# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
227 95 -641 241 99 -630 iceland00.tml
236 95 -362 249 143 -350 IceTin.tml
292 95 -234 305 143 -222 IceNickel.tml
303 95 116 315 143 129 IceLead.tml
305 95 -529 319 115 -513 iceland05.tml
318 95 -615 331 143 -603 IceIron.tml
326 95 -124 335 113 -112 iceland02.tml
361 95 -428 381 127 -409 iceland07.tml
364 95 -334 375 122 -314 iceland04.tml
374 95 -424 397 105 -401 WaterelementTemple.tml
407 95 -522 420 133 -510 iceland01.tml
423 95 8 443 122 19 iceland03.tml
424 95 -627 436 143 -614 IceGold.tml
431 95 -220 445 99 -209 iceland00.tml
447 95 -242 539 151 -146 WaterCity.tml
489 95 -512 512 105 -489 DirtelementTemple.tml
496 95 -398 509 115 -385 iceland08.tml
516 95 -234 529 143 -222 IceLead.tml
524 95 -320 537 143 -308 IceIron.tml
546 95 -79 569 105 -56 MetalelementTemple.tml
560 95 -592 572 143 -579 IceLead.tml
580 95 -447 594 101 -433 Tyruin.tml
617 95 -304 629 143 -291 IceTin.tml
638 95 -621 651 143 -609 IceNickel.tml
650 95 -536 661 122 -516 iceland03.tml
664 95 -426 683 107 -407 fly.tml
