//Destabilized Redstone To Block
mods.tconstruct.Casting.addTableRecipe(<minecraft:redstone>, <liquid:redstone> * 100, <TConstruct:metalPattern:26>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<minecraft:redstone_block>, <liquid:redstone> * 900, null, true, 20);


//Fixes Unstable Parts to now work in the smeltery (only works in Basin)
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:hatchetHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:4>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<ExtraUtilities:unstableingot>.withTag({stable: 1 as byte}), <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:0>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<ExtraUtilities:unstableingot:1>, <liquid:molten.unstableingots> * 16, <TConstruct:metalPattern:27>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:pickaxeHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:2>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:shovelHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:3>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:toughBinding:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:15>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:toughRod:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:14>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:heavyPlate:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:16>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:swordBlade:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:5>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:wideGuard:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:6>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:handGuard:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:7>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:crossbar:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:8>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:knifeBlade:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:12>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:frypanHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:10>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:signHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:11>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:chiselHead:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:13>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:broadAxeHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:17>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:excavatorHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:19>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:largeSwordBlade:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:20>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:hammerHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:21>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:arrowhead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:25>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:ShurikenPart:314>, <liquid:molten.unstableingots> * 72, <TConstruct:Cast>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:BowLimbPart:314>, <liquid:molten.unstableingots> * 576, <TConstruct:Cast:3>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:CrossbowLimbPart:314>, <liquid:molten.unstableingots> * 216, <TConstruct:Cast:3>, false, 20);
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:CrossbowBodyPart:314>, <liquid:molten.unstableingots> * 720, <TConstruct:Cast:2>, false, 20);