NEW STUFF:
* Polar Bear.
* Zombie Horse.
* Mummy-like Husk.
* Kinda-GoT-whitewalker-like Stray.
* Nether Wart Block that could be used for horrible blob-like things (it has no goddamn use so I wanted to make it at least visually interesting).
* Fossilized-dinosaur-like Bone Block.
* Burning-coal-like Magma block.
* Square-tiled Red Nether Brick because using the regular nether brick texture and making it red is just lazy.
* Somehow I forgot to do the Dragon Breath bottle so there you go.
* Finally added the Ender Chest. I've spent years waiting for an idea, then I gave up trying.
* Betroot seed.

TWEAKS:
* Fixed leaf blocks from mods being displayed uncorrectly (purple/black checkers), but will still look like cubes.
* Much more micro-variations in biome colors also depending on altitude.
* Fixed horses' "half heart" health icons being inverted (my bad).
* Coarse dirt is now darker.
* Bottle o' Enchantment is now slightly transparent.
* Fixed an uncorrect orientation of Skeleton's (and friends) head texture.
* Better shading for Shields, and their handle is now hollow.
* Fixed Shields not showing banner patterns (to make it work they're double the default resolution but still look 16x).

MCPATCHER/OPTIFINE ONLY:
* Restored custom colors to swamplands, but somehow that heavy green tint hardcoded by Mojang is still present here and there.
* Now Acacia, Birch and Spruce leaves change color too depending on biome and altitude.
* Clouds move a little faster.

MOD SUPPORT:
* Underground Biomes Construct is being updated again, so I re-added my stone types including bricks, cobble and ore overlays.
