=== {Welcome to MineQuest-2.0.0Milestone8} ===

This release was produced on jci.lincomlinux.org,
thanks to Lincom and a2Hosting.

Please note this is the FINAL release in the 2.0.0
series, and contains a culmination of more than 8
months of work.

The contents of this tar file include:
	* Core, build #518
	* Events, build #61
	* Idle, build #57

The MineQuest implementations are licensed under the following:
	* Core is under the GNU General Public License v3+
	* Events is under the GNU General Public License v3+
	* Idle is under the GNU General Public License v3+

In addition, MineQuest bundles the following libraries, under their respective licenses:
	* MineQuest-API, build #176 is under the GNU Lesser General Public License v3+
	* Bukkit is under the GNU General Public License v2+
	* H2 is under the H2 license, which includes a liability warning:
		This software contains unmodified binary redistributions for H2 database engine (http://www.h2database.com/),
		which is dual licensed and available under a modified version of the MPL 1.1 (Mozilla Public License)
		or under the (unmodified) EPL 1.0 (Eclipse Public License).
		An original copy of the license agreement can be found at: http://www.h2database.com/html/license.html
	* SimpleSave is under the GNU Lesser General Public License v3

There may be further bundled software not listed here. In each case,
such software is licensed to their respective authors under their
respective licenses.

Changes since 2.0.0 Milestone 7:
    Fixed Requirement Parsing (robxu9)
    Re-added Edit Targets (jmonk)
    Remove large amounts of synchronization for a speed boost (phrstbrn)
    Have /quest report the current task when within an instanced quest (robxu9)
    Re-add <= 0.70 MineQuest Quest Task behaviour (robxu9)
    Include persistence within DestroyEvent (robxu9)
    Update RewardEnchanted to reflect actual values within Minecraft (phrstbrn)
    Cleanup Material Matching (phrstbrn)
    Fix RewardPermEvent and RewardCmdEvent cutting out a parameter (robxu9)
    Fix deprecated Bukkit Methods (phrstbrn)
    Refactor BlockEvent (phrstbrn)
    Add targetting for AreaEvents (jmonk)
    Fix indexing for Lightning events (jmonk)
    Add dropitems parameter to EntitySpawnerEvent (phrstbrn)
    EntitySpawnEvent and EntitySpawnNoMoveEvent now completes when entity is killed (phrstbrn)
    HealthEntitySpawn now has a user description (phrstbrn)
    Fixed the reading of .quest files when the encoding was different from the system, via UniversalChardet by Mozilla.
    Fix the next event proceeding to end the quest prematurely.
    Fix RewardItemEvent cutting off the last (or only) item.
    When all events in the task complete, the quest no longer deadlocks, and proceeds to the next one, or -1 if the quest is over.
    /quest now shows the display name of World Quests
    <br> can now be used to indicate a newline in Quest descriptions
    Reward Events are now atomic and require a task id. They should be the only event in the task.
    /quest drop now defaults to op only for security reasons. /quest admindrop <player> <questname> <complete?> has been added to allow ops to drop quests that players have.
    Requirements were refactored and now use a flexible event-like manager.
        Dynamic Requirements are now possible with the API.
        Repeatable:false now works, too!
        To check requirements on starting, use StartReq:reqid,reqid,...
        To check requirements on giving, use GiveReq:reqid,reqid,...
    The /quest menu was refactored entirely:
        Doing /quest will now show the player current quests.
        The only few player commands include /quest start, abandon, active, info, and exit.
        This was done to simplify the use of commands and prevent confusion.
    The Instanced handler now deprecates the old LoadWorld and Instance handlers, both which were from the previous systems.
    i18n keys are now translated on transifex.com. You can add custom translations via the custom.dict file.
For a complete overview, visit our project page on Github
at http://github.com/MineQuest.

Remember to have a lot of fun.
You may contact the MineQuest team at their website, www.theminequest.com.
