=== {Welcome to MineQuest-3.0.0Milestone2a} ===

This release was produced on jci.lincomlinux.org,
thanks to Lincom and a2Hosting.

The release notes follow after the preliminary information.
The contents of this tar file include:
	* Common, build #25
	* Core-Bukkit, build #29
	* Events, build #26

The MineQuest implementations are licensed under the following:
	* Common is under the GNU General Public License v3+
	* Core is under the GNU General Public License v3+
	* Events is under the GNU General Public License v3+

In addition, MineQuest bundles the following libraries, under their respective licenses:
	* MineQuest-API, build #199 is under the GNU Lesser General Public License v3+
	* Bukkit is under the GNU General Public License v2+
	* H2 is under the H2 license, which includes a liability warning:
		This software contains unmodified binary redistributions for H2 database engine (http://www.h2database.com/),
		which is dual licensed and available under a modified version of the MPL 1.1 (Mozilla Public License)
		or under the (unmodified) EPL 1.0 (Eclipse Public License).
		An original copy of the license agreement can be found at: http://www.h2database.com/html/license.html
	* SimpleSave is under the GNU Lesser General Public License v3

There may be further bundled software not listed here. In each case,
such software is licensed to their respective authors under their
respective licenses.

To see the latest changes to our builds, visit our Github Project Page at
https://github.com/MineQuest, or use the Changes tracker at http://jci.lincomlinux.org/view/MineQuest.

Remember to have a lot of fun.
You may contact the MineQuest team at their website, www.theminequest.com.

=== {Release Notes} ===
13 November 2013
 
Welcome to the MineQuest release notes for 3.0.0 M2a.
This release contains features, bug fixes, and security enhancements. Additionally, updated versions of these release notes, as well as an errata for this release, may be viewed at our website[0].
 
Features:
* MineQuest has been split into three components - api, common, and platform. This allows MineQuest to support other platforms.
* New party interface, based on inventories - this allows a more graphical approach to users who don't want to work with commands.
* Better world support, including flat, large biome, and end types and environments.
* Javascript dungeon support - automate your dungeons the ultimate way, with powerful scripting tools at your disposal, and the ability to extend your installation with other scripts.
* JSON Unhandled Exception Collector - better know when your server mucks up. MineQuest now takes any unhandled exception and dumps its output, along with all the statistics of your server, to a file that you can later use to examine the issues you have. In the future, it can be automatically uploaded to our servers for regression testing and analysis.
* Targeting - Narrow your player targets to specific people in a certain area, or those that have been marked! Targeting has been re-implemented in this version.

Regressions & Known Issues:
* Command frontends may have %n% instead of player names - please notify us if you see any.
* Edits have not been implemented.
* Map frontend has not been implemented.
* Quest Inventory frontend has not been implemented yet.
 
Security Enhancements:
* N/A
 
Developer Notes:
* We changed our artifact IDs for Maven. Instead of "MineQuest-API" or "MineQuest", the three components are "api", "common", and "bukkit", representing the API, the common platform-independent implementation on the API, and the bukkit-specific platform implementation.
* We've relocated most of our artifacts that may conflict with other plugins to "org.theminequest.shaded". There are still artifacts, like Reflections, that will NOT be relocated due to dependency issues.
 
Released Versions:
* 3.0.0 Milestone 2a
 
[0]: http://www.theminequest.com/
