# Configuration file

##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################

biomes {

    Caves {
        I:"01.Biome ID"=28
        B:"02.Allow Config Override"=true

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=dirty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=31.819805153394636
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

}


##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################

blocks {

    tile_enviromine_firegas {
        S:01.Name=enviromine:firegas
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=200.0
        D:"08.Air Quality"=-1.0
        D:09.Sanity=0.0
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_torch {
        S:01.Name=enviromine:firetorch
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=75.0
        D:"08.Air Quality"=-0.25
        D:09.Sanity=0.0
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_enviromine_burningcoal {
        S:01.Name=enviromine:burningcoal
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=75.0
        D:"08.Air Quality"=-0.25
        D:09.Sanity=0.0
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

}


##########################################################################################################
# dimension
#--------------------------------------------------------------------------------------------------------#
# Customise dimension environments
##########################################################################################################

dimension {

    Caves {
        I:"01.Dimension ID"=28
        B:"02.Allow Config Override"=true
        B:"03.Track Sanity"=true
        B:"04.Dark Affects Sanity"=true
        D:"05.Sanity Multiplier"=1.7
        B:"06.Track Air Quility"=true
        D:"07.Air Quility Multiplier"=1.7
        B:"08.Track Hydration"=false
        D:"09.Hydration Multiplier"=1.0
        B:"10.Track Temperature"=false
        D:"11.Temperature Multiplier"=1.0
        B:"12.Day/Night Affects Temp"=true
        B:"13.Weather Affects Temp"=true
        B:"14.Generate Mineshafts"=true
        I:"15.Where is Sea Level"=255

        # Use a negitive value to skip shaft entrance checks [range: -255 ~ 255, default: 12]
        I:"16.Mine Y height"=-150
        D:"17.Base Temperature Rate"=0.0
        D:"18.Base Hydration Rate"=0.0
        D:"19.Base Sanity Rate"=0.0
        D:"20.Base Air Quality Rate"=0.0
        B:"20.Enable Physics"=true
    }

    Nether {
        I:"01.Dimension ID"=-1
        B:"02.Allow Config Override"=true
        B:"03.Track Sanity"=true
        B:"04.Dark Affects Sanity"=true
        D:"05.Sanity Multiplier"=1.8
        B:"06.Track Air Quility"=true
        D:"07.Air Quility Multiplier"=2.4
        B:"08.Track Hydration"=false
        D:"09.Hydration Multiplier"=1.0
        B:"10.Track Temperature"=false
        D:"11.Temperature Multiplier"=1.0
        B:"12.Day/Night Affects Temp"=true
        B:"13.Weather Affects Temp"=true
        B:"14.Generate Mineshafts"=false
        I:"15.Where is Sea Level"=255

        # Use a negitive value to skip shaft entrance checks [range: -255 ~ 255, default: 12]
        I:"16.Mine Y height"=-150
        D:"17.Base Temperature Rate"=0.0
        D:"18.Base Hydration Rate"=0.0
        D:"19.Base Sanity Rate"=0.0
        D:"20.Base Air Quality Rate"=0.0
        B:"20.Enable Physics"=true
    }

    "Deep Dark" {
        I:"01.Dimension ID"=-50
        B:"02.Allow Config Override"=true
        B:"03.Track Sanity"=true
        B:"04.Dark Affects Sanity"=true
        D:"05.Sanity Multiplier"=2.0
        B:"06.Track Air Quility"=true
        D:"07.Air Quility Multiplier"=2.5
        B:"08.Track Hydration"=false
        D:"09.Hydration Multiplier"=1.0
        B:"10.Track Temperature"=false
        D:"11.Temperature Multiplier"=1.0
        B:"12.Day/Night Affects Temp"=true
        B:"13.Weather Affects Temp"=true
        B:"14.Generate Mineshafts"=false
        I:"15.Where is Sea Level"=255

        # Use a negitive value to skip shaft entrance checks [range: -255 ~ 255, default: 12]
        I:"16.Mine Y height"=-150
        D:"17.Base Temperature Rate"=0.0
        D:"18.Base Hydration Rate"=0.0
        D:"19.Base Sanity Rate"=0.0
        D:"20.Base Air Quality Rate"=0.0
        B:"20.Enable Physics"=true
    }

    End {
        I:"01.Dimension ID"=1
        B:"02.Allow Config Override"=true
        B:"03.Track Sanity"=true
        B:"04.Dark Affects Sanity"=true
        D:"05.Sanity Multiplier"=1.8
        B:"06.Track Air Quility"=true
        D:"07.Air Quility Multiplier"=2.2
        B:"08.Track Hydration"=false
        D:"09.Hydration Multiplier"=1.0
        B:"10.Track Temperature"=false
        D:"11.Temperature Multiplier"=1.0
        B:"12.Day/Night Affects Temp"=true
        B:"13.Weather Affects Temp"=true
        B:"14.Generate Mineshafts"=false
        I:"15.Where is Sea Level"=255

        # Use a negitive value to skip shaft entrance checks [range: -255 ~ 255, default: 12]
        I:"16.Mine Y height"=-150
        D:"17.Base Temperature Rate"=0.0
        D:"18.Base Hydration Rate"=0.0
        D:"19.Base Sanity Rate"=0.0
        D:"20.Base Air Quality Rate"=0.0
        B:"20.Enable Physics"=false
    }

}


##########################################################################################################
# spoiling
#--------------------------------------------------------------------------------------------------------#
# Set the properties of spoliable items
##########################################################################################################

spoiling {

    item_enviromine_rottenfood {
        S:01.ID=enviromine:rottenFood
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=-1
    }

    RockSoup {
        S:01.ID=TurkeyUtil:Rock_Soup
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=-1

        RockSoupBacon {
            S:01.ID=TurkeyUtil:Bacon_Rock_Soup
            I:02.Damage=-1

            # Set blank to rot into nothing
            S:"03.Rotten ID"=
            I:"04.Rotten Damage"=0

            # Set this to -1 to disable rotting on this item
            I:"05.Days To Rot"=-1
        }

    }

}


