Total amount of occupied potion ids: 32
Table of occupied potion ids and their owners
id:name(class)
1 : potion.moveSpeed (net.minecraft.potion.Potion)
2 : potion.moveSlowdown (net.minecraft.potion.Potion)
3 : potion.digSpeed (net.minecraft.potion.Potion)
4 : potion.digSlowDown (net.minecraft.potion.Potion)
5 : potion.damageBoost (net.minecraft.potion.PotionAttackDamage)
6 : potion.heal (net.minecraft.potion.PotionHealth)
7 : potion.harm (net.minecraft.potion.PotionHealth)
8 : potion.jump (net.minecraft.potion.Potion)
9 : potion.confusion (net.minecraft.potion.Potion)
10 : potion.regeneration (net.minecraft.potion.Potion)
11 : potion.resistance (net.minecraft.potion.Potion)
12 : potion.fireResistance (net.minecraft.potion.Potion)
13 : potion.waterBreathing (net.minecraft.potion.Potion)
14 : potion.invisibility (net.minecraft.potion.Potion)
15 : potion.blindness (net.minecraft.potion.Potion)
16 : potion.nightVision (net.minecraft.potion.Potion)
17 : potion.hunger (net.minecraft.potion.Potion)
18 : potion.weakness (net.minecraft.potion.PotionAttackDamage)
19 : potion.poison (net.minecraft.potion.Potion)
20 : potion.wither (net.minecraft.potion.Potion)
21 : potion.healthBoost (net.minecraft.potion.PotionHealthBoost)
22 : potion.absorption (net.minecraft.potion.PotionAbsoption)
23 : potion.saturation (net.minecraft.potion.PotionHealth)
24 : potion.paralysis (biomesoplenty.common.potions.PotionParalysis)
25 : potion.possession (biomesoplenty.common.potions.PotionPossession)
26 : ic2.potion.radiation (ic2.core.IC2Potion)
27 : immersiveengineering.potion.flammable (blusunrize.immersiveengineering.common.util.IEPotions$IEPotion)
28 : immersiveengineering.potion.slippery (blusunrize.immersiveengineering.common.util.IEPotions$IEPotion)
29 : potion.radiation (galaxyspace.core.prefab.potions.Radiation)
30 : potion.antiradiation (galaxyspace.core.prefab.potions.AntiRadiation)
31 : immersiveengineering.potion.conductive (blusunrize.immersiveengineering.common.util.IEPotions$IEPotion)
32 : immersiveengineering.potion.sticky (blusunrize.immersiveengineering.common.util.IEPotions$IEPotion)
