#Define overides for mutation chances here: <mod>:<seedname>:<seedmeta>,<chance>
#You can these values from NEI, the data you put here will be corrected up to a certain level, but you should always try to use the values NEI gives you
#The chance is an integer specified in percent, minimum is 0, maximum a 100
#For example: AgriCraft:seedDandelion,85