<!--
  Custom recipes that will not be over written by Ender IO are added here.

  To change an existing recipe, just add the recipe to this file using the same recipe group and recipe name as found in
  the core file.

  Adding new Recipes:
  For more details of how to add a new recipe please see the documentation at the top of SAGMillRecipes_Core.xml.

  Adding a new recipe to a new group:

  <recipeGroup name="CrazyPantsGroup" >
    <recipe name="SolarToGlass" energyCost="120" >
        <input>
          <itemStack modID="EnderIO" itemName="enderIO:blockSolarPanel" />
        </input>
        <output>
          <itemStack modID="minecraft" itemName="glass" />
        </output>
      </recipe>
  </recipeGroup>

  Removing Recipes:
  To disable all recipes within a group, in this example Forestry, include the following in this file:

  <recipeGroup name="Forestry" enabled="false" />

  Disable all recipes in the group 'Vanilla':

  <recipeGroup name="Vanilla" enabled="false" />

  To disable individual recipes, simply provide an invalid recipe for them:

  <recipeGroup name="Applied Energistics" >
    <recipe name="CertusQuartzOre" />
  </recipeGroup>

  Disable the glass recipes in the group 'Vanilla':

  <recipeGroup name="Vanilla" >
    <recipe name="Glass" />
  </recipeGroup>

  Modifying Recipes:
  Modify a core recipe definition, in this case, make glass give diamonds:

  <recipeGroup name="Vanilla" >
    <recipe name="Glass" energyCost="120" >
        <input>
          <itemStack modID="minecraft" itemName="glass" />
        </input>
        <output>
          <itemStack modID="minecraft" itemName="diamond" />
        </output>
      </recipe>
  </recipeGroup>

  Add this block to change the default TE obsidian -> dust recipe to the railcraft recipe.

  <recipeGroup name="Thermal Expansion" >
    <recipe name="Obsidian" energyCost="400" >
      <input>
        <itemStack modID="minecraft" itemName="obsidian" />
      </input>
      <output>
        <itemStack modID="Railcraft" itemName="tile.railcraft.cube" itemMeta="4" number="1" />
        <itemStack oreDictionary="dustObsidian" number="1" chance="0.15" />
        <itemStack oreDictionary="dustObsidian" number="1" chance="0.025" />
      </output>
    </recipe>
  </recipeGroup>

  Grinding Balls:
  Adding a new grinding ball:

  <grindingBalls>
    <grindingBall id="Diamond" grindingMultiplier="1.5" chanceMultiplier="2" powerMultiplier="0.5" durationRF="50000" >
      <itemStack modID="minecraft" itemName="diamond" />
    </grindingBall>
  </grindingBalls>

  Removing an existing grinding ball:

  <grindingBalls>
    <grindingBall id="Flint" remove="true" />
  </grindingBalls>

  Modifying the excludes list: (removing glowstone, adding sand)

  <grindingBalls>
    <excludes>
      <itemStack modID="minecraft" itemName="glowstone" remove="true" />
      <itemStack modID="minecraft" itemName="sand" />
    </excludes>
  </grindingBalls>

-->

<SAGMillRecipes>

	<recipeGroup name="Dense Ores">
		<recipe name="Dense Aluminum Ore" energyCost="2400" >
			<input>
				<itemStack oreDictionary="denseoreAluminum" />
			</input>
			<output>
				<itemStack oreDictionary="oreAluminum" number="4" />
			</output>
		</recipe>
		<recipe name="Dense Zinc Ore" energyCost="2400" >
			<input>
				<itemStack oreDictionary="denseoreZinc" />
			</input>
			<output>
				<itemStack oreDictionary="oreZinc" number="4" />
			</output>
		</recipe>
	</recipeGroup>
	
	<recipeGroup name="Abundant Coal">
		<recipe name="Abundant Coal Ore" energyCost="2400" >
			<input>
				<itemStack oreDictionary="abundantOreCoal" />
			</input>
			<output>
				<itemStack oreDictionary="oreCoal" number="2" />
			</output>
		</recipe>
	</recipeGroup>

</SAGMillRecipes>
