# Configuration file

~CONFIG_VERSION: 1.2.0

crafting {
    # Enables the crafting recipe for bronze. [default: true]
    B:bronze=true

    stamps {
        # Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
        S:disabled <
            20n
            50n
            100n
         >

        # Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
        B:enabled=true
    }

}


debug {
    # Enable Debug mode (only useful to developers). [default: false]
    B:enabled=false
}


difficulty {
    # Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]]
    S:game.mode=EASY

    # Makes dungeon loot generated by forestry rarer. [default: false]
    B:loot.rare=false

    # Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: true]
    B:recreate.definitions=false
}


genetics {
    # Clears chromosomes which contain invalid alleles. Might rescue your save if it is crashing after the removal of a bee addon. [default: false]
    B:clear.invalid.chromosomes=false

    # Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
    B:pollinate.vanilla.trees=true

    research {

        boost {
            # The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
            S:max.percent=5.0

            # Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
            S:multiplier=1.5
        }

    }

}


performance {
    # Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
    B:backpacks.resupply=true

    # Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
    B:particleFX=true
}


structures {
    # List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
    S:disabled <
     >
}


tweaks {
    # Enables access restrictions on forestry machines. [default: true]
    B:permissions=true

    gui {

        mail {

            alert {
                # Enables the new mail alert box. [default: true]
                B:enabled=true

                # Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
                S:xPosition=LEFT

                # Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
                S:yPosition=TOP
            }

        }

        tabs {
            # Display the energy statistics tab on energy consumers. [default: true]
            B:energy=true

            # Enables the hints tab on machine and engine guis. [default: true]
            B:hints=true

            # Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
            I:speed=8
        }

    }

    farms {
        # Enables farm support for ExtraUtilities Ender-lily seeds. [default: true]
        B:enderlily=true

        # Enables farm support for Magical Crops. [default: true]
        B:magicalcrops=true

        # Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
        I:size=2

        # Makes farms use a square layout instead of a diamond one. [default: false]
        B:square=false
    }

}


world {

    generate {
        # Generates forestry villagers and their houses. [default: true]
        B:villagers=true

        retrogen {
            # Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
            B:forced=false

            # Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
            B:normal=false
        }

        beehives {
            # Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
            S:amount=1.0

            # Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
            B:debug=false
        }

        ore {
            # Generates apatite ore blocks in the world. [default: true]
            B:apatite=true

            # Generates copper ore blocks in the world. [default: true]
            B:copper=true

            # Generates tin ore blocks in the world. [default: true]
            B:tin=true
        }

    }

}


