>surface
/ house + lucky block
group(type=structure,ID=house;type=block,ID=lucky:lucky_block_olymp,tileEntity=(Luck=20),posX=#bPosX+1,posZ=#bPosZ-1)@chance=100
type=block,ID=lucky:lucky_block_olymp,tile=Entity=(Luck=100)@chance=25
type=block,ID=lucky:lucky_block_olymp,tile=Entity=(Luck=-100)@chance=25