larger number of devices as well as transfer energy at a much higher rate.",
      "See the Crystal Binder for more information on how to link them and about energy distribution.",
      "Range: 50",
      "Max Connections: 6",
      "Wireless Range: 30",
      "Max Wireless Connections: 16",
      "[c]tile.draconicevolution:energyCrystal:5"
    ]
  },
  {
    "name":"item.draconicevolution:wrench",
    "images":[],
    "content":
    [
      "This is the tool used to link energy devices.",
      "Binding: To link two devices switch the tool to bind mode with shift + right-click. Then just right-click both devices in any order to link them. Any energy network devices (Relay, Transceiver or Wireless Transceiver) can be linked to one another. The Wireless Transceiver can also be linked to any other RF accepting block by first clicking the transceiver then clicking the block.",
      "Unbinding: To unbind two linked devices switch the tool to unbind mode, then simply right-click the two devices you wish to unlink. You can also clear all of a device's connections using \"Unbind All\" mode.",
      "Visual Indicator: While holding the Crystal Binder you are able to see the connections between all linked devices (except the link between wireless transceivers and RF devices).",
      "Connection Limits: All devices support a limited number of connections. This is the number of devices the block can be linked to. Relays have the highest number of available connections and are therefore useful for linking a network of Transceivers, which have a very limited number of available connections.",
      "Energy Transfer Mechanic: Each energy device has its own internal energy buffer. If the buffer of a device it is linked to is lower than its own it will send energy to that device i order to balance the two buffers. The energy difference between the two buffers determines the rate at which energy is sent.",
      "[c]item.draconicevolution:wrench:0"
    ]
  },
  {
    "name":"tile.draconicevolution:rainSensor",
    "images":[],
    "content":
    [
      "A device that emits a redstone signal when it rains. This is perfect for signaling the weather controller.",
      "[c]ile.draconicevolution:rainSensor:0"
    ]
  },
  {
    "name":"tile.draconicevolution:potentiometer",
    "images":[],
    "content":
    [
      "A simple redstone emitter that is capable of emitting a variable strength redstone signal between 0 and 15.",
      "[c]tile.draconicevolution:potentiometer:0"
    ]
  },
  {
    "name":"tile.draconicevolution:xRayBlock",
    "images":[],
    "content":
    [
      "Many of you have probably seen a graphical glitch that sometimes occurs when chunks load that allows you to see through the world and see all of the caves and tunnels below.",
      "This block replicates that effect. When you place it next to another block the face of the block it is touching becomes transparent, allowing you to see through the world.",
      "This can be very useful for finding cave systems and dungeons – maybe even things other players don’t want you to find. Such a block does not come cheap. It will cost you several Nether Stars and it is so fragile that once placed it cannot be collected without destroying it. Not even with silk touch.",
      "[c]tile.draconicevolution:xRayBlock:0",
      "TODO"
    ]
  },
  {
    "name":"item.draconicevolution:safetyMatch",
    "nameL":"Safety Match",
    "meta":1000,
    "images":[],
    "content":
    [
      "Tired of everything burning to the ground when making a fireplace? Use this match to light a fire that will never go out, burn you or burn down your house.",
      "[c]item.draconicevolution:safetyMatch:1000",
      "Sick of having so many loose matches in your pocket?",
      "[c]item.draconicevolution:safetyMatch:0"
    ]
  },
  {
    "name":"item.enchanted_book",
    "nameL":"Reaper Enchantment",
    "images":[],
    "content":
    [
      "The Reaper enchantment increases the drop chance of souls from mobs. It has a maximum level of 5 and makes it possible for regular weapons to drop souls from mobs."
    ]
  },
  {
    "name":"info.Draconic Shield",
    "images":[],
    "content":
    [
      "Both Wyvern and Draconic armor have a shield which is capable of absorbing damage.",
      "Wearing any piece of Draconic or Wyvern armor will give you this shield but the more pieces you have the more damage the shield will be able to absorb and Draconic armor pieces give more absorption than Wyvern.",
      "When your shield is active you will see its stats in a HUD that will by default be displayed to the left of your hot-bar (This can be configured in the HUD config screen which is accessed via the tool config gui)",
      "The HUD shows three stats. Shield points (Large Red-Green bar), Entropy (Small Green bar) and the total remaining RF stored in your armor (Small Blue bar). The Numerical values for these stats will also be shown if enabled in the HUD config.",
      "The Shield Points or Capacity is the number of damage points (Half a heart) the armor can absorb and this will drop when you take damage. As long as any piece of armor has power your shield points will regenerate at the cost of RF. The base regeneration rate is the equivalent of the entire capacity every 3 seconds.",
      "Entropy ranges from 0 to 100%. It will increase each time you receive damage and will slowly decrease when you are not taking damage. Entropy reduces the rate at which your shield points regenerate. If your entropy reaches 100% your shield will not regenerate at all.",
      "The shield can be upgraded using Upgrade Modifiers. Upgrading Shield Capacity will increase your shield points and upgrading Shield Recovery will increase the rate at which Entropy recovers. Note that the recovery rate is calculated by averaging the Recovery Points of all equipped armor pieces.",
      "The shield also has a last stand ability. It is capable of blocking any fatal blow at the cost of 10 million RF. If you have less then 10MRF total stored in your armor this ability will not work at all and you will die. "
    ]
  },
  {
    "name":"info.Energy Storage Multiblock",
    "images":[
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore1.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore2.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore3.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore4.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore5.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore6.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore7.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore8.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore9.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore10.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore11.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore12.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore13.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore14.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore15.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore16.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore17.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore18.png",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore19.png"
    ],
    "content":
    [
      "The Energy Core is a multi-block structure that is capable of storing immense amounts of RF power using the energy storage capabilities of Draconium and Redstone.",
      "The Energy Core has 7 Tiers, each capable of storing considerably more than the last.",
      "To build it you will need 5 different components:\n ♦ Energy Core (x1)\n ♦ Particle Generator (x4)\n ♦ Redstone Block (number depends on tier)\n ♦ Draconium Block (number depends on tier)\n ♦  Energy Pylon (x2+)",
      "The Energy core consists of the Energy Core (Block) at the centre surrounded by 4 Particle Generators. The generators must be directly in line with the core as shown in the following images. \nThe generators must be placed within 10 blocks of the core.",
      "The Core is then surrounded by a combination of Redstone Blocks and Draconium Blocks. The following images show the configuration of each tier as well as the material cost and storage capacity. Once the structure is built, simply shift right-click one of the particle generators with a empty hand to activate the core.",
      "Tier 1",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore1.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore2.png",
      "Redstone x0\nDraconium x0\nCapacity = 45.5Million RF",
      "Tier 2",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore1.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore3.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore4.png",
      "Redstone x0\nDraconium x6\nCapacity = 273Million RF",
      "Tier 3",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore1.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore5.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore6.png",
      "Redstone x0\nDraconium x26\nCapacity = 1.64Billion RF",
      "Tier 4",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore1.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore7.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore8.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore9.png",
      "Redstone x26\nDraconium x54\nCapacity = 9.88Billion RF",
      "Tier 5",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore1.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore7.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore10.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore11.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore12.png",
      "Redstone x80\nDraconium x98\nCapacity = 59.3Billion RF",
      "Tier 6",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore1.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore7.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore10.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore13.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore14.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore15.png",
      "Redstone 133\nDraconium 150\nCapacity = 356Billion RF",
      "Tier 7",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore1.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore7.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore10.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore13.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore16.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore17.png[>]https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore18.png",
      "Redstone x328\nDraconium x218\nCapacity = 2.14Trillion RF",
      "To add and remove energy from the core you need to place energy pylons within 15 blocks of the core. To activate a pylon place a glass block either above or below it – depending on whether the pylon is placed below or above the core e.g. if you place the pylon on your roof you would place the glass block under it.",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/ECore/ECore19.png",
      "When the glass block is placed the pylon should immediately activate and link with a nearby Energy Core. The link is indicated by white energy particles and the glass should change to the renderer shown in the image above. You can shift right-click the pylon to change which core it is linked to if there is more than one within range.",
      "Energy is added and removed from the core using Energy Pylons. To toggle a Pylon between input and output mode simply right-click the sphere. The mode is identified by the colour of the Pylon (blue for input and orange for output).",
      "Energy Transfer between the pylon and the core is indicated by a stream of blue energy particles flowing between the Pylon sphere and the core. The amount of energy flowing is roughly indicated by the density of the particle stream.",
      "The energy stored in the core is displayed on the HUD when you look at it and in chat when you right-click it. The core will also change to a dark red colour as it fills. Its energy level can be read by placing a comparator on one of the attached pylons."
    ]
  },
  {
    "name":"info.Ritual of Draconic Resurrection",
    "images":["https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/resurrectionRitual.png"],
    "content":
    [
      "The Ritual of Draconic Resurrection allows you to summon the Ender Dragon. To set it up you will need the following items.\n\n(1) Resurrection Stone\n(4) Glowstone Blocks\n(4) Obsidian\n(4) Diamond Blocks\n(4) Charged Draconium Blocks\n(12) Quartz Pillars\nset up in the following configuration.",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/resurrectionRitual.png",
      "The pillars dont have to be in that exact configuration as long as they are within 5 blocks of the Resurrection Stone. It also looks better if they are symmetrical. The ritual must be set up within 150 blocks of 0,0.",
      "Once you have that set up, simply right-click the Ritual stone and stand back. The ritual should start immediately. If it doesn't you have done something wrong.",
      "Right-clicking the Ritual Stone again will stop the ritual and drain the charge from the draconium blocks.",
      "During the ritual all of the Ender Crystals will be reactivated. At the end of the ritual there will be a massive explosion at the centre of the structure that won't do too much damage to the terrain but will kill anything that is standing too close.",
      "The dragon that is spawned by the ritual is almost identical to the original dragon except that it has a different texture (by GreatOrator) and it gets harder to kill and deals more damage each time it is summoned. This increase is per player and stops when it reaches a certain difficulty. It also has regeneration for 25 seconds."
    ]
  },
  {
    "name":"info.Pigman Blood Rage",
    "images":[],
    "content":
    [
      "Don't let the pigmen see you eating pork. You won't like what happens..."
    ]
  },
  {
    "name":"info.Comets",
    "images":["https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/comet.png"],
    "content":
    [
      "Mined out all of the Draconium Ore in The End? Get yourself some form of flight and go search the end. If you're lucky, you may come across an Ender Comet. These comets are comprised of End Stone, Obsidian and a significant amount of Draconium Ore. By default they have a 1 in 10000 chance to spawn in each chunk so you may need to search for a while. They come in various sizes.",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/comet.png"
    ]
  },
  {
    "name":"info.Chaos Islands",
    "images":["https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/chaosIsland.png"],
    "content":
    [
      "Looking for a challenge? The fight of your life! The Ender Dragon wasn't hard enough? Maby try 100 ender dragons all at once plus maby a few dosen withers. And if thats still not hard enough then maby this is for you! If you travel to any multiple of 10,000 in The End (e.g. {x=0, z=10000}, {x=0, z=20000}, {x=10000, z=0} etc.) you will find a Chaos Island.",
      "A Chaos island is a formation of end stone and obsidian formed over billions of years by dark energy. At its heart in an obsidian chamber is a crystal made from pure dark energy known as a Chaos Crystal.",
      "Chaos islands are protected by one of the most powerful mobs in existence. The Chaos Guardian. These guardians were once regular enderdragons but exposure to the dark energy of the chaos islands has mutated them into some of the deadliest killing machines of all time.",
      "The various attacks of the Chaos Guardian will cut through almost any armor with one exception being draconic armor with its ability to block piercing damage. However it has the ability to rabidly drain any RF powered armor of its charge so it will quickly render your armor useless if you don't keep it charged.",
      "Like the ender dragon the guardian has several healing crystals spread around the island. But unlike regular ender crystals these crystals are not so easy to destroy. They each have 50 hit points and when damaged will protect themselves with a shield for several seconds. You must disable all of the crystals before the guardian can be damaged.",
      "Be aware that when low on health the guardian will occasionally try to re ignite some of the disabled crystals.",
      "Once the guardian is defeated you can claim your reward. At the centre of the island several blocks below the surface you will find a chaos chamber containing a chaos crystal. When broken the chaos crystal will drop 5 chaos shards.",
      "§4Be Warned!§r When you destroy the crystal the energy field it was generating will collapse. This will result in the total animation of the island within a matter of seconds. Unless you are wearing full draconic armor you will only have a few seconds to collect the shards and escape the island before you are obliterated along with the island.",
      "https://raw.githubusercontent.com/brandon3055/Random-Bits/master/DE%20Tablet%20Images/chaosIsland.png"
    ]
  },
  {
    "name":"info.Placing items in world",
    "images":[],
    "content":
    [
      "Draconic Evolution adds the ability to place any item in the world as a block allowing you to do things like hang tools or other items on walls for display.",
      "To place an item in the world simply look at a block with the item selected (as if you were about to place a block) and press the \"Place Item\" key (p by default).",
      "You can place items on the top bottom or sides of a block. You can left-click to rotate the item clockwise and shift left-click to rotate the item counter-clockwise.",
      "You can also shift right-click to rotate the item counter-clockwise in very small increments. Right-click to pick the item up."
    ]
  },
  {
    "name":"info.Computercraft and Open Computers",
    "images":[],
    "content":
    [
      "Several blocks can now be connected to computers.",
      "Currently the blocks that can be connected to computers are",
      "-Energy Storage Core (Via Energy Pylons)",
      "-Draconic Reactor (Via Stabilizers or Injectors)",
      "-Flux and Fluid Gates"
    ]
  }
]
