# Sandstone Dungeon Spawner
# Created by Ruins mod version 14.6 Ingame Parser
# authoring Player: Jordan_Greywolf
# MC 1.7.10; 3 Jan 2015
# Last Updated 14 Nov 2015

# Note: Accompanying "TP_SandRoom_*" and "TP_SandItem_*" templates 
# need to be in # \templateparser folder.  This goes in the \desert folder.

uniqueMinDistance=800
# Note: Due to the lag caused by generating this large dungeon, it's recommended
# not to reduce uniqueMinDistance, even if it means you might have to travel quite
# some distance to find the dungeon.

biomesToSpawnIn=desert,desert m,desert oil field,oasis,desert oasis,lush desert,rwg_hotdesert

weight=1
embed_into_distance=2
acceptable_target_blocks=

unacceptable_target_blocks=flowing_water,water,flowing_lava,lava,cloud,Natura:Cloud

dimensions=10,1,1
allowable_overhang=0
max_leveling=1
leveling_buffer=-1
preserve_water=0
preserve_lava=0
preserve_plants=1

# The following rule is so that on multiplayer servers, people don't get spammed
# by all the block-placing messages, etc.
rule1=0,100,CommandBlock:RUINSTRIGGER /gamerule commandBlockOutput false:@

# The following summons the core piece of the dungeon (which in turn summons
# the rest).
rule2=0,100,CommandBlock:RUINSTRIGGER /testruin TP_SandSeed ~0 ~1 ~0:@

# Pillar that marks the spot (primarily here for testing purposes, since it
# shouldn't stick around for long).
rule3=0,100,minecraft:sandstone-1



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